Arcadia - Land of Opportunity (Inactive)

Game Master Nazard

Settlers colonizing far-flung Arcadia for the glory of Taldor and all of the Known World.


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Noche'Wa has been busy during the burial, assembling green branches and caring for a small smoky fire. With his eagle feather, he spread the smoke over the bodies of the soldier and of the dead, chanting and dancing slowly. To the westerners, this is close enough to a lullaby.

Facing the spirit of the girl, he smile and says: "Have a good night little one."

Looking at the loot: "Ah! Ah! They are very generous, very generous, hmm? But I wonder what took over them. This village is not so different than yours after all. Perhaps we should look around some more?"


Other than being easily able to replenish his taka weed supply (the fields are completely overgrown with the stuff), Noche'Wa doesn't find anything of interest in the village.

Once the burial detail is complete, you all return to the colony across the river. There is still no sign of the south group.


AC: 16 (touch 12, FF 14); CMD: 18; Init: +2; Perc: +7 (+2 vs goblinoids); SM: +3 (+2 vs goblinoids); F/R/W: +4/+4/+3; Max HP: 13, Current HP: 13;

Banker Camder skips up to your group as you return that evening.

"I hear you had yourself a little encounter with some more undead. Allips, was it? Anybody get hit? They don't leave physical wounds, rather they drive you closer to their own peculiar brand of madness with each touch. I can remove some the effects in one of you this evening, and tomorrow, I will beseech Abadar to grant me the ability to help more, if needed."

He casts a lesser restoration spell on whomever speaks up first, returning 1d4 ⇒ 4 points of Wisdom.


Noche'Wa waits for the translation, so he probably won't be first.


Male Human Oracle of Shelyn 3

OoC:I am down 4 Wisdom...

Finn steps forward, indicating that he is suffering from the Allip's touch.


Male Human (Ulfen) Battle Oracle of Iomedae 3

Warg nods his head in thanks to the banker.


AC: 16 (touch 12, FF 14); CMD: 18; Init: +2; Perc: +7 (+2 vs goblinoids); SM: +3 (+2 vs goblinoids); F/R/W: +4/+4/+3; Max HP: 13, Current HP: 13;

Banker Camder restores all of Finn's wisdom damage, and prepares three lesser restorations for the next morning. He also tends to you with potions and foul brews, allowing everybody to recover two Wisdom points over the night.

If anybody is still down, it's first come first served from the following list:
1d4 ⇒ 1
1d4 ⇒ 2
1d4 ⇒ 2


Was down 2, now up.

Noche'Wa nods and takes Harod's hand in both his, smiling and nodding.

Turning to Rommin: "Maybe I am wrong, but it seemed that during the fight, Landis was angry at me. Is he okay? Should I say something to him?"


"Now that that mess is dealt with," Hickory says after everybody gets their healing, "shall we resume heading south to look for our missing friends? I must say I fear for their safety even more now that another day has passed."


In a broken but correct western tongue, Noche'Wa takes a few steps in a new language. Seriously, he says: "Let's it do!" then laughs and smile.


Okay, let's start out in a quarter of a glass. Make sure you have all the gear with you that you may need if we're gone for several days. Or perhaps longer.

After 15 minutes, Rommin will make sure everyone is there and then head off to catch a boat back to the south bank.

Liberty's Edge

Male Halfling Sorcerer(draconic) [Gold Dragon] 3(favoured Class)

"Zombies..Allips, what next in the undead catalogue I wonder..and if we are going to meet more what is the root cause?"


So a few minutes after gathering you supplies, you set off. Lord Brycen and Sir Kheiron wish you luck and offer heartfelt, though hollow-sounding words of encouragement in your quest to find your friends.

It's a beautiful summer's day for a hike and you make as good of time as the short-legged people can manage. Keeping an eye out for signs of your friends, it's a few hours before sunset before you arrive at the area Rommin estimates would be the half-day's journey for the other group. You find no sign of the other group, but Landis does catch sight of a sandy beach just up ahead, and a path leading down the bluff to get to it.


Lilo Deepburrow wrote:
"Zombies..Allips, what next in the undead catalogue I wonder..and if we are going to meet more what is the root cause?"

Realizing the implications of Lilo's saying, and after inquiring further, Noche'Wa meditates to learn new spells to face undeads.


Male Human Oracle of Shelyn 3

Finn will step forward, offering to scout out the beach (Welcoming any others also versed in stealth).

