Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


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Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Smiles and lightly places a hand on Orsin's gaunt cheek, unafraid of what happened last time. After all, she bore her own scars with patchwork hair and burned hands.

I'm becoming a hag before my time. Andrea mused to herself.

Let's toast him together.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Daniel finishes his prayers and once again, stands renewed. His handsome half-orc face was looking rugged rather than gaunt, to the point where he caught Andrea's lustful gaze AGAIN.

We have another weapon. One that will prove decisive in our battle against the vampire. Holy Imoedae has granted me the ability to share my smite with my allies. When the time comes, and I announce Heaven's iimplacable judgement upon him you will find your strikes empowered. It is a rare honor. Bless her name. Also, know that I have prayed for a Paladins sacrifice. If any of you should fall in the coming battle, I will be able to temporarily spare you my magically taking the attack myself. I can do this only once. Do not be careless.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Orsin produces the scroll of scrying. "If I may have the honor...?"

I don't recall, is the scroll arcane or divine? Divine would be a HUGE blessing at this point, to be honest since I don't believe we have the necessary focus to scry if it's arcane (unless the scroll takes care of the focus component?). Tuesday is my big school day, so I won't be able to check in until the afternoon if at all, but I'll definitely try as we're gearing up towards the fight with Ilnerik.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Arcane

Please do


Evil GM

The spell component is made at the creation process so your fine with the spell focus.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Orsin pulls out the scroll of scrying and looks over the formula that made up the spell. Smoothing it onto the floor, Orsin began to chant and moves his hands, using his deep bardic knowledge to imitate the components of the spell.

UMD: 1d20 + 21 ⇒ (13) + 21 = 34

A smile of pride plays over the bard's lips as he expertly weaves both voice and gesture together. Soon the silvery writing on the scroll glows and smokes, vanishing as it rises and forms a silvery cloud that has shadowy shapes inside that attempt to form into images...


Evil GM

The magic scroll brings forth an image of the doorway leading to the dark cellar and an old wooden dock, there is boat and large underground lake. You see many doors lining.

As Orsin focuses his vision and thoughts he makes out a dank chamber that has a twenty-foot-high ceiling of stone blocks. Raised alcoves on either side of the chamber each hold an open stone sarcophagus covered by a heavy grillwork of iron bars. There is more to the room, shadows of at least four spawn fawning over two other beings within the room. Then the image winks out.

Save: 1d20 + 7 ⇒ (13) + 7 = 20
Add +1 Will save for lack of direct knowledge of Ilnerik.


Evil GM

Ilnerik made his save and the spell failed, but I wanted to provide some information, especially since you were thinking outside the box gathering information. That is why I showed you some of the chambers.


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Euphemia pulls some strange powder out of her spell component pouch and blows it in Orsin's direction before moving over to Gerard. Orsin and Daniel seemed well in hand with the rapidly-deteriorating Andrea that Euphemia is at a loss to treat without comfort food, but Gerard she had license to touch. She gives him a brief backrub and nuzzles with Frank at the same time.
Multitasking has its place.
Working on the level.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea listens to Orsin's report. So it seems we have a potential boat ride to Ilnerik plus six in his chambers. Somehow I think we will be easy targets in the boat. Does anyone have any suggestions?

Andrea would love dumpling stew. Share recipes with Fiosa.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea rummages around the various Haversacks and Bags of Holding sets out some of the things they have found.
Once we get near Ilnerik, we must not withhold any item we have been saving 'for a special day'. Every single little something we have bought or found must be pulled out and used or we may never have another chance.

Andrea offers the following items.

4 Oils of Keen Edge
Vial of Silversheen
2 Oils Bless Weapon (Auto confirm crits on evil critters)

Remember, vampires need to be struck by magic weapons that are either mithril or silver or of sufficient enchantment to break through their undead defense. Gerard, a vial of silversheen on one of your magic blades can help. Also, these oils of keen edge will make blades cut deeper and Orsin's and Daniel's blades can be improved with them. There is also an old magical silver dagger that we have that I can give you Gerard.

