All's Well that Ends in a Well

Game Master Choon


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Haste +1 Atk/AC [] Mutagen +3 Nat Armor, +4 Dex, -2 Wis [] 50 Min - Heroism, +2 ATK/SV/SK, 50 Min Net Change +6 AC (3T 3FF) +2 CMD, AC 20 CMD 21
Offense:
CMB+6 | +9 Main XBow 1d10 19-20x2 - 5/5 DB | (2x) +8 L XBow2 1d8 19-20x2 - 1) SB 2) PB | +6 Dorn Derger 1d10+3 Rch+Adj | +9 Bombs - 3d4+4 Spl 7 Fire - TF/SI 8/8 TF/FI 2/2 | MTGN Dex 1/1
Defense:
AC:20|T15|FF15 +4 vs Giants | HP: 49/49 | CMD: 20 +4 BullR/Trip | Saves (F|R|W): 8|9|6 +3 Spells/Poisons | Perception: +13 +2 Stonework; 10ft Secret Doors | Init +6 | Alch Save DC 17

Action Breakdown:
Standard Action to Pop Mutagen
Move Action to draw weapon, possibly while moving
Possible Move, Dalkk would like to be in front right now. I don't know if he can walk through ally squares to actually be in the doorway, but ideally he would of shoved/shared/taken Emily's place. I leave it all to GM to determine what's possible,
none if it would negate my other actions

"All o'ye listen to Maglin" booms a voice from behind "and best ye stay out of my way." There is a distinct *tink-tink* of a now empty iron flask hitting the ground. Dalkk's muscles thicken and twitch with speed while he growls out. He tries to push forward into the front line while shouting.

"How dare ye overgrown maggots get this far underground! I could smell yer group love fest from down the hallway and I came ta smash all o'ye inta gravel an' put an end ta yer kind! Even exiled an' slagged I am still plenty to destroy ye all! When I send all o'ye back to the plane o' s!!$ and piss ye best tell them who put ye there! I am the terror that growls in the night! I am the itch you can not reach! The writing ye ta dumb ta read! I am Dalkk Winduk!

The dwarf releases his crossbow and let's it hang by its sling, instead pulling from his side a freshly acquired warhammer. He raises his left arm with its attached steel buckler and spiked gauntlet. The warhammer is brought to his lips. He kisses the top of it and growls out with eyes full of hate.

"Let's get dangerous"


Character Image Female half-orc oracle 8/sorcerer (tattooed sorcerer) 4/gestalt 4 | N Medium humanoid Init +8; Senses darkvision 60 ft.; Per +9 AC 24, T 16, FF 19 hp 68/68 | Fort +7, Ref +8, Will +7; Defensive Abilities sacred tattoo[APG]; DR 5/lethal; Immune disease, sickened; Resist cold 5

Vuzi pulls out her wand of Bless as she takes a step back, and activates the wand.

"I haf a reach weapon if someone wishes to use it."


The Man. The Myth. The Mask!

One of the two ogres across from Dalkk looks down as they both howl at the surprise fire.
Hey! It's a Darf!
A Darf! Were!
By dat dere skinny hoomie!
Ohhh! It was short! I miss it!
All four break into a rough approximation of what laughter would sound like if you tortured it for a month.
The the western one takes its club and...
Bull Rush from orange vs cain: 1d20 + 6 ⇒ (13) + 6 = 19
Bull Rush vs cain: 1d20 + 6 ⇒ (13) + 6 = 19
... bats cain back like a dirty tee ball. He flies straight back and into Vuzi with enough force to carry them both into the air and into the back wall. It's not enough to hurt, but both end up on the ground in a heap.

The next oger swings at Dalkk
green vs dalkk: 1d20 + 7 ⇒ (15) + 7 = 22
But just misses. Hey! Stan still ya 'shroom so I cn smoosh ya!

The third ogre starts howling, "Je! Me want some! Lemmie at it!

The fourth is oddly silent.

Cain and Vuzi are against the far wall and prone. Party up!


Haste +1 Atk/AC [] Mutagen +3 Nat Armor, +4 Dex, -2 Wis [] 50 Min - Heroism, +2 ATK/SV/SK, 50 Min Net Change +6 AC (3T 3FF) +2 CMD, AC 20 CMD 21
Offense:
CMB+6 | +9 Main XBow 1d10 19-20x2 - 5/5 DB | (2x) +8 L XBow2 1d8 19-20x2 - 1) SB 2) PB | +6 Dorn Derger 1d10+3 Rch+Adj | +9 Bombs - 3d4+4 Spl 7 Fire - TF/SI 8/8 TF/FI 2/2 | MTGN Dex 1/1
Defense:
AC:20|T15|FF15 +4 vs Giants | HP: 49/49 | CMD: 20 +4 BullR/Trip | Saves (F|R|W): 8|9|6 +3 Spells/Poisons | Perception: +13 +2 Stonework; 10ft Secret Doors | Init +6 | Alch Save DC 17

Does the ogre have Improved Bull Rush? If not then there should be Attacks of Opportunity? Not sure if Dalkk gets one either way, as it wasn't against him but it was in his threatened square


The Man. The Myth. The Mask!

You do get one if you have the reach, yes


Haste +1 Atk/AC [] Mutagen +3 Nat Armor, +4 Dex, -2 Wis [] 50 Min - Heroism, +2 ATK/SV/SK, 50 Min Net Change +6 AC (3T 3FF) +2 CMD, AC 20 CMD 21
Offense:
CMB+6 | +9 Main XBow 1d10 19-20x2 - 5/5 DB | (2x) +8 L XBow2 1d8 19-20x2 - 1) SB 2) PB | +6 Dorn Derger 1d10+3 Rch+Adj | +9 Bombs - 3d4+4 Spl 7 Fire - TF/SI 8/8 TF/FI 2/2 | MTGN Dex 1/1
Defense:
AC:20|T15|FF15 +4 vs Giants | HP: 49/49 | CMD: 20 +4 BullR/Trip | Saves (F|R|W): 8|9|6 +3 Spells/Poisons | Perception: +13 +2 Stonework; 10ft Secret Doors | Init +6 | Alch Save DC 17

Rage filled dwarven eyes don't flinch at the oncoming attack. After his party members go flying hr yells. "Get down the hall! Bows out!"

