Avengers 2: Age of Vigilante PFS PbP CLOSED (Inactive)

Game Master Beckett

DM:

[spoiler=INIT ROLLS
[dice=Giacomo Casanova ]1d20+4[/dice]
[dice=The Lightning Agent]1d20+5[/dice]
[dice=Orlesk Hrathsyn ]1d20+5[/dice]
[dice=Red Rook]1d20+2[/dice]
[dice=Silver Warden]1d20+2[/dice]
[dice=Union's Blade]1d20+1[/dice]
[dice=The Wasp]1d20+6[/dice]
-------------------------------------
[dice=]1d20+[/dice]
[dice=]1d20+[/dice]
[/spoiler

There is no arguing that these last few years, crime in Absalom City has been on the rise. Thugs grow more bold with the rapid decline of the city guard to stem the tide. Thieves, scoundrels, and other never-do-wells see opportunity in the despair of the good citizens. Street violence rises like a storm to flood both the innocent and the guilty in it's lockjaw embrace.

Dark cultist now seem to flock to the city in it's near death-throws, nearing it's fall, but still clinging to the ledge with an ever dwindling tenacity. Past defenders have fallen. In the early days, days now long gone from bleak memory to most, the Pathfinder Society was counted on, but they where the first to fall. It's neutral members murdered in their beds, it's lodges, it's Grand Lodge, plundered by and desecrated by individuals that where never identified. The city begged for help in what they thought was their most desperate hour, the years before it got worse, but even they where turned away. Fought off until trouble in Lastwall called, until Mendev's defenses where destroyed. And then the Sky Citadel fell. A cataclysmic event that devastated the seas and scorched the skies, making travel to the island nation of Absalom City nearly untransversable by any way save the cities prior defenses, through the Flotsam Graveyard, now a hotspot for risen undead pirates and fowl crawling unnatural things.

In all of this, the only heroes that Absalom City can now count on are those few willing to stand up for itself, those willing to hold the torch up, though it paints a target upon them for all to see, in hopes that that torch will endure the ravages of evil and darkness, in fact in spite of it, and preserve to light other beacons of hope.

Welcome to the resistance. . .

A resistance of a small few, brothers and sisters against the darkness. Individuals who, by day, pretend to live lives of the common, downtrodden. The innocents caught in the middle, if not, by day, a part of the problem. But this is their false face. Their disguise. Their shell and their wall. For by night, they rise up to take a swing against the rising evil. To fight for Absalom City. To both light a candle and scream against the darkness.

An elderly man, said by some to once have been a Pathfinder himself, before the, well, just before, calls to you. Through your past crusades, you have come to call other like yourselves friends, even though you know not who the others are underneath the cowl, mask, or cloak. You know how to call to each other, a torch lit from a certain window, a message through a series of messengers, the painting of graffiti upon a certain wall, or even a letter left at a certain point will summon you to your place of meeting. The place of your first unified victory. And once again, you are summoned. . .

MAP


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Grand Lodge

Male 16/16 HP, AC: 16, T: 12, FF: 14, CMD: 11, F: +1 , R: +5, W: +2, Init +4, Pereption +3, CN Male Undine Bard, Heavy Crossbow+3, 1d10 (19-20x2)

idk what the dc is for a rope... Is it knotted

climb: 1d20 - 3 ⇒ (7) - 3 = 4

doesnt matter still fail lol

-Posted with Wayfinder

Silver Crusade

Male Human Vigilante Zealot of Sarenrae 1
Wand:
CLW 50/50
HP /88 | AC 14 T 13 FF 11 | F +0 R +5 W +2 | CMB +0 CMD 13 | Speed 30ft Init +5 Perc +4

Hooking his bow over his shoulders, Orlesk starts to climb the rope towards the next level.

