
keith goudreau |

A week ago, you were seated in the main hall of the Grand Lodge of Absalom, waiting for the arrival of Absalom’s newest venturecaptain, a tall, dark-haired and olive-skinned Varisian woman named Eliza Petulengro. Renowned for her composure under pressure and the author of more than two dozen Pathfinder Chronicles entries, she appeared in the hall suddenly, a stack of chronicles in her arms, and looked you over before speaking.
“My greatest pupil, Pathfinder Bodriggan Wuthers, has gone missing. He followed a cleric contact back to Wuthers’s home city of Oppara to work on a massive dig beneath the House of the Immortal Son, Oppara’s famed opera house and once temple to the dead god, Aroden. That was a year ago. He sent monthly reports, hoping to see their publication in a chronicle, before all contact dried up a few months back. I’m worried something has gone wrong, and the Society has a vested interest in the artifact he was researching and seeking. We want you to travel to Oppara and find Wuthers. We’d like to know exactly what he was seeking, too, since he neglected to inform us through his monthly correspondence. He hinted only that the cleric of Irori he was working with told him the object was the world’s greatest ‘living’ artifact—whatever that means.
I have a few tidbits of information to pass to you before you go: the House of the Immortal Son is nearly impossible to access. It took Wuthers months and countless bribes to get where he did. For you, I have a much simpler idea. Go to an opera, wait for an opportunity, and then exploit it to find Wuthers and his dig site. Be sure to wear something festive—the Taldan nobility are arrogant on their best days and if you arrive at the opera dressed like that, she waves her hands at you, they’ll surely lose your tickets or regret to inform you that the opera house is oversold. Go and report back to me directly upon your return to Absalom.”
Irori, is the god of knowledge.
ancestry, found 20 years ago on the doorstep of the
Pathfinder Lodge of Taldor’s capital, Oppara. He was
raised in an orphanage, but the Taldan Pathfinders made
it a point to look in on him from time to time, encouraging
the boy’s curiosity and pushing him toward the life of
the vagabond scholar. They got what they desired. When
Wuthers turned 16, he left the orphanage behind and
traveled to Absalom to join the Pathfinder Society. After
a few years of training and following Venture-Captain
Eliza Petulengro, Wuthers settled easily into his routine,
traveling Avistan and Garund seeking greater glory for
himself and the Society through treasure hunting. He
quickly made a name for himself, battling through a
host of demon-possessed apes in the Screaming Jungle
at age 18 to recover the Garls Harp, an Azlanti musical
instrument thought lost to time and memory. His tale
of that find saw his first of many reports appear in the
Pathfinder Chronicles and his fame as a Pathfinder was
sewn into the fabric of the Society.
I need to know how everyone plans to dress, and what you are bringing to the opera. You have a feeling great-swords, animals, and other things of that nature will not be allowed into the premise.
House of the Immortal Sun
Once a temple to Aroden, the House of the Immortal Son has, since his death, been Taldor’s most opulent and expensive opera house. It is a large, windowless, cylindrical building made of polished marble and granite and surrounded by thick, finely carved pillars. Built in the earliest traditional styles of Aroden temples, the opera house lacks windows (visitors are meant to look up, not out) and its roof is a complicated piece of stone statuary that replicates the holy symbol of Aroden, a steady winged eye gazing forever toward the heavens.
The interior of the House of the Immortal Son is full of expensive carpets, excessive gilding, and ridiculously large candelabras and chandeliers. Mirrors and expensive bright wallpaper cover the walls and have a breathtaking white and red veined marble boarder trim. Painstakingly cleaned and polished delicate woodwork and tapestries decorate and finish the room with an air of class and wealth. The noble men in attendance brandish expensive powdered wigs and faces, silken outfits that host shiny silver or gold buttons, lace hanker-chiefs stylishly hanging from the owners sleeves, jeweled ringed fingers, and many daintily carrying snuff pouches in white gloved hands. The women in attendance are dressed almost identically, their outfits exchanged for dresses and no snuff pouches.
These locations correspond with the roll20 map, and are viewable from your positions.
1a. Opera House: Filled with classic church pews now covered in the finest silks and cushions, the main room of the opera house is what you’d expect from a templeturned-theater. An odd mixture of religious symbols (all of the deceased god Aroden) and modern theater tropes cover the walls, ceilings, and finely-carved pillars.
1b. Stage: This wooden stage is painted black and currently decorated to look like a jungle underworld, with fake plants, vines, and a backdrop of jungle scenery. An orchestra pit separates the stage from the main opera house and a thick, red velvet curtain conceals the main
doors to the back stage area.
3. Violet Entrance: A gaudy, marbled hallway with finely carved pillars, the white floor here is split by a deep violet carpet. This entrance is reserved for the king and anyone he considers to be part of the royal court.
4. Bar: Known to regulars as the Immortal Drunk, this bar serves theatergoers before the opera, during intermission, and hosts after-parties for wealthy merchants or socialites who are not part of the nobility. The red carpet indicates that this room is also an entrance
for wealthy non-nobles.
5. Blue Entrance: A gaudy, marbled hallway with finely carved pillars, the white floor here is split by a dark blue carpet. This entrance is reserved for the nobility who are not considered part of the royal court.
6. Banquet Hall: This vast, empty room is primarily used to entertain the king and his court. It is currently set to entertain the few royal court followers in attendance for Among the Living. The red carpet indicates that this room is also an entrance for wealthy non-nobles.
7. Green Entrance: This rather plain, marbled hallway is filled with simple granite pillars. The floor is split by a bright green carpet, indicating that this entrance is reserved for commoners when they are allowed to attend.
10. White Entrance: Also known as the Actor’s Door, this plain marbled hallway is filled with simple granite pillars. The floor is split by a dirty white carpet, stained by a century’s worth of artistic foot traffic. The actors of the Immortal Son believe the carpet to be good luck, and replacing it or cleaning it would spell misfortune for the theater.

