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Game Master Black Powder Chocobo

Thornkeep Map
Sanctum map


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Sanctum Map

Kylar's magic unfortunately fails as the force missiles simply wash off the statues. Sindar hits the mutated statue once more and it finally collapses in a heap of stone. Deaglan then swings his hammer once more at the remaining statue which falls to the mighty hammer.

Combat over!

When the last statue falls, an audible click is heard from both sides of the room, near the doors. The laughing face quickly turns back into streams of yellow smoke. Finally, the floor resets back into level ground, the party the victors of whatever ambush or trap this was.

DC 20 Kn: Arcana or Spellcraft:

While you can guess the voices were created by programmed illusions, the face... seemed too real as it moved back from one form to another.

[ooc]New door or back out where you came?

Dark Archive

HP 22/58 | Wizard 7 | AC 16/15/13 CMD 18 | F +8, R +6, Wl +8 | perception +1 |

arcana: 1d20 + 15 ⇒ (1) + 15 = 16
spellcraft: 1d20 + 15 ⇒ (20) + 15 = 35

Sindar scowls... well, he's usually scowling, but his scowl deepens. "That bit of yellow smoke behind the glass... that's a critter! Did you see the look it gave us!"

Scarab Sages

Male Nagaji (6.0A) Sorc 4/ Ninja 3 | HP 47/47; AC 19;TCH 14; FF 15; F +6; R +10; W+5; CMB +3; CMD 17; INIT +10;
Consumables:
Spells: 1st 8/8 2nd 0/4 ; Acidic Ray 3/8; Ki 0/8 | Wands: CLW 42/50; MM 43/50; Mage Armor 45/50; Shield 48/50; Less Rest 50/50 | Rods: Less Pierce 3/3

Knowledge Arcana: 1d20 + 7 ⇒ (16) + 7 = 23

The voicesss were merely an illusssion but something ssseemed off about the face. He looks to Sssindar. Did you sssee how it moved from one sssside to the other.

Kylar points to the door before them with a flourish of his hand Ssshall we?

Silver Crusade

hp 83/83 | Ac 27 (FF26, T13) | Init +1 | F+13 R+7 W+13 (+2 vs poisons / spells / spell-like effects) | P+5 SM+10 | Channel 0/3 | Reroll 0/1 | Luck Plate 1/1

"Sure" Deaglan replies. He walks over to the new door and waits for somebody else to check it, knowing that is not one of his competences.

"Do we need to do something about that critter? Or do we accept that it is watching us?"

Dark Archive

HP 22/58 | Wizard 7 | AC 16/15/13 CMD 18 | F +8, R +6, Wl +8 | perception +1 |

"How should I know? If all it does is laugh at us, I don't seem the harm."

Sindar tries talking to the thing in a few languages, starting with the Common tongue.

"Hey, you! Gasbag, what do you want?"

languages tried:
Abyssal, Celestial, Common, Draconic, Elven, Giant,Goblin, Ignan, Infernal, Kelish, Osiriani, Terran, Undercommon


Sanctum Map

Sindar used Taunt.
It is not effective.

Sindar tries to get the billows of yellow smoke to react, but seems to have no effect upon it.

Unless there are any other bright ideas, moving on to the other door!

The party opens the door, revealing a hall lined with eight statues of regal figures that are garbed in ancient finery. Each bears a brief transcription on its base written in an ancient script. The stairs to the south lead up to a ninth statue, taller than the others. This figure holds a mighty glass sword above its smooth, featureless face, and its other hand juts outward, palm upturned as if seeking alms.

DC 10 Kn: History or Religion:

The large statue may be a form of Aroden, the deceased god of humanity.

DC 15 Kn: History or Religion:

Actually, Aroden came after the fall of ancient Azlant; this must be a pre-Earthfall figure, the legend of teh Last Azlanti. This would be a hero of prophecy that would rescue the empire at its greatest time of need, some would say Aroden fulfilled or took advantage of, depending on the source.

A sole figure has his back to you, but stands as the party approaches.

