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Sajna's face is a mix of pain and disgust as she surveys the scene. Then she notices it: the twitching of joints, clenching of jaws...
"They rise again!", she cries, turning to face the dead noble to her right as it stands.

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Sajna lashes out at the risen dead (Zombie #2).
Kukri Attack: 1d20 + 6 ⇒ (19) + 6 = 25
Confirm Critical: 1d20 + 6 ⇒ (4) + 6 = 10
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Critical Damage: 1d4 + 1 ⇒ (3) + 1 = 4

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The scrape of fingernails on the marbled floor. As he turns his face shifts to surprise and disgust. "These unnatural fruits.." Zotu walks forward at a swift but measured pace. He crudely turns his rapier sideways and stabs of the risen noble's face.
damage: 1d6 + 2 ⇒ (6) + 2 = 8

keith goudreau |

The once dead nobles begin to rise as drunkards!
Zombies are limited to either a move or standard action, their action is to simply stand.
Nokazi 1d20 + 3 ⇒ (11) + 3 = 14
Griffo 1d20 + 5 ⇒ (17) + 5 = 22
Zotu 1d20 + 5 ⇒ (3) + 5 = 8
Victasys 1d20 + 1 ⇒ (13) + 1 = 14
Hothan 1d20 + 4 ⇒ (8) + 4 = 12
Sajna 1d20 + 4 ⇒ (11) + 4 = 15
zombies 1d20 ⇒ 13
Init order
Griffo
Sajna
Victasys
Nokazi
Zombies
Hothan
Zotu

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On her turn:
Sajna watches the drunkards rise and strikes out again at her first opportunity.
Kukri Attack: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

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Griffo runs through a simple chant as the dead rise. He shoots a ray of blue energy at one of them.
Disrupt Undead against Zombie 1
Ranged Touch Attack: 1d20 + 4 ⇒ (20) + 4 = 24
Dmg: 1d6 ⇒ 2
Edit:
Crit confirm: 1d20 + 4 ⇒ (10) + 4 = 14
Extra Dmg if confirmed: 1d6 ⇒ 6

keith goudreau |

sajna's attack: 1d2 ⇒ 1 1=zombie #2, 2=zombie #3
zombie 1 attack on Zotu: 1d20 + 4 ⇒ (18) + 4 = 22damage: 1d6 + 4 ⇒ (6) + 4 = 10<hit>
zombie 2 attack on Sajna: 1d20 + 4 ⇒ (3) + 4 = 7damage: 1d6 + 4 ⇒ (4) + 4 = 8
zombie 3 attack on Victasys: 1d20 + 4 ⇒ (7) + 4 = 11damage: 1d6 + 4 ⇒ (6) + 4 = 10
zombie 4 attack on Nokazi: 1d20 + 4 ⇒ (17) + 4 = 21damage: 1d6 + 4 ⇒ (6) + 4 = 10<hit>
The virtual dice are angry today.
Griffo
Sajna
Victasys
Nokazi
Zombies
Hothan
Zotu
Hothan, and Zotu are up

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Round 2: HP 5/15 AC20
"I am badly hurt!" Looking pale and losing blood, Nokazi returns with a flurry of natural attacks.
Nokazi attacks the flanked zombie and 5' steps between attacks toward the next closest foe if he falls before all of his attacks are finished.
Claw 1, dmg: 1d20 + 5 + 1 + 2 ⇒ (5) + 5 + 1 + 2 = 131d3 + 5 + 1 ⇒ (1) + 5 + 1 = 7
Claw 2, dmg: 1d20 + 5 + 1 + 2 ⇒ (9) + 5 + 1 + 2 = 171d3 + 5 + 1 ⇒ (3) + 5 + 1 = 9
Bite, dmg: 1d20 + 4 + 1 + 2 ⇒ (18) + 4 + 1 + 2 = 251d3 + 5 + 1 ⇒ (2) + 5 + 1 = 8

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Hmm, I only can see my own name and the enemies names.
GM: Do the benches count as difficult terrain?