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Nokazi purchases a courtier's outfit (30 gp) and 50 gp of jewelry for the occasion. He leaves all of his equipment in his room except for a cure light wounds potion and remaining wealth.
I am assuming we are staying at a inn in Oppara, correct?
"Where should we begin? I am not a very good diplomat, but I can fairly good at spotting a lie or finding tracks. I could always use a drink at the bar.".

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As Venture Captain Petulengro explains her plan of gaining access to the House of the Immortal Sun Griffo gasps under his breath. "Ah the Opera! How exciting."
Yes, Yes. I can't be seen at the opera in this old tatty cloak. I'd best get to a tailor!
Griffo will also purchase a courtiers outfit with jewellery.
Griffo now wears a well cut red high collared coat, trimmed with gold filigree. Several rings glitter on his fingers. He cant help himself and still has his spell component pouch disguised as a snuff pouch as well as his wands and scrolls hidden beneath his coat.
Well my avian friend, I believe we simply have to wait for a distraction, or if needed cause our own before we slip off to search for our missing pathfinder and his dig site... perhaps a fire in the right spot as the climatic scene enthrals the audience? Griffo says winking with his suggestion.
Are we meant to choose a location to be in?

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"I have no qualms with causing our own distractions. The more creative the better. Would you mind using this wand of mage armor on us before we go? If the distraction turns violent, then we will be most unprepared without weapons or armor."
Nokazi retrieves the wand of mage armor from his room and lends it to Griffo. He requests it to be used on himself and others before attending the Opera.

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Bowing humbly to Lady Eliza Petulengro:
"I am but a poor young adventurer and have not enough $$ to purchase such grand attire. I could be your group's guard, lend me cloak and wig, I'll polish my armor until it blinds the actors! I'll leave shield and other gear behind only bringing chakrams attached underneath the cloak. Your finery and apparent foreign stature will be surely bolstered by my intimidating presence!
What say you?"
Diplomacy: 1d20 + 6 ⇒ (9) + 6 = 15

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Sorry for the dealy, my internet went down. Hothan has only 5 gold. So he will buy a dagger to wear, and he will be wearing his soldier's uniform, minus his scale mail, with the dagger on his belt.
"I too lack the funds for this trip. I can wear my Andoran soldier's uniform, and act the part of an officer, but I cannot afford to look prim and proper." a Taldan man of average height says to the Venture-Captain. He wears the blue soldier's uniform with eagle insignia iconic to the Andoran Army. "I am Hothan, by the way, and this," he gestures to an eagles perched on his shoulder. "is Freedom. A pleasure to meet you all."

keith goudreau |

Bowing humbly to Lady Eliza Petulengro:
"I am but a poor young adventurer and have not enough $$ to purchase such grand attire. I could be your group's guard, lend me cloak and wig, I'll polish my armor until it blinds the actors! I'll leave shield and other gear behind only bringing chakrams attached underneath the cloak. Your finery and apparent foreign stature will be surely bolstered by my intimidating presence!
What say you?"
[dice=Diplomacy] 1d20+6
You do not need my permission to complete your objectives, if you think that is going to work then surely you would not of mentioned it.. Her remake is cold and rude, it is clear she is worried about her pupil missing in Oppara.
Is it masterwork armor? In later scenarios I have seen it count as being the same as a courtiers outfit, in that it negates the negative modifiers.

