Aubrey's Eberron campaign. (Inactive)

Game Master Aubrey the Malformed


16,451 to 16,500 of 20,951 << first < prev | 325 | 326 | 327 | 328 | 329 | 330 | 331 | 332 | 333 | 334 | 335 | next > last >>

Init: 1d20 + 9 ⇒ (7) + 9 = 16.


Init: 1d20 + 4 ⇒ (6) + 4 = 10


Ez?


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

Ez init
1d20 + 3 ⇒ (3) + 3 = 6


Initiatives
Student 1 1d20 + 1 ⇒ (5) + 1 = 6
Student 2 1d20 + 1 ⇒ (4) + 1 = 5
Student 3 1d20 - 1 ⇒ (3) - 1 = 2
Student 4 1d20 - 1 ⇒ (11) - 1 = 10
Student 5 1d20 + 2 ⇒ (13) + 2 = 15
Student 6 1d20 + 2 ⇒ (17) + 2 = 19
Student 7 1d20 + 4 ⇒ (11) + 4 = 15
Student 8 1d20 + 4 ⇒ (7) + 4 = 11
Lecturer 1d20 + 1 ⇒ (14) + 1 = 15

Initiative
Rodergo 21
Janosz 19+
Student 6 19-
Gelb 16
Student 7 15+
Student 5 15
Lecturer 15-
Nevharath 14
Student 8 11
Runzyl 10+
Gil 10
Student 4 10-
Ezreal 6+
Student 1 6-
Student 2 5
Student 3 2

Go Rod.

Map.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

Holy smite. Centered at yz 10-11. That gets them all.

4d8 ⇒ (5, 5, 5, 2) = 17 damage, and blinded for 1 round.

wil save dc 10+4+5=19 for half damage; not blinded.


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

"Time to die, blasphemous scum", Janosz growls. He steps into the theatre and lets fly.

5' step to P10. I'm using Mayshot, Rapid Shot and, should it matter, Clustered Shots. I start with the Lecturer; if he goes down, I continue with Student 6, then Student 3.
Attack 1: 12+19+4(favoured enemy)=AC 35, damage 2d8+6+8(favoured enemy)=23 + 5 fire + 4 electricity x2 (Hated Enemy special ability)=46 + 10 fire + 8 electricity. I have scratched an Action Point.
Attack 2: 11+19+4=AC 34, damage 1d8+3+4=11+4 fire + 2 electricity.
Attack 3: 10+14+4=AC 28, damage 1d8+3+4=12+2 fire + 4 electricity.
Attack 4: 13+9+4=AC 26, damage 1d8+3+4=10+5 fire + 4 electricity.


Your electricity and fire damage is not increased by Hated Enemy. Anything where you have to roll dice to get additional damage is never increased like that, in the same way that sneak attack damage wouldn't be either.

Will saves
S1 1d20 + 7 ⇒ (5) + 7 = 12
S2 1d20 + 7 ⇒ (4) + 7 = 11
S3 1d20 + 8 ⇒ (1) + 8 = 9
S4 1d20 + 8 ⇒ (7) + 8 = 15
S5 1d20 + 3 ⇒ (17) + 3 = 20
S6 1d20 + 3 ⇒ (18) + 3 = 21
S7 1d20 + 7 ⇒ (19) + 7 = 26
S8 1d20 + 7 ⇒ (5) + 7 = 12
Lecturer 1d20 + 10 ⇒ (5) + 10 = 15

There are howls and groans as Rodergo's spell takes effect. Then Janosz steps in with his arrows. He fires at the lecturer, but although the necromancer doesn't seem to cast a spell Janosz's arrows shatter against some sort of invisible barrier.

S6: 1d20 + 7 - 2 ⇒ (4) + 7 - 2 = 9 v Janosz's Touch AC. That's a miss, so direction of miss is 1d8 ⇒ 2

The students and the lecturer duck down instinctively (they now have cover, except the lecturer who has total cover) and those that can see begin spreading out. One lobs a small object at Janosz which falls short and misses him but explodes, filling the air with thick caustic smoke.