Moving off Stealth:1d20 + 7 ⇒ (3) + 7 = 10 *, and keeping an eye and ear out Perception: 1d20 + 7 ⇒ (19) + 7 = 26, he keeps Brannagh at the ready

* Stealth roll includes Guidance


Rommin will join him on the advance scouting.

Stealth 1d20 + 10 ⇒ (17) + 10 = 27
Perception 1d20 + 12 ⇒ (19) + 12 = 31


Noche'Wa mounts his horse as the group moves on. He'll offer to carry extra equipment on his mount, like a few tents and some tools.

If others agree, he'll bring up the rear, keeping a watchful eye on the woods.

Perception: 1d20 + 9 ⇒ (16) + 9 = 25

Liberty's Edge

Male Halfling Sorcerer(draconic) [Gold Dragon] 3(favoured Class)

Lilo and Hickory walk together towards the rear of the group... observing all the strange new sights of this new world they find themselves in whilst remaining wary of anything which might approach them.Every so often Hickory begs a short halt to make a note in her journal or to pick a few leaves for pressing between the pages


Male Human Barbarian 3

Landis leads the main party, trying to keep an eye on the path taken by the scouts, and not get too far behind.

1d20 + 6 ⇒ (10) + 6 = 16 perception


Finn and Rommin make their way down the winding path, followed a little ways back by the rest of the troupe. They descend down to a beach of pebbles and sand. Rocks jut out of the water in places and the beginnings (or endings) of tide pools are scattered everywhere. Both Rommin and Finn find disturbances in the path indicating that someone or something passed through not long ago.

You reach the bottom and find plenty of boulders to use as cover, though the beach seems quiet save for the crash of the surf. Up ahead, you spot something round lying at the base of a bluff. You make your way cautiously forward when your foot catches on a long, leathery rope partially buried in the sand. Hauling a few feet of it out, Rommin quickly recognizes it as partially-desiccated intestines.

Up ahead, the round object is revealed to be Maenir's darkwood shield.


Rommin will stow his bow and ready his greatsword as he approaches. He'll start looking for tracks or other clues that might tell him what happened here.

Perception 1d20 + 12 ⇒ (18) + 12 = 30, +2 regarding humans.
Survival 1d20 + 7 ⇒ (1) + 7 = 8, +2 regarding humans.


Peering about, Rommin spots what may be a person lying on one of the rocks that protrudes from the water about a hundred feet out from where the waves are crashing on the shore. He doesn't find any further tracks.


This doesn't look good... They're dead.

Noche'Wa remains focussed on the surroundings while others look at tracks.

Perception: 1d20 + 9 ⇒ (5) + 9 = 14


Male Human (Ulfen) Battle Oracle of Iomedae 3

Warg follows at the back of the main company, careful not to make to much noise in his armor.


It looks like someone is out there. If there's any chance they're alive, I have to see.

Rommin will strip down to clothes, armor and hand axe, leaving Skry with his gear. He'll cast Shield on himself, wade in as far as he can, then swim out to the body.

Swim 1d20 + 6 ⇒ (15) + 6 = 21

Liberty's Edge

Male Halfling Sorcerer(draconic) [Gold Dragon] 3(favoured Class)

"Just be careful my friend..we have lost too many already"


Male Human Barbarian 3
Rommin Hawkridge wrote:

It looks like someone is out there. If there's any chance they're alive, I have to see.

Rommin will strip down to clothes, armor and hand axe, leaving Skry with his gear. He'll cast Shield on himself, wade in as far as he can, then swim out to the body.

Swim 1d20+6

"Wait a minute friend". "I'll swim out with you".


Actually, once you get started, you find that the water gets deep very gradually, and the bottom is sandy. You're almost half way out, and it's just past your knees.


Rommin will wait for Landis to catch up. It's not too deep! he says loud enough for those at the shore to hear. This shouldn't take long!


As you approach, you recognize Niesen's clothing. His legs are splayed at all angles, and his neck is nearly twisted completely around. Despite these obvious signs of trauma, he seems to be moving, twitching about. On his back are claw marks, like from the talons of some enormous bird.

You arrive at the rock to find Niesen, very much dead. His entire front torso has been ripped away. A giant crab, about the size of a dog, has its claws in him, ripping at dead flesh. The crab spots you and quickly scuttles off into the water.

Those on shore have a -10 penalty to this check.

Perception DC 15[/spoiler:
You see five trails in the water approaching the rock. One of them is moving around to cut them off from shore.