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" Victasys, why don't you come with me to my tailor and we'll see if we can't spruce up that Armour with a fancy tabard or something? And Good man Hothan, your uniform could do but how about we accessorize it with some jewelry. We wouldn't want to draw to much attention to ourselves and I would be happy to pay. Maybe if we come into some money, as often happens in these sort of quests you can pay me back afterwards? "
Essentially I'm offering to part with 30gp to buy the equivalent of a courtiers outfit to go with Victasys's Armour and 20gp to accessorize Hothan's uniform with jewelry as you normally would with a courtiers outfit.
Good plan with the Mage Armour wand Nokazi.

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The elf named Zotu Starshine stood muscle-bound in a fancy new suit, looking in the mirror preparing for the House of the Immortal Sun. His coat was some of the finest Absalomese work. His brown-green hair and green eyes matched nicely the charcoal grey jacket and pants. His large muscular hands stick out with a white brim of cloth from the end of the jacket. Under the jacket is a nice white button up shirt with a thin green cravat.
Zotu didn't have much in common with the Sczarni but they set him up with a quaint hotel room and assisted in finding a fine tailor. Zotu did not like the feel of such tight clothing. These northerners did not appreciate the freedom of air and nature. Even the mirror was strange to Zotu, he had only previously seen himself in the reflection of water.
None the less Zotu did not seek to be a distraction for the mission. His new employers made him quite nervous. The Sczarni correspondence always stated things in a matter of fact manner, 'dispose' and 'execute' were matter of fact terms for a Mwangi Ekujae. Jaesali Rangers put down oppression, not take impose it on others.

keith goudreau |

The scenario railroads you a little bit, but if anyone wishes to do any further shopping or preparations please add them with your next post.
The visual description is stated as above,
The doorman looks you over and satisfied that you are presentable and will not embarrass the opera house he lets you all pass into the foyer. Their you claim your tickets for the show at role call. There are a few people in the green carpet entrance way with you.
There are also people mingling in the main room, bar, and banquet hall. By the looks of it you have a few minutes if you wanted to talk with people or you could take your seats.

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I'm going to get a wand of CLW with my PP and loan it to Victasys.
"Use this only in the heat of combat. When there are no enemies present I have a more effective method of closing wounds but it takes a minute for the spell to finish. There are some side effects but they are minimal and short lasting..." Griffo says winking up at the half orc.
I'll use my wand of Infernal Healing out of combat. 10 HP is better than 2-9.
"Hmm it might be fun to mingle but I think it would be better to just take our seats and not draw any unnecessary attention to ourselves." Griffo looks up and around at everyone to see if they agree.

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"Glancing about the room I cannot see any guards to mingle with and I doubt any of the upper class would interact with a lowly personal guard. I agree my generous little friend, lets sit and observe but first I would walk and take a gander at this magnificent structure."
Vic, attempting to not draw any attention, surveys the area for anything out of the ordinary, i.e. hidden excavation entrances, random zombie nobles or gaping holes in the stage.
Perception: 1d20 + 5 ⇒ (6) + 5 = 11

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@Hothan you get the same rudish comment.
Will you be trying to bring the bird in? And is the dagger the only possession you plan to bring in?
@Vict, Do not have my books at the moment what are chakrams. How big are they?
I will not be attempting to bring Freedom in. I would like to have her perched somewhere nearby outside, close enough that if combat commences she can hear me signal. The dagger is the only weapon I have that would be acceptable, I fear. I doubt a falchion or a net would be allowed. And my scale mail is not mwk.

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" Victasys, why don't you come with me to my tailor and we'll see if we can't spruce up that Armour with a fancy tabard or something? And Good man Hothan, your uniform could do but how about we accessorize it with some jewelry. We wouldn't want to draw to much attention to ourselves and I would be happy to pay. Maybe if we come into some money, as often happens in these sort of quests you can pay me back afterwards? "
Essentially I'm offering to part with 30gp to buy the equivalent of a courtiers outfit to go with Victasys's Armour and 20gp to accessorize Hothan's uniform with jewelry as you normally would with a courtiers outfit.
Good plan with the Mage Armour wand Nokazi.
"Yes, I could pay you back upon receiving payment, thank you for your generosity." Hothan silently takes his seat.
I am assuming that the dude with the yellow shield is my token since that is the only one I can manipulate?