Janosz, DC 17 Fort save or you are Nauseated for 1d4 + 1 ⇒ (1) + 1 = 2 rounds. Also, the smoke (in green) is opaque - you cannot see through it.

Initiative
Rodergo 21
Janosz 19+
Student 6 19-
Gelb 16
Student 7 15+
Student 5 15
Lecturer 15- (blinded)
Nevharath 14
Student 8 11 (blinded)
Runzyl 10+
Gil 10
Student 4 10- (blinded)
Ezreal 6+
Student 1 6- (blinded)
Student 2 5 (blinded)
Student 3 2 (blinded)

Gelb.

Map updated.


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1
Aubrey the Demented/Malformed wrote:

Your electricity and fire damage is not increased by Hated Enemy. Anything where you have to roll dice to get additional damage is never increased like that, in the same way that sneak attack damage wouldn't be either.

OK. Two things - first, is the barrier something that could be affected by my Clustered Shots feat? Second - if not, could I have changed target once it became apparent that the lecturer is behind an impregnable barrier?

Fort save 8+12=20, so the cloud has no effect.


Upon observing Janosz's impotent shots fail, Gelb pushes through the fog into the lecture hall and unleashes his wand against the bomber. ZIIIPPP!!!

Fort save: 1d20 + 5 ⇒ (13) + 5 = 18.
Move: move to P14.
Standard: activate wand of magic missiles (9th) to target Student 6.
Damage: 5d4 + 5 ⇒ (1, 3, 3, 3, 4) + 5 = 19.

Student 7


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

"Class is in session, freshmen!"


Janosz Frogshanks wrote:

OK. Two things - first, is the barrier something that could be affected by my Clustered Shots feat? Second - if not, could I have changed target once it became apparent that the lecturer is behind an impregnable barrier?

Fort save 8+12=20, so the cloud has no effect.

Your clustered shots actually partly penetrated, so it's moot. Anyway, it would require too much retconning since it was Student 6 who attacked you subsequently and he was your next target.

The student squeals as the magic missiles home in on him unerringly.


One student leaps nibly over the seats as he heads for Gelb, throwing a punch as he arrives. The other ducks down and drinks a potion. The lecturer utters some muffled words of command and the golem begins lumbering into battle. So does the one on the slab, its arm hanging off stapled tendons and swinging like a pendulum as it heaves itself upright.

Attack on Gelb: 1d20 + 9 ⇒ (6) + 9 = 15, damage 2d6 + 1 ⇒ (4, 5) + 1 = 10

Initiative
Rodergo 21
Janosz 19+
Student 6 19-
Gelb 16
Student 7 15+
Student 5 15 (drunk potion)
Lecturer 15- (blinded)
Golems 15--
Nevharath 14
Student 8 11 (blinded)
Runzyl 10+
Gil 10
Student 4 10- (blinded)
Ezreal 6+
Student 1 6- (blinded)
Student 2 5 (blinded)
Student 3 2 (blinded)

Nevharath.

Map updated.


Male Kalashtar Psychic Warrior 6 / War Mind 5

Nevharath looks back down the hallway, looking for signs of the sneaky puckwudgie from earlier. If he can detect him, Nevharath will move to attack.

perception: 1d20 + 20 ⇒ (4) + 20 = 24

If he cannot see the little beast, he will manifest Steadfast Perception (knowing that the little man is probably using magic to hide).


Nevharath (after manifesting Steadfast Perception):

Spoiler:
You see the pukwudgie fleeing at full tilt back up the corridor, away from the lecture theatre.