Climb: 1d20 ⇒ 5

Scarab Sages

|| Phantom Phenomena || || ||

Well, looks like Silver Warden is gonna have to solo the rest of the scenario. . . :P
Fear not, though. He is a Vigilante. He's got it. :P

Silver Crusade

Male Human Vigilante Zealot of Sarenrae 1
Wand:
CLW 50/50
HP /88 | AC 14 T 13 FF 11 | F +0 R +5 W +2 | CMB +0 CMD 13 | Speed 30ft Init +5 Perc +4

After his horrible failure of an attempt to climb a rope, he decides to not care about looking awesome and starts climbing the wall! Once he gets to the top, the man looks at Silver Warden, and nods. "That seemed harder than expected. Praise the dawn that I made it up." As he finishes talking, the man clad in white and gold garb frees his bow and keeps it at the ready.

climb: 1d20 ⇒ 19

Scarab Sages

|| Phantom Phenomena || || ||

Taking your time to climb up, one by one, you finally get up to a portion of the second floor that has been partially collapsed. Ancient magics prevented any living thing from setting foot here, within the actual tower for hundreds, perhaps thousands of years, and after so long, you can't be certain just how secure the floor. Before you sits a pair of closed, wooden doors. One towards the northern wing, and one towards the southern. Both are, however, locked.

Looking through the key hole of the southern door, revels only a dark room. Nothing can be heard from behind it. On the other hand, you sense a strange crackling blue light erupt somewhere from within the northern room, and catch the foul smell of what seems to be sizzled hair.

new map is up. I forgot, was it this game someone was asking about swapping to Google Sheets?

Liberty's Edge

Male NG Wayang Warlock Vigilante/2 - HP 16/16- AC 18/T:14/FF:15 - Perception: +6 - Fort: +1, Ref: +6, Will: +1 (+2 vs. shadow subschool spells) - CMB: +1, CMD 14 - Speed 20 ft. - Init. +3

Google Sliiiides. :-) I have also made that request as Peribras.

I've played this one before and GMed it twice, so...

Silver Warden pauses to see which door the others think seems best.

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Grand Lodge

Male 16/16 HP, AC: 16, T: 12, FF: 14, CMD: 11, F: +1 , R: +5, W: +2, Init +4, Pereption +3, CN Male Undine Bard, Heavy Crossbow+3, 1d10 (19-20x2)

Shadow will move over to door and try and quietly unlock and open it

disable devise: 1d20 + 8 ⇒ (19) + 8 = 27

stealth: 1d20 + 8 ⇒ (16) + 8 = 24

-Posted with Wayfinder

Silver Crusade

Male Human Vigilante Zealot of Sarenrae 1
Wand:
CLW 50/50
HP /88 | AC 14 T 13 FF 11 | F +0 R +5 W +2 | CMB +0 CMD 13 | Speed 30ft Init +5 Perc +4

Played it three times, recently I might add, so I'm with Silver Warden.

Grand Lodge

Male 16/16 HP, AC: 16, T: 12, FF: 14, CMD: 11, F: +1 , R: +5, W: +2, Init +4, Pereption +3, CN Male Undine Bard, Heavy Crossbow+3, 1d10 (19-20x2)

I have gmed it about 4 times and played it about 3 in my career its was the first replayable. I assumed we all had that is why i made the move. If someone has not played or ran it i will use my roles for either door they chose

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Liberty's Edge

Male Human Vigilante 1 HP: 11 AC:16 T:11 FF:15 Init:+1 Fort:+3 Ref:+3 Will:+3 M. Large Bastard Sword +3, 2d8+4, 19-20x2, Chakram +4, 1d8+3, 20x2,
Skills:
Bluff:6 Climb: 7 Diplomacy:6 Intimidate:6 Profession-Miller:5 Perception:5 Stealth:5

Played and Gm'd this way too many times for my own good. That's why I've kind of been quiet.

Climb: 1d20 + 7 ⇒ (8) + 7 = 15

Union makes the climb, and stops at the door, waiting on Shadow to do his thing.

Silver Crusade

Vigilante 1 |HP: 11/11 |AC: 17 |FF: 12 |T: 15 |CMB: +4 |CMD: 16 | F: +3 | R: +4 | W: +2 |Init: +2 |Perc: +4 |Sense Motive: +4

Climb: 1d20 + 3 - 3 ⇒ (19) + 3 - 3 = 19

Red Rook climbs up the wall and makes his way to the top. Once he's situated, he pulls his greataxe back out and readies for whatever lies ahead.

