Beacon Below CORE (Inactive)

Game Master Helikon

The adventure begins in Sothis, where Venture-Captain Norden Balentiir requests that the PCs travel to the Sanctum of the Sages.

Maps and Handouts&Chronicles


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The Exchange

"Nice trick with the rocks out there. You do that?" Meri inquires.

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

"Nice to meet you! I hope we can help you."

"She is so beautiful!"

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

I hope that was under your breath!

"<whispers>She is that, but don't stare too hard, in case she turns you into a toad."


Tahonikepsu then requests the Pathfinders’ letter of introduction.
After you hand if over she reads it carefully before again addressing you.
“The venture-captain has great faith in you. I shall extend you the same courtesy.” She gestures for everyone to sit before continuing. “My sage jewel grants me some knowledge of this complex, and my own research has confirmed many of those memories. That said, the site’s long abandonment has made exploration difficult. I believe the next most productive step would be to reopen the archive, whose interior has defied out attempts at divinations. On the lowest floor of the library reside the written history of our order and a crystalline artifact attuned to the sage jewels. I would like you to explore the
area, inventory the contents, and report your findings to me. Please be careful; these halls contain delicate, irreplaceable cultural treasures and writings.”

The Exchange

Meri frowns "Sounds too easy. What's down there waiting for us?"

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:
Bramble Whortham wrote:

I hope that was under your breath!

"<whispers>She is that, but don't stare too hard, in case she turns you into a toad."

Italic is in my head. That is what italic means. If you thought about it?

Dark Archive

Male Human
Active spells:
Endure Elements - 24 hours
Paladin Level 7/ HP. 67/67/ Ac. 25 T. 10 FF. 25/ Fort: +11, Refl. +6, Will +10/ Immune vs. Fear, Disease/ Perception +1, Sense motive +11,

@ Barn, I think Bramble was confused by the quotations you used. I also thought you were whispering under your breath.


female Human Cleric 7 Active effects:, Delay poison: Divine Favor (+2 luck bonus to hit and dmg):Guidance: protection from evil AC: 22 currently (12 touch)

Kyra takes her seat with gratitude and sips tea as the Jeweled Sage speaks.

Tahonikepsu wrote:
On the lowest floor of the library reside the written history of our order and a crystalline artifact attuned to the sage jewels.

Hearing something about an artifact, Kyra speaks up. You mentioned a crystal artifact..what is the importance of this relic? What's it function? Do you wish it retrieved as well? If so, is it dangerous to handle?


Tahonikepsu replies.
"It is attuned to the sage jewels so you can´t handle it, holding memories of other jeweled sages. No, just go down explore and communicate your findings."

Dark Archive

Male Human
Active spells:
Endure Elements - 24 hours
Paladin Level 7/ HP. 67/67/ Ac. 25 T. 10 FF. 25/ Fort: +11, Refl. +6, Will +10/ Immune vs. Fear, Disease/ Perception +1, Sense motive +11,

"That's fine, we won't handle anything you deem is to dangerous for us. We'll also make sure to not damage or do anything that might cause harm to any of the artifacts here." he throws a small wink to Seoni. "We may not be native to this land but we are Pathfinders after all. We understand the cultural significance historical artifacts play."

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

"Have your people come across any traps or guardians, in the spaces already explored?
If so, examining them could help us prepare."


Tahonikepsu laughs and replies.
"I did not mean not handle because of danger, but because you lack a sage jewel and can´t do anything."
After Brambles question she replies:
"I have expended considerable effort communing with the memories of my predecessor, who was so kind as to store her memories and those of her protégés in the sage jewel I carry. Even then, not every memory is perfect, and her knowledge is limited to what she personally knew or saw.
Tahonikepsu leads the Pathfinders to the adjoining hall where a 5-foot-diameter crystal—the Screening Stone—hovers a short distance off the floor. The stone hums in response to her chant in Ancient Osiriani; the glyphs on the west door fade and the stone cracks open and melts into the surrounding walls. Beyond, a hallway illuminated with magical light extends 30 feet and then descends down a twisting flight of stairs.
The Diamond Sage thanks you again, and welcomes them to rest with the acolytes outside whenever they need.
She then departs!