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Nokazi will have a drink at the bar before the show begins. He sits quietly and glances around the room and at its patrons for trouble.
Bar: Perception, Sense Motive: 1d20 + 10 ⇒ (5) + 10 = 151d20 + 8 ⇒ (5) + 8 = 13
If nothing looks amiss, he proceeds to his assigned seat in the last row and examines the Opera House and its staff for signs of suspicious behavior.
Opera House: Perception, Sense Motive: 1d20 + 10 ⇒ (5) + 10 = 151d20 + 8 ⇒ (10) + 8 = 18
I rolled three 5's in a row. Ha!

keith goudreau |

I am planning on moving Vic to location 4, . When we decide to move our characters via PbP Gameplay we should move on Roll20 as well? It seems to be the logical action yet want to confirm with GM and team prior to.
Yes please do.
@Nokazi, seems like the bartender is struggling with orders. If confronted he will say. Sorry M'lord, it is my first day on the job.. He is telling the truth.
When you go to get seated the usher looks at the ticket several times trying to locate your seat.
@Vict, all looks normal.
--------------------------------------------------------------------------- ---------------
An attendant politely rings a brass bell to announce the play is about to begin. Everyone, including you, are ushered into their seats. Your seats are in the far back by the banquette hall (area 6).
Among the Living, the title of the opera you attend, it debuts tonight at the House of the Immortal Son. It’s an epic tale of a lone Ulfen warrior named Victory who sails to the ends of Golarion, crashes off the edge of the world, and finds himself in a gothic paradise where he falls in love with the undead queen of a jungle kingdom. It’s melodramatic, over-acted, gaudy, and tasteless—just the sort of affair Taldor’s wealthy screams to attend.
As yet another twirling dancer in a brown costume festooned with bright pink, flowing silk scarves spins across the jungle set at the front of the stage, the orchestra reaches a screeching crescendo that crashes the entire opera to a halt. The dancers stand quietly for a moment, breathing heavily and listening to the scattered applause across the obviously bored Taldan audience.
Suddenly, a sound like a thousand gongs shakes the entire building to its very foundation and the audience murmurs in a mixture of delight and fear. The actors and orchestra, however, flee the stage, disappearing behind the curtains.
Does anyone have ranks with preform? If so please roll.

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Unfortunately Griffo is not trained in Perform.
Griffo claps enthusiastically as the play comes to a close having quite enjoyed the over acted somewhat predictable story line. He leans over to whichever of his companions sits adjacent and says loudly over the applause.
"Much better than a trek through a swamp, aye?" He doesn't catch the (probably strange) look his companion gives him due to the loud gonging.
"Hello, what's this then" he says more to himself as he looks about.
Perception: 1d20 + 3 ⇒ (4) + 3 = 7

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Very sorry for not posting sooner! Things got busy with my irl group and then I must have checked just about everything but the gameplay thread trying to catch up (~_~;)
Wearing traditional Vudrani dress, she already passes for more than a humble adventurer. Her long, dark hair is drawn back in a single plait and tucked under a silken head scarf, revealing a face adorned in gold and jewels.
Sajna is wearing 20gp worth of jewellery, and will purchase another 30gp worth to really look the part. She'll be leaving her padded cloth and a backpack full of adventuring gear and ammunition behind with her musket, regrettably. But she'll tuck her kukri into her belt and keep it covered.
Sajna sits, puzzled by the strange performance, but turns to agree with her halfling companion. Her words cut off by the gong, she quickly scans the room, wondering what has happened.
Perception: 1d20 + 7 ⇒ (14) + 7 = 21

