Among the Living #07: table 1 (Inactive)

Game Master keith goudreau

Map on roll 20.com

Init:

Nokazi [dice]1d20+3[/dice]
Griffo [dice]1d20+5[/dice]
Zotu [dice]1d20+5[/dice]
Victasys [dice]1d20+1[/dice]
Hothan [dice]1d20+4[/dice]
Sajna [dice]1d20+4[/dice]


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Sovereign Court

Tengu Sniper (slayer) 10 | HP 94/94 | AC 26 T 18 FF 21 CMD 32 | F+11 R+14 W+8 | Init +7 | Perc+23 SM+19 | Haste 10/10

"So that one with the pick looks to be their leader. Damn, this armor is slowing me down."

Full round action is spent double moving.

Grand Lodge

Victasys hears the woman directing the drunken rabble and moves towards her:
"No feasting on humans when I'm around you wretched woman!"

Spending full round moving 60'.

Scarab Sages

Status:
HP: 8/8 | INIT: +5 | AC: 14, Touch: 14, Flatfooted: 10 | Fort: +2, Ref: +4, Will: +2 | Acid Darts Used: 0/7 | Spell Save DCs: 0th: 14, 1st: 15 (Conjuration spells +1) | Concentration Checks: +7 | Perc: +3

Griffo pulls out his Wand of magic missile.

"What is the meaning of this attack on the opera!?" He demands of the woman. Moving between the pews at the back to get closer.

The Exchange

Female Human (Vudrani) Gunslinger 4 | HP 12/28 | AC 17 T 16 FF 12 | Fort+4 Ref +8 Will+3 | Initiative +6 (+8) | Perception +9 | Grit 2/2 |

Sajna follows the others toward the sound of the voice. Full round move for 60'.

Sovereign Court

Tengu Sniper (slayer) 10 | HP 94/94 | AC 26 T 18 FF 21 CMD 32 | F+11 R+14 W+8 | Init +7 | Perc+23 SM+19 | Haste 10/10

Round 2

Double moving 40' to drunkard #2

Sczarni

Male Savage Elf Rngr 1 - HP 6/12 | AC 16 T 13 FF 13 | Prcptn +2 - F+4 R+5 W+0 - CMB +3 - CMD 16 | Spd 30ft - Init. +5

Zotu looks at the blood spattered floor, sees the opera attendees in the corner surrounded by these cowards and charges with both hands closed together, attacking them from behind.

Drunkard #2 or similar in the top left corner

Grand Lodge

Moving 20' Vicstasys throws a chakram (30' range) at the woman directing.
Ranged Chakram Attack: 1d20 + 1 ⇒ (12) + 1 = 13
If hit:
Damage: 1d8 + 3 ⇒ (3) + 3 = 6


“Kill the usurpers, my minions, for the glory of Zyphus and for the glory of Fel Bustrani!”

A DC 25 Knowledge Religion Check:
reveals that Zyphus is an evil (but minor) god of accidental death and that his followers tend to keep to themselves, guarding forgotten graveyards and abandoned barrows.

One of the cowering opera aficionados is none other than Emperor Stavian III’s consul for the fourth district of Oppara Prefecture, Magistros Sebastus Hustavan. Hustavan is a tall, frighteningly thin man of advanced age. His short, gray hair sticks to his head as if it were bathed in cooking oil and his thick, white beard, meticulously trimmed and braided, positively glistens with wax. He wears the finery of his office, a blue silk shoulder sash over long white robes, and his fingers
are encrusted with bejeweled rings.

will save Victasys: 1d20 + 3 ⇒ (17) + 3 = 20
attack on Nokazi: 1d20 + 4 ⇒ (19) + 4 = 23damage: 1d6 + 4 ⇒ (3) + 4 = 7

Victasys runs in and throws his metal disc missing the woman but hitting a zombie in the background killing it outrightJust for flavor. Everyone else runs up to the next battle and gets into position. The woman follows her command with a spell targeting the half orc that attacked her, Victasys! Her drunkard minion spins around and clumsily cracks Nokazi in the chest knocking the wind out of him.

