Arcadia - Land of Opportunity (Inactive)

Game Master Nazard

Settlers colonizing far-flung Arcadia for the glory of Taldor and all of the Known World.


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Noche'Wa leads his horse carefully up the trail. He'll close the line, as an accident with his companion could be most dangerous to those following.

Taking 10 for 18, Shadwath for 13.


Male Human (Ulfen) Battle Oracle of Iomedae 3

Wargs looks at the bluff, whispering "I don't like this at all..."

Can I take the time to remove the armor?


Noche'Wa sees prints of deer, as well as those of a dire wolf. The horse should have no problem.

Reaching the top, you see a good deal of tree tops to the east - the forest truly seems to be unbroken and pristine. On this side of the falls, the stream is 20-feet wide, and after some brief rocky shallows, becomes navigable, leading to a long narrow lake a hundred feet upstream.
You can't see from here if there are any settlements on the lake shore.


Male Human Oracle of Shelyn 3

OoC:Taking 10? Where's the adventure, guy!

Finn is adventurous...seeing the more cautious approach of his companions, he laughs 'See Ye Boys at th' top...I'll 'ave tea waitin'!


We won't be long, Warg. If you want to wait we'll be right back.


Varg can just ten and be fine climbing up.


If you'd rather not wait, you can toss me that rope that is around his waist per our earlier discussion and I can help make sure if you slip you don't go down.

I know he doesn't need that extra security to make the climb safely, but it may be what his character needs to overcome the concern of climbing while so encumbered.


Male Human Oracle of Shelyn 3

Having failed to bother with safe and sure, Finn scales the wall, albeit with less grace than usual. Perhaps he is anxious to see if there are any more delicious nuts and berries at the top.

Liberty's Edge

Male Halfling Sorcerer(draconic) [Gold Dragon] 3(favoured Class)

Lilo plays it safe as he climbs

Yes he's taking 10 as well..which for him only makes it 9..hmmm


Male Human (Ulfen) Battle Oracle of Iomedae 3

Warg accepts the rope with gratitude and ascends to the top. "Thank you", he says.


Noche'Wa takes in the sight and says to Rommin, almost religiously: "This place is beautiful..."

He looks at the other and smiles, pointing to the lake: "Beautiful."


Moving up closer towards the lake, Rommin, Lilo, and Warg notice the end of a small boat protruding from some bushes on the opposite bank of the river.
The river is twenty feet wide, with swiftly-moving water heading for the cataract.

Liberty's Edge

Male Halfling Sorcerer(draconic) [Gold Dragon] 3(favoured Class)

"Now then who does that belong to I wonder" Lilo muses indicating the boat's presence to the others.


Noche'Wa studies the markings on the boat, looking for signs indicating a tribe in particular.

Linguistics? 1d20 + 1 ⇒ (10) + 1 = 11

He then raises his head quickly, looking for movement in the woods in front of him.

Perception 1d20 + 9 ⇒ (19) + 9 = 28


Noche'Wa doesn't see any markings, but then, only a tiny piece of the boat is sticking out of the bushes. It does look old, however.


Male Human Oracle of Shelyn 3

OoC: I assume that I am also there? I had climbed up as well.

Moving up to gt a better look, Finn takes a look across at the boat.

'If'n Ye want, I think I kin get that yonder boat...

If the others agree, Finn will Mage Hand his grapnel and rope across, snapping the boat. Of course, throwing it isalso an option, but not quite so...amusing.


Male Human Barbarian 3

"I could help you hold that, but it might cause trouble". "If I was over there gathering berries or fishing from the bank, and someone stole my boat, I might swing first and ask questions later". "If you want you guys could tie a rope to me and I could take off my armor and try to swim over and check things out first".


Finnegan MacMorn wrote:

OoC: I assume that I am also there? I had climbed up as well.

Moving up to gt a better look, Finn takes a look across at the boat.

'If'n Ye want, I think I kin get that yonder boat...

If the others agree, Finn will Mage Hand his grapnel and rope across, snapping the boat. Of course, throwing it isalso an option, but not quite so...amusing.

Everybody is there, just not everybody passed the Perception check to spot the boat in the bushes!;)

While mage handing a rope and grapnel over would be amusing, it would also unfortunately be beyond the weight limit of the spell.


I think perhaps we should head back to the main encampment. We are at the end of the range we were expected to explore for this outing, and they should know what we've found so far in case following up on that he says, gesturing at the boat ends up delaying us significantly.


Male Human (Ulfen) Battle Oracle of Iomedae 3

"Yes, perhaps we should return."


Getting up was certainly easier for the horse than getting down, but with care, you all safely make the descent and return along the river bank to where you left the meat smoking. You pack it up as best you can, though it's still quite messy and make your way back towards the colony.

How do you want to make your arrival?