Assuming the party backs up behind me, please negate if they do not

Dalkk steps back enough that if the Ogre's wish to strike they will have to leave their room. Where Vance is now,
I'm aware this provokes AoO

"Ye want a piece you over grown pile o'rancid flesh? I'd call ye lot sons o' b!#!#es and whores, but I dinnae know ogres are born or just tumors sliced off the asses of smellier uglier beasts."

With his left hand Buckler arm, probably reduces my AC by -1 this round? he pulls one of his bombs from his bandolier and throws it, aiming for the same spot Maglin threw his.

Bomb+Bless+Point Blank Shot-range increment penalty vs Touch AC: 1d20 + 8 + 1 + 1 - 2 ⇒ (11) + 8 + 1 + 1 - 2 = 19
Fire Dmg if hit+PBS: 2d4 + 6 + 1 ⇒ (2, 4) + 6 + 1 = 13
Entangle Rounds if failed save: 2d4 ⇒ (1, 2) = 3

The target if fails its save is supposed to be stuck to the ground, but not sure that works the same on large creatures?
Fire, 6 Splash Fire Damage
DC 16 Ref for 1/2 DMG, if Failed then Creatures are Entangled 2d4 Rounds.
DC 16 Fort Save. If failed all receive Minor Sickening (Sickend with a -1 instead of -2) for 4 Round


Active Effects, limited use abilities:
Active Effects: Mage armor 4 hours, shaken (sheltered drawback) | Bombs 5/7 | Arcane Bond 1/1 | Shift 7/8 | Cognatogen 1/1 |
Familiar stats:
Initiative +3 | HP:15/15 Fast Healing 5 when attatched| AC16 (Touch 15, FF 13), | CMD 9 (+4 vs trip) | Fort 1 Ref 5 Will 5 | Perception +7, SM +0|
Defensive stats:
Initiative +16 | HP:9/30 0 nonlethal | AC14[17] (Touch 13[17], FF 11 [14]), +2 from familiar | CMD 14 | Fort 4 Ref 5 Will 5 (+2 vs ench spells & effects; +2 vs poison)(Immune: Sleep)| Perception +8, SM +1|

Area around the door's going to be slippery, Maglin calls. He stands in a ready stance, hands extended, visualizing what he's about to do.

Readied action:

Cast grease on the floor in front of Dalkk once the ogres move into the AoE. DC 16 reflex save or fall prone.


Character Image Female half-orc oracle 8/sorcerer (tattooed sorcerer) 4/gestalt 4 | N Medium humanoid Init +8; Senses darkvision 60 ft.; Per +9 AC 24, T 16, FF 19 hp 68/68 | Fort +7, Ref +8, Will +7; Defensive Abilities sacred tattoo[APG]; DR 5/lethal; Immune disease, sickened; Resist cold 5

Vuzi stands up, and readies her spear. She casts Bane on the ogres.

DC 16 Will negates. -1 attack rolls and fear based effects. 50 foot radius so it should get them through the door.


Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

Unconsciously Simon puts his paws over the ears as the stream of profanities flows between the dwarf and the giants.
Who would have thought that the dwarf would react in such a … powerful way?
After all these aren't disghusting, unholy undeads but only a couple of simple minded brutes…
Anyway, they don't appear like they would leave the group alone, so it is time for the first battle of the day!
With a quick step he takes position right beside the door, careful to stay out of sight from the giants within, waiting for one of them to leave through the door.
Time to try out this new dagger…
Readied attack against the first giant to leave the room. Also activating Animal Focus DEX as usual (upping AC and CMD by 1)


Active Effects, limited use abilities:
Active Effects: Mage armor 4 hours, shaken (sheltered drawback) | Bombs 5/7 | Arcane Bond 1/1 | Shift 7/8 | Cognatogen 1/1 |
Familiar stats:
Initiative +3 | HP:15/15 Fast Healing 5 when attatched| AC16 (Touch 15, FF 13), | CMD 9 (+4 vs trip) | Fort 1 Ref 5 Will 5 | Perception +7, SM +0|
Defensive stats:
Initiative +16 | HP:9/30 0 nonlethal | AC14[17] (Touch 13[17], FF 11 [14]), +2 from familiar | CMD 14 | Fort 4 Ref 5 Will 5 (+2 vs ench spells & effects; +2 vs poison)(Immune: Sleep)| Perception +8, SM +1|

Maglin's voice grows louder and more resounding. Ai ereil grevarium. He raises his hands above his head, and it is as though there is a great weight in them, which he lifts with some effort.

Casting enlarge person on Dalkk, he'll be big by next round. 5' step north.


Male (M) Elan soulknife (shielded blade) 6/aegis (abarent) 3
passive defenses:
DR 2/- Saves Fort +7 reflex +6 will 10 AC 25 ff 23, t 13) CMD 12

Cain flings his bone shards at one of the more normal lookin ogres, mostly looking to distract him and in retaliation from beingb flung
1d20 + 10 ⇒ (4) + 10 = 141d20 + 10 ⇒ (6) + 10 = 16
1d6 + 6 ⇒ (3) + 6 = 9
1d6 + 6 ⇒ (5) + 6 = 11


Haste +1 Atk/AC [] Mutagen +3 Nat Armor, +4 Dex, -2 Wis [] 50 Min - Heroism, +2 ATK/SV/SK, 50 Min Net Change +6 AC (3T 3FF) +2 CMD, AC 20 CMD 21
Offense:
CMB+6 | +9 Main XBow 1d10 19-20x2 - 5/5 DB | (2x) +8 L XBow2 1d8 19-20x2 - 1) SB 2) PB | +6 Dorn Derger 1d10+3 Rch+Adj | +9 Bombs - 3d4+4 Spl 7 Fire - TF/SI 8/8 TF/FI 2/2 | MTGN Dex 1/1
Defense:
AC:20|T15|FF15 +4 vs Giants | HP: 49/49 | CMD: 20 +4 BullR/Trip | Saves (F|R|W): 8|9|6 +3 Spells/Poisons | Perception: +13 +2 Stonework; 10ft Secret Doors | Init +6 | Alch Save DC 17

Modified actions based on Party: Keep as is


The Man. The Myth. The Mask!