Liberty's Edge

Male Halfling Sorcerer(draconic) [Gold Dragon] 3(favoured Class)

Perception1d20 - 4 ⇒ (12) - 4 = 8

Lilo watches his friends oblivious of the threat.


Male Human (Ulfen) Battle Oracle of Iomedae 3

Warg remains on the shore, drawing his great blade and turning around to watch for enemies. Perception 1d20 ⇒ 2


Noche'Wa the Wild Mouse wrote:

This doesn't look good... They're dead.

Noche'Wa remains focussed on the surroundings while others look at tracks.

Perception: 1d20+9

Perception: 1d20 + 9 ⇒ (18) + 9 = 27

Noche'Wa raises from his saddle: "Kuangalia nje! Mimi naona kaa kubwa kushambulia Rommin, na tano zaidi kuja njia yetu!"

Skraeling:

Look out! I see a big crab attacking Rommin, and five more coming our way!

He starts muttering a prayer to the spirits... Summon Nature's Ally II instead of Soften earth and stone.


Perception 1d20 + 12 ⇒ (13) + 12 = 25

Curses! Look out! Scavengers!

Rommin will ready his axe and move toward shore, staying close to Landis.


Male Human Barbarian 3

1d20 + 6 ⇒ (9) + 6 = 15 Perception

1d20 + 6 ⇒ (19) + 6 = 25 Knowledge Nature

DM

Spoiler:

Are these tracks through the water like those made by crabs?

Landis would have had his net and Scimitar for this trip, leaving his hammer and shield on shore.


"Huh..what!?"

Initiative 1d20 + 2 ⇒ (11) + 2 = 13


Initiative: 1d20 + 4 ⇒ (13) + 4 = 17; summoning a giant frog near the crab behind Rommin to try and grapple it.
I am leaving Friday for around ten days. I'll be nowhere near a computer. Feel free to NPC me.


Initiative 1d20 + 4 ⇒ (5) + 4 = 9

Rommin prepares himself to do his part in the Circle of Life.


Male Human (Ulfen) Battle Oracle of Iomedae 3

Guys, I've lost my internet access. That condition should last for a week or two - I don't know how long really. I may be able to post sporadically, but it would be best for my character to become NPC temporarily.


Male Human Oracle of Shelyn 3

OoC: Sorry, phone has been out of commission fit a couple of days.

Perception 1d20 + 7 ⇒ (18) + 7 = 25

Initiative 1d20 + 1 ⇒ (12) + 1 = 13

Finn snaps out of his Reverie, moving to interpose himself between the approaching beasts and his less battle-hardy companions.

Glaive ( Power Attack, Reach) 1d20 + 7 ⇒ (11) + 7 = 18
damage 1d10 + 9 ⇒ (8) + 9 = 17

If necessarily, Finn will Charge +2/-2ac


Hey folks, sorry it's taking so long to get this encounter going. I was simply reusing maps from my RL version of this campaign, but a computercrash and really outdated backups meant I lost a ton of maps, this one included. Hopefully, I'll be able to throw one together tonight.


Initiative Order:
Landis
Crab 3
Crab 4
Crab 5
Noche'Wa
Crab 2
Crab 1
Hickory
Lilo
Finn
Warg
Rommin

Warg: 1d20 + 0 ⇒ (11) + 0 = 11
Hickory: 1d20 + 4 ⇒ (9) + 4 = 13
Landis: 1d20 + 2 ⇒ (20) + 2 = 22
Crab 1: 1d20 + 1 ⇒ (13) + 1 = 14
Crab 2: 1d20 + 1 ⇒ (14) + 1 = 15
Crab 3: 1d20 + 1 ⇒ (20) + 1 = 21
Crab 4: 1d20 + 1 ⇒ (20) + 1 = 21
Crab 5: 1d20 + 1 ⇒ (20) + 1 = 21

Hickory Perception: 1d20 + 7 - 10 ⇒ (12) + 7 - 10 = 9

Everybody who made the Perception check (Noche'Wa, Rommin, Landis, and Finn) gets to act in the surprise round. The crabs have technically already "acted" to move into their current positions and give away their positions with the currents you spotted.

All the water is considered difficult terrain, deep enough and uneven enough to prevent charging. Everything past the red line is deep enough that you are considered entangled by the water, though movement is not prevented.

SURPRISE ROUND

Up next: Landis, Noche'Wa, Finn

MAP UPDATED


Male Human Barbarian 3

Landis will attempt to make a net attack on one of the crabs.