Victasys, even with the save you are shaken for 1 round, (-2 attacks, saves, skill checks, ability checks)

Zotu please double move yourself into combat.

init:

Nokazi 1d20 + 3 ⇒ (7) + 3 = 10
Griffo 1d20 + 5 ⇒ (5) + 5 = 10
Zotu 1d20 + 5 ⇒ (5) + 5 = 10
Victasys 1d20 + 1 ⇒ (18) + 1 = 19
Hothan 1d20 + 4 ⇒ (12) + 4 = 16
Sajna 1d20 + 4 ⇒ (1) + 4 = 5
zombie1d20 ⇒ 6
evil cleric1d20 + 3 ⇒ (15) + 3 = 18

Victasys
Mystery Woman
Hothan
Nokazi
Griffo
Zotu
Zombies
Sajna

Victasys is up!

Sovereign Court

Tengu Sniper (slayer) 10 | HP 94/94 | AC 26 T 18 FF 21 CMD 32 | F+11 R+14 W+8 | Init +7 | Perc+23 SM+19 | Haste 10/10

HP 8/17

"Ouch!!! You will pay for your wickedness!" Looking bloodied, Nokazi returns with a flurry of natural attacks.

Nokazi attacks the drunkard#2 and 5' steps between attacks toward the evil cleric if he falls before all of his attacks are finished.

Claw 1, dmg: 1d20 + 5 ⇒ (15) + 5 = 201d3 + 5 ⇒ (2) + 5 = 7
Claw 2, dmg: 1d20 + 5 ⇒ (2) + 5 = 71d3 + 5 ⇒ (3) + 5 = 8
Bite, dmg: 1d20 + 4 ⇒ (8) + 4 = 121d3 + 5 ⇒ (3) + 5 = 8

Grand Lodge

Feeling stunned and a bit confused Victasys screams out for Korada's enlightenment passing Destructive Judgement upon these drunken fiends.
Swift action, +1 to damage.

Moving to attack the "Mystery woman" again:

Ranged Chakram Attack: 1d20 + 1 ⇒ (20) + 1 = 21
Confirming Crit: 1d20 + 1 ⇒ (7) + 1 = 8
Damage: 1d8 + 3 + 1 ⇒ (3) + 3 + 1 = 7

Scarab Sages

Status:
HP: 8/8 | INIT: +5 | AC: 14, Touch: 14, Flatfooted: 10 | Fort: +2, Ref: +4, Will: +2 | Acid Darts Used: 0/7 | Spell Save DCs: 0th: 14, 1st: 15 (Conjuration spells +1) | Concentration Checks: +7 | Perc: +3

Griffo continues moving in closer and speaking the command word for his wand he sends a glowing bolt of energy saucing up and then down to hit the mysterious lady from above.

20ft move and then fire magic missile wand.
Magic Missile DMG: 1d4 + 1 ⇒ (3) + 1 = 4

Liberty's Edge

Male Human (Taldan) Cavalier (Huntmaster) Order of the Tome |HP 10/10|AC 17 T 12 FF 15| Fort +2 Ref +2 Will +0|Perc +0| Init +4|

Hothan double moves toward the woman, if his zombie is dead, otherwise attacks again. Sorry, work has been a little crazy, hoping to stay up to date now.

Attack: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d4 + 3 ⇒ (2) + 3 = 5

Sczarni

Male Savage Elf Rngr 1 - HP 6/12 | AC 16 T 13 FF 13 | Prcptn +2 - F+4 R+5 W+0 - CMB +3 - CMD 16 | Spd 30ft - Init. +5

Zotu finishes his move around the other attackers, hurdling a pew. The then swings his right fist as hard as he can at one of the mysterious figures.

tohit: 1d20 + 3 ⇒ (5) + 3 = 8
damage: 1d3 + 2 ⇒ (1) + 2 = 3

Probably provokes attack of opportunity. Moved my marker on the map.

The Exchange

Female Human (Vudrani) Gunslinger 4 | HP 12/28 | AC 17 T 16 FF 12 | Fort+4 Ref +8 Will+3 | Initiative +6 (+8) | Perception +9 | Grit 2/2 |

Sajna catches up with the group and scrambles over the pews, trying to close in on the combat.
How much to the pews hamper movement?
If she can make it to her position on the map, and zombie #1 is still standing, she'll attack.

