Aveira: Nation of Mages

Game Master Tark the Ork

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Male Orc Expert 5

One of the creatures leans forward a bit giving a distasteful look at the grappling hook still attached to the bowl and points down at the object.

Ignan:
"What will ya give for it?"


"It wishes to barter. Possibly we can convince them to let be while we work."


Male Human Inquisitor (Monster Tactician) 3 | HP: 10/10
Common Stats:
AC: 17, T: 11, FF: 16; F:5, R:3, W:7 (+1 on all Saves vs Arcane Spells); CMD 16, CMB +5; Init: +6 ; Perc:+9, SM: +10; Summons: 4/6

"Perhaps so, I have little on myself to offer up though. A few mundane items, my cloak is magical, and a few alchemical items that I carry. Not much else beyond value. I saw we start with a small offer and see if we can work them towards something of moderate value."

"Hold for a moment, this might help you in your talks.
Caun will lay his hand on the Dreadguard as it glows in radiance, and uses Touch of Glory giving Lienhol aid in matters of influence.
+3 bonus on one charisma check in the next hour.

If there is time before serious discussion again he will also cast Guidance on the Dreadguard.


Male Human, dual talent Hedgewitch 3

"We have the fire flasks from the clockwork hunters... Perhaps it would want more fire?"

Ryzern relights his cigar.

"We should probably retrieve the hook. It seems to be annoying it."

Tark. Any clue what Mr. Hotbath is? Kn.planes: 1d20 + 7 ⇒ (19) + 7 = 26. reroll: 1d20 + 7 ⇒ (14) + 7 = 21


Male Orc Expert 5

Smoke mephits. Lazy and short tempered.


Male Human, dual talent Hedgewitch 3

"Caun, are you detecting the smoke mephit as magic?
The brazier might have blocked you before. If the imp was called or bound here then we might be able to offer it freedom...."


Male Human Inquisitor (Monster Tactician) 3 | HP: 10/10
Common Stats:
AC: 17, T: 11, FF: 16; F:5, R:3, W:7 (+1 on all Saves vs Arcane Spells); CMD 16, CMB +5; Init: +6 ; Perc:+9, SM: +10; Summons: 4/6

"Not a bad idea Ryzern, let me see."
Caun scans the area with the Mephits in it Detect Magic.


Male Orc Expert 5

Nope.


I'm in the same position as Caun, little in the way of possessions or treasures that are of value. Those that ARE of value, I can't part with...unless they want the ioun torch for some strange reason.
The gnome points at the dimly glowing crystal circling his head lazily.


Male Human, dual talent Hedgewitch 3

"Cards on the table Dreadguard. It looks like it is stuck here the same as use. Maybe if we tell it that bit of silver is part of the exit key then it will give it over so we can all get out of here."

The Hedgewitch smiles.

"Mutual cooperation to mutual benefit, it had better not catch on or I for one am out of a job."


Lienhol does his best to transmit the parties off in Ignan

Ignan:

"We ask only that you stand aside for a moment while we retrieve the item on the platform below, that we may use it to leave this place. In return we will leave you to your business, or we can offer a few trinkets if you'd prefer."

Diplomacy: 1d20 + 6 ⇒ (13) + 6 = 19


Male Orc Expert 5

The misty thing shrugs and calls back clearly annoyed.

Ignan:
"That doesn't really answer the question pal. Can't bargain if I don't even know what trinkets yer offering ya burn?"


Ignan:

"Fire flasks and an ioun stone. This is our offer."


Male Orc Expert 5

Ignan:
"Don't need fire and pretty rocks buddy? Ya got nothing to eat or burn?"


"They want tinder or...food."

thr one time I dont buy a damn adventurers kit


Male Human, dual talent Hedgewitch 3

"...tinder.....
Ryzern thnks and smokes....

"We have an entire room of old dry flammable crates...
Old dry flammable crates full of packing straw and sawdust."

"Do you think your new friend would like that? He lets us get the key and we lead them to the fuel."


Ignan:

"We have an entire room filled with wood and straw if that is you want."


Male Human Inquisitor (Monster Tactician) 3 | HP: 10/10
Common Stats:
AC: 17, T: 11, FF: 16; F:5, R:3, W:7 (+1 on all Saves vs Arcane Spells); CMD 16, CMB +5; Init: +6 ; Perc:+9, SM: +10; Summons: 4/6

Caun whispers "No magic still." and then stands somewhat impatiently watching the conversation with the Mephits, his foot lightly tapping the ground.


I would be happy to drag a crate to pay...cheapest toll of my life.


Male Orc Expert 5

Ignan:
"Ya got a crate wid ya? Bring us a crate ta prove yer honesty and we'll think about it."

Sense Motive 20 (10 for Lienhol):
The mephit is putting on a serious face but the strained tone suggests he's more excited by the prospect of mass arson than not.


Female Tiefling Warlord 3 | Damage Taken: 1 of 28
Common Stats:
AC: 16, T: 12, FF: 12; F:4*, R:5, W:5 (+3 on Fort vs death effects, fatigue or exhaustion effects, poison); CMD 16, CMB +7; Init: +4 ; Perc:+6, SM: +4

Sense Motive: 1d20 + 4 ⇒ (5) + 4 = 9

Aiseilura mutters, "I really hate not understanding what's being said..."


Sense Motive: 1d20 + 6 ⇒ (5) + 6 = 11

Lienhol raises an eyebrow "They're considering the crates, but they want to see one first."