+1 Silver Dagger

Daniel, you lost your longbow to the ooze, there is one we got from the roof guards and plenty of arrows

Composite Longbow(+1 str) and lots of arrows


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Thank you Andrea. My smite will overcome Illnerik's defenses. I will take the bow should he try to fly away from me. If any one can prepare a fly spell that would be useful. If it comes to water combat my ring means I won't drown. The oils are brilliant


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

My focus on Calistria's domains has changed. I can bless someone with luck so a blow that might miss will now succeed.

Bit of Luck, Take the better of two rolls for one round

I also prayed for a spell that can grant any of us one use of one of my miracles. I have decided that a blessing that makes a single blow strike true would be the best choice. This will only work once though so the moment must be chosen carefully . Perhaps one of us wielding the Morrowfall can use it to strike against Ilnerik.

Imbue with Spell Ability+True Strike


Evil GM

The group studies, prays and gathers gear for the upcoming battle. There is an underlying tension within the room, which Andrea does her best to break with her well thought out tactics, but the undeniable reality is death awaits. Eyes shift as each wonders if he, or she, will make it through the day as previous day's horrors are recalled.

Suddenly the baying begins...

I need 2 DC 16 Will Saves from everyone but Daniel. These do not seem to be the same shadow mastiffs you heard the day before and the sound is from inside the mansion.


Evil GM

Edit to the post above: You actually hear 3 distinct baying sounds coming from inside the building, two of the howls are different than the other one which you recognize form the day before. That is why you only need 2, not 3, Will Saves.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Daniel stands his sword in hand and looks at the door.
Anyone within 10ft gets +4 to the save

It is time my friends. Hold to your faith and your wits. No matter what happens I will abandon no one and will take the hit should you fall. Illnerik dies today.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Will save: 1d20 + 19 ⇒ (7) + 19 = 26
Will save: 1d20 + 19 ⇒ (19) + 19 = 38

Andrea draws her sword and nods.


Evil GM

DMPC Will Saves:

Gerard
Will: 1d20 + 6 + 4 ⇒ (13) + 6 + 4 = 23
Will: 1d20 + 6 + 4 ⇒ (4) + 6 + 4 = 14

Phem
Will: 1d20 + 11 + 4 ⇒ (16) + 11 + 4 = 31
Will: 1d20 + 11 + 4 ⇒ (3) + 11 + 4 = 18

Frank
Will: 1d20 + 7 + 4 ⇒ (19) + 7 + 4 = 30
Will: 1d20 + 7 + 4 ⇒ (14) + 7 + 4 = 25

orsin
Will: 1d20 + 8 + 4 ⇒ (10) + 8 + 4 = 22
Will: 1d20 + 8 + 4 ⇒ (19) + 8 + 4 = 31

The second baying sound sends a shiver down Gerard's spine. Sheer terror strikes the rogue, as his pupils widen in panic. rds: 1d4 ⇒ 2


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Since we locked the doors magically, shall we just let Gerard calm down until we are ready to go out?


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

They're here... They tracked us down. They're coming for us.. Gerard runs his fingers through his hair, worrying his lip.

We have to get out of here, now!


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Just sit tight, we used the Treasurer's Seal to seal the doors to this area, shadow mastiffs won't be able to get through

Diplomacy: 1d20 + 13 ⇒ (5) + 13 = 18


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Stay close to me friend I'll not let you fall. We have already faced worse than this.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Having forgotten to cast it earlier, Orsin casts heroism on himself as he feels the terror try to take hold of him.

Gregorio's still counting on you, Bessatte. Don't give up.

The bard holds his blade at the ready, hoping he won't have to use it.


Evil GM

Gerard finally gets a grip on his emotions, and self doubt, finding comfort in the paladin's confidence and cleric's assurances. The baying stops for the time being.

How are you proceeding are you going straight to the stairwell near the wizard's room?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Go to D8 then D9 and through the secret door to the stairwell, yes.


Evil GM

As the party cautiously approaches the room, there are three shadow mastiff's either in the room or entering from a side room. the room smells of tallow and there are several lit candles arranged on various tables and wall sconces.

Everyone startles each other, so there is no surprise round.