Sovereign Court

Male Wayang Magus (Bladebound Kensai) 2 | HP: 17/17 | AC: 15 (15Tch, 11Fl) | CMD: 14| F: +4, R: +3, W: +3 | Init: +3 | Perc: +2, SM: +0 | Active conditions: none

Only played it once, myself, but it was only a few weeks ago... Have never GMd it.

"Seems to me we should first check out the room with some activity."

Silver Crusade

Vigilante 1 |HP: 11/11 |AC: 17 |FF: 12 |T: 15 |CMB: +4 |CMD: 16 | F: +3 | R: +4 | W: +2 |Init: +2 |Perc: +4 |Sense Motive: +4

Played it years ago. Not long after it came out. We were trying out the APG classes.

Scarab Sages

|| Phantom Phenomena || || ||

The Shadow is easily able to crack the lock on the southern door, revealing a large empty room. This octagonal room is covered in a fine layer of dust. It’s clearly been abandoned for a long time. On the far side, you do see another door leading to the west wing.

Perception DC 20:
You do spot an ancient trap, meant to send deadly projectiles at anyone that tries to enter the room.

Liberty's Edge

Male NG Wayang Warlock Vigilante/2 - HP 16/16- AC 18/T:14/FF:15 - Perception: +6 - Fort: +1, Ref: +6, Will: +1 (+2 vs. shadow subschool spells) - CMB: +1, CMD 14 - Speed 20 ft. - Init. +3

Silver Warden looks around the room.

Perception, aid another: 1d20 + 4 ⇒ (4) + 4 = 8

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Sovereign Court

Male Wayang Magus (Bladebound Kensai) 2 | HP: 17/17 | AC: 15 (15Tch, 11Fl) | CMD: 14| F: +4, R: +3, W: +3 | Init: +3 | Perc: +2, SM: +0 | Active conditions: none

Perception: 1d20 + 7 ⇒ (2) + 7 = 9

"There's a door - should we try it?"

Grand Lodge

Male 16/16 HP, AC: 16, T: 12, FF: 14, CMD: 11, F: +1 , R: +5, W: +2, Init +4, Pereption +3, CN Male Undine Bard, Heavy Crossbow+3, 1d10 (19-20x2)

"STOP noone enter there is a trap"

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Liberty's Edge

Male NG Wayang Warlock Vigilante/2 - HP 16/16- AC 18/T:14/FF:15 - Perception: +6 - Fort: +1, Ref: +6, Will: +1 (+2 vs. shadow subschool spells) - CMB: +1, CMD 14 - Speed 20 ft. - Init. +3

Um... did you secretly roll a 20 on Perception somewhere?

Scarab Sages

|| Phantom Phenomena || || ||

???

Grand Lodge

Male 16/16 HP, AC: 16, T: 12, FF: 14, CMD: 11, F: +1 , R: +5, W: +2, Init +4, Pereption +3, CN Male Undine Bard, Heavy Crossbow+3, 1d10 (19-20x2)

oh my bad lol wrong skill please ignor lol

perc: 1d20 + 2 ⇒ (13) + 2 = 15

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Dark Archive

Human (1.0A) Vigilante (Warlock) | HP 9/9 | AC 17; T 13; FF 10 | F +1; R +5; W +3 | CMB +0; CMD 13 | Init +5 | Perc +5 Spells (1) 1/3 | Wands CLW 50/50

Perception: 1d20 + 5 ⇒ (6) + 5 = 11

The Lightning agent holds a finger to his mouth as Giacomo sneezes loudly.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Random Target: 1d7 ⇒ 1

Moving into the dark room, suddenly Giacomo Casanova steps on a tile the slightly sinks into the ground. There is a hardly audible click, and suddenly a set of javelins launches from a far wall. Most of them miss, having broken and worn away after so long, but a pair of them fly true, one catching him in the leg and the other she shoulder.

Trap vs Giacomo (FF AC 15): 1d20 + 15 ⇒ (17) + 15 = 32 <HIT>
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

The rest of the room is pretty barren, though it's clear from the thick layer of dust that no one has been here for a long, long time. The far door in not locked, and opens with relative ease, revealing another dark room with roughly the same shape. Clearly it was once the armory.

Racks for weapons line the walls of this chamber; above the racks hang various shields, pieces of armor, weapons, and standards on display. Most of the racks are empty, but a few weapons remain in place. A horrible stench fills the room as well, akin to the smell of rotten eggs mixed with the reek of an open sewer.

