Arcadia - Land of Opportunity (Inactive)

Game Master Nazard

Settlers colonizing far-flung Arcadia for the glory of Taldor and all of the Known World.


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Liberty's Edge

Male Halfling Sorcerer(draconic) [Gold Dragon] 3(favoured Class)

Lilo shakes his head as if to clear something from it then glares at the apparitions and throws a disrupting bolt at the one who is attacking Noche'Wa

Disrupt undead ranged touch1d20 + 3 ⇒ (11) + 3 = 14 damage 1d6 ⇒ 5


The bolt slices through the apparition, scattering parts of it before they reform.

Up next: Landis, Warg, Finn


Male Human Barbarian 3

Seeing the party is now free of the embrace of the spirits charm, Landis heads towards the way they came in.

"Hurry this way"! "I have been sorely wounded, and we cannot fight these things". "We must come up with a strategy to defeat them, or appease them".

He then glances at Noche'Wa. "Leave the betrayer to deal with his kin". "It is obvious he is in league with them".

He then begins his retreat, making sure the others are following. If Noche'Wa tries to follow, Landis will stop and try to keep him from doing so.


Landis heads for the hills.

Up next: Warg, Finn, Creature 1

Initiative Order
Lilo
Landis
Warg
Finn
Creature 1
Noche'Wa
Creature 2
Rommin
Hickory

MAP UPDATED

Liberty's Edge

Male Halfling Sorcerer(draconic) [Gold Dragon] 3(favoured Class)

Away for a few days at UK Games Expo please DMPC Lilo as required


Male Human Barbarian 3
Nazard wrote:

Landis heads for the hills.

Up next: Warg, Finn, Creature 1

Initiative Order
Lilo
Landis
Warg
Finn
Creature 1
Noche'Wa
Creature 2
Rommin
Hickory

MAP UPDATED

Landis will head for the hills, but won't go too far, just in case nobody else runs away...after all, somebody must be around to carry the bodies back...or maybe somebody will find a way to fight them.


Male Human (Ulfen) Battle Oracle of Iomedae 3

WArg moves to help Noche'Wa, looking for the opportunity to attack the creature.

1d20 + 8 ⇒ (8) + 8 = 162d6 + 8 ⇒ (2, 6) + 8 = 16


Warg the Wanderer wrote:

WArg moves to help Noche'Wa, looking for the opportunity to attack the creature.

1d20 + 8; 2d6 + 8

"Unless you have magical weapons or spells, don't bother. Those are allips. Mundane swords won't even touch them!"


Indeed, that seems to be the case as Warg's mighty sword swing passes through the allip like it isn't even there (which, really, it isn't).

Up next: Finn, Allip 1, Noche'Wa


Male Human Oracle of Shelyn 3

OoC:WooHoo, I'm free...Er...Wis Damage, Ouch.

Finn shakes off the effect, positioning himself for the best possible attack against these horrific foes

(5 footstep, move or not, as needed, My iPhone isn't letting me see the map)

power Attack with Glaive
1d20 + 7 ⇒ (4) + 7 = 11

Damage
1d10 + 10 ⇒ (10) + 10 = 20


Male Human Oracle of Shelyn 3

OoC:WooHoo, I'm free...Er...Wis Damage, Ouch.

Finn shakes off the effect, positioning himself for the best possible attack against these horrific foes

(5 footstep, move or not, as needed, My iPhone isn't letting me see the map)

Power Attack with Glaive
1d20 + 7 ⇒ (2) + 7 = 9

Damage
1d10 + 10 ⇒ (2) + 10 = 12 (half=6)

Edit: Looks like I missed...Haha


Posting my action now to save some time.

Noche'Wa is taken by the fight with the ghost. He fears turning his back on it will make it angrier: "Spirit of the dead, leave these villagers to rest!"

He moves to the side, hoping to put the spirit between himself and Finn. and strikes, putting all his weight in the blow.

5-foot step to flank.
SA: Power Attack with Shillelagh and flank: 1d20 + 8 ⇒ (19) + 8 = 27; 2d6 + 10 ⇒ (1, 6) + 10 = 17


Nazard:

Spoiler:
Hey! Stomphoof is firing up two Second Darkness games. I'm in one of them playing a wizard. Since you were interested in the prior game that fizzled out, I thought you might be interested. He's recruiting for the last couple slots in the Gamer Connection thread now.