Initiative
Rodergo 21
Janosz 19+
Student 6 19-
Gelb 16
Student 7 15+
Student 5 15 (drunk potion)
Lecturer 15- (blinded)
Golems 15--
Nevharath 14
Student 8 11 (drunk potion, blinded)
Runzyl 10+
Gil 10
Student 4 10- (blinded)
Ezreal 6+
Student 1 6- (blinded)
Student 2 5 (blinded)
Student 3 2 (blinded)

Runzyl.

Map.


Following Gelb inside, the Valenar passes fearlessly through the choking smoke to attack the student engaged with the changeling.

Fort save for the smoke: 1d20 + 16 ⇒ (14) + 16 = 30. Move to Q13 and attack on S7: 1d20 + 21 ⇒ (7) + 21 = 28 to hit, dealing 1d6 + 11 ⇒ (3) + 11 = 14 damage.


Male Kalashtar Psychic Warrior 6 / War Mind 5

gm:

how far away is he?


Nev:

Spoiler:
About 150' away.


Male Kalashtar Psychic Warrior 6 / War Mind 5

"He's a long way off and fleeing. Want me to give chase?"


Nev actually has no more action this round, so any pursuit would be next round. Meanwhile, Gil.


Male Kalashtar Psychic Warrior 6 / War Mind 5

yes. I figured I'd ask with a short free action speech than to ask on my turn and hold the game up. I'd have to do a run action to get close to him anyway.


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

Gil, thinking that the plan was still for her and the psychic warrior to pursue the puckwudgie takes off after him. Running and trying to listen for his footsteps to gauge his location.

Perception: 1d20 + 14 ⇒ (5) + 14 = 19


Unless you have See Invisibility up, you can't see it. Listening specifically for something is an action too, so that would effectively make your turn a 30' move.


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

I don't yet. That's why I'm listening for footsteps.


You hear running feet but you are not close enough to locate them.


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

I expected as much. She will do her best to follow them this round.


Runzyl slashes across the back of the student attacking Gelb. Another student implores the Keeper for its aid.

S4 casting Bless and crawling out of the way.

Ez.

Map updated.

Initiative
Rodergo 21
Janosz 19+
Student 6 19- (Bless)
Gelb 16
Student 7 15+ (Bless)
Student 5 15 (drunk potion, Bless)
Lecturer 15- (blinded, Bless)
Golems 15--
Nevharath 14
Student 8 11 (drunk potion, blinded, Bless)
Runzyl 10+
Gil 10
Student 4 10- (blinded, Bless)
Ezreal 6+
Student 1 6- (blinded, Bless)
Student 2 5 (blinded, Bless)
Student 3 2 (blinded, Bless)


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

If I step to Q12, can I see S6 and S7? Or do I need to leave the cloud?


You can see, but they have 20% Concealment. If you stay in the cloud you also need to make another Fort save.


Ez - Ithers's probably unavailable so someone please take his turn.


Ezreal moves to P8 and sends a Storm bolt down the 8/9 seam. It hits S2, S3 and S5 and does 6d6=21 points of electrical damage. Reflex save 24 for half damage.


He still needs to save against the effects of the smoke first - he can't nip round the corner and avoid it. If he fails he loses his chance to cast the spell while vomiting.

It's not enough to kill them anyway, so...


Another student gropes for and glugs a potion while another implores the might of the Keeper to take these infidels to his ceverns of despair.

S1 will delay un til after Rod.

Still need Ez's save.

Initiative
Rodergo 21+
Student 1 21-
Janosz 19+
Student 6 19-
Gelb 16
Student 7 15+
Student 5 15
Lecturer 15-
Golems 15--
Nevharath 14
Student 8 11
Runzyl 10+
Gil 10
Student 4 10-
Ezreal 6+
Student 2 5
Student 3 2

Map updated.

Rod.


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

Fortitude Save for Ez: Fortitude: 1d20 + 8 ⇒ (10) + 8 = 18


Success - Ez breathes freely and zaps the students.

