
Caun Stratego |

"Perhaps so, I have little on myself to offer up though. A few mundane items, my cloak is magical, and a few alchemical items that I carry. Not much else beyond value. I saw we start with a small offer and see if we can work them towards something of moderate value."
"Hold for a moment, this might help you in your talks.
Caun will lay his hand on the Dreadguard as it glows in radiance, and uses Touch of Glory giving Lienhol aid in matters of influence.
+3 bonus on one charisma check in the next hour.
If there is time before serious discussion again he will also cast Guidance on the Dreadguard.

Ryzern |

"We have the fire flasks from the clockwork hunters... Perhaps it would want more fire?"
Ryzern relights his cigar.
"We should probably retrieve the hook. It seems to be annoying it."
Tark. Any clue what Mr. Hotbath is? Kn.planes: 1d20 + 7 ⇒ (19) + 7 = 26. reroll: 1d20 + 7 ⇒ (14) + 7 = 21

Ryzern |

"Cards on the table Dreadguard. It looks like it is stuck here the same as use. Maybe if we tell it that bit of silver is part of the exit key then it will give it over so we can all get out of here."
The Hedgewitch smiles.
"Mutual cooperation to mutual benefit, it had better not catch on or I for one am out of a job."

Dreadguard Lienhol |

Lienhol does his best to transmit the parties off in Ignan
"We ask only that you stand aside for a moment while we retrieve the item on the platform below, that we may use it to leave this place. In return we will leave you to your business, or we can offer a few trinkets if you'd prefer."
Diplomacy: 1d20 + 6 ⇒ (13) + 6 = 19

Caun Stratego |

Caun whispers "No magic still." and then stands somewhat impatiently watching the conversation with the Mephits, his foot lightly tapping the ground.

Aiseilura Saravosa |

Sense Motive: 1d20 + 4 ⇒ (5) + 4 = 9
Aiseilura mutters, "I really hate not understanding what's being said..."

Caun Stratego |

Sense Motive for Kicks: 1d20 + 10 ⇒ (8) + 10 = 18
Caun will stand by and keep an eye on the Mephits while the crate is retrieved.
"Persnickety things they are. Let's hope this is sufficient to them. "

Ryzern |

Rope I assume. Jumping allows Murphy's law to dump you in the acid.
Assuming this is what we want to do. Just putting the plan in official motion
Ryzern anchors one end of a long rope to the upper hinge on the entry door as Britti and The Dreadguard walk the other end to an anchor point on the far wall.
With the rope suspended between the key and the brazier Britti now has a pathway to the key or to a bubbly death if there is a backup trap we missed.

Caun Stratego |

"I will keep guard on the side lines, ready to bring forth creatures to help you if trouble arises.
Perhaps this will aid you slightly."
Caun then casts Guidance on Brttiri.

Ryzern |

Good call Caun.
Ryzern steadies the rope near the door end.
..time to lend a hand..
For a moment the rope seems to glow. For a moment there is not one rope but a maze of strings and chains and ropes of all kinds spanning the acid. All but the true rope fade but that rope is not quite what it was before.
Assuming the rope falls into the 'weapon' category of the Enhancement Sphere's Enhance Equipment ability. If so then the rope gains a +1 enhancement bonus which should raise it's hardness and hit points should those of evil intent seek to sever the cord.
If this ability does not apply please ignore this post.

Caun Stratego |

Caun nods in agreeance with Brittiri.
"Presumably our 'benefactors' would take proper protocol with those sort on hand, but it would be preferable to not test that after that last room."

TarkXT |

As the group evacuate the bubbling moat of goop and its abandoned luxury brazier you enter the 5th room to the smell of smoke coming from the distance. Asphyxiation in the back of everyone's minds and the bottom of everyone's lungs the door to the room opens up into pitch darkness.
Little more than a gaping silent nothingness greets you.