"Who... who are you?", asks a surprised Rozimus.

Map updated!

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

know religion: 1d20 + 8 ⇒ (1) + 8 = 9

Scarab Sages

Male Nagaji (6.0A) Sorc 4/ Ninja 3 | HP 47/47; AC 19;TCH 14; FF 15; F +6; R +10; W+5; CMB +3; CMD 17; INIT +10;
Consumables:
Spells: 1st 8/8 2nd 0/4 ; Acidic Ray 3/8; Ki 0/8 | Wands: CLW 42/50; MM 43/50; Mage Armor 45/50; Shield 48/50; Less Rest 50/50 | Rods: Less Pierce 3/3

Knowledge History: 1d20 + 1 ⇒ (8) + 1 = 9

We are Pathfindersss. We came to invessstigate thisss area asss another of our group found sssome odd occurencesss.

Silver Crusade

hp 83/83 | Ac 27 (FF26, T13) | Init +1 | F+13 R+7 W+13 (+2 vs poisons / spells / spell-like effects) | P+5 SM+10 | Channel 0/3 | Reroll 0/1 | Luck Plate 1/1

Knowledge Religion: 1d20 + 5 ⇒ (11) + 5 = 16
Knowledge History: 1d20 + 5 ⇒ (19) + 5 = 24

Deaglan looks up at the Azlanti statue "It is rare to see such an ancient Azlanti statue. Did you know that there have been prophecies that one day the an Azlanti hero would rescue the empire? Some say that was a foreshadowing for Aroden, others have said that Aroden used that prophecy for his own reasons. Better stick with dwarven gods is my opinion."

He then seems to see the human for the first time "Ah, my apologies if I offended you, discussing religion is one of my favorite past-times"


Sanctum Map

GM Reminder: Rozimus is the Pathfinder you found in the Greenforest Inn sobbing about the death of his friends. :)

Silver Crusade

hp 83/83 | Ac 27 (FF26, T13) | Init +1 | F+13 R+7 W+13 (+2 vs poisons / spells / spell-like effects) | P+5 SM+10 | Channel 0/3 | Reroll 0/1 | Luck Plate 1/1

Sense Motive: 1d20 + 8 ⇒ (12) + 8 = 20

"But, wait a moment! Aren't you the human we talked to in the inn? How did you manage to beat us here?"

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

"He looks like the same fellow... one of them must be some kind of doppleganger or shapeshifter or illusion, but which one?"


Sanctum Map

@Deaglan: You figure that Rozimus is honestly confused by this.

"Wait, what?", Rozimus looking confused at the accusations. "Look, I ain't met you fellas here. In fact, you don't know what crap you just brought upon yourself being in this damned floor. Don't know if you can, but I'm getting outta here.", the man starting to walk towards and potentially past the party.

DC 20 Perception:

You see a chain around his neck, like he's wearing a necklace, but whatever it is is tucked inside his shirt.

DC 15 Intelligence check if the above check is passed:

You remember that Rozimus had his wayfinder around his neck when he gave it to Varian.

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

perception dc 20: 1d20 + 13 ⇒ (4) + 13 = 17
int check: 1d20 ⇒ 4

kicks the dicebot in the butt

Silver Crusade

hp 83/83 | Ac 27 (FF26, T13) | Init +1 | F+13 R+7 W+13 (+2 vs poisons / spells / spell-like effects) | P+5 SM+10 | Channel 0/3 | Reroll 0/1 | Luck Plate 1/1

Perception: 1d20 + 3 ⇒ (12) + 3 = 15

[b]"I can understand that you are as confused as we are, let's try to sort his out.[/ooc]

Scarab Sages

Male Nagaji (6.0A) Sorc 4/ Ninja 3 | HP 47/47; AC 19;TCH 14; FF 15; F +6; R +10; W+5; CMB +3; CMD 17; INIT +10;
Consumables:
Spells: 1st 8/8 2nd 0/4 ; Acidic Ray 3/8; Ki 0/8 | Wands: CLW 42/50; MM 43/50; Mage Armor 45/50; Shield 48/50; Less Rest 50/50 | Rods: Less Pierce 3/3

Perception: 1d20 + 4 ⇒ (9) + 4 = 13

Kylar holds out a clawed hand. It'sss okay. We are friendsss. What happened here?