1d20 + 7 + 1d20 ⇒ (14) + 7 + (11) = 32
4d20 ⇒ (4, 13, 20, 6) = 43
3d20 ⇒ (17, 18, 18) = 53
The first giant charges out of the room and takes a swing at Dalkk! He misses, naturally, and howls in anger. The others watch from the door and cheer him on! He takes one look at Vance and reels, though he doesn't seem overly affected by the smell. Hey! Yous gots a deadie here!
The others seem suddenly torn between attacking Dalkk or Vance. They start shouting back and forth in nearly unintelligible sentence fragments, but their body language is clear enough.

Vance attacks and gets a good bite in, but the giant remains un-paralyzed.

Party up


Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

*** Readied attack goes off ***
dagger to the back!: 1d20 + 8 + 4 ⇒ (12) + 8 + 4 = 24
1d4 + 1d6 ⇒ (1) + (3) = 4

actual round later on, I am at a party tonight ^^


Character Image Female half-orc oracle 8/sorcerer (tattooed sorcerer) 4/gestalt 4 | N Medium humanoid Init +8; Senses darkvision 60 ft.; Per +9 AC 24, T 16, FF 19 hp 68/68 | Fort +7, Ref +8, Will +7; Defensive Abilities sacred tattoo[APG]; DR 5/lethal; Immune disease, sickened; Resist cold 5

Vuzi stabs around Kane with her longspear allows her draconic heritage to flash through the weapon.

Masterwork Cold Iron Longpear, bless, flank: 1d20 + 5 + 1 + 2 ⇒ (11) + 5 + 1 + 2 = 19
Damage + Electricity: 1d8 + 1 + 1d6 ⇒ (6) + 1 + (5) = 12


Active Effects, limited use abilities:
Active Effects: Mage armor 4 hours, shaken (sheltered drawback) | Bombs 5/7 | Arcane Bond 1/1 | Shift 7/8 | Cognatogen 1/1 |
Familiar stats:
Initiative +3 | HP:15/15 Fast Healing 5 when attatched| AC16 (Touch 15, FF 13), | CMD 9 (+4 vs trip) | Fort 1 Ref 5 Will 5 | Perception +7, SM +0|
Defensive stats:
Initiative +16 | HP:9/30 0 nonlethal | AC14[17] (Touch 13[17], FF 11 [14]), +2 from familiar | CMD 14 | Fort 4 Ref 5 Will 5 (+2 vs ench spells & effects; +2 vs poison)(Immune: Sleep)| Perception +8, SM +1|

Is that the +2 dagger from earlier? Because if so, it should have a bonus to damage rolls, right?

Lux! Maglin cries, hands in front of him and spreading apart. Beneath the ogres feet, a thin coating of slippery grease forms. Watch your footing, Simon, Maglin calls, hoping the nimble catfolk doesn't decide to jump forward and slip.

It's just a DC 10 acro check to move through greased squares, which SImon auto succeeds. Also, grease. DC 16 ref or prone.


Haste +1 Atk/AC [] Mutagen +3 Nat Armor, +4 Dex, -2 Wis [] 50 Min - Heroism, +2 ATK/SV/SK, 50 Min Net Change +6 AC (3T 3FF) +2 CMD, AC 20 CMD 21
Offense:
CMB+6 | +9 Main XBow 1d10 19-20x2 - 5/5 DB | (2x) +8 L XBow2 1d8 19-20x2 - 1) SB 2) PB | +6 Dorn Derger 1d10+3 Rch+Adj | +9 Bombs - 3d4+4 Spl 7 Fire - TF/SI 8/8 TF/FI 2/2 | MTGN Dex 1/1
Defense:
AC:20|T15|FF15 +4 vs Giants | HP: 49/49 | CMD: 20 +4 BullR/Trip | Saves (F|R|W): 8|9|6 +3 Spells/Poisons | Perception: +13 +2 Stonework; 10ft Secret Doors | Init +6 | Alch Save DC 17

GM, Did Dalkk's bomb go off?


Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

You're right, thats one point of damage more on the readied attack
Simon whistles through his teeth as the first of the big Ogres in dumb enough to follows the (intense) taunt
of the dwarf and steps through the door, presenting his (huge) back to Emily, Cain, Vuzi and himself.
Maglins warning (and previous experience with the spells of the Elf) causes Simon to take special care of his
footing, as the sticky-slippery lake appears out of nowhere just beneath his feat.
Reflex: 1d20 + 11 ⇒ (8) + 11 = 19
With a quick nod to Emily, he starts to flurry at the back of the Ogre, long years of cooperative fighting
side-by-side with the pantheress kick in, causing attack after attack to strike.

TWF +1 keen dagger, Pack-Flanking, Bless: 1d20 + 8 + 4 + 1 + 1 ⇒ (1) + 8 + 4 + 1 + 1 = 15
Damage+Sneak Attack: 1d4 + 1 + 1 + 1d6 ⇒ (2) + 1 + 1 + (4) = 8
TWF mwk Kukri, Pack-Flanking, Bless: 1d20 + 8 + 4 + 1 ⇒ (2) + 8 + 4 + 1 = 15
Damage+Sneak Attack: 1d4 + 1 + 1d6 ⇒ (3) + 1 + (4) = 8
Ohm ... whats with those rolls?
Probably wont hit, even after size and stuff.
At least I am still on my feet I guess


Black Pantheress | Status: Shield Companion, AF: Bull&Tiger | AC:26|15|21, HP:13/72, CMD: 33(Grab:37), Saves (F|R|W): 10+1|12+1|6+1(+4 vs. Enchantment), Perception: +10(14), Initiative +5, Skirmish-Tricks: 6/6

Emily is quick to follow Simon, taking position at his side, mindful of the tricky ground and lashes into the Ogre with a long series of bites and several strikes of her claws.
Acrobatics to move into grease: 1d20 + 9 ⇒ (6) + 9 = 15
Is this still a 5ft step then? Otherwise just ignore the attacks beside the bite.
Bite, Pack-Flanking, Bless: 1d20 + 8 + 4 + 1 ⇒ (5) + 8 + 4 + 1 = 18
Bite Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Claw, Pack Flanking: 1d20 + 8 + 4 + 1 ⇒ (5) + 8 + 4 + 1 = 18
Claw Dmage: 1d4 + 2 ⇒ (2) + 2 = 4
Claw, Pack Flanking: 1d20 + 8 + 4 + 1 ⇒ (2) + 8 + 4 + 1 = 15
Claw Dmage: 1d4 + 2 ⇒ (4) + 2 = 6
Rake Damage (if both claws hit): 1d4 + 2 ⇒ (2) + 2 = 4

Wow my d20 are FUBAR at the moment...