A pair of strange amphibious creatures lurks within the room, acting as some sort of guards, and instantly become aggressive when you open the door. These humanoid’s scaly hide is dull gray. Its frame resembles that of a cave lizard, with a long tail and crests on its head and back. Each has a brutally primitive club in hand, though by the looks of it, could just as easily use tooth and claw to fight.

Fort DC 13 Negates:
As you open the door, the terrible smell hits you, calling you to retch. Should your character have chaps, it obviously gets all over those as well. You are Sickened for 10 Rounds.

and a second Fort DC 13 Negates:
As you open the door, the terrible smell hits you, calling you to retch. Should your character have chaps, it obviously gets all over those as well. You are Sickened for 10 Rounds. (If you failed the first one, this has no extra effect.)

INIT ROLLS:

Giacomo Casanova : 1d20 + 4 ⇒ (16) + 4 = 20
The Lightning Agent: 1d20 + 5 ⇒ (13) + 5 = 18
Orlesk Hrathsyn : 1d20 + 5 ⇒ (17) + 5 = 22
Red Rook: 1d20 + 2 ⇒ (8) + 2 = 10
Silver Warden: 1d20 + 2 ⇒ (1) + 2 = 3
Union's Blade: 1d20 + 1 ⇒ (7) + 1 = 8
The Wasp: 1d20 + 6 ⇒ (13) + 6 = 19
-------------------------------------
Lizardfolk: 1d20 - 1 ⇒ (13) - 1 = 12

DM Note, DC 24: 1d20 ⇒ 6
DM Note, DC 24: 1d20 ⇒ 18

ROUND 1
Orlesk (), Giacomo (), The Wasp (), & Lightning Agent ()
---------------------------------------------------------
Lizardfolk 1 () & Lizardfolk 2 ()
---------------------------------------------------------
Red Rook (), Union's Blade (), & Silver Warden ()

Grand Lodge

Male 16/16 HP, AC: 16, T: 12, FF: 14, CMD: 11, F: +1 , R: +5, W: +2, Init +4, Pereption +3, CN Male Undine Bard, Heavy Crossbow+3, 1d10 (19-20x2)

i am assuming we are in room as i springed trap.

Giacomo will move to back of room and draw falchion

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Liberty's Edge

Male NG Wayang Warlock Vigilante/2 - HP 16/16- AC 18/T:14/FF:15 - Perception: +6 - Fort: +1, Ref: +6, Will: +1 (+2 vs. shadow subschool spells) - CMB: +1, CMD 14 - Speed 20 ft. - Init. +3

Silver Warden wrinkles his nose at the smell.

-Posted with Wayfinder

Silver Crusade

Male Human Vigilante Zealot of Sarenrae 1
Wand:
CLW 50/50
HP /88 | AC 14 T 13 FF 11 | F +0 R +5 W +2 | CMB +0 CMD 13 | Speed 30ft Init +5 Perc +4

Fort: 1d20 ⇒ 8
Fort: 1d20 ⇒ 7

As soon as the door opens, the stench hits Orlesk like an ogrekin! Swooning slightly, and nearly vomiting, the man looks at the the others. Trying to collect his thoughts, Orlesk stumbles about until he gets behind Red Room, and casts light on himself.

Woo, first time I get hit with the smell! Don't worry though, I'll get something done next round.

Silver Crusade

Vigilante 1 |HP: 11/11 |AC: 17 |FF: 12 |T: 15 |CMB: +4 |CMD: 16 | F: +3 | R: +4 | W: +2 |Init: +2 |Perc: +4 |Sense Motive: +4

Fort: 1d20 + 3 ⇒ (13) + 3 = 16
Fort: 1d20 + 3 ⇒ (9) + 3 = 12

The horrible air hits Red Rook and for a moment he is fine. That is, until Orlesk bumps into him and causes him to un-eat his lunch.

Sickened!

I'll hit my action when my init comes up.