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

I cast light on a sling bullet, and pop it back in its pouch for now.

"By the looks of us, few can see in the pitch black. Just packing some insurance, in case that light fades out.
Any long term beneficial spells, I'd cast them now. Mine are mostly of the moment, I'm afraid, so I'll save them for when danger seems imminent."

Silver Crusade

AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.

Let me add my light to yours! she says whispering and wiggling her fingers as she touches another stone.

The Exchange

Meri shrugs, lighting a hooded lantern.


female Human Cleric 7 Active effects:, Delay poison: Divine Favor (+2 luck bonus to hit and dmg):Guidance: protection from evil AC: 22 currently (12 touch)

Kyra cast light on her shield and nods saying, I'm ready let's go She takes up the rear of the party. She doesn't draw her scimitar...instead she leaves her primary hand free to cast a spell or grab an useful item...as needed.

Silver Crusade

AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.

[b] It looks like we have some pretty good light sources, well besides my beauty [b] she jokes.


Unless otherwise noted, the floors and walls are smooth stone. The rooms and halls have 20-foot
ceilings, and magical illumination provides dim light.
Fragrant scents float on the warm breeze that circulates around this columned chamber. Jasmine, grapevines, mandrakes, and anemones grow from pots hanging around the room, vibrant
and fruitful despite the lack of sunlight. Sycamore saplings fill the alcoves, and a phosphorescent moss has overgrown some of the walls and ceiling. A great seal bearing a written inscription covers the center of the floor.

Ancient Osiriani:
“Life is fleeting; memory is eternal.”

Please make a Knowledge Nature check
Please also place your icons in the first room!


female Human Cleric 7 Active effects:, Delay poison: Divine Favor (+2 luck bonus to hit and dmg):Guidance: protection from evil AC: 22 currently (12 touch)

GM you'll need to reset the Google Drive link to give us all permission to view and perhaps edit if you want us to move our own tokens.. thx

Kyra looks around in awe and wonder at the beauty of the place. I never suspected, a sub-terrain complex...could be so marvelous! Kyra smiles broadly in Merisiel's direction.

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

Knowledge Nature: 1d20 + 5 ⇒ (15) + 5 = 20

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

"I've a hunch these plants have been magically fed or preserved, since they've been out of the sun for centuries. If so, it's likely other magic is still active."

(Casts detect magic, and concentrates down the room.
Keeping back, so as to be able to scan both side walls as much as possible.)

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

Oh great, magic! That is all I need!

"I hate magic!"


Bramble quickly learns that the archive’s magic has sustained the slow growth of these plants, several of which are subspecies that have since gone extinct.
Preservation points: 1

The Exchange

Meri raises her eyebrow peering within the brambles at Kyra's comment "Er...yes, it looks so beautiful...and it looks so safe..."

Perception: 1d20 + 16 ⇒ (19) + 16 = 35 looking for traps


Meri notices no trap no danger. This place is peaceful!

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

Barm went to the passage to see if there was anything interesting.

Perception: 1d20 ⇒ 1

"Here's nothing!"

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

"Ooh. Best keep those plants...there<point>...and ..there<point> safe. We'll need to tell Lady T to keep them watered, when we leave."

I take it these are some kind of victory points, to track success?

Silver Crusade

AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.

This could get rather hairy quickly and she begins to chant
Ast srea teos prde poese as a shimmering coat of chain mail overtakes her body and then disappears.


female Human Cleric 7 Active effects:, Delay poison: Divine Favor (+2 luck bonus to hit and dmg):Guidance: protection from evil AC: 22 currently (12 touch)

Kyra observes Seoni casting protective magic on herself, Do you expect danger? ask the Cleric. Kyra shrugs and begins casting her own spell, (Kyra cast Delay poison on herself it last 7hrs) Perhaps you're right. Kyra *shrugs* after completing her own spell. This place may be beautiful..but, I've seen beautiful places hold ugly things before..Kyra spares a glance at the underground foliage, and fragrant flowers sometimes expel deadly spores! Suddenly, Kyra is a little more on guard.