The Man. The Myth. The Mask!

6d20 ⇒ (10, 14, 16, 3, 20, 19) = 82
The giant that just stepped out into the hall is entangled and looks ever so slightly ill, but the others avoid the worst of the bomb.


Haste +1 Atk/AC [] Mutagen +3 Nat Armor, +4 Dex, -2 Wis [] 50 Min - Heroism, +2 ATK/SV/SK, 50 Min Net Change +6 AC (3T 3FF) +2 CMD, AC 20 CMD 21
Offense:
CMB+6 | +9 Main XBow 1d10 19-20x2 - 5/5 DB | (2x) +8 L XBow2 1d8 19-20x2 - 1) SB 2) PB | +6 Dorn Derger 1d10+3 Rch+Adj | +9 Bombs - 3d4+4 Spl 7 Fire - TF/SI 8/8 TF/FI 2/2 | MTGN Dex 1/1
Defense:
AC:20|T15|FF15 +4 vs Giants | HP: 49/49 | CMD: 20 +4 BullR/Trip | Saves (F|R|W): 8|9|6 +3 Spells/Poisons | Perception: +13 +2 Stonework; 10ft Secret Doors | Init +6 | Alch Save DC 17

The dwarf has become more and more accustom to changing size. Still shorter then the Ogre, but this familiar massive body puts him on more equal footing. He channels all of his new mass and all of his rage into the Warhammer, attempting to christen the Warhammer's first strike in his hands against the pelvis of the beast.

"Ye fowl beast! I'll destroy you and your brethren next! I'm going to grind ye to ash and smoke ye! An don't t'ink I've forgotten the rest of ye, I'll leave yer entrails out for the dead to feast on!"

new weapon, feel free to correct my math

+2 Warhammer/+3BAB/+3STR (+1 from Enlarge)/+2 Flanking/+2 Enchantment/+1 Bless: 1d20 + 3 + 3 + 2 + 2 + 1 ⇒ (8) + 3 + 3 + 2 + 2 + 1 = 19

DMG if hit/2d6 (enlarged weapon)/+3 STR (+1 from Enlarge)/+2 Enchantment: 2d6 + 3 + 2 ⇒ (2, 4) + 3 + 2 = 11


The Man. The Myth. The Mask!

The giant's pelvis shatters under the blow! The monster was already near death after being burned twice and savagely attacked by two cats. The warhammer is the final straw. He falls immediately to the shock of his kin!


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Haste +1 Atk/AC [] Mutagen +3 Nat Armor, +4 Dex, -2 Wis [] 50 Min - Heroism, +2 ATK/SV/SK, 50 Min Net Change +6 AC (3T 3FF) +2 CMD, AC 20 CMD 21
Offense:
CMB+6 | +9 Main XBow 1d10 19-20x2 - 5/5 DB | (2x) +8 L XBow2 1d8 19-20x2 - 1) SB 2) PB | +6 Dorn Derger 1d10+3 Rch+Adj | +9 Bombs - 3d4+4 Spl 7 Fire - TF/SI 8/8 TF/FI 2/2 | MTGN Dex 1/1
Defense:
AC:20|T15|FF15 +4 vs Giants | HP: 49/49 | CMD: 20 +4 BullR/Trip | Saves (F|R|W): 8|9|6 +3 Spells/Poisons | Perception: +13 +2 Stonework; 10ft Secret Doors | Init +6 | Alch Save DC 17

Dalkk punches the spikes on his gauntlet hard into the skull of the now dead ogre. His new weapon fresh with blood comes below the chin of his vanquished for. Between the two he lifts the heavy Ogre's head to his waist. He locks eye with the Ogre in the next room, and yells out "You're next beast!" The enraged Dwarf thrusts forward with his pelvis, knocking the ogre's head free and letting it drop once more.


2 people marked this as a favorite.
Character Image Female half-orc oracle 8/sorcerer (tattooed sorcerer) 4/gestalt 4 | N Medium humanoid Init +8; Senses darkvision 60 ft.; Per +9 AC 24, T 16, FF 19 hp 68/68 | Fort +7, Ref +8, Will +7; Defensive Abilities sacred tattoo[APG]; DR 5/lethal; Immune disease, sickened; Resist cold 5

Vuzi's mouth drops open slightly at Dalkk's anger. "He iz a crazy."


1 person marked this as a favorite.
Active Effects, limited use abilities:
Active Effects: Mage armor 4 hours, shaken (sheltered drawback) | Bombs 5/7 | Arcane Bond 1/1 | Shift 7/8 | Cognatogen 1/1 |
Familiar stats:
Initiative +3 | HP:15/15 Fast Healing 5 when attatched| AC16 (Touch 15, FF 13), | CMD 9 (+4 vs trip) | Fort 1 Ref 5 Will 5 | Perception +7, SM +0|
Defensive stats:
Initiative +16 | HP:9/30 0 nonlethal | AC14[17] (Touch 13[17], FF 11 [14]), +2 from familiar | CMD 14 | Fort 4 Ref 5 Will 5 (+2 vs ench spells & effects; +2 vs poison)(Immune: Sleep)| Perception +8, SM +1|

Perhaps crazy, but certainly in control, and on our side. Maglin is twenty feet behind a gigantic dwarf, and well out of range of any danger, but his careful eyes and studious consideration of the circumstances seem somehow much more at ease than they would have been yesterday. He is beginning to learn the ways of the dungeon, and to be comfortable in a fight, so long as the foes are far enough away.

Just waiting on Cain, right?