Kukri Attack: 1d20 + 6 ⇒ (19) + 6 = 25
Confirm Critical: 1d20 + 6 ⇒ (1) + 6 = 7

Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Critical Damage: 1d4 + 1 ⇒ (2) + 1 = 3


Victasys does that weapon return? Or do you have several?

1d8 + 1 ⇒ (5) + 1 = 6
1d20 + 4 ⇒ (18) + 4 = 221d6 + 4 ⇒ (2) + 4 = 6

Victasys throws his chakram again, this time painfully finding it's mark. The masked lady staggers back then casts a healing spell on herself to stop the bleeding. Hothan charges up to confront a drunkard, he hits with the blade puncturing its abdomen, entrails begin escape from the evisceration but the drunk man does not notice. Nokazi unleasehes a flurry of natural attacks, a claw and bite strike and does enough to drop the drunkard, it tastes horrible and you struggle not to vomit from the taste of rotted flesh. Griffo sauces up his routine and casts a force spell from a stored wand, the mote of energy strikes her and knocks her back a few feet. Zotu runs across the room, hurdeling pews with ease, these are much easier to hop than the wet stones in the alligator infested streams; he makes a triumpet charge and comes down on the drunkard, Zotu hurts his fist, he felt like he punched a stone wall. The eviscerated man belts his fist across Hothan's flank, the force of the upward swing quickly lifted him off the ground from the force. Sajna charges forward with her kuri looking for battle, her blade strikes the man in the back of his head almost taking it off in one swing.

Victasys
Mystery Woman
Hothan
Nokazi
Griffo
Zotu
Zombies
Sajna

Victasys is up again!

Hothan and Zotu you missed, that is just flavor text.

Grand Lodge

I just had flashbacks of the movie Krull, alas no, they do not return to me. I pack six."

Not to be dismayed Vicstasys feels the confusion and bewilderment leave him and begins to smile widely as he throws yet another disc. "Your feeble words of intimidation will be your last woman!"

Ranged Chakram: 1d20 + 1 ⇒ (18) + 1 = 19damage: 1d8 + 3 + 1 ⇒ (3) + 3 + 1 = 7

Sovereign Court

Tengu Sniper (slayer) 10 | HP 94/94 | AC 26 T 18 FF 21 CMD 32 | F+11 R+14 W+8 | Init +7 | Perc+23 SM+19 | Haste 10/10

HP 8/17

"You have drawn your last breath!" Nokazi 5' steps and full attacks the evil cleric.

Claw 1, dmg: 1d20 + 5 ⇒ (6) + 5 = 111d3 + 5 ⇒ (1) + 5 = 6
Claw 2, dmg: 1d20 + 5 ⇒ (12) + 5 = 171d3 + 5 ⇒ (1) + 5 = 6
Bite, dmg: 1d20 + 4 ⇒ (12) + 4 = 161d3 + 5 ⇒ (2) + 5 = 7

Scarab Sages

Status:
HP: 8/8 | INIT: +5 | AC: 14, Touch: 14, Flatfooted: 10 | Fort: +2, Ref: +4, Will: +2 | Acid Darts Used: 0/7 | Spell Save DCs: 0th: 14, 1st: 15 (Conjuration spells +1) | Concentration Checks: +7 | Perc: +3

Griffo continues his slow pace to the fray firing off arcing another magic missile over his companions heads this time aimed at the woman's drunk companion (or in other words the Zombie)

20ft move
Fire Magic Missile at Zombie 1
Magic Missile DMG: 1d4 + 1 ⇒ (2) + 1 = 3

The Exchange

Female Human (Vudrani) Gunslinger 4 | HP 12/28 | AC 17 T 16 FF 12 | Fort+4 Ref +8 Will+3 | Initiative +6 (+8) | Perception +9 | Grit 2/2 |

Sajna, inspired by her powerful opening strike, takes another swing at the drunkard.
If Griffo or another member of the group manages to take down Zombie #1 by the time her turn comes, Sajna will instead take a 5' step to her left and lash out at the woman with the pickaxe.

Kukri Attack: 1d20 + 6 ⇒ (7) + 6 = 13
Damage: 1d4 + 1 ⇒ (2) + 1 = 3


Victasys's attack cleaves through the mystery woman, comically removing the top of her head, her eyes move to watch her skull cap drop to the floor moments before she dies in shock. Nokazi charges up to engage the foul woman but changes the direction of his attacks as he sees her crumple to the ground. He lands three powerful attacks on the drunkard next to him and he goes down!

