| Black Dow: DM O' The North |
Sesi's gear would have been found by the others in the armoury - so no need for shivering or flashing of flesh lol. Re: Luke knowing your name - am guessing in the interim there would have been some introductions - but feel free to RP them if you lot want, get your groove for this game back...
Ságol draws the group's attention to drops of a noxious looking syrup that has dripped upon the table in one of alcoves, though its true nature or source are not yet apparent...
As you examine the chest, gut instinct tells you that inside lurks a nasty surprise of some kind...
| Luke Falgren |
Yep, thought we did introductions.
i am Luke Falgren, Sesi, Warden of the north. Well met...now, as I said, something is not right about that chest. We need someone with some expertise to examine it before we go hacking it open. Any of you rescued persons have any lock skills?
| Dísa Valbjörndóttir |
Disa moves about the room, carelessly glancing at, but not really paying any attention to, the various accoutrements scattered throughout the room. At Luke's warning, she turns to the chest. "I have no abilities with locks, but let's see if there some lingering aura of magic upon the chest."
Raising a hand, she invokes a single word and peers intently at the chest for several seconds.
| Kylar Bannon |
Know(Engineering): 1d20 + 8 ⇒ (6) + 8 = 14
Perception: 1d20 + 11 ⇒ (10) + 11 = 21
Kylar remains silent as the others chatter, surveying the room carefully. When his eyes fall upon the chest, though, his lips curl and he speaks.
"Don't open it."
| Black Dow: DM O' The North |
Your word indicates that within the chest there is a very faint magic presence - not a specific aura but perhaps a blend of a number... yet concentrated..
Give me a Knowledge: Arcana check please :)
No one has seen a wolf but there were signs of a wolf's tracks in the cold tundra near the outside of the lair
| Black Dow: DM O' The North |
Spell craft works just as fine. Based on your gut feeling and the concoction of mixed faint auras it may hold a spell book...
So you have a chest - likely trapped that sits in the one alcove displaying the trappings of what may pass as "civility" in this catacombic Hel. You also have the beads of viscous liquid discovered in one of the alcoves...
| Sesi |
"A mage? Who in this dump was a mage? The only ones I remember seeing could barely manage to string three words together, much less read them from a mage's tome," Sesi scratches her head, her expression puzzled and her ears half-flattened,
| Black Dow: DM O' The North |
Cool if necessary we can retconn any Sherlockian deductions should it be an issue
Leaving the fell living chamber your group move back toward where Muli stands waiting;
The air is rank with the smell of charred flesh and garbage, and acrid smoke clings to the air. Yet the wild alchemists critter bombs have done their job - the Rotian-maða are but ash and the way ahead is clear...
Luke's keen senses perceive no immediate threat and you make your way through the narrow, winding tunnel.
The tighter nature of these tunnels means you all need to stoop and shuffle whilst traversing the labyrinth (-1 terrain penalty to attack rolls and visual perception checks) - use of 2H weaponry requiring "swing room" is impossible)
The "dip" in the tunnel height here suggests this is has not been expanded by the Hinderlings - rather these is untouched Puca tunnels, blocked off by the cave cannibals for some reason...
Marching order please :)
| Black Dow: DM O' The North |
Cool - Ragnar on point; then Ságol; then Sesi; then Kylar with Dísa at the tail gunner spot.
As you form up to explore the remainder of Púca lair, Muli rummages in his pack and produces a small desiccated viper with hook teeth.
The shaggy alchemist grins;
"Lockbite Viper! Yes-Yes! You go explore... Muli unlock treasures!"
He lumbers off toward to the accommodation chamber...
| Black Dow: DM O' The North |
Your group slowly wind through the narrow tunnel, Ragnar and Ságol frequently have to pause to re-orientate their respective bulks through the tighter squeezes.
The air on this side of the lair is more dank and stale, than the fetid home of the Hinderlings... all suggesting these chambers have long been abandoned...
The area opens out and two options for further investigation present themselves;
To the West lies a wooden door. It is heavily barricaded and reinforced from the outside - makeshift planks and thick props from axe handles to a sundered wagon wheel have been propped and nailed against the door...
To the East the path seems to open out into a more open chamber, from which a strange popping sound can be heard...
The unnerving sound is the crunch of a carapace of some vermin creature being pierced...
Barred door to the West and open chamber to the East...
| Sesi |
Perception: 1d20 + 8 ⇒ (7) + 8 = 15
Knowledge(Nature): 1d20 + 5 ⇒ (14) + 5 = 19
Sesi's nose wrinkles at the odor of abandonment. It was like finding your pack's den had been deserted. After another couple of steps, the huntress's ears prick up.
"I think there's something munching on a bug to the east. A big bug." She points to the passage the sounds can be heard from.
| Kylar Bannon |
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Perception: 1d20 + 11 ⇒ (4) + 11 = 15
Know(Nature): 1d20 + 9 ⇒ (6) + 9 = 15
"Perhaps predator, perhaps scavenger," Kylar says in reply to Sesi. Then he cocks his head in resignation. "But both tend to be dangerous in this land."
| Black Dow: DM O' The North |
Snowpaw will be entering stage left soon enough ;) Once we've cleared the lair you'll understand my reasoning... Okay have a looksee at the map link below - ignore the mention of Uglabjorn - you were to face an owl bear once upon a time...
Based on the above Map you lot are currently positioned betwixt X11(the barred door and X12 - the open chamber - the crunching sound is likely coming from there or X13 it conjoins... you've not ventured down the corridor enough to glean it connects, but you do see a corridor ahead should you wish to head that way (or be forced toward...)
1d20 + 11 ⇒ (16) + 11 = 27
At Sesi's outburst the crunching heard nearby stops momentarily, then slowly begins again accompanied by the shifting of a large bulk...
Your keen senses discern that whatever is making the crunching sound has shifted toward your direction, but is still feeding... Additionally it slightly sounds further away that in the next immediate chamber... At present... ;)