Among the Living #07: Table 2 (Inactive)

Game Master keith goudreau

Map link on Roll20


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Discussion and gameplay open. Sorry for the delay.

Dark Archive

Male Halfling Alchemist (Grenadier) 7 [ HP 61/61 | AC 20/T13/F18 | Fort +6, Ref +7, Will +2 (+2 vs. fear) | Init +4 | Perception +17 ]

Boram is, I think, the brown image. I'm having issues even finding the Art Library tab - perhaps that's a GM-only thing? I did a quick search through the images library for halfling and alchemist, and figure that the only one that's close is an "alchemist" image from Devon Knight's Pack 18 (I don't have the window open right now, but I think that was it - if you do a search for alchemist, there's only one labelled as such). Of course, make it halfling-sized, if you please.

Also, I'd like to check something, rules-wise. If we load up the eidolon with equipment that we want to have inside, then unsummoned, could we summon it back, with all of that equipment, once we're inside? Assuming, of course, that our summoner would be okay with that...

Silver Crusade

Male Aasimar (Angel-Blooded) Warpriest 2 | HP 3/17 | AC 18 | T 12 | FF 15 | CMD 16 | Fort +4 | Ref +2 | Will +4 | Init +2 | Perc +2

Baird, here are some common practices of PbP that makes it a little easier for everyone to read. It's not really listed anywhere but a good guide I found when I was just starting play by post was
Guide to play by post

Italics for internal thoughts
Bold for things said aloud
for explanations required to explain exactly what your doing

and regular text for things other people would be able to view your character doing.

e.g.

"Oh Sarenrae, I do hate performers." Wyran says aloud.

They can never know that I was once one, it could ruin me

Wyran then moves to the chair and unloads his un-needed equipment.
He takes off everything but his armor and sword

Grand Lodge

M Init+4: HP10/10: AC 17 (T:12, FF:15), CMD 16, Fort: 3, Ref: 2, Will: 5, Perception: +7 Druid 1

Looking at post history, I think our sixth (Bloodrager) may have forgotten about their enlistment. One can try to work out with them or we can continue as 5?


5 should work, if he shows up sooner than later he can join up without problem.

Boram, that's a cool way to beat the system, will it hold onto the gear? Do not have anyway to look that up at the moment so if this will be pursued just provide some proof that is how it works.

Silver Crusade

Male Aasimar (Angel-Blooded) Warpriest 2 | HP 3/17 | AC 18 | T 12 | FF 15 | CMD 16 | Fort +4 | Ref +2 | Will +4 | Init +2 | Perc +2
Quote:


Jason Bulmahn
Lead Designer
Paizo Publishing

Eidolons and Equipment

Eidolons are limited in the amount of gear and equipment they can use. Their forms tend to shift over time, making certain types of gear impossible to use properly. Eidolons with the proper training and the limbs (arms) evolution can wield weapons. They suffer the normal penalties for wielding more than one weapon, regardless of the number of arms they possess. Eidolons cannot wear armor, due to their shifting form, but those that take the proper feat can use a shield. Eidolons can use some magic items. Each eidolon can wear up to two rings, if it has the limbs (arms) evolution. Each eidolon can wear a single magic item in the following slots: eyes, head, neck, and shoulders. An eidolon with the limbs (arms) evolution or the tentacle evolution can drink potions.
Any magic items possessed by the eidolon fall to the ground when the eidolon is sent back to its home plane, regardless of the reason. If this includes cursed items, the items immediately return to the eidolon when it is summoned again.

This is the official pathfinder society ruling. No mention of mundane items and no FAQ on it so upto GM discretion.

edit: I lied on the following Statement. This is wildly contentious outside of magic items for PFS. GM ruling required for specific table.
General Consensus (though it is highly debated) seems to be that when de-summoned items return to plane they originated at. So if item was created on material plane, it stays on material plane and drops to the ground.


Cool. Trying to keep things moving. XD If you need clarification on what Braid is doing, let me know. He is busy at the moment and I can fix it for him if need be.

As for the Eidolon, in all games I've played, it usually just goes to the ground. You can re equip it though, you'll just need to take the time to do so.


lets say they drop if they are not magic.

Dark Archive

Male Halfling Alchemist (Grenadier) 7 [ HP 61/61 | AC 20/T13/F18 | Fort +6, Ref +7, Will +2 (+2 vs. fear) | Init +4 | Perception +17 ]

Well, I guess that's that. I think we should hold off on leaving all equipment in the lodge, though - there might be a way to sneak it in, somehow. Perhaps as props through the actor's entrance before the show? Anyone good at bluffing?