Dark Archive

HP 22/58 | Wizard 7 | AC 16/15/13 CMD 18 | F +8, R +6, Wl +8 | perception +1 |

perception: 1d20 + 1 ⇒ (10) + 1 = 11

"If he's touched by magic of that sort, I'm sure I can see it. Now son, don't worry, I ain't going to do anything that will hurt, just going to look you up and down. Might tickle a bit, that's it."

detect magic plus K(arcana): 1d20 + 15 ⇒ (17) + 15 = 32


Sanctum Map

When Sindar begins casting a spell, Rozimus pulls out a dagger, aiming it at the wizard. "Stop that arcane mumbo-jumbo right now!", the man bursts out.

Still going to finish the spell?

DC 15 Sense Motive:

Rozimus is obviously stressed out and still untrusting to the party. You'll need a good Diplomacy check to calm him down.

Silver Crusade

hp 83/83 | Ac 27 (FF26, T13) | Init +1 | F+13 R+7 W+13 (+2 vs poisons / spells / spell-like effects) | P+5 SM+10 | Channel 0/3 | Reroll 0/1 | Luck Plate 1/1

Sense Motive: 1d20 + 8 ⇒ (9) + 8 = 17

"Calm down, calm down. Sindar, we probably need to explain things to him first. I understand that everyone is on edge here, but I am certain that once things are explained we will get along just fine"

Diplomacy aid somebody else: 1d20 ⇒ 16


Sanctum Map

@Deaglan: That's good dialogue so if no one else tops that number, I'll make yours the primary instead of an aid :)

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

"There is no need to fret, Rozimus... Yes we know your name. We met your double in town and thought he was you. I am Varian, a pathfinder from Absalom. My friend here was only casting a detect magic spell to make sure you are free of unhelpful magics. He had no intention of frightening or distressing you. How about we just stop and talk together and try to figure out what's going on here. Would that be okay with you?"

diplomacy: 1d20 + 16 ⇒ (13) + 16 = 29


Sanctum Map

"Whoa, double? That's just crazy...", Rozimus shaking his head in confusion. "Okay, I guess that makes sense. I mean, you ain't some lightning breathing monster or anything, so that already makes you better than anything else in this place.", Rozimus acquiescing to the detect magic.

Other than a potion of cure light wounds, and an everburning torch, the only thing magical is an item around the necklace he is wearing, with another aura inside

DC 20 Spellcraft check:

It's a wayfinder, and probably with an ioun stone inside, too.

"So tell me more 'bout this double posing as me?", Rozimus asks.

Dark Archive

HP 22/58 | Wizard 7 | AC 16/15/13 CMD 18 | F +8, R +6, Wl +8 | perception +1 |

spellcraft: 1d20 + 15 ⇒ (8) + 15 = 23

"Well, for one thing, he had a wayfinder, just like you. And I mean just like you. Where did you get that one that you're wearing?"


Sanctum Map

"What? No way, he couldn't have had my wayfinder! I engraved it myself!", Rozimus pulling a compass out of his shirt and showing some crudely marked initials, 'RT'. "See? Bet his didn't have that!"

Scarab Sages

Male Nagaji (6.0A) Sorc 4/ Ninja 3 | HP 47/47; AC 19;TCH 14; FF 15; F +6; R +10; W+5; CMB +3; CMD 17; INIT +10;
Consumables:
Spells: 1st 8/8 2nd 0/4 ; Acidic Ray 3/8; Ki 0/8 | Wands: CLW 42/50; MM 43/50; Mage Armor 45/50; Shield 48/50; Less Rest 50/50 | Rods: Less Pierce 3/3

Can't sssay we got clossse enough to inssspect it. Kylar says as he turns his head and whispers. Issss there any way we can prove he issss who he says he isss?

