Baldwin the Merciful's: Razor Coast (Inactive)

Game Master baldwin the merciful

The Razor Coast has drawn men to madness and slaughter since the world was young. Tulita natives, born from the same fire as this jagged coast, claim the Razor existed long before the world’s other lands. It is a crucible of flame cooled by the ocean’s caress and its mountains, reefs, and lightless depths teem with as many terrors as lustrous spoils. The Razor bucks the trappings of civilization in much the same manner the storm-tossed sea spurns the men who dare mount her. This is no place for the weak-willed. Untested souls are food for its storms, its fickle gods, its ancient spirits, and the evil predations of unfathomable creatures. No less dangerous are the men who make the coast their home and whose dark desires put most horrors to shame.


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Evil GM

I'm gonna be bit scarce...NCAA tourney time.


Evil GM

I'm pretty busy until late this afternoon, early evening.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

I will be driving down to Williamsburg later this evening, so will be unavailable from about 4-8pm. DMPC me as needed then.

Meeting up with the in-laws. Yay?


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Im on a plane. And vacation this weekend. Brought a computer but we'll see.

-Posted with Wayfinder


Evil GM

I was sidetracked with a bunch of yard work this morning. I'm going to take the day off from posting today. I'm resuming a table top game tonight and i need to prep for it. Plus, Chell is missing and I don't want to get too far ahead. I may get something up tomorrow morning.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Sounds good!


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Ebb and flow, bro!


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

This is the first time I'm on my computer today, so I am fine with a day off. Visiting in-laws, will be driving back home sometime tomorrow.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

On that note... Driving to Philly and back tomorrow, 6-7 hours on the road.

I'll be spotty at best!


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Home, if it matters.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Has anyone ever done/been in a Tyrant-maker game? I'm wondering if the evil alignments make it harder to handle than a regular Kingmaker game and if they tend to fall apart.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

I've never done one, but it sounds fun. I feel a lot of people don't know how to play evil characters and go overboard. There are some nice articles floating around the net on playing evil characters effectively and how to keep an evil group together. Lawful Evil is the easiest of those alignments to play consistently and would probably make a fun Tyrant-maker game.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

LE does sound the easiest alignment for it. I wonder if CE should not be allowed just for how disruptive they could be.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Lawful Evil = slaves and taxes for everyone! You can even tax the slaves if you're really evil.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

It'd also be the type of place to have a assassin's guild and thieves guild and tax a portion of each of those guilds earnings too. :)


Evil GM

Often players and the dm turn stupid in evil campaigns thinking its all about backstabbing, stealing, and killing, when it doesn't have to be. I tried to run a table top game that way and it was fiasco, but quite a bit of that fell on me being the DM. That being said LE does tend to work the best because their is a hierarchical structure that should have the players working together in order to become the top dogs - eventually.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Also Baldwin, your games have spoiled me for all other PbP's. They are all so very slow by comparison. Sad when you are lucky to get even one post a day from a person.


Evil GM

Thanks. It's really dependent on communication and the social commitment between the DM and players though. I've been fortunate in my games to get an excellent core group of players, who understand the type of game that is being played.

Check out the following link on PbP Gaming:

PbP Rules to better gaming

Don't be afraid to weed out those players that aren't fulfilling your game design. It's not fun to do but I've done it.


Evil GM
Chell Silves wrote:

Im on a plane. And vacation this weekend. Brought a computer but we'll see.

-Posted with Wayfinder

I wonder if Chell is back.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Climb check with rope/wall is DC 5. I worry more about the structure collapsing with to much weight on it.


Evil GM

give me some time to get the map ready. thanks


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

No rush, boss. Just felt I might be holding things up.


Evil GM

I'm going to be offline for a few hours, probably not back on till after 11 pm.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7
baldwin the merciful wrote:
Chell Silves wrote:

Im on a plane. And vacation this weekend. Brought a computer but we'll see.

-Posted with Wayfinder

I wonder if Chell is back.

Finally back. But its late and I need to wake up early. I will be regular tomorrow. Never even had time to remove my computer from my back pack the whole time.