Along those lines, what are the chances of a masterwork halfling sling staff being mistaken for an oddly-shaped cane? How many bombs/extracts/etc. could fit in a belt pouch? Would it be unreasonable to bring in a backpack holding a "light snack" (of course, that snack would be covering up armor, etc.)?

Grand Lodge

M Init+4: HP10/10: AC 17 (T:12, FF:15), CMD 16, Fort: 3, Ref: 2, Will: 5, Perception: +7 Druid 1

I'm most likely the least charismatic of the group. Braid at least has a 0 lol.
Thankfully, being geared isn't an issue for me as we will still have offense if anything goes down and Braid has gauntlets with his armor.

The biggest concern to me is that, while we can pretend on some level, RP wise, being a tiefling, I know how much I stand out even with the whole noble outfit. Not too common.


@Boram, Sling staff is unfortunately a staff, too big. Like movie theaters they frown on outside food and beverages being brought into the establishment. With some creativity you should be able to smuggle your bombs in, but a fanny pack is fashion suicide (belt pouch).

Silver Crusade

Male Aasimar (Angel-Blooded) Warpriest 2 | HP 3/17 | AC 18 | T 12 | FF 15 | CMD 16 | Fort +4 | Ref +2 | Will +4 | Init +2 | Perc +2

Is it possible to fashion a lock on my scimitar that would perhaps require full-round action (or two) to unclasp but that wouldn't hide the angel handle. Concern I would have with leaving it in room is that for a warpriest of Sarenrae I would imagine my scimitar as basically being his holy symbol, along the lines of the Kirpan (ceremonial sword) worn by Sikh in the modern day world.

Grand Lodge

M Init+4: HP10/10: AC 17 (T:12, FF:15), CMD 16, Fort: 3, Ref: 2, Will: 5, Perception: +7 Druid 1

It is possible to leave weapons outside with someone. I know it's a bit uncomfortable, but they'd be a lot closer than the lodge.

As for the scimitar lock, I believe the issue would be the same. Best I could see for the scimitar is perhaps have it tied around your waist line under your belt-line and have the blade along your leg. May make walking a little difficult but viable? Not sure, depends on the length of a scimitar.

Dark Archive

Male Halfling Alchemist (Grenadier) 7 [ HP 61/61 | AC 20/T13/F18 | Fort +6, Ref +7, Will +2 (+2 vs. fear) | Init +4 | Perception +17 ]

Would it be possible to leave our essential equipment in the bar? Ask or bribe the bartender to keep it safe? Perhaps have some of us portray bodyguards and keep the extra equipment on them and stay in the bar while the "nobles" enter the opera itself?

Grand Lodge

M Init+4: HP10/10: AC 17 (T:12, FF:15), CMD 16, Fort: 3, Ref: 2, Will: 5, Perception: +7 Druid 1

We would have to be able to get to the bar first. He said our entrance was the green entrace, so we would be making our way through security before getting entrance to it. It may also take a Diplomacy/Bluff check to get the bartender to do our bidding.. lol

Silver Crusade

Male Aasimar (Angel-Blooded) Warpriest 2 | HP 3/17 | AC 18 | T 12 | FF 15 | CMD 16 | Fort +4 | Ref +2 | Will +4 | Init +2 | Perc +2

I could certaintly maintain the guise of a bodyguard if required. Wouldn't be out of character as Wyran would consider himself a bodyguard of sorts regardless. Though my armor and weapon may hold enough religious significance to allow entry with them. The nobles probably wouldn't want to speak all that much with me, but to deny entry to a priest of Sarenrae because they are wearing the holy weapon of their goddess could potentially cause drama with the church that the opera may not want to deal with.

Grand Lodge

M Init+4: HP10/10: AC 17 (T:12, FF:15), CMD 16, Fort: 3, Ref: 2, Will: 5, Perception: +7 Druid 1

That is actually possible. Although, considering the standing.. You may consider yourself (depending on how they typically look), a guard of the royal court and could perhaps gain entry through another portion. But then again, that might be pushing one's luck. XD

Grand Lodge

M Oni-Spawn Tiefling Fighter 1
Wyran Mesari wrote:

Baird, here are some common practices of PbP that makes it a little easier for everyone to read. It's not really listed anywhere but a good guide I found when I was just starting play by post was

Guide to play by post

Italics for internal thoughts
Bold for things said aloud
for explanations required to explain exactly what your doing

and regular text for things other people would be able to view your character doing.

e.g.

"Oh Sarenrae, I do hate performers." Wyran says aloud.

They can never know that I was once one, it could ruin me

Wyran then moves to the chair and unloads his un-needed equipment.
He takes off everything but his armor and sword

thanks for that, I really didn't know how to post correctly so i just played it by ear. will ammend in future posts.