Sovereign Court

Male Wayang Magus (Bladebound Kensai) 2 | HP: 17/17 | AC: 15 (15Tch, 11Fl) | CMD: 14| F: +4, R: +3, W: +3 | Init: +3 | Perc: +2, SM: +0 | Active conditions: none

Fort Save: 1d20 + 1 ⇒ (19) + 1 = 20
Fort Save: 1d20 + 1 ⇒ (15) + 1 = 16

"What is wrong with you guys? Maybe you should invest in a mask with a nose covering!"

The Wasp fires at the closest lizard man.
Crossbow Attack: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Dark Archive

Human (1.0A) Vigilante (Warlock) | HP 9/9 | AC 17; T 13; FF 10 | F +1; R +5; W +3 | CMB +0; CMD 13 | Init +5 | Perc +5 Spells (1) 1/3 | Wands CLW 50/50

Fort save 1: 1d20 + 1 ⇒ (9) + 1 = 10
Fort Save 2: 1d20 + 1 ⇒ (4) + 1 = 5

The Lightning Agent pulls his cowl to the side in a dark corner as he hurls all over the wall.

Oh gods! What is in there it smells like a Yeti's underside

Feebily raising his hands he fires a ray of frost into the room.

Ray of Frost: 1d20 + 3 + 1 - 2 ⇒ (2) + 3 + 1 - 2 = 4
Damage: 1d3 + 1 - 2 ⇒ (2) + 1 - 2 = 1

Scarab Sages

|| Phantom Phenomena || || ||

Giacomo Fort: 1d20 + 1 ⇒ (12) + 1 = 13
Giacomo Fort: 1d20 + 1 ⇒ (7) + 1 = 8

Orlesk and Giacomo get hit with the terrible smell pretty hard, and withdraw back behind the rest of the party while The Wasp and the Lightning Agent both attempt to go on the offensive. The crossbow bolt hits home, drawing a strange, reptilian blood that seems to ooze rather than spurt, but the magical ray goes wild and simply strikes the wall.

Seeing they are outnumbered, each of the primitive creatures draws and then throws a javelin into the party, but noth fail to hit anything.

Javelin vs Lightning Agent (AC 13): 1d20 ⇒ 8 <miss>
Javelin vs Union's Blade (FF AC 15): 1d20 ⇒ 10 <miss>

ROUND 1
Orlesk (*), Giacomo (*), The Wasp (), & Lightning Agent ()
---------------------------------------------------------
Troglodyte 1 (-7) & Troglodyte 2 ()
---------------------------------------------------------
Red Rook (*), Union's Blade (), & Silver Warden ()

* = Sickened for 10 Rounds

A small note. I mistakenly labeled them as Lizardfolk. This is wrong. They are actually Troglodytes. I have been using the correct stats on my end, I just accidentally wrote the wrong thing in, likely because I am using actual Lizardfolk in another game.

Also, still need 2 saves from Union's Blade and Silver Warden here. I should also point out that for most of you, it is not possible to target #2 from where you are. He is blocked due to the door and wall unless you move inside the room.

Grand Lodge

Male 16/16 HP, AC: 16, T: 12, FF: 14, CMD: 11, F: +1 , R: +5, W: +2, Init +4, Pereption +3, CN Male Undine Bard, Heavy Crossbow+3, 1d10 (19-20x2)

ok my post got ate. Your rolls wete better than mine though i got a 1 and a 2 lol

Giacomo will move all the way to the back of the room and fight def ac is 20

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Liberty's Edge

Male NG Wayang Warlock Vigilante/2 - HP 16/16- AC 18/T:14/FF:15 - Perception: +6 - Fort: +1, Ref: +6, Will: +1 (+2 vs. shadow subschool spells) - CMB: +1, CMD 14 - Speed 20 ft. - Init. +3

Silver Warden also throws up, then moves into the room to attack the troglodytes.

