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Game Master Bandw2

not much to say about sanctuary.


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Male 1/2 Umbral Dragon/Human mix HP 35/35 |AC 17 |TAC 11 |FF 16 | CMB +18 CMD 25 |F+11 R+3 W+4 | INIT +11 | PERC +0 6

He looks at roland flatly, and then nods. "Seifer is a storm that i doubt either of us could fully stand against. His gaze looks upward thinking of where she was upstairs, and then speaks again. "That's why i know that neither of us is going to do anything as long as she's around."

with a small shrug he steps through the door gripping the door with his free hand. "I don't hate you, I don't like you for sure. You're very judgemental towards me despite not knowing a thing about me. i'm sure you have your reasons for that, but no, I don't hate you Roland." He closes the door behind him on that note.


HP 57/64 | AC 20 TAC 15 FF 15 | CMB +5 CMD 20 | F+6 R+10 W+5 | INIT +11 | PERC +12

"What did Seifer do to get you both jelly-legged? She doesn't seem all that scary to me." I stretch, and sigh, then an idea comes to me. "Ooh! I know! You two should arm wrestle while we wait!"


Human Zen Archer 6 HP 42/49 | AC 23 TAC 23 FF 23 | CMB +9 CMD 31 | F+7 R+10 W+11 | INIT +5 | PERC +15

"It's a long story lass. The short version is, she came to my town to trade, I denied her access due to not being a trade partner, and many of my men died when she said "Well stop me". As for the arm wrestling, I would never want to touch a dragon's hand in an act of competition, I also wouldn't want to crush his spirits."


Male 1/2 Umbral Dragon/Human mix HP 35/35 |AC 17 |TAC 11 |FF 16 | CMB +18 CMD 25 |F+11 R+3 W+4 | INIT +11 | PERC +0 6

Gregory is outside, and didn't hear the question. he doesn't answer.


Female Human Weapon-Meister | 6th Level | HP 34/74 | Tactic 4 | AC 19 TAC 14 FF 15 | CMB+7 CMD 23 | F+6 R+11 W+4 | INIT+6 | PERC+11

I walk downstairs and speak to the barmaid. "Hey, I have a friend in a room upstairs I need to wake, and his door is locked. On a side note, I heard a very strange noise coming from the room." I turn to Anette, "Hey, Anette! Come with me upstairs, we might have a situation." I half yell to her. Already we're having issues... Great....


Human Zen Archer 6 HP 42/49 | AC 23 TAC 23 FF 23 | CMB +9 CMD 31 | F+7 R+10 W+11 | INIT +5 | PERC +15

"Wait, there was another? I thought everyone was here? I can't seem to recall another, did they introduce themselves to me last night?"If they did, I must have been caught up in my dragon hate to really take notice.

I walk over to the base of the stairs. "Would you like me to attempt to break that door down as well? I'm not that bad at it."


the barmaiden looks with some shock "wait, that door as well? you broke down a door?!"


Human Zen Archer 6 HP 42/49 | AC 23 TAC 23 FF 23 | CMB +9 CMD 31 | F+7 R+10 W+11 | INIT +5 | PERC +15

I immediately point to Seifer "She said she'd pay for it."


looking at seifer, "that's be 20 gold right now missy!"


Female Human Weapon-Meister | 6th Level | HP 34/74 | Tactic 4 | AC 19 TAC 14 FF 15 | CMB+7 CMD 23 | F+6 R+11 W+4 | INIT+6 | PERC+11

I hand the barmaid 20 Platinum, "NOW OPEN THE DAMN DOOR!" I yell.


a bit stunned "uhm, right away", she walks up the stairs (probably with you both following) and unlocks the door before taking a stepback to allow either of you access to the door.


HP 57/64 | AC 20 TAC 15 FF 15 | CMB +5 CMD 20 | F+6 R+10 W+5 | INIT +11 | PERC +12

Anette would've been following

I ready my weapon.


woah, why so hostile anette

at the sight of the weapon being drawn the barmaiden skirts off down the stairs. she don't know what's happening, but she just got paided 20 plat.


Human Zen Archer 6 HP 42/49 | AC 23 TAC 23 FF 23 | CMB +9 CMD 31 | F+7 R+10 W+11 | INIT +5 | PERC +15

I always have my bow with me, but my stance hasn't changed. I try to figure out what is inside the room and gain situational awareness.

perception: 1d20 + 15 ⇒ (4) + 15 = 19


unfortunately, you do not have echolocation nor x-ray vision and the insides of the room remain a mystery to you. though, there is something...
prefer if people only read their own spoiler messages, but it's not like i can stop you.

