
Nazard |

@Noche'Wa: Unfortunately, the same rule applies to giant frogs as it does the giant crabs, can only use grab on a creature one size or more smaller, unless otherwise stated in the creature description, which neither does. Still a good bite, however.
Noche'Wa's giant frog bites into the crab flanking Landis, distracting it and taking a chunk out of it. Then the druid makes his way forward into the water.
Crab 1 attacks the netting with its claws.
Claw 1 attack: 1d20 + 4 - 2 ⇒ (5) + 4 - 2 = 7
Claw 2 attack: 1d20 + 4 - 2 ⇒ (3) + 4 - 2 = 5
Both attacks fail to find good enough purchase on the slick ropes to do any damage to the net.
Crab 2 makes its way towards the splashing near the shore, moving to AR20, at which point those on shore can see the top of its carapace as it reaches the shallower waters (no concealment here).
Hickory begins to sing, granting the usual +1 bonuses to attack and damage.
Up next: Lilo, Finn, Warg

Nazard |

Rommin Hawkridge |
Time to get a little cinematic!
Acrobatics DC10 check to stabilize on rock. 1d20 + 5 ⇒ (8) + 5 = 13
Rommin, standing above the others on the rock and seeing his situation deteriorating rapidly, tries to leap to safety. He’ll jump over Landis, as far toward the shoreline as he can.
Jump roll 1d20 + 5 ⇒ (1) + 5 = 6
Edit: Ouch. Sorry Landis. That played out a lot differently in my head.

Nazard |

Warg hollars some sort of battle cry, in a language none of you know, and charges into the surf, his greatsword held high. He can't move fast enough to engage a crustacean, however.
Landis Reflex: 1d20 + 3 ⇒ (14) + 3 = 17
Rommin steadies himself on the slippery rock, then with a mighty push, attempts to vault over Landis to safety. Unfortunately, his boot slips on some seaweed (and some of Neisen's entrails), and he crashes down on top of Landis, nearly knocking him under water. Landis, somehow, manages to keep a grip on his net and stay above the surface. Rommin sputters and splashes as he comes to the surface. He is now in the deep water and "entangled" by the deep water (suffering all the penalties of being entangled without actually having the entangled condition). Landis also has these penalties. Please don't forget to put in the -2 penalty to CMB.
ROUND 2
Up next: Landis, Crab 3, Crab 4, Crab 5, Noche'Wa
MAP UPDATED
Initiative Order:
Landis
Crab 3
Crab 4
Crab 5
Noche'Wa
Crab 2
Crab 1
Hickory
Lilo
Finn
Warg
Rommin

Nazard |

With a burst of super-human strength, Landis hauls the crab out of the water and hurls it onto the rock Rommin just vacated. It lies there, on its back, trying to find purchase, trying to escape the net.
Rommin sees a wake move around the rock.
Attack: 1d20 + 4 ⇒ (8) + 4 = 12 He feels claws trying to pinch him, but his thick leather armour prevents any injury.
A second wake approaches him, and again, he feels claws fail to penetrate his armour.
Attack: 1d20 + 4 ⇒ (7) + 4 = 11
Crab 5 attacks the giant frog that has just appeared.
Attack: 1d20 + 4 ⇒ (3) + 4 = 7
Attack: 1d20 + 4 ⇒ (2) + 4 = 6
Up next: Noche'Wa, Crab 1, Crab 2, Hickory, Lilo, Finn

Noche'Wa the Wild Mouse |
Noche'Wa spurs his horse forward to get in the water. Move to AS-20
I'll act as if I had moved earlier.
Noche'Wa stabs with all his might at the crab at his feet and spurs his mount to attack also.
Meanwhile, the frog keeps biting at the crab attacking Landis.
Bless and Inspire Courage for Noche'Wa and his mount.
Power attack: 1d20 + 8 ⇒ (15) + 8 = 23; 1d6 + 10 ⇒ (4) + 10 = 14
Horse bite: 1d20 + 8 ⇒ (13) + 8 = 21; 1d4 + 5 ⇒ (2) + 5 = 7
Hooves: 1d20 + 2 ⇒ (18) + 2 = 20; 1d6 + 2 ⇒ (4) + 2 = 6
Hooves: 1d20 + 2 ⇒ (7) + 2 = 9; 1d6 + 2 ⇒ (3) + 2 = 5
Inspire Courage for the frog.
Frog bite: 1d20 + 4 ⇒ (2) + 4 = 6; 1d6 + 3 ⇒ (2) + 3 = 5