Allip 1 attacks the new arrival, Warg.
Touch attack: 1d20 + 4 ⇒ (13) + 4 = 17; damage: 1d4 ⇒ 4 Wis damage

Noche'Wa backs up slightly to flank with Finn and lands a "solid" blow. Again, the creature dissipates momentarily before reforming.

Allip 2 swipes at Finn. 1d20 + 4 ⇒ (14) + 4 = 18; damage: 1d4 ⇒ 1 Wis damage

Up next: Rommin, Hickory, Lilo

MAP UPDATED

Rommin:
Thanks for the heads up. I had thought about applying, but those party make-ups are a bit too out there for me. I guess I'm too much of a traditionalist, and when half-giants, psionicists, and ninjas start showing up, I head for the hills like Landis.


Rommin draws two arrows in rapid succession, letting both fly at the creature in AU-127. The first is silver, the second cold iron.
Silver:
To hit 1d20 + 5 ⇒ (18) + 5 = 23
Damage 1d20 + 3 ⇒ (8) + 3 = 11
Cold Iron:
To hit 1d20 + 5 ⇒ (5) + 5 = 10
Damage 1d20 + 3 ⇒ (5) + 3 = 8


I will be out and with difficult access to the internet until Friday night. Feel free to DMNPC my character as required.


Unfortunately, it's just magic that's required, not special materials.

Rommin's arrows fly through the allip without any obvious effect.

Hickory continues to sing, granting +1 bonuses to attack and weapon damage rolls. Then, she moves up to (AT,-124) and casts a spell defensively.
Defensive casting: 1d20 + 6 ⇒ (15) + 6 = 21 SUCCESS
A yellow glow surrounds her hand and she makes a touch attack as part of her spell.
Attack: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14; damage: 1d8 + 3 ⇒ (4) + 3 = 7

"Magic weapons. Magic ones. Who took that magic bow we found in the cave?"


Up next: Lilo, Landis, Warg

Landis, just before your next turn, the paranoia and hallucination will wear off. Noche'Wa will stop appearing to you to be helping the allips.

Liberty's Edge

Male Halfling Sorcerer(draconic) [Gold Dragon] 3(favoured Class)

Lilo lets go with another bolt of disrupting energy stepping up alongside his lady

Disrupt undead1d20 + 3 ⇒ (15) + 3 = 18 damage1d6 ⇒ 1


Hickory Coopersmith wrote:
"Magic weapons. Magic ones. Who took that magic bow we found in the cave?"

Landis! Landis grabbed it when we were spreading the pitch!


Male Human Barbarian 3

I must say I don't remember the bow at all. Is it a +1 Longbow?

Landis shakes his head, wondering what he is doing over here while his friends are getting killed. He overhears the hubub, and shakes his head in doubt.

"This bow work better than my hammer...I doubt it...but they seem insistant"

Landis will string the bow, and nock an arrow, moving to get a clear shot.


Landis Thatch wrote:

I must say I don't remember the bow at all. Is it a +1 Longbow?

Landis shakes his head, wondering what he is doing over here while his friends are getting killed. He overhears the hubub, and shakes his head in doubt.

"This bow work better than my hammer...I doubt it...but they seem insistant"

Landis will string the bow, and nock an arrow, moving to get a clear shot.

It is a +1 composite longbow with a +2 Strength rating. Readying it is a move action, so he could still get in a shot. There would be some cover, however, and he could move to get a clear shot next round.

Lilo's spell slices through a tiny piece of the allip, scattering it slightly, but barely fazing it.

ROUND 4

Landis shakes off the effects of the paranoia, strings his bow, and moves into position for a clean shot.

Up next: Warg, Finn, Allip 1


Male Human (Ulfen) Battle Oracle of Iomedae 3

Warg raises his blade with both hands and points it at the sky. "Yes, magic is the answer... Lady Heritor, bless my blade!" he shouts. Casts Magic Weapon.


I should point out that, of course, Warg shouts out something that sounds very nice to everybody, but unless they speak Celestial, they don't understand what it was.

Up next: Finn, Allip 1, Noche'Wa

It may seem desperate, but you are very close on taking out Allip 1


Male Human Oracle of Shelyn 3

Finn, now lacking the request Wisdom to realize the danger of the situation, attacks the beast again, stepping back 5 feet if need be.

Power Attack with Glaive
1d20 + 7 ⇒ (19) + 7 = 26

1d10 + 9 ⇒ (9) + 9 = 18

Half damage if incorporeal: 9


The sound of a thousand tortured souls fills the village as Finn's glaive slices through the apparition, scattering it beyond reforming.