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Hothan attacks zombie number 2!
Attack: 1d20 + 4 ⇒ (20) + 4 = 24 Holy poop, another one!
Damage: 1d4 + 3 ⇒ (2) + 3 = 5
CritConfirmation: 1d20 + 4 ⇒ (1) + 4 = 5 Bummer.
CritDamage: 1d4 + 3 ⇒ (1) + 3 = 4

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wow swingy dice
after Zotu's action.
Hearing the cry of Nokazi and seeing Victasys head towards Zotu, Griffo springs into action. He leaps over the pews ducking between Sajna and the injured Tengu who he taps with a wand speaking a word in Infernal.
Using the wand of infernal healing on Nokazi who gains Fast Healing 1
Hopefully now you will remain... Among the Living! Ba dum tiss... Lol

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Griffo Noakes wrote:Hmm, I only can see my own name and the enemies names.
GM: Do the benches count as difficult terrain?
The scenario does not state that there is any difficult terrain so no they do not.
Nokazi, moved you up 5 feet, are your claws bite slashing or piercing?
Claws count as both. Bite is slashing, blunt, and piercing. What natural attacks lack in base damage, they are advantageous in damage types.

keith goudreau |

Griffo shoots a blue ray and hits a zombie, the ray causes it to convulse but not enough to remove the animating necromantic magic. Sajna strikes with her Kukri but the blade does not catch enough flesh to do any damage. Victasys strikes again with his sharpened steel disc and connects severing so sinew with his slice. Nokazi flurries his claws and beak tearing into the flesh of his zombie. The zombies strike back, hitting Nokazi and dropping Zotu. Hothan strikes back with his dagger doing some damage and severing tissue.
-New round-
Griffo
Sajna
Victasys
Nokazi
Zombies
Hothan
Zotu
Griffo runs forward and strikes Nokazi with his infernal healing wand; as the magic discharges Nokazi gets a sick feeling as the evil tendrils of the Nine Hells reach for him and bind his wounds (round 1/10 fast healing).
Sajna is up.
Victasys also slaps Nokazi with the wand, this wand however gives a soothing healing as it closes the wounds brought on by the zombie.
Nokazi is up,

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Round 3: HP 6/15 AC20
"Thank you for the healing." His color returns and he returns with a flurry of natural attacks.
Nokazi attacks the flanked zombie and 5' steps between attacks toward the next closest foe if he falls before all of his attacks are finished.
Claw 1, dmg: 1d20 + 5 + 1 + 2 ⇒ (10) + 5 + 1 + 2 = 181d3 + 5 + 1 ⇒ (2) + 5 + 1 = 8
Claw 2, dmg: 1d20 + 5 + 1 + 2 ⇒ (7) + 5 + 1 + 2 = 151d3 + 5 + 1 ⇒ (2) + 5 + 1 = 8
Bite, dmg: 1d20 + 4 + 1 + 2 ⇒ (10) + 4 + 1 + 2 = 171d3 + 5 + 1 ⇒ (2) + 5 + 1 = 8

keith goudreau |

Sorry about the confusion, Vic's heal spell would of gone off first. Zotu you have 9 hp from the Cure Light Wounds and 1 from the Infernal Healing spell. so +10 and +1 for the next 9 rounds.
I think there was some confusion about not being able to see other PC names, I think I fixed it. Can everyone see all the PC names on Roll20?
@Nokazi, that is not a zombie you are flanking, it is Griffo :-)
Nokazi strikes at the zombie with his two claws dropping it to the floor once more. Sajna stabs her zombie in the eye with her dagger and feels the blade pierce the brain. Her zombie too falls to the ground lifeless again.
zombie #1 attack Zotu: 1d20 + 4 ⇒ (17) + 4 = 21 <Hit>
damage: 1d6 + 4 ⇒ (5) + 4 = 9
The last Zombie strikes at Zotu again punching him in the throat. Zotu feels his windpipe crack and break from the force of the punch. But the tendrils of the Nine Hells are coursing through his veins, and what feels like a million tiny devils with pitchforks push his air way open again and start to repair the damage.
Hothan and zotu you are both up

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Zotu lies on his back, one elbow to the ground, his back writhing up and his other hand on this throat. A garbled, "Devils!," is barely audible if at all. His eyes turn from anger as the healing magics work their course.
My mistake, not yours. My hitpoints as listed are including 9 rounds of healing (otherwise i am still unconscious. I'll mark accordingly if we do not get this rest.

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Victasys cast CLW on Zotu. Griffo cast Infernal Healing on Nokazi. Sorry for the confusion.
Thats weird I can now see most names but not Nokazi or Zotu.