Nazard |

Between his spear and his horse, Noche'Wa is able to literally crack the crab's shell and rip the giant crab apart. Crab 2 is very dead.
Crab 1 gives up trying to escape from the net and attacks Rommin as he bobs back to the surface.
Claw 1: 1d20 + 4 - 2 ⇒ (15) + 4 - 2 = 17; damage: 1d4 + 2 ⇒ (2) + 2 = 4
Claw 2: 1d20 + 4 - 2 ⇒ (17) + 4 - 2 = 19; damage: 1d4 + 2 ⇒ (1) + 2 = 3
Both claws create nasty gashes in Rommin's shoulders.
Hickory continues to sing inspirationally (don't forget your bonuses, everybody!:)). She wades in up to her waist.
Lilo puts a mage armour spell on himself.
Up next: Finn, Warg, Rommin

Finnegan MacMorn |

OoC: I'm not sure how impeded I am due to wTwr depth/current, etc...
Finn casts Enlarge Person and moves towards the fray, stopping 10' from the Crabs.
Yelling encouragement to his companions " Hold fast Lads, by the Goddess' pillory Bosoms, I'be commin'!"
Finnegan grows to twice his height, now wading easily through what only a moment earlier had been a struggle, Brannagh held aloft, ready to impale marauding crustaceans.

Landis Thatch |

Between his spear and his horse, Noche'Wa is able to literally crack the crab's shell and rip the giant crab apart. Crab 2 is very dead.
Crab 1 gives up trying to escape from the net and attacks Rommin as he bobs back to the surface.
Claw 1: 1d20+4-2; damage: 1d4+2
Claw 2: 1d20+4-2; damage: 1d4+2
Both claws create nasty gashes in Rommin's shoulders.Hickory continues to sing inspirationally (don't forget your bonuses, everybody!:)). She wades in up to her waist.
Lilo puts a mage armour spell on himself.
Up next: Finn, Warg, Rommin
Landis was actually attempting to drag the creature upon the rock so that he could deal with it, not throw it there and leave himself in the water. Did that happen?

Nazard |

Oh! Well, with flailing half-elves, crashing waves, slippery rocks and half-eaten corpses, I'd probably recommend against it. There just isn't room on the rocks for all of you. Pulling it out of the water and onto the rocks has, however, basically taken that crab out of play for the encounter, so I'd say that's a pretty good result.
IsWarg's player away or having computer trouble that I don't know about? He hasn't been around in awhile.

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Is Warg's player away or having computer trouble that I don't know about? He hasn't been around in awhile.
I refer you to this post of July 5th
Guys, I've lost my internet access. That condition should last for a week or two - I don't know how long really. I may be able to post sporadically, but it would be best for my character to become NPC temporarily.

Landis Thatch |

Nazard wrote:
Is Warg's player away or having computer trouble that I don't know about? He hasn't been around in awhile.I refer you to this post of July 5th
Warg the Wanderer wrote:Guys, I've lost my internet access. That condition should last for a week or two - I don't know how long really. I may be able to post sporadically, but it would be best for my character to become NPC temporarily.
As of this morning he has posted that the Internet is down again, and might be down for up to a month. Some Infrastructure issue.
Landis turns at Rommin's cry. "Well come on in yourself"! "You can't stay out there forever, and who knows how many more of these things might show up when they hear the dinner bell". Landis will stand and go full defensive until Rommin begins to move off the rock towards the shore, his net rope still in hand, and held tight.