Up next: Noche'Wa, Allip 2, Rommin


Fired up by the dispelling of the ghost, Noche'Wa let's out an ondulating warcry: "AL-AL-AL-AL-AL-AL-AL-AL-AL-AL!" He spins around and crouches, moving in an arc to approach the evil spirit from behind (trying to flank). He raises his enchanted weapon and strikes down with all his weight, hoping to tear through its fabric of madness.

MA: arc to AT127.
StA: power attack with Shillelagh: 1d20 + 6 ⇒ (10) + 6 = 16 (+2 if flanking); 2d6 + 10 ⇒ (6, 4) + 10 = 20


Noche'Wa's weapon scatters the allip; you start to think he might have done it, but there is no scream, and the the phantom reforms, this time facing the Skraeling. It attacks him...
Touch attack: 1d20 + 4 ⇒ (4) + 4 = 8
...and misses wide.

Up next: Rommin, Hickory, Lilo


With a battle cry, Rommin drops his bow, draws his greatsword and runs at the remaining allip, hoping to distract it with his meaningless gesture.

Aid another, to hit for Finn. 1d20 + 4 ⇒ (7) + 4 = 11

Liberty's Edge

Male Halfling Sorcerer(draconic) [Gold Dragon] 3(favoured Class)

"Yeeeeesssss" Lilo cries as the first of their foes is sent to the abyss that awaits it.."Come on we can do this"

He flings another Disrupting bolt at the remaining Allip which barely skims the thing.

Ranged touch 1d20 + 3 ⇒ (11) + 3 = 14

Damage1d6 ⇒ 1

"Hold still will ye"


Rommin swoops in, distracting the allip rather than trying to hurt it.

Hickory continues to sing, granting her +1 attack and weapon damage bonuses. She attempts to cast another spell defensively as she moves into striking distance to the remaining allip.
1d20 + 6 ⇒ (20) + 6 = 26
He spell goes off and she attempts to touch the allip.
Touch attack: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7 She misses, but her hand still retains its magical charge.

ROUND 4
Lilo fires off a bolt, causing the minorest of disruptions to the allip.

Up next: Landis, Warg, Finn

Initiative Order
Lilo
Landis
Warg
Finn
Noche'Wa
Creature 2
Rommin
Hickory


Male Human Barbarian 3

Landis tries to maneuver so that he can get a clear shot at the creature without hitting one of his comrades. "Well let's see if this is indeed a magical bow".

Feathered Death 1d20 + 2 ⇒ (11) + 2 = 13 includes -4 for firing into Melee
/ 1d8 + 3 ⇒ (2) + 3 = 5 Damage


Landis Thatch wrote:

Landis tries to maneuver so that he can get a clear shot at the creature without hitting one of his comrades. "Well let's see if this is indeed a magical bow".

Feathered Death 1d20+2 includes -4 for firing into Melee
/ 1d8+3 Damage

You neglected the +1 bonuses from Hickory's bardic music, which means your shot just hits.

The bow seems to indeed be magical, as the arrow takes a chunk out of the allip, causing it to undergo the now familiar dissolution and reformation that indicates it has sustained damage.

Up next: Warg, Finn, Noche'Wa


Warg steps forward, his blade now enchanted, and takes a hearty swing at the allip.
Attack: 1d20 + 8 + 1 + 2 ⇒ (20) + 8 + 1 + 2 = 31 (magic weapon, flanking)
Critical confirm 1d20 + 8 + 1 + 2 ⇒ (3) + 8 + 1 + 2 = 14
Damage: 4d6 + 16 + 2 ⇒ (3, 3, 3, 6) + 16 + 2 = 33

The allip shatters into a thousand screams before the blade of the battle oracle. After a moment of tense waiting, the allip does not reform.


Male Human Oracle of Shelyn 3
Nazard wrote:

Warg steps forward, his blade now enchanted, and takes a hearty swing at the allip.

Attack: 1d20+8+1+2 (magic weapon, flanking)
Critical confirm 1d20+8+1+2
Damage: 4d6+16+2

The allip shatters into a thousand screams before the blade of the battle oracle. After a moment of tense waiting, the allip does not reform.

OoC: on iPhone, cant see the Map. If possible, I will move to the closest Allip and attack/ just look around, trying to make sure that there are no more enemies about.

Finn searches for any more enemies , Brannagh at the ready.

