
Mysterious Bardic Voice |

The sea bed is as dry as bone and the only water to be found on Eärwa hides deep below it's surface in vast reservoirs. People live now live on the last stretch of green space in the world... The ever fertile hinge of the world, the Grekan Peninsula. It's year 5090 B.By fifth era after the fall of man and rise of the Dolmen.
The wind sweeps by the cut... It's past the hour the old woman said the Crud-Wolves roamed by her hovel and the moons wink overhead stealing the night's light from your eyes, something's been turning your stomach all day... The memory of what happened to your hunting group the night before last hasn't left you alone for a minute and the feeling of dread of what may happen next with this Crud-Wolf encounter has you jittery and soaked to the bone in sweat.
You take solace in your groups leader kneeling right behind you. He steels your resolve and lights a fire under your jerkin steaming off your sweat giving you an intense focus. The forest comes alive with a thousand red eyes... You sense three of them...
Each Crud-Wolf has three hundred eyes each... Their jaws long and menacing, breathtaking really in their accuracy and precision. Their eyes bleed into the night red as the beacon on the Ark of Golgettera stuck in the sky over Agathan sky's and let's not forget their stench, it fills up the forest wrapping everything in the area in a warm blanket of sensation. It stings your eyes and tickles your nose but your resolve keeps you focused on their movements... They're closing in!
Eärwa once was the seat of the Solar System however a problem with the great machines that held the link between the three worlds malfunctioned. When the machine failed the world erupted into war... Nations blamed each other for these problems and used magics of mythical proportions. They decimated the planet, they thought the machines could be reconstructed and could leave Eärwa after the wars were over... These people were wrong and the planet has been dying ever since... These are different times now... Great machines still populate the land however those who could understand their workings are no longer with us. Every year thousands of secrets get revealed to us but it's a long time coming.
This version of Eärwa is set in the future: a desolate place where the sun is obfuscated by a sea of thin clouds that only tease and allows only slivers of light at a time to shine through; where the seas and oceans are dry and are inhabited by remnants of the planets ancient beginnings! Where technology is rare but accessible and ancient crafts thrive side by side. Rifles and swords meet with magically attuned devices or equipment to augment your stats or abilities. Where if you've got the gold enough you can buy a whole new you.
There are four types of people left alive on Eärwa that attempt to recreate an older society.
Dolma: The descendants of Half-Elves interbreeding... The interbreeding has resulted in the prominence of more Elven like traits however it has shrunk them to shorter than Humans and has darkened their skins to a dark grey to tan color depending.
Humans: Left overs of all human societies they resemble ancient Greeks of Earth and hold a similar vein of culture with them yet much more crude. As dumb as they are they've got the chops to tangle with any Terroranadon.
Tengu: The Tengu has survived along with these other peoples by their magic use and their immense intelligence! Tengu's intelligence is such that they've been known to secretively control entire villages of Humans.
Droids: Now a self serving force Droids are thought to be stoic and evenhanded however this is not the case they can be as ruthless as any Dolma.
Or Make Up Something: Be something you want to be! [/b]
CHARACTER CREATION
1. Roll 1d6+4, this is your SKILL
2. Roll 1d6+10, this is your STAMINA
3. Roll 1d6+6, this is your LUCK
keep track of these scores like this: SKILL 11/11 STAMINA 9/9 LUCK 5/12.
4. You may accept these scores or choose a focus.
If you decide to focus on magic user style, add 5 to your LUCK, subtract 2 from both your SKILL and STAMINA.
If you decide to focus on fighting style, add 2 to your STAMINA, subtract 2 from your LUCK.
If you decide to focus on theif style, add 2 to your SKILL, subtract 2 from your STAMINA.
5. You are assumed to already have basic equipment suitable to your chosen character. DM reserves rights of course. Also, you may Select one of the following potions to start with:
potion of SKILL, which restores your skill to it's initial score
potion of STAMINA, which restores you to full health
potion of FORTUNE, which restores all your luck points
6. Write a compelling backstory in the high fantasy, gothic horror genre. You will fend off foul creatures of the night, meet sumptuous ladies in waiting, explore twisted castle towers tottering on the cliffs which overhang the violent waves of the Pearl Sea. Make your character accordingly. Anything goes: werewolf is even fine.
COMBAT
You will be told what your challenge is, and give it's SKILL and STAMINA. Then resolve the situation yourself as follows.
First person to post rolls until they get a loss, then the next person rolls. OR you may cast a spell or perform some other feat your character has learned.
1. Roll two dice for your opponent. Add its SKILL score. This total is the opponents Attack Strength.
2. Roll two dice for yourself. Add the number rolled to your current SKILL score. This total is your Attack Strength.
3. If your Attack Strength is higher than your opponent’s is, you have wounded it. Proceed to step 4. If your opponent’s Attack Strength is higher than yours is, it has wounded you. Proceed to step
5. If both Attack Strength totals are the same, you have avoided each other’s blows – start the next Attack Round from steps 1 above.
4. You have wounded your opponent; so subtract 2 points from its STAMINA score. You may use LUCK here to do additional damage (see below). Proceed to step 6.
5. Your opponent has wounded you; so subtract 2 points from your STAMINA score. You may use LUCK to reduce the loss of STAMINA (see below). Proceed to step 6.
6. Make the appropriate adjustments to either your opponents or your own STAMINA scores (and your LUCK score if you used LUCK – see over).
7. Begin the next Attack Round, starting again at step 1 with your current SKILL score. This sequence continues until the STAMINA score of either you or your opponent reaches zero (death). If your
opponent dies, you are free to continue with your adventure. If you die, your adventure ends and you must start all over again by creating a new character.
Luck - at any time during combat you may test your luck by rolling 2d6. If the result is less than your current LUCK you deal an EXTRA 2 points damage on that hit. Or, you may reduce the amount of damage you take on that hit from 2 to 1. In either case, whether you succeed or fail at the test, you must immediately reduce your LUCK by 1 point. So as you can see if you rely on it too much your LUCK will eventually run out!
TESTS
Situations that don't call for full combat will be resolved by testing your SKILL, STAMINA or LUCK similarly to that described above. Roll 2d6 and see if the result is less than your current score. Success or failure will be narrated accordingly. Luck, however, is the only score that get's reduced with use.
Magic is available to anyone. You can select 2 initial spells, subject to DM approval. The rest of your Spells will be found during the game. Casting a spell costs LUCK points. Your initial spells should each cost 2 luck points and be about as powerful as a normal level 1 Pathfinder Character, but you pick the effect. If you choose to permanently FORGO ALL MAGIC you may add 2 to either your SKILL or STAMINA score.
pets No pets to start with. You can find them in the game.[/b]
TREASURE AND ADVANCEMENT
While there is no 'leveling' in FF, you character will grow and find all manner of equipment and special abilities that allow him/her to modify rolls, do extra damage, make 'get outta jail free' type privelges, ect. You may find a genie to grant you wishes, or a black powder pistol good for one free shot per encounter, who knows!
**Please provide a small back story in your first post pleze~~