Nazard |

Right, okay. Botting Warg for the time being then...
Warg moves forward close to the deep water point and readies to attack an approaching crab. "We've got you covered, guys. Get back here."
Rommin begins frantically fending off underwater claws grabbing at him and starts making his way into shore.
ROUND 3
Landis stands ready to cover Rommin's withdrawal, still holding onto the netted crab.
Crab 3 claws at Rommin.
Claw 1: 1d20 + 4 ⇒ (15) + 4 = 19 The claw barely manages to get past Rommin's water-hindered defense. Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Claw 2: 1d20 + 4 ⇒ (4) + 4 = 8 Not even close.
Crab 4 attacks the frog.
Claw 1: 1d20 + 4 ⇒ (2) + 4 = 6
Claw 2: 1d20 + 4 ⇒ (9) + 4 = 13; damage: 1d4 + 2 ⇒ (2) + 2 = 4
Crab 5 also attacks the frog.
Claw 1: 1d20 + 4 ⇒ (15) + 4 = 19; damage: 1d4 + 2 ⇒ (2) + 2 = 4
Claw 2: 1d20 + 4 ⇒ (20) + 4 = 24; damage: 1d4 + 2 ⇒ (4) + 2 = 6
The frog is looking very bad at the moment, but is still up.
Up next: Frogger, Noche'Wa, Crab 1, Hickory, Lilo
Initiative Order:
Crab 6
Crab 7
Crab 8
Crab 9
Crab 10
Crab 11
Crab 12
Landis
Crab 3
Crab 4
Crab 5
Noche'Wa
Crab 1
Hickory
Lilo
Finn
Warg
Rommin

Finnegan MacMorn |

Perception 1d20 + 7 ⇒ (11) + 7 = 18
From his much taller vantage point, Finn sees the signs of more crabs approaching. Knowing that staying in the water would provide an excellent opportunity to meet his Goddess far-too-soon, he shouts to his companions further out
"Lads, there be many more'of'em conin' in. I think the better part'O valor would be seekin' dry land once more."
Finn will aid his companions as possible, should they seek it.
OoC: At Large size, and with 15' Reach, , would it be possible to extend his Glaive to those on the rocks, helping to pull them back in quicker?

Nazard |

Right, he is large, isn't he? And five feet closer, too. I'd say as a readied action, hecould pull the two of them towards him with the drag combat maneuver. They'd have to give up their actions to hold on. Make a Cmb check against a CMD of 10 to see how far you can pull them.
On the other hand, they'll be able to move 30 feet on their own by withdrawing. I'd say that this maneuver should enable them to do total defense while being pulled. They might not get as far, but better AC and no AoOs.

Noche'Wa the Wild Mouse |
Perception: 1d20 + 9 ⇒ (7) + 9 = 16
Noche'Wa frowns as he sees more crabs approaching.
Frogger
The summoned frog bites again at the crab.
Bite with Inspire Courage: 1d20 + 4 ⇒ (7) + 4 = 11; 1d6 + 3 ⇒ (1) + 3 = 4
Noche'Wa
Noche'Wa spurs his mount to try and cut the attacks of some crabs by drawing them away from his two stranded companions.
Mount moves to AL23.
Mount's bite with Bless and IC: 1d20 + 8 ⇒ (4) + 8 = 12; 1d4 + 5 ⇒ (4) + 5 = 9
Noche'Wa's spears, Power Attack: 1d20 + 8 ⇒ (5) + 8 = 13; 1d6 + 10 ⇒ (4) + 10 = 14

Nazard |

Noche'Wa's frog, horse, and spear all fail to connect with a crab, although several of the wakes do turn towards him.
Crab 1 flounders on the rocks, trying to get free.
Escape Artist: 1d20 + 1 ⇒ (16) + 1 = 17
Hickory continues inspiring courage (and showing it, as she doesn't leap out of the water to hide on the beach like some other halfling one could mention), but she has no useful action to offer.
Lilo, meanwhile, dashes out of the water like a 4-year-old who saw a jelly fish!
Finn readies for Rommin and Landis to grab his glaive to help pull them in.
Warg splashes in the shallower water, trying to attract the new crabs' attention.
Up next: Rommin, New Crabs, Landis

Nazard |

Rommin ignores the proffered lift from Finn and makes his way to shore on his own.
ROUND 4
The new crabs make their way towards you...some to the splashing of Warg, others to attack the frog next round.
Up next: Landis, Crabs 3-5, (I believe the frog disappears at this point) Noche'Wa

Nazard |

CMB Drag check for Finn: 1d20 + 8 ⇒ (3) + 8 = 11 Finn heaves on Landis, but loses his footing somewhat on the sandy bottom, and only gets the barbarian hauled in 5-feet. Landis is able to total defense, however, and maintain his hold on the net. Can Landis free the Crab, or is it coming along for the ride?
Crab 3 swims up and attacks Landis: 1d20 + 4 ⇒ (12) + 4 = 16 Miss!
Crab 4 does the same: 1d20 + 4 ⇒ (4) + 4 = 8 Another miss!
Crab 5 attacks the frog: 1d20 + 4 ⇒ (9) + 4 = 13 Miss!
The frog then vanishes!
Up next: Noche'Wa, Crab 1, Hickory, Lilo, Finn