I outrank everyone in the room, your Emperor requires you to save me! For the glory of Taldor, you must free me from the bowels of hell! You will protect me! -Sebastus Hustavan

Griffo save your magic missile.

On the marble floor lie the entwined bodies of multiple combatants. The hands of noble corpses grip daggers, makeshift clubs, and even a gem-encrusted rapier. Mixed in are the twice-dead bodies of zombies, their gray skin fetid and rotting.

Combat over, will allow a moment for all to recoup. Remember there is still chaos all about you even though there is no fighting for you to do at the moment.

DC 10 search of the dead mystery woman:

You find a letter

Loyalists of the Grim Harvestman, our time has come! My plan to recover the stone, blessed by our beloved Harbinger of Unexpected Tragedy Himself, has succeeded beyond my wildest hopes. The fool Pathfinder I convinced to journey here has fed the strength of our Lord by encountering an unexpected tragedy of his own. His hard work for Grim was not in vain! Come to me at once, at the appointed hour and place, and we shall lay out a bounty before mighty Zyphus that He won’t soon forget. When Pharasma, hated cretin, lies slain in the bowels of hell and our mighty harbinger rules the afterlife, He will reward His faithful few with everlasting life and power of unspeakable might! Come to me, brothers and sisters, come to me!
Fel

The Exchange

Female Human (Vudrani) Gunslinger 4 | HP 12/28 | AC 17 T 16 FF 12 | Fort+4 Ref +8 Will+3 | Initiative +6 (+8) | Perception +9 | Grit 2/2 |

Sajna turns to the Magistros, taken aback by his arrogance. My Emperor? I wasn't even sure Taldor had an emperor, and now he is presuming my services. Sajna opens her mouth to retaliate but catching sight of her Taldan companion, she thinks better of it.
Instead she puts on her best face, the product of many years putting up with equally arrogant customers at her market stall.
"Magistros Hustavan, I presume? You can rest assured that we will be doing everything within our power to bring this bloodshed to an end. With minimal harm to yourself or your countrymen... or, what's left of them."

Grand Lodge

"Well that was very entertaining, much more than I anticipated!"
Overcome by typical adolescent curiosity Vic searches the drunken crazy corpses for clues as to why this could have happened. Not to let an opportunity slip by Vic also checks for funds in effort to pay back his debt to Griffo.

Perception: 1d20 + 6 ⇒ (1) + 6 = 7 With that roll someone else might want to search said corpses

Upon noticing the gem-encrusted Rapier: "What have we here?"
Appraise: 1d20 + 2 ⇒ (10) + 2 = 12

Is that a door behind Magistros Hustavan?

Scarab Sages

Status:
HP: 8/8 | INIT: +5 | AC: 14, Touch: 14, Flatfooted: 10 | Fort: +2, Ref: +4, Will: +2 | Acid Darts Used: 0/7 | Spell Save DCs: 0th: 14, 1st: 15 (Conjuration spells +1) | Concentration Checks: +7 | Perc: +3

With all the enemies close by down Griffo looks about his companions checking for wounds.
" That doesn't look good Nokazi. " He states be jabbing a wand into the Tengu's wound and speaking a dark sounding command word.

" And that's a nasty welt Hothan, here let me take care of it. " again jabbing the wound of the Cavalier.

Casting Infernal Healing on Nokazi and Hothan. They gain Fast Healing 1 for 10 rounds. Assuming we are let in peace for at least one minute they'll gain 10 HP

Griffo then turns his atention to the search of the mysterious lady.

Perception: 1d20 + 3 ⇒ (7) + 3 = 10

Griffo pats the woman down and checks her pockets. He pulls a folded piece of parchment from one of her pockets and opens it up he reads aloud.