Roland's Perception:
Your old soldier's sense tells you there is the faintest smell of gore


Human Zen Archer 6 HP 42/49 | AC 23 TAC 23 FF 23 | CMB +9 CMD 31 | F+7 R+10 W+11 | INIT +5 | PERC +15

I put my hand out to bar entry into the room. "I smell blood. Something happened in here." I kneel down and move my head closer to the gap in the bottom of the door and floor, trying to detect the smell of blood clearer and confirm my suspicion.

perception again: 1d20 + 15 ⇒ (11) + 15 = 26

If succeed, "There is blood in there, smells like your friend is either dead, or thwarted an assailant."

If fail, "I cannot tell if the smell of gore is coming from there, but I do smell it"

I cautiously open the door, still staying low to the ground.


sure you smell blood, you bloodhound

the room is dark, but you can see opposite the door, what can be assumed to be kelendar (I don;t even remember if this is his name or not) sleeping in his bed. the room is about 15' by 15'.


HP 57/64 | AC 20 TAC 15 FF 15 | CMB +5 CMD 20 | F+6 R+10 W+5 | INIT +11 | PERC +12

I try viewing the room as well.

Perception: 1d20 + 12 ⇒ (20) + 12 = 32


Human Zen Archer 6 HP 42/49 | AC 23 TAC 23 FF 23 | CMB +9 CMD 31 | F+7 R+10 W+11 | INIT +5 | PERC +15

of course I'm a bloodhound, I kill dragons as my profession, I am accustomed to the smell of death

"Those who do not want to see something potentially gruesome, turn away, I'm going to light a torch.
I give a few seconds for the others to avert their gaze before reaching into my side bag and pulling out an ever-burning torch, holding it in front of me into the room.


Female Human Weapon-Meister | 6th Level | HP 34/74 | Tactic 4 | AC 19 TAC 14 FF 15 | CMB+7 CMD 23 | F+6 R+11 W+4 | INIT+6 | PERC+11

I prepare to draw my cards if something potentially hostile comes to light.


the room lights up. Calander's bed has been soaked with blood and his rib-cage and torso appear to have been disemboweled. He obviously died in his sleep or at least gave no resistance.

Anette and Roland:
Brah, I think something's under the bed

At this point, I'd like everyone to have HP #/# | AC # TAC# FF# | CMB +# CMD # | F+# R+# W+# | INIT +# | PERC +# put into their class line of their alias


Human Zen Archer 6 HP 42/49 | AC 23 TAC 23 FF 23 | CMB +9 CMD 31 | F+7 R+10 W+11 | INIT +5 | PERC +15

I hold my torch to the closest person. "Hold this. I need both my hands" I wait for someone to take the torch from me, but ready to drop it at a moments notice, pulling my bow up into the door way. "Good thing Seifer paid extra, there's about to be a bunch of holes in the floor if I'm seeing things"


HP 57/64 | AC 20 TAC 15 FF 15 | CMB +5 CMD 20 | F+6 R+10 W+5 | INIT +11 | PERC +12

I pat Roland on the back with my free hand, then whisper a word to my blade. It instantly becomes coated in a cold mist and crackling electricity. I then take the torch.

For Roland:
You feel quite more nimble, and quick on your feet. You've been hasted, but exclusively. You can make one more attack per round at your full BAB when full-round attacking.


of note: anytime you do something mechanically, be sure to say what it is in ooc chat, for example anette, why is your blade crackign with electricity? and why is he hasted

Also roll initiative :3

Init: 1d20 + 3 ⇒ (13) + 3 = 16
Init: 1d20 + 3 ⇒ (18) + 3 = 21


Human Zen Archer 6 HP 42/49 | AC 23 TAC 23 FF 23 | CMB +9 CMD 31 | F+7 R+10 W+11 | INIT +5 | PERC +15

I reach for my arrows

Initiative: 1d20 + 5 ⇒ (1) + 5 = 6


HP 57/64 | AC 20 TAC 15 FF 15 | CMB +5 CMD 20 | F+6 R+10 W+5 | INIT +11 | PERC +12

Initiative: 1d20 + 11 ⇒ (7) + 11 = 18
I clear my throat.
I awakened my blade's Shock and Frost abilities, and spent a spell point to haste Roland for 4 rounds with a sphere ability.


Female Human Weapon-Meister | 6th Level | HP 34/74 | Tactic 4 | AC 19 TAC 14 FF 15 | CMB+7 CMD 23 | F+6 R+11 W+4 | INIT+6 | PERC+11

Initiative: 1d20 + 6 ⇒ (10) + 6 = 16

I put my hands on my deck holsters and ready myself for a fight.