Haste +1 Atk/AC [] Mutagen +3 Nat Armor, +4 Dex, -2 Wis [] 50 Min - Heroism, +2 ATK/SV/SK, 50 Min Net Change +6 AC (3T 3FF) +2 CMD, AC 20 CMD 21
Offense:
CMB+6 | +9 Main XBow 1d10 19-20x2 - 5/5 DB | (2x) +8 L XBow2 1d8 19-20x2 - 1) SB 2) PB | +6 Dorn Derger 1d10+3 Rch+Adj | +9 Bombs - 3d4+4 Spl 7 Fire - TF/SI 8/8 TF/FI 2/2 | MTGN Dex 1/1
Defense:
AC:20|T15|FF15 +4 vs Giants | HP: 49/49 | CMD: 20 +4 BullR/Trip | Saves (F|R|W): 8|9|6 +3 Spells/Poisons | Perception: +13 +2 Stonework; 10ft Secret Doors | Init +6 | Alch Save DC 17

as far as I can tell, yes. He should have a clean shot at the next ogre


Active Effects, limited use abilities:
Active Effects: Mage armor 4 hours, shaken (sheltered drawback) | Bombs 5/7 | Arcane Bond 1/1 | Shift 7/8 | Cognatogen 1/1 |
Familiar stats:
Initiative +3 | HP:15/15 Fast Healing 5 when attatched| AC16 (Touch 15, FF 13), | CMD 9 (+4 vs trip) | Fort 1 Ref 5 Will 5 | Perception +7, SM +0|
Defensive stats:
Initiative +16 | HP:9/30 0 nonlethal | AC14[17] (Touch 13[17], FF 11 [14]), +2 from familiar | CMD 14 | Fort 4 Ref 5 Will 5 (+2 vs ench spells & effects; +2 vs poison)(Immune: Sleep)| Perception +8, SM +1|

Seems like it'd be safe to bot Cain for this next round. Probably just shoots an ogre.


Male (M) Elan soulknife (shielded blade) 6/aegis (abarent) 3
passive defenses:
DR 2/- Saves Fort +7 reflex +6 will 10 AC 25 ff 23, t 13) CMD 12

sorry, I wasn't getting the notifications for this game or my ww2 era game and was too busy to manually check until now. I am just going to shoot an ogre again though
Seeing one of the ogres go down he Cain smirks and switches targets, the spikes on his arms protrude further in preparation just before he grabs and flings the needle like spines at the closest ogre,
1d20 + 10 ⇒ (9) + 10 = 19
1d20 + 10 ⇒ (14) + 10 = 24
1d6 + 6 ⇒ (5) + 6 = 11
1d6 + 6 ⇒ (6) + 6 = 12


The Man. The Myth. The Mask!

2d20 ⇒ (1, 19) = 20
The Ogres, two of them, rush out and the first immediately falls on his face in the grease. Cain quickly ends him then and there. The second uses his friend to skip over the grease and bears down on the no-longer-a-dwarf.
1d20 ⇒ 19
damage: 2d8 + 7 ⇒ (6, 5) + 7 = 18
The swing hits, and hard! That's gonna leave a burise!

Party up, map updated!


Haste +1 Atk/AC [] Mutagen +3 Nat Armor, +4 Dex, -2 Wis [] 50 Min - Heroism, +2 ATK/SV/SK, 50 Min Net Change +6 AC (3T 3FF) +2 CMD, AC 20 CMD 21
Offense:
CMB+6 | +9 Main XBow 1d10 19-20x2 - 5/5 DB | (2x) +8 L XBow2 1d8 19-20x2 - 1) SB 2) PB | +6 Dorn Derger 1d10+3 Rch+Adj | +9 Bombs - 3d4+4 Spl 7 Fire - TF/SI 8/8 TF/FI 2/2 | MTGN Dex 1/1
Defense:
AC:20|T15|FF15 +4 vs Giants | HP: 49/49 | CMD: 20 +4 BullR/Trip | Saves (F|R|W): 8|9|6 +3 Spells/Poisons | Perception: +13 +2 Stonework; 10ft Secret Doors | Init +6 | Alch Save DC 17

Is that AoO for Simon and I? With his position and my reach we both threaten the doorway that he walked out of to get face to face with me on what I'm assuming was a charge? And although its not a tunnel does the squeezing -4 to AC still apply on such AoO?


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The Man. The Myth. The Mask!

Yes, you do, and yes it does. Your good RP has lead to some very poor tactical decisions for that particular ogre. :)


Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

Simon takes the provided opportunity with the rapid reaction a lifetime in the wilderness breed into him,
while milling over the battle in thoughts...

AOO with TWF +1 keen dagger, Pack-Flanking, Bless: 1d20 + 8 + 4 + 1 + 1 ⇒ (17) + 8 + 4 + 1 + 1 = 31
Damage+Sneak Attack: 1d4 + 1 + 1 + 1d6 ⇒ (3) + 1 + 1 + (6) = 11

They must be out of their minds.
Or they simply are THAT dumb.
Dulkk must have really hit a nerve with his performance...
He's a clever dwarf, even if he does not appear that way upon a first glance.

Following the previous strike with a crossover-slash at the legs of the Ogre, hoping to bring the creature
down, before it can attack the dwarf again.
TWF +1 keen dagger, Pack-Flanking, Bless: 1d20 + 8 + 4 + 1 + 1 ⇒ (16) + 8 + 4 + 1 + 1 = 30
Damage+Sneak Attack: 1d4 + 1 + 1 + 1d6 ⇒ (4) + 1 + 1 + (1) = 7
TWF mwk Kukri, Pack-Flanking, Bless: 1d20 + 8 + 4 + 1 ⇒ (20) + 8 + 4 + 1 = 33
Damage+Sneak Attack: 1d4 + 1 + 1d6 ⇒ (2) + 1 + (5) = 8

Ah, well here we go. 2 confirmations rolls please xD
Confirm AOO +2 favored class: 1d20 + 8 + 4 + 1 + 1 + 2 ⇒ (15) + 8 + 4 + 1 + 1 + 2 = 31
Confirm Kukri attack +2 favored class: 1d20 + 8 + 4 + 1 + 2 ⇒ (18) + 8 + 4 + 1 + 2 = 33
AOO extra damage: 1d4 + 1 ⇒ (3) + 1 = 4
Kukri extra damage: 1d4 ⇒ 3
Both will provoke AOO from Emily and thus again from me. Sadly whether Emily nor Simon have Combat reflexes as of now, so Simon can not follow up Emilies AOO with another AOO from paired opportunist.
Certainly you will now know what our next feats will be ... xD

Emily's AOO Bite, Pack-Flanking: 1d20 + 8 + 4 ⇒ (12) + 8 + 4 = 24
Bite Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Total AOO damage: 22, should he live through that, he will take another 18 from Simon, Emilies full round attack not accounted for, since I think the Ogre should be dead by then anyway and it is bed time here...
If I kill it with my AOO ... Dalkk will not receive the damage after all, isn't that right?
#PreventiveHealing :-)


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The Man. The Myth. The Mask!