RD1, the shadow mastiffs are haloed in red

COT Initiative:

Andrea: 1d20 + 0 ⇒ (19) + 0 = 19
Orsin: 1d20 + 2 ⇒ (16) + 2 = 18
Daniel: 1d20 + 2 ⇒ (12) + 2 = 14
Euphemia: 1d20 + 4 ⇒ (15) + 4 = 19
Gerard: 1d20 + 7 ⇒ (8) + 7 = 15
Euphemia with tactian ability, 2 uses daily : 1d20 + 4 ⇒ (10) + 4 = 14

mastiffs: 1d20 + 6 ⇒ (13) + 6 = 19

Initiative:
Andrea
Mastiffs
Plem
Orsin
Gerard
Daniel

I didn't relieve taht you picked up impr initiative one of my most favor feats. Good at every level and in every combat.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

I get +4 now that I got Improved Initiative.


Evil GM
Andrea1 wrote:
I get +4 now that I got Improved Initiative.

I changed it on the template setup that i use.


Evil GM

Andrea is up first....


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

HP 81/81
Current Saves: F12R5W115
AC: 24/T12/FF24
In hands: Wooden shield+2,Long sword +2
Current BaB: +9/+4
Spells in Effect:
Channels 6/6

Andrea squeezes past Gerard to O-5 a and stabs at the mastiff at P-4 as soon as it shows it's snout. Focus attacks on each one! Each dead mastiff means less attacks.

Longsword+2 #1: 1d20 + 11 ⇒ (14) + 11 = 251d8 + 2 ⇒ (1) + 2 = 3
Longsword+2 #2: 1d20 + 6 ⇒ (5) + 6 = 111d8 + 2 ⇒ (2) + 2 = 4

Not sure if that would be just a 5' step. If not, just one attack


Evil GM

RD 1: Andrea steps up and double attacks the mastiff in the doorway, and perhaps she strikes true with firsts blade. 50% concealment miss chance. roll a d100, 1-50 = miss

Go and roll Andrea.


Evil GM

RD 1: Mastiff on Andrea

The beast snaps its jaws at Andrea,

bite: 1d20 + 10 ⇒ (11) + 10 = 21;damage, plus trip: 1d8 + 6 ⇒ (7) + 6 = 13

trip CMB v CMD 19: 1d20 + 10 ⇒ (6) + 10 = 16

tail: 1d20 + 5 ⇒ (5) + 5 = 10;damage: 1d6 + 3 ⇒ (5) + 3 = 8

Trip:
If your attack exceeds the target's CMD, the target is knocked prone.

It looks like the bite misses, there was no trip attempt and the tail slap went wide.


Evil GM

I'm pretty beat I'll take the other shadow mastiff's actions tomorrow.


Evil GM

Updated RD 1 Map with Andrea's action


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Concealment: 1d100 ⇒ 55

Andrea manages to scratch the Mastiff. I remember these things from Delvehaven! We need very bright light!


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Again. Remember everyone has CONTINUAL FLAME cast on their weapons


Evil GM

These creatures seems to flicker and blend even with continual flame on the weapons.

Knowledge planes roll.

Shadow Blend, DC 20 + (Su):

In any condition of illumination other than full daylight, a shadow mastiff disappears into the shadows, giving it concealment (50% miss chance). Artificial illumination, even a light or continual flame spell, does not negate this ability; a daylight spell, however, does.. A shadow mastiff can suspend or resume this ability as a free action.


M Dog Guard

RD 1 updated Map

The remaining two shadow mastiff's take 5 ft steps forward and one attacks Gerard and the other tries to attack Daniel.

The vicious attack and tail slap on the deft rogue,
bite: 1d20 + 10 ⇒ (18) + 10 = 28;damage, plus trip: 1d8 + 6 ⇒ (1) + 6 = 7

tail: 1d20 + 5 ⇒ (20) + 5 = 25;damage: 1d6 + 3 ⇒ (1) + 3 = 4

The flat footed paladin has to defend against the aggressive hound,

bite: 1d20 + 10 ⇒ (17) + 10 = 27;damage, plus trip: 1d8 + 6 ⇒ (3) + 6 = 9

tail: 1d20 + 5 ⇒ (20) + 5 = 25;damage: 1d6 + 3 ⇒ (4) + 3 = 7

If you are without your shield the tails bashes you.

* Daniel, If your AC is 27, the bite connects and the trip attempt occurs,

CMB vs CMD: 1d20 + 10 ⇒ (3) + 10 = 13

*Gerard if the the 28 hits, then the bite connects and the trip attempt occurs,

CMB vs CMD: 1d20 + 10 ⇒ (9) + 10 = 19


Evil GM

RD 1: Update

Initiative:

Andrea- nicks the hound.