Male 1/2 Umbral Dragon/Human mix HP 35/35 |AC 17 |TAC 11 |FF 16 | CMB +18 CMD 25 |F+11 R+3 W+4 | INIT +11 | PERC +0 6

Gregory sits outside enjoying the fresh air.
Initiave: 1d20 + 11 ⇒ (4) + 11 = 15


Initiative Order:
ENEMY
ALLY
ENEMY
ALLY
ALLY
ALLY

Know:Nature
A Strange creature about the size of dog with a black exoskeleton 6 legs 2 pincers and a long tail arching over it's body scurries out from under the bedtoward Roland Suddenly. Charging the 10 feet or so from the bed it Attacks with it's tail!

Attack: 1d20 + 12 ⇒ (17) + 12 = 29

The attack hits for Damage: 1d4 + 4 ⇒ (3) + 4 = 7.

Roland's Failed Fort Save: 1d20 + 7 ⇒ (10) + 7 = 17

Roland you are paralyzed, take any of the ally turns to roll your consecutive saves.

The Creature jabs it's tail into Rolands leg piercing his armor he reels back but then suddenly stops moving.


HP 57/64 | AC 20 TAC 15 FF 15 | CMB +5 CMD 20 | F+6 R+10 W+5 | INIT +11 | PERC +12

I immediately begin to sing, but it's quite a vulgar song that arises from my lungs. Profanity after profanity are directed at the 6-legged creature.

Starting a weird words performance, which launches one RANGED TOUCH ATTACK per Bard level as my choice of piercing, bludgeoning, or slashing. I'm going with piercing force damage for all 6 attacks. Fort save per attack for half damage.

To Hit: 1d20 + 5 ⇒ (10) + 5 = 151d20 + 5 ⇒ (12) + 5 = 171d20 + 5 ⇒ (5) + 5 = 101d20 + 5 ⇒ (15) + 5 = 201d20 + 5 ⇒ (12) + 5 = 171d20 + 5 ⇒ (8) + 5 = 13

Dmg: 1d8 + 5 ⇒ (5) + 5 = 101d8 + 5 ⇒ (5) + 5 = 101d8 + 5 ⇒ (8) + 5 = 131d8 + 5 ⇒ (5) + 5 = 101d8 + 5 ⇒ (7) + 5 = 121d8 + 5 ⇒ (8) + 5 = 13


fort: 1d20 + 7 ⇒ (19) + 7 = 26SAVE!
fort: 1d20 + 7 ⇒ (7) + 7 = 14
fort: 1d20 + 7 ⇒ (6) + 7 = 13
fort: 1d20 + 7 ⇒ (2) + 7 = 9

total damage applied: 38


The creature reels from the strange attack but moves to face it's attacker with a Full Attack. Attacking with it's pincers and tail.

To-hit-pincer: 1d10 + 10 ⇒ (9) + 10 = 19
To-hit-pincer: 1d10 + 10 ⇒ (10) + 10 = 20 HIT! Damage: 1d6 + 4 ⇒ (3) + 4 = 7
To-hit-tail: 1d10 + 10 ⇒ (2) + 10 = 12

Anette manages to dodge most of the attacks this turn but the creature latches on with one of it's pincers.


Female Human Weapon-Meister | 6th Level | HP 34/74 | Tactic 4 | AC 19 TAC 14 FF 15 | CMB+7 CMD 23 | F+6 R+11 W+4 | INIT+6 | PERC+11

I draw a hand of cards and send them as a flurry at the creature. Full Attack

1st Mainhand attack w/ Manyshot trigger: 1d20 + 12 ⇒ (20) + 12 = 32 Crit Confirmation: 1d20 + 12 ⇒ (4) + 12 = 16 1st Card Damage: 1d8 + 9 ⇒ (7) + 9 = 16 2nd Card Damage: 1d8 + 9 ⇒ (4) + 9 = 13
1st Offhand attack: 1d20 + 12 ⇒ (15) + 12 = 27 Damage: 1d8 + 9 ⇒ (5) + 9 = 14
Rapid Shot trigger: 1d20 + 12 ⇒ (8) + 12 = 20 Damage: 1d8 + 9 ⇒ (7) + 9 = 16
2nd Mainhand attack: 1d20 + 7 ⇒ (10) + 7 = 17 Damage: 1d8 + 9 ⇒ (5) + 9 = 14
2nd Offhand attack: 1d20 + 7 ⇒ (5) + 7 = 12 Damage: 1d8 + 9 ⇒ (7) + 9 = 16


total damage applied: 38 + 16 + 13 + 14 + 16 = 97


Human Zen Archer 6 HP 42/49 | AC 23 TAC 23 FF 23 | CMB +9 CMD 31 | F+7 R+10 W+11 | INIT +5 | PERC +15

fort save: 1d20 + 7 ⇒ (2) + 7 = 9


you don't save versus poison.