Evil GM

NP...we didn't really post over the weekend.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Unfortunately I will be on vacation again all next week too. The first was with friends and the second with family. they did not collaborate on this. But I will most likely be on Wayfinder a lot. I mean it is a family vacation.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Maybe this helps...

Concealment Questions Thread... Linkified.


Evil GM

Torgue do you remember in the COT game where you posted rule about spell effects and not going around corners? if I recall it was when in you were in the cellar under the walcourt basement.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Distinction between concealment and cover...

Burst Effects through Walls... Linkified.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

I think concealment obscures your sight, but you can still see the target.

With cover, something is blocking your vision. Nuances.


Evil GM

I get that and here you have a combination of concealed vision (IVY) and obstacles (beams) with a tiny creature. The ivy would burn off but I think beam acts as a potential obstacle that the tiny creature can hide behind. The 20% miss chance from a story POV seems appropriate with the unusual 3d terrain and element of chance of where the tiny creature is lurking: in the open, behind ivy, or behind a beam at the time the spell goes off. It doesn't matter this round since her attack would hit and it's not hidden behind the beams.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

I totally see your point, but it's a DM thing. I don't think the game addressed that type of thing (size relative to surroundings).

Basically, can/does a smaller creature gain more benefit from cover or by way of cover. I remember in the movie True Lies, I think it was... Where John Goodman takes cover behind a telephone pole or street lamp. LOL!


Evil GM

It's hard to predict every conceivable variable there has to be some flexibility and storytelling, some usual questions like this comes up what once or twice a year, or so. Best thing to do is explain, make a decision and move on. It's one small segment of game time that in the grand scheme of things isn't game changing and it wouldn't result in a character death.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Oh good, so I'm not going to die in here? :)


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Go with it. As long as there isn't some rash or barrage of small creatures and were like, "yo, dude. that's why we took AoE spells in the first place!"

Heck, can't be worse than swarms.


Evil GM

A lot of this is also driven by the description and characteristics of the room/terrain you are battling in.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

I'm a believer that the DM should add game elements as they see fit.

I always say, if the DM wanted us dead, we'd be dead.

So, I trust that what they're adding isn't to kill us, but make things more believable or challenging and ultimately more enjoyable all around.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

DON'T SAY SWARMS!


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps
Torque2 wrote:
DON'T SAY SWARMS!

Werd...

In case anyone was wondering, had yesterday and today off.


Evil GM

I'll be off line for a couple hours. I need to get home, I should be online a bit tonight though.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Chell:

Spell-like ability concentration


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

I saw that too but wanted input from the DM.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Baldwin be like:

Cleric jambalaya on the menu tonight!


Evil GM

yes it's an AOO.

Link on SLA and domain spells

The spell was acquired at 1st level. I believe its an 17 DC for that spell while casting defensively. 15 +1+1.

Note: I did edit this post.


Evil GM
Astrianna Sparacello wrote:

Baldwin be like:

Cleric jambalaya on the menu tonight!

Can you say Gumbo...


Evil GM

busy day today so I'll be spotty.


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Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

After that glorious flop I have to tell you guys what it reminded me of. Some friends of mine finished a campaign several years ago in 3.5 before I joined them but they told about most of it. In one particular fight they were going up against one of the seven deadly sins, gluttony. He homebrewed the monster and gave it an ability where, if strike by melee attack, it would grow a mouth instantly and attack the attacker. The tank got pretty messed up in one full attack so one wanted to get close so the gnome wizard came up with something. He went through the list of summonable monsters at that level and Celestial Baleen Whale was one of them. He was flying, the spell had decent range, things clicked. He summoned the whale above gluttony and beef stroganoff went everywhere.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Round 4. Also doesn't Chell have Archibald's ring of swimming +10? She's like a dolphin!

Oh my goodness... that's so beautiful and hilarious. Ultimate Summon- Whale Drop


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

I forgot about that. I also forgot about monkey fish. That would be really helpful on a ship period. Too bad it isn't divine. Can it be divine Boss?


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Time to get some scrolls of Monkey Fish!

I can't imagine what the Use Magic Device failure state for that would be, but it would be hilarious.

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