Crunch:
Notes:
(None)

Round 1 action:
moves into the room

Rolls:
fortitude: 1d20 + 2 ⇒ (3) + 2 = 5
fortitude: 1d20 + 2 ⇒ (11) + 2 = 13

Alternate action condition:
if I can still act
Alternate action:
move into room and attack troglodyte
cestus, attack, power attack: 1d20 + 6 - 1 ⇒ (4) + 6 - 1 = 9 for bludgeoning: 1d4 + 4 + 2 ⇒ (2) + 4 + 2 = 8

Active Status effects:
sickened

-Posted with Wayfinder

Liberty's Edge

Male Human Vigilante 1 HP: 11 AC:16 T:11 FF:15 Init:+1 Fort:+3 Ref:+3 Will:+3 M. Large Bastard Sword +3, 2d8+4, 19-20x2, Chakram +4, 1d8+3, 20x2,
Skills:
Bluff:6 Climb: 7 Diplomacy:6 Intimidate:6 Profession-Miller:5 Perception:5 Stealth:5

Fortitude Save: 1d20 + 3 ⇒ (4) + 3 = 7
Fortitude Save: 1d20 + 3 ⇒ (10) + 3 = 13
Knowledge-Dungeoneering to Identify: 1d20 + 2 ⇒ (5) + 2 = 7

Union barfs inside of his mask, and then rushes the Troglodyte.
Attack, Power Attack: 1d20 + 2 ⇒ (20) + 2 = 22
Confirm Crit: 1d20 + 2 ⇒ (20) + 2 = 22

Damage: 2d8 + 7 ⇒ (4, 8) + 7 = 19
Extra Crit Damage: 2d8 + 7 ⇒ (6, 5) + 7 = 18

Liberty's Edge

Male NG Wayang Warlock Vigilante/2 - HP 16/16- AC 18/T:14/FF:15 - Perception: +6 - Fort: +1, Ref: +6, Will: +1 (+2 vs. shadow subschool spells) - CMB: +1, CMD 14 - Speed 20 ft. - Init. +3

"Well done, friend" Silver Warden encourages Union's Blade.

-Posted with Wayfinder

Silver Crusade

Vigilante 1 |HP: 11/11 |AC: 17 |FF: 12 |T: 15 |CMB: +4 |CMD: 16 | F: +3 | R: +4 | W: +2 |Init: +2 |Perc: +4 |Sense Motive: +4

Red Rook, wiping ick from his mouth runs into the room and swings his axe at one of the trogs.

Greataxe Attack: 1d20 + 2 ⇒ (1) + 2 = 3
Greataxe Damage: 1d12 + 5 ⇒ (12) + 5 = 17

poop

Scarab Sages

|| Phantom Phenomena || || ||

So, one of my big concerns about the Vigilante, or rather more specifically the Avenger and the Zealot is that lack of Fort Saves seems pretty detrimental. Everyone except the Wasp has failed and it's only a DC 13, not to mention that this in an Intro Scenario, so a bit on the easier side. I can see the Stalker needing/wanting good Refl, and the Warlock, Will, but honestly, I do not get the mentality for not giving the Avenger or the Zealot Fort here. Even if that means all good saves. Heck, they probably need them. Just food for thought if you make any comments for the playtest.

Silver Crusade

Male Human Vigilante Zealot of Sarenrae 1
Wand:
CLW 50/50
HP /88 | AC 14 T 13 FF 11 | F +0 R +5 W +2 | CMB +0 CMD 13 | Speed 30ft Init +5 Perc +4

While not good, I am also working with a base CON score, so I expect it. While they may not have the best of saves, I believe the Zealot would most likely be a simple priest pushed too far by injustices, but he lacks the proper training to be competent in battle, in the beginning. I see them more as holding scrolls and magical items to the point that it's silly after 3rd level.

Scarab Sages

|| Phantom Phenomena || || ||

The Union's blade moves into the room, quickly dispatching his target in a single swell swoop while both Red Rook and the Silver Warden try at the other. Both bring their best effort, but it simply isn't enough to get past the creature's thick hide.

Suddenly the far door crashes open, falling off it's frame to land hard on the ground. Only the shadow of the mighty dragon-like creature responsible can be seen, as you hear a booming voice shout in anger at you. . . "Who dares to attack my slaves!!!"

You feel the very air around you, change, literally like the short calm before a massive lightning storm, and though you can not see what is causing it, you can see small flickers of energy and the small snaps of it's crackle as pure electrical energy come off of whatever it is just beyond that door.