" Loyalists of the Grim Harvestman, our time has come! My plan to recover the stone, blessed by our beloved Harbinger of Unexpected Tragedy Himself, has succeeded beyond my wildest hopes. The fool Pathfinder I convinced to journey here has fed the strength of our Lord by encountering an unexpected tragedy of his own. His hard work for Grim was not in vain! Come to me at once, at the appointed hour and place, and we shall lay out a bounty before mighty Zyphus that He won’t soon forget. When Pharasma, hated cretin, lies slain in the bowels of hell and our mighty harbinger rules the afterlife, He will reward His faithful few with everlasting life and power of unspeakable might! Come to me, brothers and sisters, come to me!
Fel "

" Well! That's not good... When's the appointed time, is this the place, and who is Fel? "

Sovereign Court

Tengu Sniper (slayer) 10 | HP 94/94 | AC 26 T 18 FF 21 CMD 32 | F+11 R+14 W+8 | Init +7 | Perc+23 SM+19 | Haste 10/10

"Thank you Griffo. I don't think the wound will fester."

"Not good at all. I think we should check the theater for survivors."

Perception: 1d20 + 10 ⇒ (12) + 10 = 22

HP 15/15


The gem encrusted rapier has no additional stats in the scenario; it is just a fancy rapier. Part of the scenario seemed to get you off your guard and leave your weapons elsewhere, for a true zombie survival feel.

perception:

Victasys 1d20 + 5 ⇒ (10) + 5 = 15
Hothan 1d20 ⇒ 4
Nokazi 1d20 + 10 ⇒ (8) + 10 = 18
Griffo 1d20 + 3 ⇒ (6) + 3 = 9
Zotu 1d20 + 2 ⇒ (18) + 2 = 20
Sajna 1d20 + 7 ⇒ (1) + 7 = 8
People trying to sneak up on the party...1d20 - 2 ⇒ (3) - 2 = 1

Immediately after Griffo casts his second spell on Hothan, the party notices a group of people trying to sneak up on them. The group is a woman in a chain shirt and two other men in chain shirts. The women discards an empty potion vial and draws a pick axe as she moves in.

Everyone passed the spot check so no surprise round.

init:

bad guys 1d20 ⇒ 15
Nokazi 1d20 + 3 ⇒ (4) + 3 = 7
Griffo 1d20 + 5 ⇒ (4) + 5 = 9
Zotu 1d20 + 5 ⇒ (19) + 5 = 24
Victasys 1d20 + 1 ⇒ (16) + 1 = 17
Hothan 1d20 + 4 ⇒ (9) + 4 = 13
Sajna 1d20 + 4 ⇒ (20) + 4 = 24

Init Order

Sajna
zotu
Victasys
Bad guys
Hothan
Griffo
Nokazi

Sajna, Zotu, and Victasys you guys are up

Sovereign Court

Tengu Sniper (slayer) 10 | HP 94/94 | AC 26 T 18 FF 21 CMD 32 | F+11 R+14 W+8 | Init +7 | Perc+23 SM+19 | Haste 10/10

"I thought there might be more of them. Let's teach them a lesson they soon won't forget."

Move action to activate Favored Target at nearest enemy. 5' step to enemy if necessary. Standard action is claw power attack if possible.

Claw: 1d20 + 5 + 1 ⇒ (1) + 5 + 1 = 71d3 + 5 + 1 ⇒ (3) + 5 + 1 = 9

Favored Target:
At 1st level, a slayer can as a move action study an opponent. The slayer then gains a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against that opponent, and a +1 bonus on weapon attack and damage rolls against it. These bonuses remain in effect until either the opponent is dead or the slayer studies a new target. At 5th, 10th, 15th, and 20th levels, the slayer’s bonuses against a studied target increase by +1. In addition, at each such interval, the slayer is able to maintain these bonuses against an additional studied target at the same time. The slayer may lose this connection to a studied target as a free action (allowing him to study another target in its place). At 10th level, the slayer can study an opponent as a move or swift action.

The Exchange

Female Human (Vudrani) Gunslinger 4 | HP 12/28 | AC 17 T 16 FF 12 | Fort+4 Ref +8 Will+3 | Initiative +6 (+8) | Perception +9 | Grit 2/2 |

Sajna spins round to face the new attackers. Stepping forward she makes an attack against the woman in the chain shirt.
Kukri Attack: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Liberty's Edge

Male Human (Taldan) Cavalier (Huntmaster) Order of the Tome |HP 10/10|AC 17 T 12 FF 15| Fort +2 Ref +2 Will +0|Perc +0| Init +4|

Just dotting, looks like I am back on night shifts for the weekend at least, meaning I will have some time tomorrow and Sunday in the daytime to keep up. Thanks for your patience!