Female Tiefling Warlord 3 | Damage Taken: 1 of 28
Common Stats:
AC: 16, T: 12, FF: 12; F:4*, R:5, W:5 (+3 on Fort vs death effects, fatigue or exhaustion effects, poison); CMD 16, CMB +7; Init: +4 ; Perc:+6, SM: +4

"Well, then let's hurry up and get them a crate so we can continue."


Lienhol will excuse himself and go grab a crate with one of his companions.

When they return he offers it to the mephits, but reminds them

Ignan:

"You'll need to burn it in the other room with the rest."


Male Human Inquisitor (Monster Tactician) 3 | HP: 10/10
Common Stats:
AC: 17, T: 11, FF: 16; F:5, R:3, W:7 (+1 on all Saves vs Arcane Spells); CMD 16, CMB +5; Init: +6 ; Perc:+9, SM: +10; Summons: 4/6

Sense Motive for Kicks: 1d20 + 10 ⇒ (8) + 10 = 18
Caun will stand by and keep an eye on the Mephits while the crate is retrieved.
"Persnickety things they are. Let's hope this is sufficient to them. "


As long as they give us enough time to get out of here before they burn the place down...


Male Orc Expert 5

One of the mephits comes out to inspect the crate while the others wait by the brazier. He gives them a thumbs up and all three flit out of the room excitedly leaving the brazier shaking under the grappling hooks grip.


"Alright, looks like that's settled. Let's grab the key and be gone."


Male Human, dual talent Hedgewitch 3

"Well done Dreadguard. Britti, If you would be so kind as to retrieve the key we can be on our way."


Are we going to set up a rope or am I jumping across?


Male Human, dual talent Hedgewitch 3

Rope I assume. Jumping allows Murphy's law to dump you in the acid.

Assuming this is what we want to do. Just putting the plan in official motion

Ryzern anchors one end of a long rope to the upper hinge on the entry door as Britti and The Dreadguard walk the other end to an anchor point on the far wall.

With the rope suspended between the key and the brazier Britti now has a pathway to the key or to a bubbly death if there is a backup trap we missed.


Male Human Inquisitor (Monster Tactician) 3 | HP: 10/10
Common Stats:
AC: 17, T: 11, FF: 16; F:5, R:3, W:7 (+1 on all Saves vs Arcane Spells); CMD 16, CMB +5; Init: +6 ; Perc:+9, SM: +10; Summons: 4/6

"I will keep guard on the side lines, ready to bring forth creatures to help you if trouble arises.

Perhaps this will aid you slightly."

Caun then casts Guidance on Brttiri.


Male Human, dual talent Hedgewitch 3

Good call Caun.

Ryzern steadies the rope near the door end.

..time to lend a hand..

For a moment the rope seems to glow. For a moment there is not one rope but a maze of strings and chains and ropes of all kinds spanning the acid. All but the true rope fade but that rope is not quite what it was before.

Assuming the rope falls into the 'weapon' category of the Enhancement Sphere's Enhance Equipment ability. If so then the rope gains a +1 enhancement bonus which should raise it's hardness and hit points should those of evil intent seek to sever the cord.

If this ability does not apply please ignore this post.


GM let me take 10 on this or do you need me to roll?


Male Orc Expert 5

10 is fine.


Brittiri moves to retrieve the key...

Climb is 14, Acro is 19


Male Orc Expert 5

With careful timing and cautious maneuvering the nimble gnome manages to retrieve the key piece without further issue.


Annnnd there we go. Hopefully we can get the rest before those little mephit guys burn the place down.


Male Human, dual talent Hedgewitch 3

"Excellent work people. One more down."

{Message-boards keep going down. I can't search out where we have been. Does anyone know what rooms are left? Tark, can the big map get an update or did that die with the power-supply?}


Male Human Inquisitor (Monster Tactician) 3 | HP: 10/10
Common Stats:
AC: 17, T: 11, FF: 16; F:5, R:3, W:7 (+1 on all Saves vs Arcane Spells); CMD 16, CMB +5; Init: +6 ; Perc:+9, SM: +10; Summons: 4/6

Caun nods in agreeance with Brittiri.
"Presumably our 'benefactors' would take proper protocol with those sort on hand, but it would be preferable to not test that after that last room."


Male Orc Expert 5

I believe you've done four rooms now. Which leaves the two rooms on the east end.


We go to the leftmost of the two remaining...


Male Human Inquisitor (Monster Tactician) 3 | HP: 10/10
Common Stats:
AC: 17, T: 11, FF: 16; F:5, R:3, W:7 (+1 on all Saves vs Arcane Spells); CMD 16, CMB +5; Init: +6 ; Perc:+9, SM: +10; Summons: 4/6

East-Left good with Caun.


Male Human, dual talent Hedgewitch 3

Going out of their way to avoid the raging fire in the warehouse room, the group makes for the room in the north-east corner.


"Feels like we've been down here for months already..."


Male Orc Expert 5

post coming later tonight.


Male Orc Expert 5

As the group evacuate the bubbling moat of goop and its abandoned luxury brazier you enter the 5th room to the smell of smoke coming from the distance. Asphyxiation in the back of everyone's minds and the bottom of everyone's lungs the door to the room opens up into pitch darkness.

Little more than a gaping silent nothingness greets you.


"A light spell, perhaps?"


Brittiri drops to the floor in place and then puts his hand out gently to ensure that there is more floor ahead...

Yah. Can someone try to light it up?

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