• Archetypes: Staff Magus
• Armor Proficiency: You are proficient in Light Armor. *
• Weapon Proficiency: You are proficient with all Simple and
Martial Weapons.
• Arcane Pool (Su) (UM 9): You gain a reservoir of 4 points of
arcane energy. These points replenish once each day when you
prepare your spells. You can expend 1 point from this
reservoir to give a +1 enhancement bonus to one weapon you
are holding for 1 minute. This bonus stacks with existing
bonuses, to a maximum of +5.
• Spell Combat (Ex) (UM 10): If you have one hand free you can
attack and cast spells on the same round. As a full round
action, you can make all your attacks at a -2 and cast a
spell. You can add your intelligence bonus to your
concentration check to cast defensively if you take the same
penalty on all your attacks. You can use spell combat at any
time.
• Quarterstaff Master (Ex) (UM 49): You gain the Quarterstaff
Master feat as a bonus feat.*
• Spellstrike (Su) (UM 12): Whenever you cast a spell with a
range of touch from the magus spell list, you can deliver the
spell through any weapon you are wielding as part of a melee
attack. You can make a free melee attack with your weapon as
part of casting. If successful, the attack does normal weapon
damage as well as the spell effects. You use the weapon's
critical range, but the spell effect only deals x2 damage on
a critical hit.