Grand Lodge

Haha!
Moving 30' Victasys attacks drunkard #3
Two handed Chakram: 1d20 + 2 ⇒ (20) + 2 = 22Damage: 1d8 + 4 ⇒ (2) + 4 = 6
Crit confirmation: 1d20 + 2 ⇒ (2) + 2 = 4


This encounter features no "drunkards", it appears that this is a group of armed killers going around killing all those that put up too much of a fight for the drunkards.

attack Sajna: 1d20 + 5 ⇒ (7) + 5 = 12

attack Victasys: 1d20 + 2 ⇒ (20) + 2 = 22confirm the crit: 1d20 + 2 ⇒ (6) + 2 = 8
damage to Victasys: 1d6 ⇒ 5

attack Zotu: 1d20 + 2 ⇒ (15) + 2 = 17
damage to Zotu: 1d6 ⇒ 6

Sajna slices at the woman trying to sneak up on the group, her kukri slashes at the woman's face leaving her with a new scar. Hothan moves into position for his next attack. Victasys two hands his metal disc of death into the attacking man's shoulder and notices this man is not drunk! Nokazi unleashes several attacks that do not hit. The woman and pair of men sneaks attack. The two lackeys connect with their picks, doing damage to Victasys and Zotu.

Zotu and Griffo you guys are up.

Scarab Sages

Status:
HP: 8/8 | INIT: +5 | AC: 14, Touch: 14, Flatfooted: 10 | Fort: +2, Ref: +4, Will: +2 | Acid Darts Used: 0/7 | Spell Save DCs: 0th: 14, 1st: 15 (Conjuration spells +1) | Concentration Checks: +7 | Perc: +3

Griffo turns to the new threat, he begins to chant and whirl his hands a circle of energy appears before him. Butter floats out of his spell component pouch and mixes with the energy creating a green globule in the air. His chanting builds in intensity and then suddenly stops as he thrusts his arms out towards the new attackers the globule shoots forward hitting the floor at their feet and spreading underneath them.

Casts Grease under the two men (Yellow Square on map)
DC 16 Reflex save or fall down

Grease spell discription:
Grease
School conjuration (creation); Level bard 1, magus 1, sorcerer/wizard 1, summoner 1

CASTING
Casting Time 1 standard action
Components V, S, M (butter)

EFFECT
Range close (25 ft. + 5 ft./2 levels)
Target one object or 10-ft. square
Duration 1 min./level (D)
Saving Throw see text; Spell Resistance no

DESCRIPTION
A grease spell covers a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast must make a successful Reflex save or fall. A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can't move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that do not move on their turn do not need to make this check and are not considered flat-footed.

The spell can also be used to create a greasy coating on an item. Material objects not in use are always affected by this spell, while an object wielded or employed by a creature requires its bearer to make a Reflex saving throw to avoid the effect. If the initial saving throw fails, the creature immediately drops the item. A saving throw must be made in each round that the creature attempts to pick up or use the greased item. A creature wearing greased armor or clothing gains a +10 circumstance bonus on Escape Artist checks and combat maneuver checks made to escape a grapple, and to their CMD to avoid being grappled.

The Exchange

Female Human (Vudrani) Gunslinger 4 | HP 12/28 | AC 17 T 16 FF 12 | Fort+4 Ref +8 Will+3 | Initiative +6 (+8) | Perception +9 | Grit 2/2 |

Easily dodging the attack against her, Sajna slashes back at the chain clad woman again.

Kukri Attack: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d4 + 1 ⇒ (2) + 1 = 3


reflex: 1d20 ⇒ 10reflex: 1d20 ⇒ 17
One passes their reflex

Grand Lodge

Reeling from a solid hit Vic laughs heartily and swings again:
Chakram: 1d20 + 2 ⇒ (11) + 2 = 13
*finger's crossed
Damage: 1d8 + 4 ⇒ (8) + 4 = 12

Sczarni

Male Savage Elf Rngr 1 - HP 6/12 | AC 16 T 13 FF 13 | Prcptn +2 - F+4 R+5 W+0 - CMB +3 - CMD 16 | Spd 30ft - Init. +5

The cut along Zotu's chest is deep and knocks him back for a moment. Realizing the direness of the situation he looks around the room for any weapons, military or makeshift.