Dark Archive

HP 22/58 | Wizard 7 | AC 16/15/13 CMD 18 | F +8, R +6, Wl +8 | perception +1 |

"Inspect what? You mean that?" Sindary points a gnarled finger to the wayfinder hanging off of Varian's neck - the wayfinder other Rozimus gave the group earlier.


Sanctum Map

Rozimus steps up and looks at the wayfinder around Varian's neck. Sure enough both of them have 'RT' engraved in the same spot. "No way, man! No way. This is bull. This is-"

GM Dice:

Deaglan Will: 1d20 + 9 ⇒ (10) + 9 = 19
Kylar Will: 1d20 + 5 ⇒ (2) + 5 = 7
Sindar Will: 1d20 + 8 ⇒ (1) + 8 = 9
Varian Will: 1d20 + 10 ⇒ (16) + 10 = 26

Rozimus about to bring his dagger to Varian when Rozimus' form turns hazy blue and fades out. While everyone feels a straining pulse inside their heads, Kylar and Sindar get the worst of it, almost bring both arcane casters to their knees. After 10 seconds, the migraines stop, but Rozimus is nowhere to be found.

Silver Crusade

hp 83/83 | Ac 27 (FF26, T13) | Init +1 | F+13 R+7 W+13 (+2 vs poisons / spells / spell-like effects) | P+5 SM+10 | Channel 0/3 | Reroll 0/1 | Luck Plate 1/1

"What was this? It seemed he was real and so was the other. Sindar, Kylar, do you have any idea?"

Dark Archive

HP 22/58 | Wizard 7 | AC 16/15/13 CMD 18 | F +8, R +6, Wl +8 | perception +1 |

"Sure I have an idea: his mother should have knocked some sense into that rogue! What sort of way is that to treat a stranger." He harumphs.

"As to that blue business... well..."

arcana or planes: 1d20 + 15 ⇒ (17) + 15 = 32


Sanctum Map

Sindar:

You can only guess... but the only solution is that there are two Rozimus'. You can probably rule out cloning since the one in front of you just disappeared, but you'll need more evidence/information to figure out this strange anomaly.
You'll get +4 to future Kn: Arcana checks!

Dark Archive

HP 22/58 | Wizard 7 | AC 16/15/13 CMD 18 | F +8, R +6, Wl +8 | perception +1 |

"...well all I can say is that he was real enough, not an illusion or some other funny business. Something odd is going on here, but I need more before I can start taking random guesses."

BPChocobo:
Note I've run this before (never played). I am doing my damndest to avoid the big reveal. I'm not allowing Sindar to "guess" at the effect.

Silver Crusade

hp 83/83 | Ac 27 (FF26, T13) | Init +1 | F+13 R+7 W+13 (+2 vs poisons / spells / spell-like effects) | P+5 SM+10 | Channel 0/3 | Reroll 0/1 | Luck Plate 1/1

Deaglan shrugs "We will probably find out at the most inopportune moment. Now if I remember correctly there were these doors at the raised area in that first room. Shall we investigate those?"


Sanctum Map

Sindar:

Heh, noted. Don't worry, I'll provide more 'clues' through the level :) And of course, there are a couple of NPCs that could provide more details, too!

Scarab Sages

Male Nagaji (6.0A) Sorc 4/ Ninja 3 | HP 47/47; AC 19;TCH 14; FF 15; F +6; R +10; W+5; CMB +3; CMD 17; INIT +10;
Consumables:
Spells: 1st 8/8 2nd 0/4 ; Acidic Ray 3/8; Ki 0/8 | Wands: CLW 42/50; MM 43/50; Mage Armor 45/50; Shield 48/50; Less Rest 50/50 | Rods: Less Pierce 3/3

Kylar nods eagerly as this place has definitely piqued his interest. He tries his best to reconfirm what Sindar found out about the man.

Knowledge Arcana: 1d20 + 7 ⇒ (15) + 7 = 22

Feeling content he returns to the unexplored passageway near the entrance.