Male 1/2 Umbral Dragon/Human mix HP 35/35 |AC 17 |TAC 11 |FF 16 | CMB +18 CMD 25 |F+11 R+3 W+4 | INIT +11 | PERC +0 6

Gregory steps forward, and leans forward onto the railing. He inhales softly unaware of what's going on in the Inn. He was expecting everyone out to be shortly.


The Creature makes a short jump around Roland 5-foot step putting Roland between itself and Anette, so that it can attack Seifer.

To-hit-Pincer: 1d20 + 10 ⇒ (20) + 10 = 30 Damage-Pincer: 1d6 + 4 ⇒ (2) + 4 = 6
To-hit-Pincer: 1d20 + 10 ⇒ (13) + 10 = 23 Damage-Pincer: 1d6 + 4 ⇒ (3) + 4 = 7
To-hit-Tail: 1d20 + 10 ⇒ (19) + 10 = 29 Damage-Tail: 1d4 + 4 ⇒ (4) + 4 = 8
Damage-Total: 6 + 7 + 8 = 21

Seifer's-Fort-Save: 1d20 + 6 ⇒ (20) + 6 = 26 Success!

The creature manages to get in several quick hits and even though Seifer feels a bit numb at the point the Tail struck her, she seems to be fine otherwise.


HP 57/64 | AC 20 TAC 15 FF 15 | CMB +5 CMD 20 | F+6 R+10 W+5 | INIT +11 | PERC +12

I stop screaming vulgarities at the creature, but the sound remains to echo in the room, as I step up to the best and stab at it with my rapier.

Lingering performance feat allows Weird Words to continue for 2 rounds after the performance ends, so another attack goes off alongside my usual basic attack. Choosing slashing force damage for all 6 attacks. Fort save for half damage from each attack that hits.

WW To Hit: 1d20 + 5 ⇒ (20) + 5 = 251d20 + 5 ⇒ (1) + 5 = 61d20 + 5 ⇒ (17) + 5 = 221d20 + 5 ⇒ (20) + 5 = 251d20 + 5 ⇒ (7) + 5 = 121d20 + 5 ⇒ (18) + 5 = 23

WW Dmg: 1d8 + 5 ⇒ (7) + 5 = 121d8 + 5 ⇒ (7) + 5 = 121d8 + 5 ⇒ (8) + 5 = 131d8 + 5 ⇒ (5) + 5 = 101d8 + 5 ⇒ (8) + 5 = 131d8 + 5 ⇒ (1) + 5 = 6

RapierToHit: 1d20 + 4 + 5 + 1 + 1 ⇒ (4) + 4 + 5 + 1 + 1 = 15

RapierDmg: 1d6 + 5 + 2 + 1 ⇒ (1) + 5 + 2 + 1 = 91d6 ⇒ 41d6 ⇒ 3


The Creature continues it assault of Seifer

To-hit-Pincer: 1d20 + 10 ⇒ (3) + 10 = 13
To-hit-Pincer: 1d20 + 10 ⇒ (13) + 10 = 23 Damage-Pincer: 1d6 + 4 ⇒ (5) + 4 = 9
To-hit-Tail: 1d20 + 10 ⇒ (7) + 10 = 17

Seifer manages to dodge most of the attacks but still gets nicked hard by one of the pincers.


Female Human Weapon-Meister | 6th Level | HP 34/74 | Tactic 4 | AC 19 TAC 14 FF 15 | CMB+7 CMD 23 | F+6 R+11 W+4 | INIT+6 | PERC+11

"Irritating creature, stay away from me!" I say as I take a quick step back and send another hand flying at the creature. 5-Foot Step, Full Attack

1st Mainhand attack w/ Manyshot trigger: 1d20 + 12 ⇒ (6) + 12 = 18 1st Card Damage: 1d8 + 9 ⇒ (2) + 9 = 11 2nd Card Damage: 1d8 + 9 ⇒ (6) + 9 = 15
1st Offhand attack: 1d20 + 12 ⇒ (15) + 12 = 27 Damage: 1d8 + 9 ⇒ (6) + 9 = 15
Rapid Shot trigger: 1d20 + 12 ⇒ (8) + 12 = 20 Damage: 1d8 + 9 ⇒ (2) + 9 = 11
2nd Mainhand attack: 1d20 + 7 ⇒ (12) + 7 = 19 Damage: 1d8 + 9 ⇒ (8) + 9 = 17
2nd Offhand attack: 1d20 + 7 ⇒ (19) + 7 = 26 Damage: 1d8 + 9 ⇒ (3) + 9 = 12


total damage applied: 38 + 16 + 13 + 14 + 16 + 15 + 11 + 12 = 135

Initiative Order:
ALLY
ENEMY
ALLY
ALLY <<<here now
ALLY


Human Zen Archer 6 HP 42/49 | AC 23 TAC 23 FF 23 | CMB +9 CMD 31 | F+7 R+10 W+11 | INIT +5 | PERC +15

Lets try that fort save again
Fort Save: 1d20 + 7 ⇒ (15) + 7 = 22


Roland SAVES!


