Seltyiel

Hadwyn Marlenn's page

19 posts. Alias of Oniwaban.


Classes/Levels

Init +2 | HP 15/17 | AC16 FF14 T12 | F4 R2 W4 | CMD 15 | Low-Light, Perception +6

About Hadwyn Marlenn

Male Half-elf Magus (Staff Magus) 2
CG medium humanoid
Init +2
Senses: Low-Light Vision, Perception +3

Defense:

AC 16, touch 12, flat-footed 14
HP 17 (2d8+4)
Fort 4 Reflex 2 Will 4
CMD 15

Offense:

Speed: 30 ft
Masterwork Quarterstaff +3 (1d6+1 x2)
CMB 2

Feats:

Combat Expertise, Armor Proficiency - Light, Skill Focus (Perception)*, Quarterstaff Master*

Skills:

Climb 4, Intimidate 8, Knowledge (arcana) 8, Knowledge (planes) 7, Linguistics 8, Perception 6, Profession (Fisherman) 5, Spellcraft 7, Swim 4, Use Magic Device 5

Languages:

Elven, Common, Draconic, Goblin, Dwarven, Gnome, Grippli

Traits:

Self-Taught Scholar (UCa 58): You gain a +1 trait bonus on

Linguistics checks to decipher unfamiliar languages, and

Linguistics is always a class skill* for you. You gain a +1

trait bonus on Spellcraft checks made to decipher the writing

on a scroll.

Bruising Intellect (UCa 59): Intimidate is always a class

skill for you, and you may use your Intelligence modifier

when making Intimidate checks instead of your Charisma

modifier.

Class Features:

• Archetypes: Staff Magus

• Armor Proficiency: You are proficient in Light Armor. *

• Weapon Proficiency: You are proficient with all Simple and

Martial Weapons.

• Arcane Pool (Su) (UM 9): You gain a reservoir of 4 points of

arcane energy. These points replenish once each day when you

prepare your spells. You can expend 1 point from this

reservoir to give a +1 enhancement bonus to one weapon you

are holding for 1 minute. This bonus stacks with existing

bonuses, to a maximum of +5.

• Spell Combat (Ex) (UM 10): If you have one hand free you can

attack and cast spells on the same round. As a full round

action, you can make all your attacks at a -2 and cast a

spell. You can add your intelligence bonus to your

concentration check to cast defensively if you take the same

penalty on all your attacks. You can use spell combat at any

time.

• Quarterstaff Master (Ex) (UM 49): You gain the Quarterstaff

Master feat as a bonus feat.*

• Spellstrike (Su) (UM 12): Whenever you cast a spell with a

range of touch from the magus spell list, you can deliver the

spell through any weapon you are wielding as part of a melee

attack. You can make a free melee attack with your weapon as

part of casting. If successful, the attack does normal weapon

damage as well as the spell effects. You use the weapon's

critical range, but the spell effect only deals x2 damage on

a critical hit.

Gear:

Mwk. Chain Shirt, Mwk. Darkwood quarterstaff, Magus Kit

Spells:

Lv 0 - All
Lv 1 - Burning Hands, Chill Touch, Grease, Shocking Grasp, Magic Missile, Color Spray

DC to resist = 10 + Spell Level + 3

Memorized
Lv 0 - Detect Magic, Light, Read Magic, Acid Splash
Lv 1 - Shocking Grasp, Chill Touch, Color Spray