1d20 + 2 ⇒ (10) + 2 = 12

Scarab Sages

Status:
HP: 8/8 | INIT: +5 | AC: 14, Touch: 14, Flatfooted: 10 | Fort: +2, Ref: +4, Will: +2 | Acid Darts Used: 0/7 | Spell Save DCs: 0th: 14, 1st: 15 (Conjuration spells +1) | Concentration Checks: +7 | Perc: +3

So enemy number two is prone in the grease? Taking a -4 against melee attacks...


@ Zotu, there are daggers from nobles laying about, and Victasys took a nice looking rapier. You may take a round to move away and collect a dagger.

on iPhone at the moment, no access to roll20, the enemy with the emblem of a guy bent over is the one that has fallen.

Sczarni

Male Savage Elf Rngr 1 - HP 6/12 | AC 16 T 13 FF 13 | Prcptn +2 - F+4 R+5 W+0 - CMB +3 - CMD 16 | Spd 30ft - Init. +5

Looking at the map I'm not sure.

Sovereign Court

Tengu Sniper (slayer) 10 | HP 94/94 | AC 26 T 18 FF 21 CMD 32 | F+11 R+14 W+8 | Init +7 | Perc+23 SM+19 | Haste 10/10

Zakon climbs on the pew for higher ground and moves adjacent to his Favored Target, prone on the floor and claws him in the back.

Climb, Claw, dmg: 1d20 + 9 ⇒ (9) + 9 = 181d20 + 5 + 1 + 1 + 4 ⇒ (13) + 5 + 1 + 1 + 4 = 241d3 + 5 + 1 ⇒ (3) + 5 + 1 = 9

Grand Lodge

Zotu, if you'd like said rapier just say the word.


Sajna
zotu
Victasys
Bad guys
Hothan
Griffo
Nokazi

Hothan's autobot attack:

Attack: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d4 + 3 ⇒ (4) + 3 = 7

confirm the crit

Attack: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d4 + 3 ⇒ (4) + 3 = 7

Wow, the DM virtual dice are loving the group tonight!

Griffo casts grease

Nokazi attacks for 9 HP

Sajna hits for 3 HP

Zotu acquires a weaponEither the rapier or dagger, in the scenario description it states they are nondescript in locations, so you use a turn to acquire the weapon (exit combat safely pick up weapon)

Victasys swing and a miss

attack Sajna: 1d20 + 5 ⇒ (15) + 5 = 20damage: 1d6 + 5 ⇒ (1) + 5 = 6 Hit
reflex to stand: 1d20 ⇒ 20
attack Hothan: 1d20 + 2 ⇒ (10) + 2 = 12 Miss

Hothan steps up and stabs the attacker from behind, Victasys notices Hothan's blade exit the front of the bad guy's windpipe, shocked the bad guy drops his pick and grabs his throat and silently screams as he collapses to the ground. Griffo casts a buttery spell that trips the remaining baddie. Nokazi seeing a ripe opportunity charges forward to attack the prone man doing massive damage to his back. Sajna stabs the woman in the fleshy part of the upper arm causing a bloody wound. Zotu darts out of combat for a moment to collect a more efficient implement of battle from the various noble corpses littered about the opera. Victasys attacks with his disc of death but whiffs the attack. The armored woman swings back in retaliation hitting Sajna in the chest! the point of her pick doing plentiful damage and possibly puncturing a lung. Sebastus Hustavan cries out cheering you on, Wonderful attack! Get those evil cult men! Stamp their unfashionable hides into the floor!