keith goudreau |

Moments after the gong has rung crazy people drunkardly crash through all the doors leading to the main auditorium! They begin attacking the nobles, biting and thrashing with their teeth. People scream, many are cornered, some yell the doors to the outside are barred! Chaos ensues. There is a noble woman wearing a dainty pink dress that her husband hides behind using her as a shield; two of these drunkards jump upon her and tear her to pieces within seconds. Her throat is ripped from her and the screams turn into a gurgled froth from what is left of her neck. The scene repeats all throughout the room, drunkards attacking and killing nobles that cannot fight back, when a victim stops moving the drunkards move on to find more prey. Body parts and discarded flesh begin to litter large pools of gathering blood like islands in an ocean of red.
Anyone with knowledge religion may roll it now.
Zombies!
You would know they are undead, and have DR 5/slashing, meaning slashing weapons do full damage; blunt and piercing damage will loose the first 5 points of damage dealt.
Two things. I enjoy zombies and will have super gory descriptions, please let me know if it is too much, happy to tone it down. Next the is a funny scenario in that the entire opera house is being eaten alive by many many zombies at the moment, and that you are only responsible for a small amount of them in the scenario. I am saying this now, please just focus on the 4 zombies inside the yellow square, you can kill more zombies soon I swear!
Nokazi 1d20 + 3 ⇒ (13) + 3 = 16
Griffo 1d20 + 5 ⇒ (3) + 5 = 8
Zotu 1d20 + 5 ⇒ (1) + 5 = 6
Victasys 1d20 + 1 ⇒ (7) + 1 = 8
Hothan 1d20 + 4 ⇒ (14) + 4 = 18
Sajna 1d20 + 4 ⇒ (4) + 4 = 8
crazy people 1d20 ⇒ 6
Init order
Hothan
Nokazi
sajna
victasys
Griffo
Zotu
Crazy drunk people.

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Sajna looks on in horror at the carnage around her.
Knowledge (Religion): 1d20 + 3 ⇒ (4) + 3 = 7
"Who...what are these people!?"
On her turn:
Sajna stands and turns to look at the four drunkards behind the group as she pulls her kukri from its hiding place beneath her sari.

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I can only surmise the perception roll was needless as the gong obviously triggered the zombie rampage.
Standing tall and grinning from ear to ear Vic pulls a chakram from behind his cloak.
"Are all operas this crazy?"
On Vic's turn:
Moving 20 feet to the top most drunken attacker:
Two handed Chakram Attack: 1d20 + 2 ⇒ (17) + 2 = 19Damage: 1d8 + 4 ⇒ (3) + 4 = 7

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Round 1
"What evil is at work here? Die foul creature!" Nokazi springs out of his seat and claws at their eyes sockets.
Move action to move 20' to closest enemy. Standard action to melee attack adjacent target. Claw power attack, damage: 1d20 + 5 ⇒ (15) + 5 = 201d3 + 5 ⇒ (1) + 5 = 6 (slashing/piercing}

keith goudreau |

Sanja and Zotu jump up surprised at the disturbance! Not sure what is happening they jump to their feet to see. Victasys and Nokazi make quick work of a drunkard, he collapses to the floor with syrup thick blood coursing out of the wounds. Reactively the other three opera crashers spring forward attacking the first things they can get their teeth into. One dives forward at Nokazi and he easily dodges the slam. Another pushes forward and attacks over the pew at Sanja landing a fist on the right side of her face, however the magic barrier from the previous casted mage armor absorbs the damage but definitely wakes her up from whatever sleepiness the bad opera could of put her into. The last of them charges Victasys, her gums are pulled back as a hostile dog on the attack and her teeth have been filed into razor sharp points, she dives forward with a miss. Her fetid odor is stomach wrenching.
attack on Nokazi: 1d20 + 4 ⇒ (3) + 4 = 7damage: 1d6 + 4 ⇒ (1) + 4 = 5
attack on Sanja: 1d20 + 4 ⇒ (13) + 4 = 17damage: 1d6 + 4 ⇒ (3) + 4 = 7
attack on Victasys: 1d20 + 4 ⇒ (1) + 4 = 5damage: 1d6 + 4 ⇒ (4) + 4 = 8
Griffo and Hothan you are not being skipped over just posting while I briefly wake up (3rd shifter), you may post both actions and the party is up again.
Cannot recall if the wand of mage armor was used en masse, or we rushed over it. So who has mage armor on at the moment? Sanja if you do not have MA on you do get hit.

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I thought Nokazi asked for it to be used on everyone so hopefully I'm fine. Otherwise HP 9/16.
With her dagger in hand, and wide awake now, Sajna slashes back at the drunkard who hit her.
Kukri attack: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

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that's why I asked how long it's been. If it's only been half an hour all those who didn't wear armour should have Mage armour active. 4 charges spent.

