Arcadia - Land of Opportunity (Inactive)

Game Master Nazard

Settlers colonizing far-flung Arcadia for the glory of Taldor and all of the Known World.


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Male Human Oracle of Shelyn 3

Finn moves forward to those. Nearest the ruins, " A bit O'the Goddess' Favor wouldn't hurt..."

Finn casts Guidance on the nearest 2 companions, then on himself. After, he will cast Detect Msgic and move forward, scanning the area.

Liberty's Edge

Male Halfling Sorcerer(draconic) [Gold Dragon] 3(favoured Class)

Lilo yawns pinches the bridge of his nose and squuezes his eyes tight in an effort focus his mind on the task ahead.

"Well maybe if we gather up the bones we'll be able to figure out what to do next.has anyone an idea of how long ago this occured?"


Noche'Wa will jump on Shadwath's back, shortspear in hand, and will move the horse forward, at a very slow pace, looking out for signs of movement. He keeps the weed field to his left, about 50 feet, keeping his spell components nearby to immobilize foes.


Survival DC 20:
You notice that some of the skeletons have plant growth coming up through them. Given the age of the saplings, you estimate this happened about three years ago.

As you make your way into the remains of the village, you find more skeletons, and can see legs or arms protruding from within some of the huts.

Perception or Heal DC 10:
Some of the skeletons obviously died from violence, while others appear unharmed.

Perception DC 20:
Several of the skeletons appear to have been shot by arrows. The design of the arrows looks similar to the remains of those still in rotten leather quivers of other skeletons.

Perception DC 25:
One of the skeletons with the arrows in it is also one with the same arrows in its quiver.

Feel free to make the appropriate checks and look under the spoiler if you succeed. Only one Perception check is necessary; open the highest DC spoiler you qualify for.


Survival 1d20 + 7 ⇒ (19) + 7 = 26
Heal 1d20 + 5 ⇒ (4) + 5 = 9
Perception 1d20 + 14 ⇒ (12) + 14 = 26

It looks like this happened a few years ago. With a puzzled look on his face, Rommin adds And it was either a rival tribe, or the people of this tribe fell upon themselves.

Rommin will point out the evidence that lead him to this conclusion. If Nazard's okay with it, just read the spoilers assuming Rommin told you what they contained.


Rommin Hawkridge wrote:

Survival 1d20+7

Heal 1d20+5
Perception 1d20+14

It looks like this happened a few years ago. With a puzzled look on his face, Rommin adds And it was either a rival tribe, or the people of this tribe fell upon themselves.

Rommin will point out the evidence that lead him to this conclusion. If Nazard's okay with it, just read the spoilers assuming Rommin told you what they contained.

That's fine. Nice rolls, Rommin!

Liberty's Edge

Male Halfling Sorcerer(draconic) [Gold Dragon] 3(favoured Class)

"Curiouser and curiouser" Lilo comments.."Was it some madness or were they bespelled..I guess we will never know. We should lay the poor souls to rest though..but what gods should we consign them to Pharasma I suppose..she'll guide them to where they should have gone "


Survival: 1d20 + 9 ⇒ (15) + 9 = 24
Peception: 1d20 + 9 ⇒ (17) + 9 = 26

Noche'Wa, reaches the same conclusion as Rommin. He looks around for the little one: "You can to the earth and the trees Rommin. It is a very sacred talent."

In a mix of Skraeling and common, Noche'Wa trying his best to speak, but a lot of words are still beyond his reach, he goes on: "The girl mentioned returning to the embrace of Father Nuaha, which was the earth's embrace. She also mentioned a White Star Woman and hoping to return to the Greatfather's Lodge. I don't know Pharasma." The last part said with a little burst of laughter.

If it happened so long ago, why now?


Male Human (Ulfen) Battle Oracle of Iomedae 3

"Something has angered these souls. But what?"


Male Human Oracle of Shelyn 3

Survival 1d20 + 6 ⇒ (10) + 6 = 16

Perception 1d20 + 7 ⇒ (1) + 7 = 8


So, do we have a party decision on a course of action? Explore huts? Bury skeletons? Look for more clues?

With a little looking about, you count 48 skeletons, though there may be more in the huts. The southern hut is completely collapsed, whereas the other three are merely leaning precariously. The western hut is the one mentioned with a leg bone sticking out. The skeletons seem to be a mix of adult and children of both genders. Noche'Wa estimates that this is the appropriate number of bodies for a village of this size.

Liberty's Edge

Male Halfling Sorcerer(draconic) [Gold Dragon] 3(favoured Class)

"Did anyone think to bring a shovel?" Lilo asks


Noche'wa, do you know the proper way to, help them?