Grumblegrumblestupidcatsgrumbletakingmyonehitawaygrumble

The ogre charges out of the door and is promptly eviscerated by Simon and Emily. It's crazy. I mean, he practically hits the ground in steaks.


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Haste +1 Atk/AC [] Mutagen +3 Nat Armor, +4 Dex, -2 Wis [] 50 Min - Heroism, +2 ATK/SV/SK, 50 Min Net Change +6 AC (3T 3FF) +2 CMD, AC 20 CMD 21
Offense:
CMB+6 | +9 Main XBow 1d10 19-20x2 - 5/5 DB | (2x) +8 L XBow2 1d8 19-20x2 - 1) SB 2) PB | +6 Dorn Derger 1d10+3 Rch+Adj | +9 Bombs - 3d4+4 Spl 7 Fire - TF/SI 8/8 TF/FI 2/2 | MTGN Dex 1/1
Defense:
AC:20|T15|FF15 +4 vs Giants | HP: 49/49 | CMD: 20 +4 BullR/Trip | Saves (F|R|W): 8|9|6 +3 Spells/Poisons | Perception: +13 +2 Stonework; 10ft Secret Doors | Init +6 | Alch Save DC 17

Dalkk laughs as the first Ogre falls and meets his end at the beginning of Cain's weapon. While tye other Ogre struggles through the smaller door he swipes with the warhammer. There's not much that fills the dwarf with such passion, but clearly there is a deep seeded penchant for the game of whack-a-giant.

+2 Warhammer/+3BAB/+3STR (+1 from Enlarge)/+2 Flanking/+2 Enchantment/+1 Bless/-1 Size: 1d20 + 3 + 3 + 2 + 2 + 1 ⇒ (5) + 3 + 3 + 2 + 2 + 1 = 16
DMG if hit/2d6 (enlarged weapon)/+3 STR (+1 from Enlarge)/+2 Enchantment: 2d6 + 3 + 2 ⇒ (3, 4) + 3 + 2 = 12

Assuming Ogre is still alive after AoOs

The dwarves taunts are cut short when he gets hit hard. He stumbles a a bit speaking incoherently. "suhmm won... hole... 'old me ale...”

Holding normal turn until we find out if this ogre is dead or not, as there is another foe on the map I could target.
Edit: Ninja'd - go team kitty!


Active Effects, limited use abilities:
Active Effects: Mage armor 4 hours, shaken (sheltered drawback) | Bombs 5/7 | Arcane Bond 1/1 | Shift 7/8 | Cognatogen 1/1 |
Familiar stats:
Initiative +3 | HP:15/15 Fast Healing 5 when attatched| AC16 (Touch 15, FF 13), | CMD 9 (+4 vs trip) | Fort 1 Ref 5 Will 5 | Perception +7, SM +0|
Defensive stats:
Initiative +16 | HP:9/30 0 nonlethal | AC14[17] (Touch 13[17], FF 11 [14]), +2 from familiar | CMD 14 | Fort 4 Ref 5 Will 5 (+2 vs ench spells & effects; +2 vs poison)(Immune: Sleep)| Perception +8, SM +1|

Looks like they're having a spot of trouble up ahead, eh Thulian? Maglin sidles up to him, crossbow in hand. There isn't a good shot on the ogres, and Maglin lowers his weapon. Not much we can do, except, perhaps, add to the fun. There is an evil twinkle in Maglin's eyes, and he raises his hands in a now familiar gesture. Victo Cristo Aido, he cries, pointing closely at Dalkk.

And the dwarf turns bright red, the exact color of ogre blood.


Character Image Female half-orc oracle 8/sorcerer (tattooed sorcerer) 4/gestalt 4 | N Medium humanoid Init +8; Senses darkvision 60 ft.; Per +9 AC 24, T 16, FF 19 hp 68/68 | Fort +7, Ref +8, Will +7; Defensive Abilities sacred tattoo[APG]; DR 5/lethal; Immune disease, sickened; Resist cold 5

"Gud job everyone. Dere is still an enemy yes?

I can't tell from the map if there's still an enemy up?


Active Effects, limited use abilities:
Active Effects: Mage armor 4 hours, shaken (sheltered drawback) | Bombs 5/7 | Arcane Bond 1/1 | Shift 7/8 | Cognatogen 1/1 |
Familiar stats:
Initiative +3 | HP:15/15 Fast Healing 5 when attatched| AC16 (Touch 15, FF 13), | CMD 9 (+4 vs trip) | Fort 1 Ref 5 Will 5 | Perception +7, SM +0|
Defensive stats:
Initiative +16 | HP:9/30 0 nonlethal | AC14[17] (Touch 13[17], FF 11 [14]), +2 from familiar | CMD 14 | Fort 4 Ref 5 Will 5 (+2 vs ench spells & effects; +2 vs poison)(Immune: Sleep)| Perception +8, SM +1|

Indeed, another one hiding inside, I thought he looked slightly different. Maglin looks ready for anything.