ROUND 2
Orlesk (*)& Giacomo (*)
---------------------------------------------------------
??? ()
---------------------------------------------------------
The Wasp () & Lightning Agent ()
---------------------------------------------------------
Troglodyte 2 ()
---------------------------------------------------------
Red Rook (*), Union's Blade (*), & Silver Warden (*)

* = Sickened for 10 Rounds

Grand Lodge

Male 16/16 HP, AC: 16, T: 12, FF: 14, CMD: 11, F: +1 , R: +5, W: +2, Init +4, Pereption +3, CN Male Undine Bard, Heavy Crossbow+3, 1d10 (19-20x2)

Since Giacomo is i the back of the room he will move to flank on last guy

atk: 1d20 + 6 - 2 ⇒ (14) + 6 - 2 = 18

dmg: 2d4 + 1d4 - 2 ⇒ (2, 4) + (4) - 2 = 8

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Scarab Sages

|| Phantom Phenomena || || ||

You moved away last round, so now, with a double move, you can just barely make it too them, but can't attack, nor charge.

Grand Lodge

Male 16/16 HP, AC: 16, T: 12, FF: 14, CMD: 11, F: +1 , R: +5, W: +2, Init +4, Pereption +3, CN Male Undine Bard, Heavy Crossbow+3, 1d10 (19-20x2)

ok i wont argue just confused cause i posted my turn the first time it got ate

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Liberty's Edge

Male NG Wayang Warlock Vigilante/2 - HP 16/16- AC 18/T:14/FF:15 - Perception: +6 - Fort: +1, Ref: +6, Will: +1 (+2 vs. shadow subschool spells) - CMB: +1, CMD 14 - Speed 20 ft. - Init. +3

Silver Warden clutches at his stomach as he fights down another wave of nausea.

-Posted with Wayfinder

Scarab Sages

|| Phantom Phenomena || || ||

Orlesk takes a step into the room to take a shot at the Troglodyte with The Shadow following a bit further in to get closer to the enemies. The arrow however, bounces of it's thick hide, deflected.

Shortbow: 1d20 + 3 ⇒ (7) + 3 = 10 <miss>

From the next room, the enormous threatening shadow silhouette begins to move forward, revealing, very anti-climactically, that it's shadow is hardly to scale. It is, in fact, just a tiny little lizard beast, no larger than a smaller dog.

Know Arcana DC 17:
This little lizard is known as a Shocker Lizard as it naturally produces an electrical discharge against those that stand too close (5ft). It's not normally lethal, instead knocking out targets rather than killing them as it overrides their bodies normal nervous system, allowing the Shocker Lizard to then kill and feed off of them with it's reptilian bite. It is, itself, unaffected by electricity.

Moving forward, it unleashes a small line of electrical discharge at The Shadow nearest it.

Giacomo Refl 12 for Half:
Nonlethal Electricity Damage: 1d8 ⇒ 5 (so 5 or 2)

ROUND 2
Orlesk (*)& Giacomo (*)
---------------------------------------------------------
Shocker Lizard ()
---------------------------------------------------------
The Wasp () & Lightning Agent (*)
---------------------------------------------------------
Troglodyte 2 ()
---------------------------------------------------------
Red Rook (*), Union's Blade (*), & Silver Warden (*)

* = Sickened for 10 Rounds

Dark Archive

Human (1.0A) Vigilante (Warlock) | HP 9/9 | AC 17; T 13; FF 10 | F +1; R +5; W +3 | CMB +0; CMD 13 | Init +5 | Perc +5 Spells (1) 1/3 | Wands CLW 50/50

The Lightning Agent has seen enough battle to know when to prepare himself now.

He weaves a simple incantation as a thin armor envelops his body.

Cast Mage Armor

Sovereign Court

Male Wayang Magus (Bladebound Kensai) 2 | HP: 17/17 | AC: 15 (15Tch, 11Fl) | CMD: 14| F: +4, R: +3, W: +3 | Init: +3 | Perc: +2, SM: +0 | Active conditions: none

The Wasp shoots his crossbow at the shocker lizard.

Attack: 1d20 + 6 ⇒ (20) + 6 = 26
Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Confirm Crit: 1d20 + 6 ⇒ (14) + 6 = 20
Added Damage: 1d6 + 1 ⇒ (5) + 1 = 6

Scarab Sages

|| Phantom Phenomena || || ||

The Wasp moves in closer and sends a bolt flying, catching the Shoker Lizard in the face, but not going deep enough to kill it outright, it's clearly pretty hurt. Behind, Lightning Agent whispers a few spidery words of magic, and calls on magical protection as a site of glimmering armor appears, then slowly fades from view.