Student saves:
S2 1d20 + 4 ⇒ (16) + 4 = 20
S3 1d20 + 1 ⇒ (17) + 1 = 18
S5 1d20 + 7 ⇒ (20) + 7 = 27

Rod.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

Cast sound burst on border of X7-8.

Should get students 1-5;

1d8 ⇒ 3 damage

save d.c. 17 fort or stunned for 1 round.

Move to p9 to totally protect Ez......gnng......


OK, I need a save from you for the smoke.

Student saves
S1 1d20 + 5 ⇒ (20) + 5 = 25
S2 1d20 + 5 ⇒ (2) + 5 = 7
S3 1d20 + 7 ⇒ (12) + 7 = 19
S4 1d20 + 7 ⇒ (9) + 7 = 16
S5 1d20 + 6 ⇒ (13) + 6 = 19

There is a crack of an explosion and the students clamp their hands to their ears.


A student blinks away the effects of Rodergo's first spell. He catches sight of the priest and aims his spell before retreating behind the slab for cover.

Map updated.

S1 casts Web. It's on the map, shaded a sort of blue-y colour. It overlaps the smoke (which will dissipate very soon but is still there now) and that's the darker blue where they both coexist. Characters caught in the web are a slightly washed-out pink-y colour.

For ease, as it's a fairly complicated spell, here's the full text. The spell DC is 16.

Spoiler:
Web

School conjuration (creation); Level sorcerer/wizard 2

Casting Time 1 standard action

Components V, S, M (spider web)

Range medium (100 ft. + 10 ft./level)

Effect webs in a 20-ft.-radius spread

Duration 10 min./level (D)

Saving Throw Reflex negates; see text; Spell Resistance no

Web creates a many-layered mass of strong, sticky strands. These strands trap those caught in them. The strands are similar to spiderwebs but far larger and tougher. These masses must be anchored to two or more solid and diametrically opposed points or else the web collapses upon itself and disappears. Creatures caught within a web become grappled by the sticky fibers. Attacking a creature in a web doesn't cause you to become grappled.

Anyone in the effect's area when the spell is cast must make a Reflex save. If this save succeeds, the creature is inside the web but is otherwise unaffected. If the save fails, the creature gains the grappled condition, but can break free by making a combat maneuver check or Escape Artist check as a standard action against the DC of this spell. The entire area of the web is considered difficult terrain. Anyone moving through the webs must make a combat maneuver check or Escape Artist check as part of their move action, with a DC equal to the spell's DC. Creatures that fail lose their movement and become grappled in the first square of webbing that they enter.

If you have at least 5 feet of web between you and an opponent, it provides cover. If you have at least 20 feet of web between you, it provides total cover.

The strands of a web spell are flammable. A flaming weapon can slash them away as easily as a hand brushes away cobwebs. Any fire can set the webs alight and burn away one 5-foot square in 1 round. All creatures within flaming webs take 2d4 points of fire damage from the flames.

Web can be made permanent with a permanency spell. A permanent web that is damaged (but not destroyed) regrows in 10 minutes.

Janosz.


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

Janosz dodges the student's spell with ease while stepping through the blinding smoke. Spotting new targets, he fires off another cloud of arrows.

First of all - Reflex save 6+17=23 versus the Web. I then take a 5' step to Q12 before opening up on Student 6. CMB roll versus the Web if needed (I'd argue no, as I'm just leaving it) 12+13=25. New Fort save versus the gas cloud 11+12=23. If Student 6 falls, I keep firing on Student 7 and then Student 8. I'm using Manyshot, Rapid Shot and, should it matter, Clustered Shots.
Attack 1: 9+19+4(favoured enemy)+1(PBS)=AC 32, damage 2d8+6+8(favoured enemy)+2(PBS)=24 + 10 fire + 9 electricity.
Attack 2: 8+19+4+1=AC 32, damage 1d8+3+4+1=10+3 fire + 3 electricity.
Attack 3: 19!+14+4+1=AC 38, confirm roll 9+14+4+1=AC 28, damage 1d8+3+4+1=13x3=39+2 fire + 4 electricity.
Attack 4: 8+9+4+1=AC 22, damage 1d8+3+4+1=11+1 fire + 6 electricity.