Noche'Wa the Wild Mouse |
Noche'Wa faces the crab moving in and spurrs his companion to do the same. In broken Common: "Together Better!
Bless and Inspire Courage for Noche'Wa and his mount, higher ground for Noche'Wa.
Power attack: 1d20 + 9 ⇒ (10) + 9 = 19; 1d6 + 10 ⇒ (4) + 10 = 14
Horse bite: 1d20 + 8 ⇒ (10) + 8 = 18; 1d4 + 5 ⇒ (3) + 5 = 8
Hooves: 1d20 + 2 ⇒ (17) + 2 = 19; 1d6 + 2 ⇒ (1) + 2 = 3
Hooves: 1d20 + 2 ⇒ (5) + 2 = 7; 1d6 + 2 ⇒ (5) + 2 = 7
Five-foot step to AR20.

Landis Thatch |

CMB Drag check for Finn: 1d20+8 Finn heaves on Landis, but loses his footing somewhat on the sandy bottom, and only gets the barbarian hauled in 5-feet. Landis is able to total defense, however, and maintain his hold on the net. Can Landis free the Crab, or is it coming along for the ride?
Crab 3 swims up and attacks Landis: 1d20+4 Miss!
Crab 4 does the same: 1d20+4 Another miss!
Crab 5 attacks the frog: 1d20+4 Miss!The frog then vanishes!
Up next: Noche'Wa, Crab 1, Hickory, Lilo, Finn
I'm not sure if Landis can free the crab or not. DM's call...but if not he'll simply drag it along as well.

Nazard |

I would say that he should be able to release half the net, and the crab could get free. Otherwise, Finn will have to perform a drag maneuver against both of you, and the crab is not so willing...
Noche'Wa and horse operate in perfect unison to butcher the giant crab in front of them. Pieces of shell, meat, and blood scatter through the waves.
Crab 1 rights itself after escaping from the net and moves forwards, again on the attack. However, there are now too many crabs for it to get in an attack.
Hickory gives a little shriek in the middle of her song as more crabs materialize. She continues to sing her heart out for you, though.
Up next: Lilo, Finn, Warg, Rommin

Nazard |

Rommin splashes thirty feet to shore and next to his bow.
ROUND 5
Several crabs converge on Noche'Wa and his horse, though only a couple get in attacks.
Attack: 1d20 + 4 ⇒ (13) + 4 = 17 Miss on horse
Attack: 1d20 + 4 ⇒ (1) + 4 = 5 Miss on horse
Another couple claw at Landis
Attack: 1d20 + 4 ⇒ (7) + 4 = 11 Miss!
Attack: 1d20 + 4 ⇒ (1) + 4 = 5 Miss!
Landis splashes back towards shore, passing Hickory and arriving on the beach, dragging Crab 1 with him the whole way.
Up next: Noche'Wa, Crab 1, Hickory, Lilo, Finn

Noche'Wa the Wild Mouse |
Noche'Wa continues his efforts to reduce the number of crabs and bring back his companions alive.
Bless and Inspire Courage for Noche'Wa and his mount, higher ground for Noche'Wa.
Power attack: 1d20 + 9 ⇒ (19) + 9 = 28; 1d6 + 10 ⇒ (6) + 10 = 16
Horse bite: 1d20 + 8 ⇒ (1) + 8 = 9; 1d4 + 5 ⇒ (4) + 5 = 9
Hooves: 1d20 + 2 ⇒ (6) + 2 = 8; 1d6 + 2 ⇒ (6) + 2 = 8
Hooves: 1d20 + 2 ⇒ (13) + 2 = 15; 1d6 + 2 ⇒ (4) + 2 = 6
Perception: 1d20 + 9 ⇒ (14) + 9 = 23
5-foot step back toward the shore.
Noche'Wa frowns and does his best to let the others know what's coming: "Something wrong! Drums! More crabs! Eagle!" (He doesn't know the word for hawk...)