| Nazard |
Noche'Wa sees prints of deer, as well as those of a dire wolf. The horse should have no problem.
Reaching the top, you see a good deal of tree tops to the east - the forest truly seems to be unbroken and pristine. On this side of the falls, the stream is 20-feet wide, and after some brief rocky shallows, becomes navigable, leading to a long narrow lake a hundred feet upstream.
You can't see from here if there are any settlements on the lake shore.
| Rommin Hawkridge |
If you'd rather not wait, you can toss me that rope that is around his waist per our earlier discussion and I can help make sure if you slip you don't go down.
I know he doesn't need that extra security to make the climb safely, but it may be what his character needs to overcome the concern of climbing while so encumbered.
| Finnegan MacMorn |
OoC: I assume that I am also there? I had climbed up as well.
Moving up to gt a better look, Finn takes a look across at the boat.
'If'n Ye want, I think I kin get that yonder boat...
If the others agree, Finn will Mage Hand his grapnel and rope across, snapping the boat. Of course, throwing it isalso an option, but not quite so...amusing.
| Landis Thatch |
"I could help you hold that, but it might cause trouble". "If I was over there gathering berries or fishing from the bank, and someone stole my boat, I might swing first and ask questions later". "If you want you guys could tie a rope to me and I could take off my armor and try to swim over and check things out first".
| Nazard |
OoC: I assume that I am also there? I had climbed up as well.
Moving up to gt a better look, Finn takes a look across at the boat.
'If'n Ye want, I think I kin get that yonder boat...
If the others agree, Finn will Mage Hand his grapnel and rope across, snapping the boat. Of course, throwing it isalso an option, but not quite so...amusing.
Everybody is there, just not everybody passed the Perception check to spot the boat in the bushes!;)
While mage handing a rope and grapnel over would be amusing, it would also unfortunately be beyond the weight limit of the spell.
| Nazard |
Getting up was certainly easier for the horse than getting down, but with care, you all safely make the descent and return along the river bank to where you left the meat smoking. You pack it up as best you can, though it's still quite messy and make your way back towards the colony.
How do you want to make your arrival?
| Finnegan MacMorn |
Relaxing a bit as the group walks, Finn breaks into a traditional art form of his people, the Limerick
" Into and new and mysterious Land...
We did arrive upon untrod,virgin Sand...
We didn't taste of a new Berry...
But our wits must stay Wary...
And stay safe, we this fledgling new Band."
| Finnegan MacMorn |
Noche'Wa smiles at Hickory: "I will listen to your advice. Thanks."
You can tell he picked up a few words already, though he has a hard time with some of the sounds.
He walks in the middle of the group as they near the camp, and beside his horse.
"Finn, this sounds lovely! What does it mean?"
Trying to speak in the most direct manner for the Skraeling,Finnegan answers "Well, it means basically keep your weapon handy, and yer eyes open."
| Nazard |
As you near the mouth of the river, Noche'Wa moves into the centre of your group and makes his weapons a bit more inconspicuous.
It's almost nightfall when you pass the massive oak tree where (some of) you so recently fought the zombie behemoth.
"Hold!" a voice calls out in Taldane. A moment later, a grizzled soldier with a nasty scar steps out from behind a tree. Warg recognizes Sergeant Sigurd Siles, the soldier in charge on the Cloud Climber, a mean-looking soldier who is actually quite pleasant and friendly when you get to know him.
"So, you're back. Good. We were starting to worry about you lot, too." He nods to Noche'Wa, still addressing the others. "What's with the Scray? A prisoner? I have a half-dozen soldiers with arrows trained on this position as we speak. Best make sure he behaves himself."
| Finnegan MacMorn |
As you near the mouth of the river, Noche'Wa moves into the centre of your group and makes his weapons a bit more inconspicuous.
It's almost nightfall when you pass the massive oak tree where (some of) you so recently fought the zombie behemoth.
"Hold!" a voice calls out in Taldane. A moment later, a grizzled soldier with a nasty scar steps out from behind a tree. Warg recognizes Sergeant Sigurd Siles, the soldier in charge on the Cloud Climber, a mean-looking soldier who is actually quite pleasant and friendly when you get to know him.