Silver Crusade

AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.

Better to be safe than sorry. I remember once Alain didnt think we would get into trouble and disapproved of my casting my eldritch armor. Almost immeditely after he said that he got two arrows shot into his muscular ass by a group of fey. The first knocked him out and the other wiped his memory. It was pretty funny she remarks to the cleric.

Silver Crusade

AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.

With a smile and a laugh as she remembers that event her eyes fall on the paladin. Hey Erwin, do you mind if I were to compare your posterior to what I remember of Alain's to see which is in better shape ?

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

"Such bawdiness, where impressionable little ones could hear. I ask you."

Silver Crusade

AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.

Don't be jealous now, Bramble she says with a tsk.

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

"Who's up for going in first?
I'm more than happy to watch your rear. I find I'm the right height, to better appreciate the task."

"How long does everyone need to buff? I'm good for continuing, if there's no auras on the corridors, other than the preservation effect."

Silver Crusade

AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.

She is already to go

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

"I will go first! When you are ready!" He takes out his sword.


As you enter the corridor, you can hear the noise of battle ahead. But alas there are no doors.
What do you do?

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

"Fighting? Has another group got in ahead of us?

While we're still bunched up, it makes sense to step forward and cast haste to catch everyone.

Silver Crusade

AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.

The sorceress will cast detect magic.

The Exchange

Meri focuses, trying to pinpoint the sounds to either the right or the left...

Perception: 1d20 + 13 ⇒ (8) + 13 = 21

Dark Archive

Male Human
Active spells:
Endure Elements - 24 hours
Paladin Level 7/ HP. 67/67/ Ac. 25 T. 10 FF. 25/ Fort: +11, Refl. +6, Will +10/ Immune vs. Fear, Disease/ Perception +1, Sense motive +11,

Erwin glanced over at Seoni before shaking his head.

"Whoever they are, we shouldn't delay. There may be those who need help!" As he spoke, he drew his sword and moved alongside Barm.


female Human Cleric 7 Active effects:, Delay poison: Divine Favor (+2 luck bonus to hit and dmg):Guidance: protection from evil AC: 22 currently (12 touch)

Kyra murmurs, Sarenrae protect your faithful. and cast Shield of Faith on herself while moving behind Erwin and drawing her scimitar.


@ Lem. Yes preservation points track your success.

@ sorceress loads of magic around you
@ all you can make a will save


female Human Cleric 7 Active effects:, Delay poison: Divine Favor (+2 luck bonus to hit and dmg):Guidance: protection from evil AC: 22 currently (12 touch)

Kyra's will: 1d20 + 10 ⇒ (6) + 10 = 16

The Exchange

Will: 1d20 + 4 ⇒ (20) + 4 = 24 or +6 vs enchantment

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

will: 1d20 + 4 ⇒ (10) + 4 = 14 +2 vs. fear

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

Will save: 1d20 + 7 ⇒ (7) + 7 = 14
+4 vs. bardic performance, language-dependent, and sonic;
+2 vs. fear

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

Not that it helps this save, but everyone remember they have +20'/30' move, +1 AC, +1 Reflex, +1 to hit, and extra attack on a full attack, from haste.

Dark Archive

Male Human
Active spells:
Endure Elements - 24 hours
Paladin Level 7/ HP. 67/67/ Ac. 25 T. 10 FF. 25/ Fort: +11, Refl. +6, Will +10/ Immune vs. Fear, Disease/ Perception +1, Sense motive +11,

Will save: 1d20 + 10 ⇒ (1) + 10 = 11 Immune vs. Fear... boy I hope that turns out to be a fear save.

Silver Crusade

AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.

Will 1d20 + 6 ⇒ (19) + 6 = 25

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