Haste +1 Atk/AC [] Mutagen +3 Nat Armor, +4 Dex, -2 Wis [] 50 Min - Heroism, +2 ATK/SV/SK, 50 Min Net Change +6 AC (3T 3FF) +2 CMD, AC 20 CMD 21
Offense:
CMB+6 | +9 Main XBow 1d10 19-20x2 - 5/5 DB | (2x) +8 L XBow2 1d8 19-20x2 - 1) SB 2) PB | +6 Dorn Derger 1d10+3 Rch+Adj | +9 Bombs - 3d4+4 Spl 7 Fire - TF/SI 8/8 TF/FI 2/2 | MTGN Dex 1/1
Defense:
AC:20|T15|FF15 +4 vs Giants | HP: 49/49 | CMD: 20 +4 BullR/Trip | Saves (F|R|W): 8|9|6 +3 Spells/Poisons | Perception: +13 +2 Stonework; 10ft Secret Doors | Init +6 | Alch Save DC 17

"Come on, I want you to do it, I want you to do it. Come on, hit me. Hit me!" The dwarf growls as the ogre tries to charge. This changes to glorious belly laughter when the pair of furry blenders fillet him to the ground. The dwarf gives a bow to the felines and Cain for dispatching the enemies in such quick fashion.

In a low voice he speaks to Vuzi.

Orcish:
"You remember back at the Inn when I asked if you could still be scary? See if you can scare him out."

He calls out loudly into the Ogre nest "C'mon on out now ye varment, ye' not very pretty now but if ye make me come in after ye it'll be much worse."

Dalkk points to Simon, holds out his hand flat. He points to his eyes, the flat of his hand, and then opposite the direction of the path. He then points to the doorway.

If Simon feels he can understand Mr. Dwarfs low charisma sign language:
Dalkk is suggesting Simon uses a mirror next turn to see inside the door safely

The still enlarged dwarf stands ready for anything, and in an effort to make the squishiest noise possible stomps on the body of a bloody recently deceased Ogre.

"Well what's it going to be ye stinking pile o'pus"

Total Defense this turn


Character Image Female half-orc oracle 8/sorcerer (tattooed sorcerer) 4/gestalt 4 | N Medium humanoid Init +8; Senses darkvision 60 ft.; Per +9 AC 24, T 16, FF 19 hp 68/68 | Fort +7, Ref +8, Will +7; Defensive Abilities sacred tattoo[APG]; DR 5/lethal; Immune disease, sickened; Resist cold 5

"Come on vu scraggly creature. Come out and face us." Vuzi calls out.

Orcish:
"Not today.

Intimidate: 1d20 + 7 ⇒ (5) + 7 = 12

Vuzi readies her spear if the creature in the room comes in range.

Readied Action: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20
Damage: 1d8 + 1 ⇒ (5) + 1 = 6


Active Effects, limited use abilities:
Active Effects: Mage armor 4 hours, shaken (sheltered drawback) | Bombs 5/7 | Arcane Bond 1/1 | Shift 7/8 | Cognatogen 1/1 |
Familiar stats:
Initiative +3 | HP:15/15 Fast Healing 5 when attatched| AC16 (Touch 15, FF 13), | CMD 9 (+4 vs trip) | Fort 1 Ref 5 Will 5 | Perception +7, SM +0|
Defensive stats:
Initiative +16 | HP:9/30 0 nonlethal | AC14[17] (Touch 13[17], FF 11 [14]), +2 from familiar | CMD 14 | Fort 4 Ref 5 Will 5 (+2 vs ench spells & effects; +2 vs poison)(Immune: Sleep)| Perception +8, SM +1|

Just waiting for Cain's actions, right? Anyone want to lead the charge?


Male (M) Elan soulknife (shielded blade) 6/aegis (abarent) 3
passive defenses:
DR 2/- Saves Fort +7 reflex +6 will 10 AC 25 ff 23, t 13) CMD 12

Seeing that the others planned to bait the remaining ogre to this side of the door, Cain holds his actions


Haste +1 Atk/AC [] Mutagen +3 Nat Armor, +4 Dex, -2 Wis [] 50 Min - Heroism, +2 ATK/SV/SK, 50 Min Net Change +6 AC (3T 3FF) +2 CMD, AC 20 CMD 21
Offense:
CMB+6 | +9 Main XBow 1d10 19-20x2 - 5/5 DB | (2x) +8 L XBow2 1d8 19-20x2 - 1) SB 2) PB | +6 Dorn Derger 1d10+3 Rch+Adj | +9 Bombs - 3d4+4 Spl 7 Fire - TF/SI 8/8 TF/FI 2/2 | MTGN Dex 1/1
Defense:
AC:20|T15|FF15 +4 vs Giants | HP: 49/49 | CMD: 20 +4 BullR/Trip | Saves (F|R|W): 8|9|6 +3 Spells/Poisons | Perception: +13 +2 Stonework; 10ft Secret Doors | Init +6 | Alch Save DC 17

If it comes down to it I'll lead the charge, but I am very much hoping to lure him out. From his quietness and different appearance Dalkk is suspicious, though unsure of what. Right now he's figuring either he's the big bad ogre, or worse-
some kinda caster. Its clear the Ogre would prefer we entered the room, which is enough information to prefer otherwise. If it comes down to it, Dalkk will lead the charge and spring whatever is happening


Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

Bit RP post while I have the time
Simon starts purring as Dulkk nods and laughs out loud.
His purring quickly stops as the dwarf starts to give ... signs.
What does he want from me ...? IC as OOC xD
Sense Motive: 1d20 + 6 ⇒ (5) + 6 = 11
Guess I shall stay put, wait for others Ogres to come out...?
Simon nods, then takes up position right beside the door, crouching low beside the frame of the door, allowing Cain to shoot his strange weapons above his head if needs come to shove, while reducing his silhouette.
Stealth?: 1d20 + 15 ⇒ (15) + 15 = 30
In between the high-piled dead ogres, the slender cat is near-invisible, all to easy to be overlooked.


The Man. The Myth. The Mask!

The other ogre doesn't come out. In fact, he says nothing. You don't hear anything either...

It remains this way for close to a minute (if you wait that long, insert the most impatient person's time frame here) before someone ventures a peek inside...

Nobody's there. There is a tunnel leading east out of the cave and a closed door in the south wall.


Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

Oh I can SMELL the rant of Dalkk boiling. The Ogre has retreated!
Or is invisible and waits his chance of course.