Noche'Wa, we are returning to the place where our people have landed on these shores. Do you wish to come with us? We will likely be there for a day or two before we return to exploration.


"I am honored. Is there any custom I should know of when meeting people?"


"I don't know about customs, but I believe it would be wise to stay within the centre of our group and not brandish your weapons in any threatening manner."


Male Human Oracle of Shelyn 3

Relaxing a bit as the group walks, Finn breaks into a traditional art form of his people, the Limerick

" Into and new and mysterious Land...
We did arrive upon untrod,virgin Sand...
We didn't taste of a new Berry...
But our wits must stay Wary...
And stay safe, we this fledgling new Band."


Male Human Oracle of Shelyn 3

OoC:Dammit, Why did it correct didst to didn't...Gggrrr...!!!!!


Noche'Wa smiles at Hickory: "I will listen to your advice. Thanks."

You can tell he picked up a few words already, though he has a hard time with some of the sounds.

He walks in the middle of the group as they near the camp, and beside his horse.

"Finn, this sounds lovely! What does it mean?"


Male Human Oracle of Shelyn 3
Noche'Wa the Wild Mouse wrote:

Noche'Wa smiles at Hickory: "I will listen to your advice. Thanks."

You can tell he picked up a few words already, though he has a hard time with some of the sounds.

He walks in the middle of the group as they near the camp, and beside his horse.

"Finn, this sounds lovely! What does it mean?"

Trying to speak in the most direct manner for the Skraeling,Finnegan answers "Well, it means basically keep your weapon handy, and yer eyes open."


With a broad smile and glinting eyes, Noche'Wa answers Finn: "Sound advice, though I'll keep them hidden as we walk in the camp!"


Male Human Barbarian 3

Hey guys. I’ll be able to post (Hopefully) this week, but on a business trip to PR. Don’t let me hold up the game however just GM NPC the characters if you need to move forward before I can post.


Rommin will lead them back the way they came, double checking his mental notes on distances and landmarks as they go, knowing he'll be grilled for details upon arrival.


As you near the mouth of the river, Noche'Wa moves into the centre of your group and makes his weapons a bit more inconspicuous.

It's almost nightfall when you pass the massive oak tree where (some of) you so recently fought the zombie behemoth.

"Hold!" a voice calls out in Taldane. A moment later, a grizzled soldier with a nasty scar steps out from behind a tree. Warg recognizes Sergeant Sigurd Siles, the soldier in charge on the Cloud Climber, a mean-looking soldier who is actually quite pleasant and friendly when you get to know him.
"So, you're back. Good. We were starting to worry about you lot, too." He nods to Noche'Wa, still addressing the others. "What's with the Scray? A prisoner? I have a half-dozen soldiers with arrows trained on this position as we speak. Best make sure he behaves himself."


Male Human Oracle of Shelyn 3
Nazard wrote:

As you near the mouth of the river, Noche'Wa moves into the centre of your group and makes his weapons a bit more inconspicuous.

It's almost nightfall when you pass the massive oak tree where (some of) you so recently fought the zombie behemoth.

"Hold!" a voice calls out in Taldane. A moment later, a grizzled soldier with a nasty scar steps out from behind a tree. Warg recognizes Sergeant Sigurd Siles, the soldier in charge on the Cloud Climber, a mean-looking soldier who is actually quite pleasant and friendly when you get to know him.
"So, you're back. Good. We were starting to worry about you lot, too." He nods to Noche'Wa, still addressing the others. "What's with the Scray? A prisoner? I have a half-dozen soldiers with arrows trained on this position as we speak. Best make sure he behaves himself."

Finnegan steps closer to Noche and places his hand upon the Native's shoulder " Now friend, our new companion here is a friendly sort, and he was helpful in dealing with a fell [i]Worg[/].I think he does'n pose a threat to ye..."


Male Human (Ulfen) Battle Oracle of Iomedae 3

"Stay your blade, Sigurd. This one is brave warrior who offered his blood in stead of our own. He is a friend."


With a big smile, Noche'Wa raises his hand, saluting the steel-clad men. With a heavy accent, he makes an attempt at the new language: "Fhr-Fhrand!"


Rommin raises an eyebrow at the attempt at Common. Yes, friend. Noche'Wa is a friend. He is not from any of the tribes in this general area. He has travelled far from his own people, so I do not believe he is a risk. However, I, and at least one other of us, shall escort him while he is in camp to make sure there is no danger.

Good sargeant Sigurd, will you make it known to our leadership that we've returned from scouting? Do you have word if the other scout team has returned?


Sargeant Siles considers you all a bit further, then shrugs and lowers his guisarme.

"Yeah, Imogene and her crew got back over an hour ago. Didn't find anything except some weird mask and some strange creatures that blew smoke out their noses. The southern group's is as late as you are. Well, now they're more late. The Gov's in a fit, but he'll be glad to know you folks are back, though not necessarily about your friend. We'll see."