1d20 + 6 ⇒ (10) + 6 = 16 Ranged touch

1d20 + 5 ⇒ (20) + 5 = 25 Opposed strength check to drag him onto the rocks.


Landis Thatch wrote:

Landis will attempt to make a net attack on one of the crabs.

1d20+6 Ranged touch

1d20+5 Opposed strength check to drag him onto the rocks.

Chances are very good that, given that the crab is underneath the surface of the water, the net would not be very effective, unless it's weighted. You can change the action if you like.


Male Human Barbarian 3
Nazard wrote:
Landis Thatch wrote:

Landis will attempt to make a net attack on one of the crabs.

1d20+6 Ranged touch

1d20+5 Opposed strength check to drag him onto the rocks.

Chances are very good that, given that the crab is underneath the surface of the water, the net would not be very effective, unless it's weighted. You can change the action if you like.

I researched this on the internet and found the following as a description:

Gladiator Weapons - Iaculum
The iaculum was a weighted casting net - the weapon of a retiarius

If you still want to rule it is ineffective then Landis will wait for the crab to come closer to the surface before casting.

Dang it I spent a feat on this net, I'm going to use it :-)


If it could reasonably be said to have weights, then I have no problem withit. The crabs do have concealment in the deep water, however.
Miss on five: 1d5 ⇒ 1

Crab strength: 1d20 + 2 ⇒ (15) + 2 = 17

Crab 1 is entangled in the net and pulled to the surface towards, but not yet to, the big rock with Niesen's body.

Noche'Wa starts casting a summoning spell.

Finn moved forward, but the crabs are out of reach, and he can't charge. I assume he moves as far out to sea as he can.

Up next: Rommin, Landis, Crab 3

For those beyond the red line, don't forget the entangled penalties, primarily -2 to attack rolls.


Rommin will climb up on the rock at AS26. Is that a standard action? Climb check?


Male Human Oracle of Shelyn 3

OoC: Danggit, Rommin is just out of Bless range...

Surprise Round: Finn casts Bless


@Finn: Actually, he can take a 5-foot step into the water (okay because his current square is not difficult terrain) and catch Rommin in the spell

@Rommin: Climbing onto the rock is no problem and he can do that in his surprise round action. I'll need an Acrobatics check DC 10 each round to avoid losing his move action, due to stabilizing himself on the slippery rock.

[ooc]Okay, slight redo of surprise round, then.

Landis tosses his weighted net at Crab 1, entangling it in the ropes.

Noche'Wa starts his summoning spell.

Finn steps into the surf and casts his spell. Rommin feels the magic wash over him (as does everybody) as he climbs up onto the rock, slipping slightly in Niesen's gore.

ROUND 1

Landis gives a mighty heave on the net, dragging the ensnared crab fifteen feet towards him and close to the rocks. He can't quite get the creature up onto the rocks this time, but it is good and entangled.

Crabs 3 and 4 swim up towards Rommin on his rock. Their enormous heads and claws break the surface as they grab at him.

Crab 3: 1d20 + 4 ⇒ (9) + 4 = 13
Rommin, balancing precariously on the rock, is unable to avoid the crab's claw. Damage: 1d4 + 2 ⇒ (2) + 2 = 4 Rommin is too big for the crab to attempt a grab action.

Crab 4: 1d20 + 4 ⇒ (13) + 4 = 17. Damage: 1d4 + 2 ⇒ (1) + 2 = 3

Crab 5 swims under water, pinching at Landis' legs. 1d20 + 4 ⇒ (9) + 4 = 13 It misses its mark, however, as Landis, even up to his waist in water, is too quick for it. [ooc]Landis, Crab 5 has concealment in relation to you.

Noche'Wa finishes his summoning spell, and a giant crab appears in the water (I reassigned to to behind Crab 5, as Landis has successfully grappled Crab 1). Noche'Wa still has a move action remaining this round.

Up next: Giant Frog, Crab 1, Crab 2

MAP UPDATED

The red diamond is to remind us that Landis is "entangled" by the deep water. The magenta triangle is to show that that crab is actually entangled by Landis' net.


The giant frog leaps and bites at the crab attacking Landis.

Bite: 1d20 + 3 ⇒ (16) + 3 = 19; 1d6 + 2 ⇒ (2) + 2 = 4; grab: 1d20 + 7 ⇒ (13) + 7 = 20

Noche'Wa spurs his horse forward to get in the water. Move to AS-20

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