Active Effects, limited use abilities:
Active Effects: Mage armor 4 hours, shaken (sheltered drawback) | Bombs 5/7 | Arcane Bond 1/1 | Shift 7/8 | Cognatogen 1/1 |
Familiar stats:
Initiative +3 | HP:15/15 Fast Healing 5 when attatched| AC16 (Touch 15, FF 13), | CMD 9 (+4 vs trip) | Fort 1 Ref 5 Will 5 | Perception +7, SM +0|
Defensive stats:
Initiative +16 | HP:9/30 0 nonlethal | AC14[17] (Touch 13[17], FF 11 [14]), +2 from familiar | CMD 14 | Fort 4 Ref 5 Will 5 (+2 vs ench spells & effects; +2 vs poison)(Immune: Sleep)| Perception +8, SM +1|

Very well, it has retreated. I suggest we close this door first, so that it cannot hear us. Maglin waits for someone to shut the door. Dalkk, you will stay large for approximately four minutes from the time of the spell being completed, which was one minute ago. We therefore have three minutes more to attack if we'd like to press forward. If we do so, I suggest that we prepare ourselves, perhaps drinking some potions and extracts, before rushing in madly. Maglin looks at Cain and Simon as he says this.

Alternatively, we could close the door fast, making it so that anything wishing to leave would have to make plenty of noise and couldn't disguise the fact that it was gone. I don't like this plan as much, since there could be other exits hidden back there.


Haste +1 Atk/AC [] Mutagen +3 Nat Armor, +4 Dex, -2 Wis [] 50 Min - Heroism, +2 ATK/SV/SK, 50 Min Net Change +6 AC (3T 3FF) +2 CMD, AC 20 CMD 21
Offense:
CMB+6 | +9 Main XBow 1d10 19-20x2 - 5/5 DB | (2x) +8 L XBow2 1d8 19-20x2 - 1) SB 2) PB | +6 Dorn Derger 1d10+3 Rch+Adj | +9 Bombs - 3d4+4 Spl 7 Fire - TF/SI 8/8 TF/FI 2/2 | MTGN Dex 1/1
Defense:
AC:20|T15|FF15 +4 vs Giants | HP: 49/49 | CMD: 20 +4 BullR/Trip | Saves (F|R|W): 8|9|6 +3 Spells/Poisons | Perception: +13 +2 Stonework; 10ft Secret Doors | Init +6 | Alch Save DC 17

In the hall

Dalkk takes his time trying to lure out the Ogre, but soon as it's clear that the Ogre isn't rushing out he takes advantage of the time while he masterfully lures out the Ogre.

"Y'know if Ogre's were any better at dyin' we needn't o' shown up, ye best come out now so we can do tha' properly for ye"

Quiet as can be, Dalkk pulls a prepared substance, making sure the Ogre that is definitely still there doesn't catch wind that he is buffing up, to prepare for the fight he will surely take place soon. Pop Alchemical Allocation

"Are ye always this stupid, or are ye trying to impress me, come on out!"

Proud of how sly he is being he pulls out one of his favored potions. This one has been in an out of him more times then most would find tolerable, thanks to his previous extract. After swallowing it, he very shortly starts to regurgitate it, puking the powerful potion back into it's own vile vial. Pop potion of Heroism

"Damn, I shoulda known better... I was just t'inking 'boot how Ogres get made.. ughh..."

After waiting a little longer Dalkk crouches by the door. An enlarged dwarven hand braces over the doorway. He slowly pokes his head in, and yells.

"Argh! Where is that bastard!"

The dwarf scrambles getting through the door and swings his hammer in frustration at the nearest wall.

"That foul beast! He left behind only the worst of him, tha' bloody smell. Where is he! When I get my hands on tha' mountain o'rotted flesh."

After Maglin

"I want him dead Magsy, there's only so many ways outta here. Mags have you checked yet for magic? If he didn't leave via magic that gods awful stench must o' left a trail, Simon can ye follow it? Cain Mark Cain yer the only one who can guard 3 entrances at once. Greenie, if ye cannae do anything with the dead to get information, help me search the room."

Perception+Heroism-Mutigan: 1d20 + 11 + 2 - 1 ⇒ (12) + 11 + 2 - 1 = 24


Active Effects, limited use abilities:
Active Effects: Mage armor 4 hours, shaken (sheltered drawback) | Bombs 5/7 | Arcane Bond 1/1 | Shift 7/8 | Cognatogen 1/1 |
Familiar stats:
Initiative +3 | HP:15/15 Fast Healing 5 when attatched| AC16 (Touch 15, FF 13), | CMD 9 (+4 vs trip) | Fort 1 Ref 5 Will 5 | Perception +7, SM +0|
Defensive stats:
Initiative +16 | HP:9/30 0 nonlethal | AC14[17] (Touch 13[17], FF 11 [14]), +2 from familiar | CMD 14 | Fort 4 Ref 5 Will 5 (+2 vs ench spells & effects; +2 vs poison)(Immune: Sleep)| Perception +8, SM +1|

Very well then, let's take a look. Maglin touches his eyes, Conspectu, and looks around. It's better not get taken from behind, so we should try to keep an eye on all the entrances. Maglin turns around frequently, obviously somewhat nervous.


The Man. The Myth. The Mask!

There are no magic auras.


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Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

Soft paws deftly rush over the bloodied boodies of the big baddies, looting their pockets, checking for any (crude) maps, keys or similar.
The he closes their eyes with a whispered prayer, folding their heavy arms over their chests in the end.
After the quick search and somewhat-burial, Simon quickly joins the search of the room, addressing the door with his special-nimble hands and his thieves tools - after checking whether it is actually OPEN like the last one. Mindful of the fact that the fleeing Ogre WANTS them to follow, he is especially careful for traps around, at and behind the door, all the while whispering tandrums of focusing and concentration his master taught him all those years ago. using guidance on both rolls
Trapfinding: 1d20 + 12 + 1 ⇒ (4) + 12 + 1 = 17
Lockpicking the door if necessary, +1 AF:Dex: 1d20 + 14 + 1 + 1 ⇒ (13) + 14 + 1 + 1 = 29
While he is working at the door, Simon asks Dulkk in his curiousity-dripping voice:
"Hey large-dwarf mehmehmeh why is it you hate them so much-iii?"

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