Doesn't look like a door on the map but we do have a passage way near where we entered.

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

sorry for my absence... traveling til sunday

"Maybe it was some kind of spirit or other manifestation?"


Sanctum Map

Kylar:

You do not come up with any new ideas, but given your brief discussion with Sindar, you can rule out some possibilities. +2 on your next Kn: Arcana check to identify what is going on.

@Kylar: Actually, there are the stairs on either side of the imprinting face statues as the new path!

So, the caryatid column room actually can trigger many, many times. However, given the number of reach weapons that can resist/are immune to the damage and the fact that given the party size there is a fair chance the trap isn't triggered again, I'm going to skip it to keep things going :)

The party makes their way back to the entrance chamber, looking to explore another path.

GM Dice:

Deaglan Will: 1d20 + 9 ⇒ (13) + 9 = 22
Kylar: 1d20 + 5 ⇒ (18) + 5 = 23
Sindar: 1d20 + 8 ⇒ (5) + 8 = 13
Varian: 1d20 + 10 ⇒ (6) + 10 = 16

This time, it is Sindar and Varian that feel intense migraines as hazy, blue forms appear in the chamber. Four humanoid shaped forms seem to be battling a huge, multi-legged beast. However, the battle seems to be played out in reverse! The migraines stop, though, just before the large beast exhales a blast of energy from its mouth; the four humanoids fade away, but instead the large beast becomes solid, its blue scales opaque and the crackle of electricity in its mouth audible as it roars out in confusion before eyeing the party!

DC 20 Kn: Arcana:

This is a behir, a multi-legged reptile that can breath electricity. It's bite is deadly, too, as it can grab its prey, then constrict them with its long, serpentine body before either raking it with its many clawed feet or simply swallowing the creature whole. It only has a 10' reach with its bite, but the blast of electricity shoots out 20'.

Inits:

Behir: 1d20 + 1 ⇒ (17) + 1 = 18
Deaglan: 1d20 + 1 ⇒ (9) + 1 = 10
Kylar: 1d20 + 10 ⇒ (13) + 10 = 23
Sindar: 1d20 + 2 ⇒ (19) + 2 = 21
Varian: 1d20 + 3 ⇒ (4) + 3 = 7

Init Order (bold = up)
Kylar
Sindar

Blue serpent
Deaglan
Varian

Dark Archive

HP 22/58 | Wizard 7 | AC 16/15/13 CMD 18 | F +8, R +6, Wl +8 | perception +1 |

1d20 + 15 ⇒ (14) + 15 = 29

"Abyss and excrement! It's a behir - many claws, big teeth and and electric breath. Don't let it grab you - it might just swallow you!. Kill it quick!"

Sindar casts haste upon the party before scooting behind a wall.


+1 attack on full attack
+1 reflex
+1 AC
double move (up to +30')

Scarab Sages

Male Nagaji (6.0A) Sorc 4/ Ninja 3 | HP 47/47; AC 19;TCH 14; FF 15; F +6; R +10; W+5; CMB +3; CMD 17; INIT +10;
Consumables:
Spells: 1st 8/8 2nd 0/4 ; Acidic Ray 3/8; Ki 0/8 | Wands: CLW 42/50; MM 43/50; Mage Armor 45/50; Shield 48/50; Less Rest 50/50 | Rods: Less Pierce 3/3

Kylar moves more concentrated acid around in his mouth and sprays it all over the Behir.

Acid Arrow

Acid Arrow; PBS: 1d20 + 8 + 1 + 1 ⇒ (7) + 8 + 1 + 1 = 17
Damage; PBS; havoc of the society: 2d4 + 1 + 1 ⇒ (2, 4) + 1 + 1 = 8
Sneak Attack Damage: 3d6 ⇒ (3, 1, 3) = 7


Sanctum Map

Kylar melts scales while Sindar makes some space after buffing the party. The behir howls out and launches a blast of lightning at Kylar.