All the minis are up on the roll20 link, please make sure you can move your assigned mini.

Again if anyone wants a different mini just find one and we can switch it out.

Barham & Boram, are those the minis you both chose?

Silver Crusade

Male Aasimar (Angel-Blooded) Warpriest 2 | HP 3/17 | AC 18 | T 12 | FF 15 | CMD 16 | Fort +4 | Ref +2 | Will +4 | Init +2 | Perc +2

Can't seem to move any of the minis. Which would include the one I am assigned to.


Try it now.

Silver Crusade

Male Aasimar (Angel-Blooded) Warpriest 2 | HP 3/17 | AC 18 | T 12 | FF 15 | CMD 16 | Fort +4 | Ref +2 | Will +4 | Init +2 | Perc +2

still nothing unfortunately.

Grand Lodge

M Init+4: HP10/10: AC 17 (T:12, FF:15), CMD 16, Fort: 3, Ref: 2, Will: 5, Perception: +7 Druid 1

I'm hitting the same situation, not sure why. I'm also not sure which mini is supposed to be me.. lol or how to find the list of mini's to choose from.

Dark Archive

Male Halfling Alchemist (Grenadier) 7 [ HP 61/61 | AC 20/T13/F18 | Fort +6, Ref +7, Will +2 (+2 vs. fear) | Init +4 | Perception +17 ]

Same issue here - not sure which mini is intended to be Boram, but I can't move any of the ones in room 7.

Not to throw a wrench into anything, but if we can't get things working on roll20...

Is there a reason you don't want to just use Google Draw, put the map and the icons (just thumbnails of the character pics here) in separately, and make it editable by everyone? It seems to be the standard here on the forums, at least with the games I've played. Not sure what roll20 gets you that that doesn't.


I find it easy to use. Will give it one more go tomorrow when i get home, and if that is a fail I will try out google maps. (Already have the entire adventure programmed into roll20 and would hate to do it again).

Are the names showing on the minis?

Dark Archive

Male Halfling Alchemist (Grenadier) 7 [ HP 61/61 | AC 20/T13/F18 | Fort +6, Ref +7, Will +2 (+2 vs. fear) | Init +4 | Perception +17 ]

Not that I can see?

Grand Lodge

M Init+4: HP10/10: AC 17 (T:12, FF:15), CMD 16, Fort: 3, Ref: 2, Will: 5, Perception: +7 Druid 1

I'm still not able to do anything either... not really sure if I'm doing something wrong or not. <.<;


Everything should be fixed, I neglected to click a button.

Silver Crusade

Male Aasimar (Angel-Blooded) Warpriest 2 | HP 3/17 | AC 18 | T 12 | FF 15 | CMD 16 | Fort +4 | Ref +2 | Will +4 | Init +2 | Perc +2

Working now

Grand Lodge

M Init+4: HP10/10: AC 17 (T:12, FF:15), CMD 16, Fort: 3, Ref: 2, Will: 5, Perception: +7 Druid 1

Cool, at the bar now.

Dark Archive

Male Halfling Alchemist (Grenadier) 7 [ HP 61/61 | AC 20/T13/F18 | Fort +6, Ref +7, Will +2 (+2 vs. fear) | Init +4 | Perception +17 ]

Not the mini I was looking at (the one right next to where Boram is now was actually what I was thinking), but it doesn't really matter.

Oh, and if it's not obvious, I can manipulate the mini now as well.


Cool

Let me know if you want to switch the mini

Dark Archive

Male Halfling Alchemist (Grenadier) 7 [ HP 61/61 | AC 20/T13/F18 | Fort +6, Ref +7, Will +2 (+2 vs. fear) | Init +4 | Perception +17 ]

If it's not a problem to do so, that'd be cool. If it's any trouble at all, then don't worry about it.

Grand Lodge

M Init+4: HP10/10: AC 17 (T:12, FF:15), CMD 16, Fort: 3, Ref: 2, Will: 5, Perception: +7 Druid 1

Is anyone checking up on anything or has everyone just pretty much already done what they wanted to do and stopped? o.O Got quiet so I was pondering what to do next..

Silver Crusade

Male Aasimar (Angel-Blooded) Warpriest 2 | HP 3/17 | AC 18 | T 12 | FF 15 | CMD 16 | Fort +4 | Ref +2 | Will +4 | Init +2 | Perc +2

I'm basically chilling on the show now. trying not to make the guard more angry at me then they already are.


Sorry I work 3rd shift so my posting is usually late night early morning.