Human Zen Archer 6 HP 42/49 | AC 23 TAC 23 FF 23 | CMB +9 CMD 31 | F+7 R+10 W+11 | INIT +5 | PERC +15

As I regain my motor control, I rush my hand to my hip holster, drawing my arrows and releasing them so fast it looks like one blurry motion. Sending the arrows at the creature just to my left

Ki point for an extra attack in my flurry, Deadly Aim, Improved Precise Shot, Point blank master to avoid provoking attacks of opportunity, hasted

1st Attack: 1d20 + 11 - 2 ⇒ (12) + 11 - 2 = 21
damage: 2d6 + 11 ⇒ (5, 1) + 11 = 17

2nd Attack: 1d20 + 11 - 2 ⇒ (5) + 11 - 2 = 14
damage: 2d6 + 11 ⇒ (6, 6) + 11 = 23

3rd Attack: 1d20 + 11 - 2 ⇒ (8) + 11 - 2 = 17
damage: 2d6 + 11 ⇒ (2, 3) + 11 = 16

4th Attack: 1d20 + 11 - 2 ⇒ (16) + 11 - 2 = 25
damage: 2d6 + 11 ⇒ (2, 4) + 11 = 17

5th Attack: 1d20 + 11 - 2 - 5 ⇒ (17) + 11 - 2 - 5 = 21
damage: 2d6 + 11 ⇒ (3, 2) + 11 = 16


total damage applied: 38 + 16 + 13 + 14 + 16 + 15 + 11 + 12 + 17 + 17 + 16 = 185


Male 1/2 Umbral Dragon/Human mix HP 35/35 |AC 17 |TAC 11 |FF 16 | CMB +18 CMD 25 |F+11 R+3 W+4 | INIT +11 | PERC +0 6

Gregory leans against the railing a bit more seeing just how much wait he could take off his feet without hurting the structure.


HP 57/64 | AC 20 TAC 15 FF 15 | CMB +5 CMD 20 | F+6 R+10 W+5 | INIT +11 | PERC +12

I begin singing in a hearty, confident tone, and step back from the creature.

Inspire Courage +2, bonus to attack, damage, and saving rolls vs charm and fear for everyone!!! :D


The Creature continues it assault of Seifer

To-hit-Pincer: 1d20 + 10 ⇒ (2) + 10 = 12
To-hit-Pincer: 1d20 + 10 ⇒ (13) + 10 = 23 Damage-Pincer: 1d6 + 4 ⇒ (6) + 4 = 10
To-hit-Tail: 1d20 + 10 ⇒ (2) + 10 = 12

While Seifer dodges most of the attacks the creature manages to get a good grab on and cause a serious gash with their pincer.


Female Human Weapon-Meister | 6th Level | HP 34/74 | Tactic 4 | AC 19 TAC 14 FF 15 | CMB+7 CMD 23 | F+6 R+11 W+4 | INIT+6 | PERC+11

"I swear I'm going to kill this thing." I take another step away from the creature and fling another hand of cards at it.

5-foot step and Full Round Action

1st Mainhand attack w/ Manyshot trigger: 1d20 + 12 ⇒ (17) + 12 = 29 1st Card Damage: 1d8 + 9 ⇒ (4) + 9 = 13 2nd Card Damage: 1d8 + 9 ⇒ (1) + 9 = 10
1st Offhand attack: 1d20 + 12 ⇒ (17) + 12 = 29 Damage: 1d8 + 9 ⇒ (3) + 9 = 12
Rapid Shot trigger: 1d20 + 12 ⇒ (11) + 12 = 23 Damage: 1d8 + 9 ⇒ (2) + 9 = 11
2nd Mainhand attack: 1d20 + 7 ⇒ (4) + 7 = 11 Damage: 1d8 + 9 ⇒ (4) + 9 = 13
2nd Offhand attack: 1d20 + 7 ⇒ (8) + 7 = 15 Damage: 1d8 + 9 ⇒ (7) + 9 = 16

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