Electric damage: 7d6 ⇒ (3, 3, 3, 3, 3, 5, 3) = 23
Kylar Reflex for half vs DC 20: 1d20 + 10 + 1 ⇒ (18) + 10 + 1 = 29

Kylar avoids the worst of it, although he is still partially scorched.

Party up with Haste goodness!

-Posted with Wayfinder

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

Varian creates a lucerne hammer and readies an action to attack if the creature comes in range.

Silver Crusade

hp 83/83 | Ac 27 (FF26, T13) | Init +1 | F+13 R+7 W+13 (+2 vs poisons / spells / spell-like effects) | P+5 SM+10 | Channel 0/3 | Reroll 0/1 | Luck Plate 1/1

Hasted Power Attack: 1d20 + 11 + 1 - 2 ⇒ (7) + 11 + 1 - 2 = 17
Damage: 3d6 + 8 + 6 ⇒ (1, 6, 1) + 8 + 6 = 22

Hasted Power Attack: 1d20 + 11 + 1 - 2 ⇒ (4) + 11 + 1 - 2 = 14
Damage: 3d6 + 8 + 6 ⇒ (6, 3, 6) + 8 + 6 = 29

Deaglan steps in and swings twice with his hammer

AC25, 27 vs evil


Sanctum Map

Varian readies his weapon while Deaglan simply steps up and tries to smash the blue-scaled monster twice!

Unfortunately, Deaglan's swings simply fall short of their target.

Init Order (bold = up)
Group buffs:
Haste 7-rounds remaining

Kylar (11 damage)
Sindar

Blue serpent
Deaglan
Varian (readied attack)

Dark Archive

HP 22/58 | Wizard 7 | AC 16/15/13 CMD 18 | F +8, R +6, Wl +8 | perception +1 |

Sindar steps around the corner and lets loose with a pair of fiery rays from a pair of wrinkled fingers.

scroching ray
touch: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18
fire: 4d6 ⇒ (1, 4, 5, 6) = 16
touch: 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11
fire: 4d6 ⇒ (4, 2, 1, 1) = 8

I assume I can target a spot such that shooting into melee doesn't apply - critter is pretty big.


Sanctum Map

Since there isn't a single ally adjacent to it, I'm cool with that!

Sindar's fiery bolts singe more of the behir, the wizard obviously getting on its bad side.

Init Order (bold = up)
Group buffs:
Haste 7-rounds remaining

Kylar (11 damage)
Sindar
Blue serpent (39 damage, acid arrowed)
Deaglan
Varian (readied attack)

Scarab Sages

Male Nagaji (6.0A) Sorc 4/ Ninja 3 | HP 47/47; AC 19;TCH 14; FF 15; F +6; R +10; W+5; CMB +3; CMD 17; INIT +10;
Consumables:
Spells: 1st 8/8 2nd 0/4 ; Acidic Ray 3/8; Ki 0/8 | Wands: CLW 42/50; MM 43/50; Mage Armor 45/50; Shield 48/50; Less Rest 50/50 | Rods: Less Pierce 3/3

Acid Arrow damage: 2d4 + 1 ⇒ (2, 3) + 1 = 6

Kylar blinks from the creatures view for but a moment as he reappears a short distance away and spits a smaller bit of acid at the creature.

Use Ki to Vanish

Acidic Ray: 1d20 + 8 + 1 + 1 ⇒ (16) + 8 + 1 + 1 = 26
Damage: 1d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7
Sneak Attack Damage: 3d6 ⇒ (6, 1, 4) = 11


Sanctum Map

Kylar disappears briefly before reappearing and spraying more acid on the behir!

GM Dice:

More breath weapon: 1d4 ⇒ 3

Behir bite @ Deaglan: 1d20 + 15 - 3 ⇒ (18) + 15 - 3 = 30
Damage on hit: 2d6 + 9 + 9 ⇒ (3, 4) + 9 + 9 = 25
Grab on hit: 1d20 + 22 - 3 ⇒ (11) + 22 - 3 = 30
Constrict damage on success: 2d6 + 9 + 9 ⇒ (2, 4) + 9 + 9 = 24

Deaglan is savagely assaulted by the behir, the creature biting the Truddite and holding him in place!