Grand Lodge

M Init+4: HP10/10: AC 17 (T:12, FF:15), CMD 16, Fort: 3, Ref: 2, Will: 5, Perception: +7 Druid 1

It's all good. I just noticed my character wasn't placed in the backseat with the rest of the group like he should have been. Seems I looked at the wrong one when I thought I couldn't move. So, I sat myself next to Boram and moved to the closest Drunkard to attack.


Sorry for the spotty posting the last few days, getting some overtime shifts at work, this will be one of those days. After today my posting will return to normal. Thanks for the patience everybody.


Just checking in. Real life has taken over for today and tomorrow; sorry for DM delays.

Grand Lodge

M Init+4: HP10/10: AC 17 (T:12, FF:15), CMD 16, Fort: 3, Ref: 2, Will: 5, Perception: +7 Druid 1

I'm gonna apologize for what's going to inevitably be my lack of RP. I'm going through a pretty dramatic time in life right now and it's killed pretty much most of my mood. I'll try to keep things going when I can, but I'm not going to really be on the ball. Sorry for the inconvenience =/


Just on going if you don't post in a few days your character is assumed to be missing with attacks on the sidelines, or preoccupied with something shiny not paying attention to the group.

On my side I am sorry for the spaced out posting, tis the season and all.


Also just a heads up, with xmas pretty much here I am getting sucked into the void of holiday antics.

Not sure if I will be able to post from my in-laws so if I go MIA for the next few days just know I am a yule time victim.

Happy Holidays everyone.


Baird and Kiv, could you guys add the quick stats to you avatar please.

On my avatar they look like

"Init +6: HP 35/35 : AC 19 (T 15, FF 14): CMD 20: Fort +4, Ref +9, Will +3; +2 vs. enchantment: , Perception +10 (+12 to locate traps)"

You can do this by going onto your character profile and entering them in the spot under race, click on my avatar and you can see.

It is kinda the standard for playing on the boards.

Let me know if you need help.

Happy Festivus!

Dark Archive

Male Halfling Alchemist (Grenadier) 7 [ HP 61/61 | AC 20/T13/F18 | Fort +6, Ref +7, Will +2 (+2 vs. fear) | Init +4 | Perception +17 ]

Merry Christmas, all!


Heads up.

We are 3/4 the way complete!

Sorry for holiday slowness, that was unexpected.

We need to finish the scenario by 1-14-14 the latest. I am going in for heart surgery and do not want people to be waiting on me. With some strong posting we will have this done soon!

Grand Lodge

Male Halfling
Stats:
HP 19/19, NL 0 | AC 18, T 14, FF 15 | CMB +0, CMD 13 | F +3, R +4, W +4 | Init +3 | Perc +2, SM +0 | Melee: Morningstar +1/1d6-1/19-20/x2; Ranged: Crossbow +5/1d6/x3
Summoner 2
Eidolon:
HP 13/13, NL 0 | AC 16, T 12, FF 14 | CMB +4, CMD 16 | F +4, R +5, W +0 | Init +2 | Perc +4, SM +4 | Melee: Bite +4/1d6+2/x2/reach 10 ft., Claw (x2) +4/1d4+2/x2

Sorry for the lack of activity. To be honest, my investment in the adventure dropped off quite somewhere between the second and third encounter. Fighting several waves of simple, non-threatening zombies was not a particularly compelling directive. Not to blame the DM, the scenario is what it is, and what it is is kinda dull.

Best of luck with the upcoming procedure, Keith. Serious matters remind you how silly and complacent we can get, griping about fantasy zombie hordes. I'll kick it back up and do my best to help us finish on time.

No day job for Barham, and I'll send you my address.

Dark Archive

Male Halfling Alchemist (Grenadier) 7 [ HP 61/61 | AC 20/T13/F18 | Fort +6, Ref +7, Will +2 (+2 vs. fear) | Init +4 | Perception +17 ]

Craft (Alchemy): 1d20 + 8 ⇒ (8) + 8 = 16

Silver Crusade

Male Aasimar (Angel-Blooded) Warpriest 2 | HP 3/17 | AC 18 | T 12 | FF 15 | CMD 16 | Fort +4 | Ref +2 | Will +4 | Init +2 | Perc +2

No day job for Wyran.

Grand Lodge

M Init+4: HP10/10: AC 17 (T:12, FF:15), CMD 16, Fort: 3, Ref: 2, Will: 5, Perception: +7 Druid 1

Baird & I do not have day jobs.

Silver Crusade

Male Aasimar (Angel-Blooded) Warpriest 2 | HP 3/17 | AC 18 | T 12 | FF 15 | CMD 16 | Fort +4 | Ref +2 | Will +4 | Init +2 | Perc +2

Pathfinder number: #96302-2

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