Student 6, then Gelb.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

save 1d20 + 10 ⇒ (9) + 10 = 19


Runzyl is actually at Q13 from his last post, so he's safe from the web and in prime position for Gelb to apply some back stabbing once his turn comes up.


Initiative
Rodergo 21+
Student 1 21-
Janosz 19+
Gelb 16
Student 5 15
Lecturer 15-
Golems 15--
Nevharath 14
Student 8 11
Runzyl 10+
Gil 10
Student 4 10-
Ezreal 6+
Student 2 5
Student 3 2

Janosz mows down two student in a hail of arrows.

S6 and S7 down - helps tidy up the initiative chart, anyway.

Gelb.

Map updated.


Gelb.


The changeling easily blocks the attack from the student with his sword before the elf and archer fell him. His death throes spent clutching his throat where an arrow continued to burn its way through.

"Appreciate the assist," he smirks before placing one foot on the smoking corpse and leaning forward to unleash his wand on the sole remaining student on this side of the lecture.

Standard: activate wand of magic missiles (9th) to target Student 8.
Damage: 5d4 + 5 ⇒ (4, 1, 3, 2, 3) + 5 = 18.
Move: nil.

Just curious, but are there any movement penalties going down the steps in the center or on the terraces with the desks?

Student 5


There probably should be some movement penalties, but we don't seem to be applying any, so I'll say no.


The student lobs another bomb at Janosz before joining some of his fellows behind the slab. The throw is wide but still catches three of the adventurers in its radius and filling the area with toxic smoke. The golems plough on regardless, crashing through the seats and plunging into the smoke to flail at the targets inside.

1d20 + 7 + 1 + 1 + 1 - 2 ⇒ (8) + 7 + 1 + 1 + 1 - 2 = 16 v Janosz's touch AC. That's another miss, so it falls 1d8 ⇒ 6 which is basically where Gelb is. That's 3 damage to Runzyl, Janosz and Gelb and another stinking cloud. DC 17 Fort save or be nauseated, plus impeded vision.

Flesh golem 1-arm attacks Janosz while flesh golem 2-arm attacks Runzyl.
1-arm: 1d20 + 13 ⇒ (11) + 13 = 24 to hit, damage 2d8 + 5 ⇒ (7, 3) + 5 = 15
2-arm: 1d20 + 13 ⇒ (12) + 13 = 25 to hit, damage 2d8 + 5 ⇒ (5, 5) + 5 = 15

Nev.

Map updated.


Male Kalashtar Psychic Warrior 6 / War Mind 5

Nevharath follows Gil down the corridor, looking for the puckwudgie.

40ft speed so i should be able to keep up with her. perception check if i have enough of an action left to do so or if one is called for by virtue of his opposed stealth check

perception: 1d20 + 26 ⇒ (11) + 26 = 37


3 damage taken from the grenade. The golem's 25 will miss Runzyl's 27 AC. Fort: 1d20 + 16 ⇒ (19) + 16 = 35

The Valenar deftly sidesteps the golem's attack while steeling himself against the noxious fumes.


Student 8 will move and go on the defensive.

Runzyl.

Map updated.


Nevharath wrote:
Nevharath follows Gil down the corridor, looking for the puckwudgie.

You can see the puckwudgie quite clearly if you can see invisibile creatures - it's just running away up the corridor.

16,451 to 16,500 of 20,951 << first < prev | 325 | 326 | 327 | 328 | 329 | 330 | 331 | 332 | 333 | 334 | 335 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Aubrey's Eberron campaign. All Messageboards

Want to post a reply? Sign in.