Init Order (bold = up)
Group buffs:
Haste 6-rounds remaining

Kylar (11 damage)
Sindar

Behir (63 damage, grappling)
Deaglan (49 damage, grappled)
Varian

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

Varian was PLANNING on casting lead blades first, but Deaglan is in trouble, so he steps forward and strikes at the behir while it's busy grappling.

to hit: 1d20 + 10 ⇒ (7) + 10 = 17
dmg if hits: 1d12 + 3 ⇒ (6) + 3 = 9

Then, as an immediate action, he casts liberating command on Deaglan If the target is bound, grappled, or otherwise restrained, he may make an Escape Artist check to escape as an immediate action. He gains a competence bonus on this check equal to twice your caster level (+16)

cast defensively, dc 17: 1d20 + 8 + 4 ⇒ (10) + 8 + 4 = 22

Silver Crusade

hp 83/83 | Ac 27 (FF26, T13) | Init +1 | F+13 R+7 W+13 (+2 vs poisons / spells / spell-like effects) | P+5 SM+10 | Channel 0/3 | Reroll 0/1 | Luck Plate 1/1

Escape Artist: 1d20 - 4 + 16 ⇒ (18) - 4 + 16 = 30

"That hurt!"

Deaglan steps away and strikes again

Attack: 1d20 + 11 + 1 - 2 ⇒ (2) + 11 + 1 - 2 = 12
Attack: 1d20 + 11 + 1 - 2 ⇒ (5) + 11 + 1 - 2 = 15
Attack - folio reroll: 1d20 + 11 + 1 - 2 + 3 ⇒ (2) + 11 + 1 - 2 + 3 = 15

Dicebot....

GM, that I have Scratcher grappled by a choker does not mean you have to grapple Deaglan ;-)

Next attack on me that hits I activate full plate of luck: Once per week, the armor allows its wearer to require that an attack roll made against him be rerolled. He must take whatever consequences come from the second roll. The wearer's player must decide whether to have the attack roll rerolled before damage is rolled.

Dark Archive

HP 22/58 | Wizard 7 | AC 16/15/13 CMD 18 | F +8, R +6, Wl +8 | perception +1 |

Sindar grasps his cane and uses it to summon another pair of fiery rays at the behir.

touch: 1d20 + 7 ⇒ (15) + 7 = 22
fire: 4d6 ⇒ (5, 3, 6, 2) = 16
touch: 1d20 + 7 ⇒ (7) + 7 = 14
fire: 4d6 ⇒ (6, 1, 4, 6) = 17

fun rules about shooting into melee nobody remembers:

From crb: If your target (or the part of your target you're aiming at, if it's a big target) is at least 10 feet away from the nearest friendly character, you can avoid the –4 penalty, even if the creature you're aiming at is engaged in melee with a friendly character.

If your target is two size categories larger than the friendly characters it is engaged with, this penalty is reduced to –2. There is no penalty for firing at a creature that is three size categories larger than the friendly characters it is engaged with.


Sanctum Map

Well, at least you rolled high on the one that counts; you just cleared the behir's CMD :)

Varian swings mightily at the behir, but fails to strike it. He then casts a spell to aid Deaglan's predicament.

@Varian: Just so you know in the future, swift/immediate action spells do not provoke, so no need to make a concentration check to cast defensively with them :)

Deaglan escapes the behir's grasp, although the pain from the bite and squeeze affects his aim.

Reply to spoiler:

I remembered most of that; although I did get my size categories wrong for partial saves. I'll remember that portion for later :)

Sindar's powerful magic once again burns the behir, the damage nearly taking its toll on the massive beast.

Init Order (bold = up)
Group buffs:
Haste 6-rounds remaining

Kylar (11 damage)
Sindar
Behir (96 damage)
Deaglan (49 damage)
Varian

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