Mastiffs - M1 misses Andrea, M2 hits Gerard for 7HP, M3 hits Daniel with bite and tail for 16HP

Plem
Orsin
Gerard
Daniel

Remember to roll a d100 as there is a 50% concealment miss chance


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Know-Planes: 1d20 + 9 ⇒ (3) + 9 = 12

Andrea just isn't able to focus her thoughts enough with the snarling beasts snapping at them.


Okaydokee! I feel all better after getting all bit up by those dolls so now I can get back to my quest! I heard that after the mayor's house blew up, that my darlin was seen going into the big hole with those big fires in it so that is where I will check next.

I'm no dummy though! Nosiree! Now I got some guys to help. There is Herbert the goblin sneaker, Willie the Ogre priest of whatever they call their gawd and Furyhand the goatman who was brother to Madjaw. He knows all sorts of magic and can burn things good, haw! Haw! With these guys going along with me, we'll beat up everythin that comes after us!


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Orsin moves to M,6 Gerard can flank with me after a 5-foot and strikes at the shadow mastiff.

Concealment: 1d100 ⇒ 40

...His blade striking only shadow stuff.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Hopefully Euphemia doesn't mind a bot here.

Euphemia and Frank squint at the creatures.

Know-Planes: 1d20 + 17 ⇒ (12) + 17 = 29

She then corrects Andrea. We need brighter light, much like that of a Daylight spell

Euphemia draws a scroll of Daylight(move) and casts it into the room(standard)


Evil GM

Phem casts daylight form a scroll and the room shines in brightens.

Orsin moves closer setting up a potential flanking position for Gerard.


Evil GM

RD 1: Update

Initiative:

Andrea- nicks the hound.

Mastiffs - M1 misses Andrea, M2 hits Gerard for 7HP, M3 hits Daniel with bite and tail for 16HP

Plem - daylight
Orsin -moved
Gerard
Daniel

Updated map


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

AoO atk Andrea's, dist dagger +2, wf, aff: 1d20 + 14 + 2 + 1 + 1 ⇒ (14) + 14 + 2 + 1 + 1 = 32
AoO dmg Andrea's, dist dagger +2, aff: 1d4 + 2 + 1 ⇒ (3) + 2 + 1 = 6

Gerard steps through the gap between the massive shadow canines. Nice puppy... Remember to shift people, set'em up!

atk1, dist dagger +2, wf, aff, flank w/Orsin: 1d20 + 14 + 2 + 1 + 1 + 2 ⇒ (16) + 14 + 2 + 1 + 1 + 2 = 36
dmg1, dist dagger +2, aff, sneak: 1d4 + 2 + 1 + 6d8 ⇒ (3) + 2 + 1 + (6, 7, 7, 4, 5, 3) = 38

atk2, dist dagger +2, wf, aff, flank w/Orsin: 1d20 + 9 + 2 + 1 + 1 + 2 ⇒ (18) + 9 + 2 + 1 + 1 + 2 = 33
dmg2, dist dagger +2, aff, sneak: 1d4 + 2 + 1 + 6d8 ⇒ (1) + 2 + 1 + (2, 8, 8, 6, 1, 3) = 32

Taking Opportunist, as per discussion thread. AoO on enemy hit by ally. Offensive Defense, AC 32 to my flanked hound.


Evil GM

Gerard - did the AOO came from your Opportunist talent?

Gerard hits the creature that Andrea nicked.

The mastiff that Gerard flanked slumps down to the ground.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22
baldwin the merciful wrote:
Gerard - did the AOO came from your Opportunist talent?

Yessir, once per round.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Took 16 damage last round
Daniel move down and through Andrea's square to O,4 Setting up Gerard for a flank next round and drawing his enchanted Quickdraw Shield as he moves (AC27) , then tries to smash the Hound in N4.

1 hand PA: 1d20 + 16 - 3 ⇒ (13) + 16 - 3 = 26
damage: 1d8 + 4 + 6 ⇒ (7) + 4 + 6 = 17


Evil GM

Daniel hits the mastiff after he steps up but the beast is still up.

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