Not liking being close to surrounded, the Troglodyte raises his club to strike, then goes all out with tooth and claw.

Club vs Silver Warden (AC 20): 1d20 + 2 ⇒ (5) + 2 = 7 <miss>
Bite vs Red Rook (AC 17): 1d20 - 3 ⇒ (7) - 3 = 4 <miss>
Clas vs Giacomo (AC 19): 1d20 - 3 ⇒ (9) - 3 = 6 <miss>

ROUND 2
Orlesk (*) & Giacomo (*)
---------------------------------------------------------
Shocker Lizard ()
---------------------------------------------------------
The Wasp () & Lightning Agent (*)
---------------------------------------------------------
Troglodyte 2 ()
---------------------------------------------------------
Red Rook (*), Union's Blade (*), & Silver Warden (*)

* = Sickened for 10 Rounds

Liberty's Edge

Male NG Wayang Warlock Vigilante/2 - HP 16/16- AC 18/T:14/FF:15 - Perception: +6 - Fort: +1, Ref: +6, Will: +1 (+2 vs. shadow subschool spells) - CMB: +1, CMD 14 - Speed 20 ft. - Init. +3

Silver Warden tries to give the troglodyte a sock in the jaw, even in his weakened state.

Crunch:
Notes:
(None)

Round 2 action:
attack troglodyte

Rolls:
cestus, attack, sickened: 1d20 + 6 - 2 ⇒ (12) + 6 - 2 = 16 for b/p: 1d4 + 4 - 2 ⇒ (2) + 4 - 2 = 4

Alternate action condition:
more than one adjacent foe, or the option to move to a position adjacent to two foes
Alternate action:
move adjacent to two foes if necessary
Cleave attack on weakest-looking troglodyte

Second attack if Cleave hits: cestus, attack, sickened: 1d20 + 6 - 2 ⇒ (18) + 6 - 2 = 22 for b/p: 1d4 + 4 - 2 ⇒ (4) + 4 - 2 = 6

Active Status effects:
sickened for 8 more rounds after this one
-2 AC if Cleave option was available

-Posted with Wayfinder

Liberty's Edge

Male NG Wayang Warlock Vigilante/2 - HP 16/16- AC 18/T:14/FF:15 - Perception: +6 - Fort: +1, Ref: +6, Will: +1 (+2 vs. shadow subschool spells) - CMB: +1, CMD 14 - Speed 20 ft. - Init. +3

there's a working map link in your profile! I couldn't understand why we were all operating blind: the campaign link points to an older map that hasn't been updated, and I was operating off of that.

-Posted with Wayfinder

Liberty's Edge

Male Human Vigilante 1 HP: 11 AC:16 T:11 FF:15 Init:+1 Fort:+3 Ref:+3 Will:+3 M. Large Bastard Sword +3, 2d8+4, 19-20x2, Chakram +4, 1d8+3, 20x2,
Skills:
Bluff:6 Climb: 7 Diplomacy:6 Intimidate:6 Profession-Miller:5 Perception:5 Stealth:5

Please move Union's Blade to the square in between the red took and giacomo.

Wordlessly, Union strides to the second troglodyte, and swings his blade.
Attack: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 2d8 + 8 ⇒ (8, 6) + 8 = 22

Scarab Sages

|| Phantom Phenomena || || ||
Silver Warden wrote:
there's a working map link in your profile! I couldn't understand why we were all operating blind: the campaign link points to an older map that hasn't been updated, and I was operating off of that.

Let me fix that. Originally I left both there so some could use Slides and other could use the Drawings, but it seemed everyone was using the Slides, so I just forgot about it. Shortly, both will link to the Slides version.

Liberty's Edge

Male NG Wayang Warlock Vigilante/2 - HP 16/16- AC 18/T:14/FF:15 - Perception: +6 - Fort: +1, Ref: +6, Will: +1 (+2 vs. shadow subschool spells) - CMB: +1, CMD 14 - Speed 20 ft. - Init. +3

Wonderful, thanks.

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