Noche'Wa blushes somewhat: "Well, I only know what the little one told us about Father Nuaha...." He then smiles and adds: "But I'm sure the little one will throw things at us if we don't do it right! Ah! Ah! Ah!"

He then moves his mount towards the hut: "Let's look into the huts first, maybe we'll find tools."


Male Human Barbarian 3

Landis heads towards the Western Hut. "Well there was something either coming in or exiting this Hut". "I'll check it our".

1d20 + 5 ⇒ (12) + 5 = 17 Perception

Liberty's Edge

Male Halfling Sorcerer(draconic) [Gold Dragon] 3(favoured Class)

Lilo scans the area for magic..


Rommin will circle the perimeter of the village. He is both looking for clues and checking to make sure the group isn't ambushed while they investigate.

Survival 1d20 + 7 ⇒ (12) + 7 = 19
Perception 1d20 + 14 ⇒ (10) + 14 = 24

His familiar has the Scent ability too, if that helps.


Lilo casts his spell and rotates about the village, checking for magic. Other than the few things the party is carrying, he detects no auras.

Rommin begins circling the village, looking for tracks and clues. He makes it partially around without discovering anything, before...

Landis approaches the western most hut (the one with the leg bone protruding from the doorway. He puts his hand on the tattered hide (Will Save: 1d20 + 2 ⇒ (10) + 2 = 12) before he freezes on the spot, staring off into the distance.

Landis:
As soon as he touches the hide, a chill runs through him. His vision flashes, and then he sees the hut, in perfect repair with a fire going inside. His outstretched hand and arm are different, bedecked in Native Skraeling jewelery and the skin the colour of Noche'Wa's. As he ducks inside, he feels an arrow slam into his back, then another, and another. His knees buckle and the hide door tears, clenched in his fist. Then, the vision fades, though he still feels the sting in his back. As he turns around, Noche'Wa is knocking an arrow and raising his bow, aiming at him.

Landis' knees buckle briefly and he turns around with a look of pain on his face.

MAP UPDATED


Male Human Oracle of Shelyn 3

Finn will cautiously approach the Northern hut, keeping his eyes open for trouble, his hands closed upon Brannagh's haft.Also (Guidance), he keeps the Goddess' favor upon him as he goes.

Perception1d20 + 7 ⇒ (6) + 7 = 13


Noche'Wa will maneuver his horse to see what's wrong with Landis: "See?"

Move to AU/-126
Perception: 1d20 + 9 ⇒ (8) + 9 = 17
Sense Motive: 1d20 + 3 ⇒ (8) + 3 = 11


Just waiting on Landis for an action/reaction.


Male Human Barbarian 3

Wondering why this stranger has turned on him, Landis dives into the open doorway, to keep the man from shooting him more. "Betrayal"! "Betrayal"! "We have been deceived"!..."To Arms" Landis screams at the top of his lungs, as he dives to the side out of the doorway.

Then feeling about for the arrows in his back, he stumbles towards the back of the hut, looking for a back way out. Hammer firmly clenched in his hand, he looks for somewhere to take cover and looks about frantically trying to figure out what is happening.

1d20 + 5 ⇒ (18) + 5 = 23 Perception.


At Landis' shout, Rommin charges back in, bow at the ready.


The shadows inside the hut seem to writhe and move about. Landis (and those just outside the hut) hear a faint babbling and whining sound.

There is no back way, although it would be easy enough to make one in the decaying hide walls.

Liberty's Edge

Male Halfling Sorcerer(draconic) [Gold Dragon] 3(favoured Class)

Lilo looks around in confusion.."Betrayal..where?"


Male Human (Ulfen) Battle Oracle of Iomedae 3

Warg silently moves his blade in the guard position and calmly walks closer to Landis.


Noche'Wa looks about in confusion. Is he mad? The sight of ghosts has made him cautious though and he drops his spear to take out his club, as he pronounce a soft prayer to convince a spirit to bind with it.

FAc Drop weapon.
MAc Take out club.
SAc Cast Shillelagh


Male Human Barbarian 3
Nazard wrote:

The shadows inside the hut seem to writhe and move about. Landis (and those just outside the hut) hear a faint babbling and whining sound.

There is no back way, although it would be easy enough to make one in the decaying hide walls.

Landis makes an exit through the back of the hut, and looks for a place to take cover while he assesses his injuries.

He then looks back at the betraying native, and screams at him from his concealed position. "Put down that bow, and come and fight me like a real man". "Even with the arrows you shot into my back I can take care of the likes of you".