Attack 1d20 + 7 ⇒ (12) + 7 = 19
Power Attacking Smasharoo
1d10 + 9 ⇒ (4) + 9 = 13

Half Damage 6


Finnegan MacMorn wrote:
Nazard wrote:

Warg steps forward, his blade now enchanted, and takes a hearty swing at the allip.

Attack: 1d20+8+1+2 (magic weapon, flanking)
Critical confirm 1d20+8+1+2
Damage: 4d6+16+2

The allip shatters into a thousand screams before the blade of the battle oracle. After a moment of tense waiting, the allip does not reform.

OoC: on iPhone, cant see the Map. If possible, I will move to the closest Allip and attack/ just look around, trying to make sure that there are no more enemies about.

Finn searches for any more enemies , Brannagh at the ready.

Attack 1d20+7
Power Attacking Smasharoo
1d10 +9

Half Damage 6

No more allips assault you. It seems the danger is past.

Liberty's Edge

Male Halfling Sorcerer(draconic) [Gold Dragon] 3(favoured Class)

"Well now we know what happened to those poor souls"


"You think the allips caused the villagers to kill each other? I suppose it's possible. On the other hand, allies are created when a person dies in a way that could cause a person to go insane at the moment of death. I could see being killedby your own family after you had killed some of them to cause someone to go a bit nutty."


Noche'Wa waits a moment for Rommin to translate, then, doing his best to intersperse words he's learned, he acquiesces: "They should be put in the ground first. They need to get to the next step of their journey... Once done, may be we could look around to see whether the cause of this madness is still around?"

He starts looking in the huts to find tools that would help the burial.


While you could find tools to do the digging, it would honestly take the lot of you days to bury this many people. You do have a contingent of soldiers less than three hundred feet away back at the campsite, with much better tools than the half-rotted turtle-shell bladed shovels you'll find here.


Right, but Noche'Wa doesn't think that way. He'll be very happy though if someone suggests this.

Noche'Wa smiles as he shows his turtle shells: "These are perfect! Now, we'd better get to it. There's a lot of bodies..." He gives one to each of the strongest people in the group. "Ah! Ah! We're lucky it's not raining!"


Male Human Barbarian 3

Landis approaches Noche'Wa. "I owe you an apology". "Somehow my mind was clouded into thinking that you had attacked me". "I assure you it was nothing personal, and I now know that these things somehow clouded my mind". "This new land has many dangers that I'm not familiar with".


Not entirely sure he understood right, Noche'Wa answers with a smile: "No problem!"


Rommin does continue to translate for Noche'Wa, but he is clearly pleased as the native's understanding of the Common tongue continues to grow.

We should set a guard or two while we dug the holes. Or, perhaps we could get a few guards to come over from the encampment to keep watch. With a shrug, Rommin adds Or perhaps we can even bring over some of the laborers to help dig, as long as we can make sure they will be respectful to the remains.

Liberty's Edge

Male Halfling Sorcerer(draconic) [Gold Dragon] 3(favoured Class)

"Yes can someone go back and tell his Lordship waht needs to be done here..a few strong backs and decent tools and we can have these people at rest in a few hours"


Male Human (Ulfen) Battle Oracle of Iomedae 3

Warg puts his sword in the sheath. "I do not move fast enough in this armor of mine. I will stand guard here, if needs be, and someone fleet of foot should go to the camp."


I was thinking someone persuasive, though I'll gladly escort them.


Male Human Oracle of Shelyn 3

His head clouded by his recent diminished Wisdom, Finn tries to clear his head, pausing whilst leaning upon his Glaive, then offering to return to camp and try and persuade someone to come and bury these poor Souls.


As it turns out, Sir Kheiron needs very little persuading to assign soldiers to burial detail. All told, you find a total of 38 bodies, some bearing obvious signs of violence, others not a mark on their bones, not even teeth marks from wild animals. None of the skeletons were disturbed or scattered either.

As the soldiers finish their job, the little girl spirit appears, beckoning you all to follow. She leads you towards the western hut. Once inside, she points to a patch of floor and says, "The wealth of our village. Thank you. We are at rest, now."

It's mid afternoon before you unearth two rotting leather sacks containing seashell jewelry and uncut gemstones.

Liberty's Edge

Male Halfling Sorcerer(draconic) [Gold Dragon] 3(favoured Class)

"You know" Lilo remarks "somehow it just does not feel right taking these...perhaps they will be off use in trade with the living though"

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