He leads you off into the camp to find Lord Brycen.


AC: 17/12/15; CMD: 16; Init: +4; F/R/W: +3/+2/+0 (+2 vs enchantments); Perc: +2, SM +0; low-light vision; Max HP: 13, Current HP: 13

Lord Brycen looks up from the greatsword he has been oiling to see you approach. First, he smiles with what looks like relief, then he must notice Noche'Wa because his hands instantly tighten on the sword's hilt for a moment before relaxing, then weariness sweeps over his face.

Finally, he speaks (in Taldane). "I assume that you did not seek out this contact, and were simply unable to avoid it. I suppose it had to happen at some point." There's no challenge or sarcasm in his voice, just tiredness.

He stands and holds his arm out, hand open.

Skraeling Common:
"Greetings to you. I am Weroance (means chief) Brycen of this village. Have no fear - no one will harm you within our camp."

Diplomacy roll:1d20 + 2 ⇒ (1) + 2 = 3 Wow. He's really tired! Brycen comes across as seemingly uninterested in this meeting, apparently distracted by other worries and concerns.


Male Human Oracle of Shelyn 3

With the situation;s tenseness averted, Finnegan will get the lay of the camp a bit better, seeking out where food is prepared, as well as where he shall be staying/sleeping.


Noche'Wa seems to light up at the man's mastery of Skraeling. "I am Noche'Wa and respects your leadership Weroance. You speak very good Skraeling. Where did you learn it."

Noche'Wa has a hard time not to stare at the man's greatsword. Such an immense amount of steel is not a usual sight for him.


AC: 17/12/15; CMD: 16; Init: +4; F/R/W: +3/+2/+0 (+2 vs enchantments); Perc: +2, SM +0; low-light vision; Max HP: 13, Current HP: 13

Skraeling:
"From our friend Falcon Gray, a previous visitor to these shores, and from a study of Azlanti, which has a few similarities."


Rommin will interrupt in Common. Thank you, Lord Brycen. Noche'Wa has expressed an interest in learning our language, and has been practicing all day on the journey back here to report. Perhaps we can dine some and discuss what we have found and compare notes with the other scouting team. I believe Finn has already gone ahead to find some dinner, and we have some smoked meat with us.


AC: 17/12/15; CMD: 16; Init: +4; F/R/W: +3/+2/+0 (+2 vs enchantments); Perc: +2, SM +0; low-light vision; Max HP: 13, Current HP: 13

"Very good. The more food the better. The north scouting team brought back a few of the creatures. They're quite tasty, but not a lot of meat on them. Maybe by the time you're done eating, the south team will be back."


Male Human (Ulfen) Battle Oracle of Iomedae 3

Warg stands aside a bit, looking at the camp and taking in the defenses, weak spots and the strength of the people inside it. If he sees any Andorans, he will show distaste openly.


Warg the Wanderer wrote:
Warg stands aside a bit, looking at the camp and taking in the defenses, weak spots and the strength of the people inside it. If he sees any Andorans, he will show distaste openly.

Well, there's Lilo, Hickory, Falcon Gray...there might be an occasional soldier or colonist from Andoran, but most are from Taldor or Absalom itself.


Male Human Oracle of Shelyn 3

Finn will travel about between the various small enclaves of folks, introducing himself and trying to get any info on the various Skraeling tribes that have been encountered in the area.

Gather Information 1d20 + 2 ⇒ (6) + 2 = 8


Well, as far as Finn has found from talking to other folks, no Skraelings have approached the camp, other than Wild Mouse. He finds a group of adventurer-looking types (three women (one half-elven, the others human) and two men (a half-orc and a halfling)), sitting around a campfire, a bizarre creature turning on the spit. They stop all conversation as you approach and watch you cautiously, except for the halfling, who pipes up, "You! Stop staring and get the f&%$ over here and sit down. Come join our meal and tell us a bit about yourself. Don't remember seeing you on the Lady Iona."


Noche'Wa sticks to skirts of Rommin as they walk through the place. He doesn't want to get far from his translater. He does his best to understand the way the camp is set up, even though it makes absolutely no sense from his point of view.

He'll showcase the little Common he's managed to learn, always smiling with his eyes at the people he meets.

Diplomacy: 1d20 ⇒ 13


Hmm. It is not encouraging to see the people grouped like this. Sticking with those most familiar to them. It could create schizms in the whole if things don't get better soon. Rommin will lead Noche'Wa to the fire that Finn found to settle at and join them.


Male Human Oracle of Shelyn 3

Finn settles down, chuckling at the outburst of the pint-sized fellow.
Keeping quiet for the moment, he listens as the others around him talk and tell their stories. How much he would share would most likely depend upon how much ale or whiskey was available...

OoC: Any one have an idea of where a Welsh-like people might live in Golarion? Generally Celtish works fine as well.

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