The babbling and whining sounds coming from the hut are now audible to everybody, and those of you outside the hut can see the shadows next to its walls start to writhe about. What looks like 2 flying, ethereal skeletons whirl about inside the hut. Everybody within 60 feet of the hut, which I think is everybody, needs to make 2 Will saves at DC 15 or be fascinated. If you fail the save, roll 2d4 to find out how many rounds the effect lasts for you. If you fail both, the durations are not cumulative.
Also, please make an Initiative roll at the same time.

Hickory's will save 1: 1d20 + 8 ⇒ (5) + 8 = 13; duration: 2d4 ⇒ (3, 1) = 4 rounds
Hickory's will save 2: 1d20 + 8 ⇒ (5) + 8 = 13]; duration: 2d4 ⇒ (4, 1) = 5 rounds

Hickory Initiative: 1d20 + 4 ⇒ (2) + 4 = 6

Hickory stops drawing her dagger and stares at the hut entrance, entranced.


Male Human Barbarian 3

1d20 + 2 ⇒ (15) + 2 = 17 Will Save
1d20 + 2 ⇒ (18) + 2 = 20 Will Save
1d20 + 2 ⇒ (19) + 2 = 21 Initiative

Did Landis make it out of the hut before all this?


Landis Thatch wrote:

1d20+2 Will Save

1d20+2 Will Save
1d20+2 Initiative

Did Landis make it out of the hut before all this?

Yes. I can't post the map from work, but will try to get it up this evening. He's still under the other effect, however, not that his paranoid delusion would prevent him from defending himself from these creatures.


Will save: 1d20 + 6 ⇒ (16) + 6 = 22; Duration: 2d4 ⇒ (4, 1) = 5
Will save: 1d20 + 6 ⇒ (10) + 6 = 16; Duration: 2d4 ⇒ (1, 1) = 2
Initiative: 1d20 + 4 ⇒ (7) + 4 = 11


From the perimeter of the camp, Rommin sprints in. As he approaches the others, the enchanting force hits him.

Will save 1d20 + 5 ⇒ (4) + 5 = 9
Will save 1d20 + 5 ⇒ (18) + 5 = 23

Initiative 1d20 + 4 ⇒ (4) + 4 = 8


Creature 1 Initiative: 1d20 + 5 ⇒ (8) + 5 = 13
Creature 2 Initiative: 1d20 + 5 ⇒ (4) + 5 = 9

MAP UPDATED


Still waiting on Will saves and Initiative rolls from Warg, Lilo, and Finn.


Male Human Oracle of Shelyn 3
Nazard wrote:
Still waiting on Will saves and Initiative rolls from Warg, Lilo, and Finn.

Will Saves

1d20 + 4 ⇒ (9) + 4 = 13
1d20 + 4 ⇒ (9) + 4 = 13

Initiative
1d20 + 1 ⇒ (13) + 1 = 14

Fascinated Rounds
2d4 ⇒ (2, 2) = 4

Liberty's Edge

Male Halfling Sorcerer(draconic) [Gold Dragon] 3(favoured Class)

Will save 1d20 + 4 ⇒ (12) + 4 = 16

Will save 1d20 + 4 ⇒ (6) + 4 = 10

Duration2d4 ⇒ (4, 1) = 5

Liberty's Edge

Male Halfling Sorcerer(draconic) [Gold Dragon] 3(favoured Class)

Lilo's initiative1d20 + 2 ⇒ (19) + 2 = 21


Male Human (Ulfen) Battle Oracle of Iomedae 3

Will saves

1d20 + 3 ⇒ (16) + 3 = 19

1d20 + 3 ⇒ (2) + 3 = 5

Initiative

1d20 ⇒ 19


Lilo goes first on a 1: 1d2 ⇒ 1

Initiative Order
Lilo
Landis
Warg
Finn
Creature 1
Noche'Wa
Creature 2
Rommin
Hickory

ROUND 1

Lilo stands still, gazing at the inside activity of the hut. He drools a little.

Up next: Landis, Warg (fascinated), Finn (fascinated), Creature 1, Noche'Wa


Okay, giving things a kick start to get them moving...

Landis utters a few curses at Noche'Wa and his incorporeal minions, flies into a rage, steps forward, and attacks the closest creature.

Attack: 1d20 + 10 ⇒ (16) + 10 = 26
Demon's Fate slices neatly through where Creature 1 is hovering and should have put it to rest, but instead the weapon passes right through it. Landis realizes with horror, even through his raging haze, that his weapons are going to have no effect against these monsters.

Warg and Finn continue to stare fascinated at the creatures in the hut.

Creature 1 swipes back at Landis.
Touch attack: 1d20 + 4 ⇒ (1) + 4 = 5 It's incorporeal hand doesn't even come close to hitting the raging barbarian.