"So, you're back. Good. We were starting to worry about you lot, too." He nods to Noche'Wa, still addressing the others. "What's with the Scray? A prisoner? I have a half-dozen soldiers with arrows trained on this position as we speak. Best make sure he behaves himself."
Finnegan steps closer to Noche and places his hand upon the Native's shoulder " Now friend, our new companion here is a friendly sort, and he was helpful in dealing with a fell [i]Worg[/].I think he does'n pose a threat to ye..."
| Rommin Hawkridge |
Rommin raises an eyebrow at the attempt at Common. Yes, friend. Noche'Wa is a friend. He is not from any of the tribes in this general area. He has travelled far from his own people, so I do not believe he is a risk. However, I, and at least one other of us, shall escort him while he is in camp to make sure there is no danger.
Good sargeant Sigurd, will you make it known to our leadership that we've returned from scouting? Do you have word if the other scout team has returned?
| Nazard |
Sargeant Siles considers you all a bit further, then shrugs and lowers his guisarme.
"Yeah, Imogene and her crew got back over an hour ago. Didn't find anything except some weird mask and some strange creatures that blew smoke out their noses. The southern group's is as late as you are. Well, now they're more late. The Gov's in a fit, but he'll be glad to know you folks are back, though not necessarily about your friend. We'll see."
He leads you off into the camp to find Lord Brycen.
| Lord Brycen |
Lord Brycen looks up from the greatsword he has been oiling to see you approach. First, he smiles with what looks like relief, then he must notice Noche'Wa because his hands instantly tighten on the sword's hilt for a moment before relaxing, then weariness sweeps over his face.
Finally, he speaks (in Taldane). "I assume that you did not seek out this contact, and were simply unable to avoid it. I suppose it had to happen at some point." There's no challenge or sarcasm in his voice, just tiredness.
He stands and holds his arm out, hand open.
Diplomacy roll:1d20 + 2 ⇒ (1) + 2 = 3 Wow. He's really tired! Brycen comes across as seemingly uninterested in this meeting, apparently distracted by other worries and concerns.
| Rommin Hawkridge |
Rommin will interrupt in Common. Thank you, Lord Brycen. Noche'Wa has expressed an interest in learning our language, and has been practicing all day on the journey back here to report. Perhaps we can dine some and discuss what we have found and compare notes with the other scouting team. I believe Finn has already gone ahead to find some dinner, and we have some smoked meat with us.
| Lord Brycen |
"Very good. The more food the better. The north scouting team brought back a few of the creatures. They're quite tasty, but not a lot of meat on them. Maybe by the time you're done eating, the south team will be back."
| Nazard |
Warg stands aside a bit, looking at the camp and taking in the defenses, weak spots and the strength of the people inside it. If he sees any Andorans, he will show distaste openly.
Well, there's Lilo, Hickory, Falcon Gray...there might be an occasional soldier or colonist from Andoran, but most are from Taldor or Absalom itself.
| Nazard |
Well, as far as Finn has found from talking to other folks, no Skraelings have approached the camp, other than Wild Mouse. He finds a group of adventurer-looking types (three women (one half-elven, the others human) and two men (a half-orc and a halfling)), sitting around a campfire, a bizarre creature turning on the spit. They stop all conversation as you approach and watch you cautiously, except for the halfling, who pipes up, "You! Stop staring and get the f&%$ over here and sit down. Come join our meal and tell us a bit about yourself. Don't remember seeing you on the Lady Iona."
| Noche'Wa the Wild Mouse |
Noche'Wa sticks to skirts of Rommin as they walk through the place. He doesn't want to get far from his translater. He does his best to understand the way the camp is set up, even though it makes absolutely no sense from his point of view.
He'll showcase the little Common he's managed to learn, always smiling with his eyes at the people he meets.
Diplomacy: 1d20 ⇒ 13
| Finnegan MacMorn |
Finn settles down, chuckling at the outburst of the pint-sized fellow.
Keeping quiet for the moment, he listens as the others around him talk and tell their stories. How much he would share would most likely depend upon how much ale or whiskey was available...
OoC: Any one have an idea of where a Welsh-like people might live in Golarion? Generally Celtish works fine as well.