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Round1
Griffo springs into action and begins chanting. He waves his hands around in slow wide arcs, flames begin to envelop his hands, then he brings them together and lets out a burst of fire towards two of the enemies.
Burning Hands, as drawn on map. DC15 reflex save for half damage
DMG: 1d4 ⇒ 3
Fear my mighty 1st lvl flames!
EDIT: Hopefully those two are bad guys...
EDIT AGAIN: Just worked out I could hit all three!

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Round 2
Griffo runs through a simpler chant rubbing his hands together as they begins to glow blue, he then points at one of the undead and fires the blue energy at them in a ray.
Disrupt Undead. Ranged touch attack, against whoever is left. if more than one is left by the time Griffo's action comes around he will shoot at the one closest or whichever he has the clearest shot at.
Attack vs Touch ac: 1d20 + 4 ⇒ (9) + 4 = 13, -4 if in melee combat, -4 if has cover.
DMG: 1d6 ⇒ 3
No Saving throw, Spell Resistance counts if they have it...

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Round 2
"What summoned these undead? Who is their leader?"
5' step and full attack with power attack (-1 to hit +2 damage). If one zombie falls, then remaining attacks on standing one. The zombie to the north of Nokazi is flanked after the 5' step, but I'm not sure if that is a PC or NPC so I did not included +2 to attack.
Claw 1, dmg: 1d20 + 5 ⇒ (15) + 5 = 201d3 + 5 ⇒ (1) + 5 = 6
Claw 2, dmg: 1d20 + 5 ⇒ (1) + 5 = 61d3 + 5 ⇒ (3) + 5 = 8
Bite, dmg: 1d20 + 4 ⇒ (15) + 4 = 191d3 + 5 ⇒ (3) + 5 = 8
The mage armor wand should have been used on entire party except on those wearing armor like myself.

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Sorry for my absence, big Thanksgiving and Black Friday
Knowledge Religion: 1d20 + 4 ⇒ (8) + 4 = 12
Hothan moves to the closest zombie, and slashes at it with his dagger, and whistling for Freedom. Let me know when she can act
Attack: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d4 + 3 ⇒ (3) + 3 = 6

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Zotu hurdles a pew, running charges a zombie, shoulder down.
tohit: 1d20 + 3 ⇒ (7) + 3 = 10
damage: 1d3 + 2 ⇒ (1) + 2 = 3
Sorry if this isn't a legal move, no map available at the moment.

keith goudreau |

Sanja buries her kukri deep in the zombie's neck. Griffo makes a blast of arcane fire that engulfs all the enemies, but his ray spell misses every so slightly. Zotu looks for something to defend himself with, not finding anything he takes the pew he was sitting on and hurls it like a caber but the shot veers too wide and misses. Nokazi unleashes a beating landing a claw and bite taking out a zombie. Hothan charges forward with his dagger and takes out another zombie. Victasys swings his circular weapon just missing the mark.
But the loan zombie strikes back at the half-orc swinging too wide. attack Victasys: 1d20 + 4 ⇒ (7) + 4 = 11
Hothan, I moved you to the zombies you are fighting, there is many background zombies at the moment you do not need to worry about.
You guys are up.

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Griffo steps to the left and chanting he creates the blue energy on his hands again firing another ray of positive energy at the zombie
Disrupt Undead at the last zombie
Ranged Touch Attack: 1d20 + 4 - 4 ⇒ (6) + 4 - 4 = 6 Negative 4 factored in for firing into melee.
DMG: 1d6 ⇒ 1

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Sajna steps to her right, following along the wall (Path drawn on map) to flank the remaining zombie before slashing out with her kukri.
Kukri Attack: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15 Flanking advantage included.
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

keith goudreau |

The group easily puts down the group of four drunkards (zombies if you made the check) and has left a large scene of gore on the immediate floor and walls about them. A quick survey of the theater reveals the previous mentioned expensive glory has been destroyed. The expensive carpets are smeered with blood and bile, candelabras bent when used as defensive weapons, chandeliers on the ground, some have fallen on unsuspecting victims. Mirrors smashed, decorative splatters now brighten the wallpaper, visible chips have cracked the highly prized marble trim. The woodworks lay smashed, the tapestries polluted with brain matter. Powdered wigs and snuff pouches litter the ground where you walk. The bodies of nobles tile the floor all about you.
From nearby a voice cries out, “For Father Grim, for Fel Bustrani, consume them and multiply!”
Across the room you see a group of theater goers trapped tightly in a corner surrounded by violent drunkards and a women with a heavy pick shouting orders at them.