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Round 4: HP 7/15 AC 20 (18)
As a free action Nokazi changes his favored target to the remaining zombie and charges with a claw attack.
Claw 1, dmg: 1d20 + 5 + 1 + 2 ⇒ (19) + 5 + 1 + 2 = 271d3 + 5 + 1 ⇒ (1) + 5 + 1 = 7 slashing & piercing

keith goudreau |

The last zombie falls!
-combat over-
I am just reminding you again that there are zombies killing nobles all around you and it is a scene of true chaos! Unless stated there will be no combat you can enter for this scenario. I am just stating this to light a fire under your butts and discourage you from resting and taking too much down time, people are dying!
What would you guys like to do?
The nobles around you look like they are going to flee, except for Sebastus Hustavan, he has found Victasys to be his champion and will not leave the safety of his side.
Victasys, I gave you permission to move Sebastus, please move him with you when ever you move, keeping him on the far side of danger (he is not a geriatric shield)

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"While I enjoy killing the these drunken reanimated violent Opera attendees I think it best for us to find the source of this trouble."
Vic and "not geriatric shield" begin moving towards the stage searching for anything out of the ordinary...beyond the full scale slaughter of course.
Perc: 1d20 + 5 ⇒ (20) + 5 = 25
Do we need to roll to avoid zombies?

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"I agree. But let us proceed with caution. Remember that we are sorely ill equipped." Hothan dodges some zombies as he throws a fallen nobles' shoe through a window and again signals for Freedom.

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"Nice thinking Victasys, the sooner we end this madness, the sooner we can discover the fate of Mr Wuthers."
Following after the others, Sajna glances down at her bleeding chest.
"I may need some help with this wound..." HP 10/16

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"While I enjoy killing the these drunken reanimated violent Opera attendees I think it best for us to find the source of this trouble."
Vic and "not geriatric shield" begin moving towards the stage searching for anything out of the ordinary...beyond the full scale slaughter of course.
"Agreed. Let's find them before other innocent lives are taken."
Searching for zombies:
Perception, Survival to track: 1d20 + 10 ⇒ (1) + 10 = 111d20 + 8 ⇒ (13) + 8 = 21

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" Does any one know who this Fel Brustani is? He could be behind this judging by that woman's words. "
Griffo also looks about any leads on where to go next after giving the fleeing nobles some cantrip covering fire.
Perception: 1d20 + 3 ⇒ (9) + 3 = 12

keith goudreau |

No rolls are needed to avoid zombies.
Hothan removes a very expensive blood soaked boot from a nobleman and quickly toss it at the window. It strikes the window shattering it! However to the displeasure of everyone the boot hits something invisible behind the window and bounces back into the opera house! It feels like the attempt has gone unnoticed. Everyone can also see a group of nobles frantically pushing on the exit doors without success. One yells out Something is barring us in. then the whole lot is mowed down by feasting undead.
Victasys tends to Sajna's wounds as the group assesses the situation. It is difficult but everyone safely manages to get onto and behind the stage curtain. There seems to be less chaos back stage.
Sebastus Hustavan stays inches from Victasys- How fortunate you are to of saved me, the Lord Emperor will be most pleased!
-actions please

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Vic turns and growls at said meat shield:
Old man you are becoming irritating, save your adoration for the wealthy idiots you serve. Korada blesses all with awareness and acceptance of our given situations. Be thankful for your days to this point and BACK THE F#%^ OFF! "
Intimidate: 1d20 + 11 ⇒ (11) + 11 = 22
Turning toward the situation at hand...

keith goudreau |

Meat shield responds- You would dare refuse to save a representative of the state! You will never see another social event in Taldor! I hope your %#$ can take a swift boot because you will be expelled as soon as this bothersome drunkard uprising is set to rest. You can note he is now following you downstairs and scolding you. Someone of MY power MY prestige left to fight for himself against raving madmen, FOR SHAME TO YOU!
It says he follows looking to be saved (more or less) and he does not have physical stats which means he cannot fail a save... and this is pretty funny now, so you got him one foot behind you giving you a verbal thrashing.
Everyone makes it downstairs to a storage room, the tracks head back into a recently excavated tunnel. The room and hall beyond are all lit with lamps on posts. What would you like to do?
Please note the new map is below the last location on the roll20 map, zoom out to see it.