Up next: Noche'Wa, Creature 2, Rommin (fascinated), Hickory (fascinated), Landis


Noche'Wa doesn't want to get caught between the two things. He waits instead for them to attack, readying his Shillelagh.

Ready Shillelagh: 1d20 + 7 ⇒ (4) + 7 = 11; 2d6 + 7 ⇒ (4, 1) + 7 = 12; miss if high: 1d100 ⇒ 69


Incorporeal creatures no longer have 50% miss chances, they just receive half damage from magic weapons.

He's not disappointed as the second creature moves forward. He swings at it, but the swing is too early as he overestimates its speed. The creature then takes a swing at him.
Touch attack: 1d20 + 4 ⇒ (17) + 4 = 21; damage: 1d4 ⇒ 2 Wisdom damage
The creature's incorporeal touch doesn't inflict any physical wounds, but he feels his mind become slightly cloudy.

Rommin and Hickory continue to stare at the creatures and listening to the whining and babble.

ROUND 2
Up next: Landis, Warg (fascinated), Finn (fascinated), Creature 1, Noche'Wa

Fascinated: A fascinated creature is entranced by a supernatural or spell effect. The creature stands or sits quietly, taking no actions other than to pay attention to the fascinating effect, for as long as the effect lasts. It takes a –4 penalty on skill checks made as reactions, such as Perception checks. Any potential threat, such as a hostile creature approaching, allows the fascinated creature a new saving throw against the fascinating effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a ranged weapon at the fascinated creature, automatically breaks the effect. A fascinated creature's ally may shake it free of the spell as a standard action. Thought this might be helpful; these particular creatures are able to approach fascinated foes without breaking the effect, though if they attack, it will break the fascinate.

Rommin is fascinated for 2d4 - 1 ⇒ (3, 3) - 1 = 5 more rounds
Warg is fascinated for 2d4 - 1 ⇒ (1, 1) - 1 = 1 more rounds, meaning he'll snap out of it just before Creature 2's action this round, able to act on his own in round 3.


Male Human (Ulfen) Battle Oracle of Iomedae 3

Warg simply stands, looking straight in front of him, seemingly at nothing...


I'm leaving for two days. Probably back Tuesday night. Feel free to dmnpc my character.

Next action of Noche'Wa:
Wishing to rethink his position, but not wanting to leave his companions behind, Noche'Wa holds on, shakes his head, then swings some more at the whisps.

Power Attack: 1d20 + 6 ⇒ (14) + 6 = 20; 2d6 + 10 ⇒ (3, 4) + 10 = 17
If he can cleave... 1d20 + 6 ⇒ (7) + 6 = 13; 2d6 + 10 ⇒ (6, 4) + 10 = 20


Male Human Barbarian 3

Seeing that his weapons have no effect on the creatures, Landis decides to get himself and his dumfounded friends out of here. The ghost of the girl might have made things difficult, but these apparitions looked dangerous.

Landis takes off at a full retreat. He will run to Rommin and try to grab him and pull him with him.

"Come on"! "Quit staring, and let's get out of here"!


Rommin snaps out of his fascinated state.


Rommin snaps to at the jarring by Landis. After a split second of confusion and taking in the scene, he acts. He grabs Warg shouting We have to retreat! We can't fight these things! Not without preparing. And maybe not even then, he adds silently.

I'm guessing a move action to get to Warg and a standard to jostle him.


Rommin Hawkridge wrote:

Rommin snaps to at the jarring by Landis. After a split second of confusion and taking in the scene, he acts. He grabs Warg shouting We have to retreat! We can't fight these things! Not without preparing. And maybe not even then, he adds silently.

I'm guessing a move action to get to Warg and a standard to jostle him.

Actually, Warg will snap out of it on his own before Rommin's turn, but he can do it to some other person.


Creature 1 moves up to attack Finn.

Touch attack: 1d20 + 4 ⇒ (10) + 4 = 14; damage: 1d4 ⇒ 3 Wisdom damage
Finn snaps out of his fascination now that the creature has attacked him.

Noche'Wa takes a mighty swing at the creature, and his enchanted club seems to actually affect it, as it dissipates, then reforms. He then takes a 5-foot step back to start the retreat.

Creature 2 touch attack: 1d20 + 4 ⇒ (18) + 4 = 22; damage: 1d4 ⇒ 1 Wisdom damage

Rommin moves to Hickory and shakes her free of the fascinate.

Seeing what's going on, she quickly sizes things up and starts to sing a song which counteracts some of the creatures' babbling. Perform: 1d20 + 10 ⇒ (9) + 10 = 19
Everybody who is still affected by the creatures' babbling is now free and able to act.

ROUND 3

Up next: Lilo, Landis, Warg

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