Nokazi, need an aoo from you for the man standing from prone, I am unsure what all the pluses are on your attacks, note the pews do not grant higher ground

Sovereign Court

Tengu Sniper (slayer) 10 | HP 94/94 | AC 26 T 18 FF 21 CMD 32 | F+11 R+14 W+8 | Init +7 | Perc+23 SM+19 | Haste 10/10

AoO: 1d20 + 5 + 1 + 4 ⇒ (11) + 5 + 1 + 4 = 211d3 + 5 + 1 ⇒ (2) + 5 + 1 = 8

+1 favored target, +4 prone
I did add+1 on previous action for higher ground

The Exchange

Female Human (Vudrani) Gunslinger 4 | HP 12/28 | AC 17 T 16 FF 12 | Fort+4 Ref +8 Will+3 | Initiative +6 (+8) | Perception +9 | Grit 2/2 |

Sajna cries out, spitting up blood. With her free hand she clutches her chest.
HP 10/16
(Not sure where we are in the order). On her next turn:
Wincing in pain, Sajna again attacks the woman, hoping this time to bring her down.

Kukri Attack: 1d20 + 6 ⇒ (3) + 6 = 9
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Sovereign Court

Tengu Sniper (slayer) 10 | HP 94/94 | AC 26 T 18 FF 21 CMD 32 | F+11 R+14 W+8 | Init +7 | Perc+23 SM+19 | Haste 10/10

Is it okay to post Round 3 actions?

Grand Lodge

HP 5/10
Moving a few feet back Vic heals himself with wand of CLW
Wand of CLW: 1d8 ⇒ 8

Liberty's Edge

Male Human (Taldan) Cavalier (Huntmaster) Order of the Tome |HP 10/10|AC 17 T 12 FF 15| Fort +2 Ref +2 Will +0|Perc +0| Init +4|

Hothan moves toward the spellcaster and attacks the nearest enemy with his dagger.

Attack: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d4 + 3 ⇒ (3) + 3 = 6
Crit Confirm: 1d20 + 4 ⇒ (5) + 4 = 9
Crit Damage: 1d4 + 3 ⇒ (4) + 3 = 7

Sovereign Court

Tengu Sniper (slayer) 10 | HP 94/94 | AC 26 T 18 FF 21 CMD 32 | F+11 R+14 W+8 | Init +7 | Perc+23 SM+19 | Haste 10/10

ROUND 3:

5' step to flank and free action to switch favored targets if necessary granting +1 hit/dmg. Full attack with power attack (always):

Bite,Claw,Claw: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 191d20 + 5 + 1 ⇒ (16) + 5 + 1 = 221d20 + 5 + 1 ⇒ (19) + 5 + 1 = 251d3 + 5 + 1 ⇒ (2) + 5 + 1 = 81d3 + 5 + 1 ⇒ (2) + 5 + 1 = 81d3 + 5 + 1 ⇒ (1) + 5 + 1 = 7 +2 if flanking

AC: 19 (21 if flanking), 22 (24), 25 (27)
Dmg: 8, 8, 7

Grand Lodge

Upon his Round Three turn Vic attacks enemy #1:

Ranged Chakram: 1d20 + 1 ⇒ (16) + 1 = 17
Damage: 1d8 + 4 ⇒ (1) + 4 = 5


Hothan charges up and stabs the spell caster in her side, his dagger dives deep to the hilt. Distracted by the injury Nokazi shifts to flank, his flurry of tengu strikes rips into her flesh killing her outright.

-combat over

Sebastus Hustavan Good show! Heroes you all be!

Various parts of a dozen corpses lie strewn about the floor. Blood
and gore stain everything, making the floor slick and filling the
room with a metallic aroma. Bodies lie askew, mouths hanging
open in silent screams, faces contorted in fear.

perception rolls:

Nokazi: 1d20 + 10 ⇒ (2) + 10 = 12
Griffo: 1d20 + 3 ⇒ (9) + 3 = 12
Zotu: 1d20 + 2 ⇒ (13) + 2 = 15
Victasys: 1d20 + 5 ⇒ (16) + 5 = 21
Hothan: 1d20 ⇒ 4
Sajna: 1d20 + 7 ⇒ (19) + 7 = 26

Zotu, Victasys, Sajna:

The dead nobles begin to twitch, their jaws clench, heads turn to see you, and they clumsily stand to their feet. They dead have risen!

You may all act in the surprise round.

Grand Lodge

Vic hops over to Sajna and says with a grin:"You took a good hit, have some of this."
CLW Wand: 1d8 + 1 ⇒ (8) + 1 = 9

Surmising the new developments "Gang, we need to find the cause of this reanimation and find it quickly or we will exhaust all of our resources before long."

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