Age of exploration Homebrew (Inactive)

Game Master catman123456


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Here are the applications so far, from what I've seen.

Alistus-Elf Rogue/Alchemist
Alynthar42-Tiefling Wizard
Bilbo Bang-Bang-Gnome Caster
Dragonflyer1243-Human Gunslinger
Pheonix Hunter-Orc Wizard?
Philo Pharynx-Gnome Class not stated?
Silverseabird-Skinwalker Druid
Tark XT-Grippli Stalker
The Dragon-Kasatha Gifted Blade/Deadly Fist/Soulknife
william Nightmoon-Ifrit Sorcerer


Actually, I was meaning to make an Orc Wizard, then I hit the mark completely, and made a half-giant/half-orc wild child brawler. I'm tempted to shift him over to the strangler archtype, and name him Lenny. Lol!

I may have 2 applications just to be sure to have my orc wizard present. As it stands though, there are quiet a few magical applicants.


Also, Philo indicated the Hunter class.


That was my first thought. Niven is a Summoner.

Niven Steeldrake

stats, base:

Niven Steeldrake
Male gnome summoner (synthesist) 5 (Pathfinder RPG Advanced Player's Guide 54, Pathfinder RPG Ultimate Magic 80)
CG Small humanoid (gnome)
Init +0; Senses low-light vision, scent; Perception +6
--------------------
Defense
--------------------
AC 16, touch 12, flat-footed 16 (+4 armor, +1 deflection, +1 size)
hp 33 (5d8+5)
Fort +3, Ref +2, Will +6; +2 vs. illusions, +2 bonus vs. fear and despair
--------------------
Offense
--------------------
Speed 20 ft., fly 5 ft. (average)
Ranged sling +4 (1d3-1)
Spell-Like Abilities (CL 5th; concentration +10)
1/day—dancing lights, ghost sound (DC 16), prestidigitation, speak with animals
Summoner Spell-Like Abilities (CL 5th; concentration +10)
8/day—summon monster III
Summoner (Synthesist) Spells Known (CL 5th; concentration +10)
2nd (3/day)—glitterdust (DC 17), resist energy, summon eidolon[APG]
1st (6/day)—feather fall, mage armor, lesser rejuvenate eidolon[APG], unseen servant
0 (at will)—arcane mark, detect magic, light, mending, message, prestidigitation
--------------------
Statistics
--------------------
Str 8, Dex 10, Con 12, Int 16, Wis 12, Cha 20
Base Atk +3; CMB +0; CMD 12
Feats Extra Evolution[UM], Extra Evolution[UM], Power Attack
Traits honeyed tongue, suspicious, two-world magic
Skills Acrobatics +3 (-1 to jump), Bluff +7, Diplomacy +12, Fly +10, Handle Animal +9, Intimidate +6, Knowledge (arcana) +10, Knowledge (dungeoneering) +7, Knowledge (history) +7, Knowledge (nature) +7, Knowledge (nobility) +7, Perception +6, Perform (oratory) +6, Perform (sing) +6, Sense Motive +9, Spellcraft +10, Swim +0, Use Magic Device +13; Racial Modifiers +2 Perception
Languages Common, Draconic, Elven, Gnome, Goblin, Sylvan
SQ eternal hope, fused eidolon, fused link, gnome magic, sheltered, shielded meld
Combat Gear scroll of lesser (x3) restore eidolon, wand of cure light wounds (25 charges), wand of lesser rejuvenate eidolon (50 charges), sharpstone sling bullets (20); Other Gear sling, amulet of mighty fists +1, cloak of resistance +1, cracked dark blue rhomboid ioun stone, cracked mulberry pentacle ioun stone, cracked vermillion rhomboid ioun stone, ioun torch ioun stone, ring of protection +1, sleeves of many garments, bedroll, belt pouch, board games, cards, chronicler's kit, courtier's outfit, dice, dominos, gear maintenance kit, goggles (worth 5 gp), grooming kit, hammock, jewelry, marbles, masterwork backpack, perfume/cologne, silk rope (50 ft.), survival kit, trail rations (10), 245 gp, 3 sp
--------------------
Special Abilities
--------------------
Eternal Hope (1/day) +2 save vs. fear and despair. 1/day, reroll a 1 rolled on 1d20.
Flight (5 feet, Average) You can fly!
Fused Eidolon A synthesist summons the essence of a powerful outsider to meld with his own being. The synthesist wears the eidolon like translucent, living armor. The eidolon mimics all of the synthesist's movements, and the synthesist perceives through the eidolo
Fused Link (Su) Starting at 1st level, the synthesist forms a close bond with his eidolon. Whenever the temporary hit points from his eidolon would be reduced to 0, the summoner can, as a free action, sacrifice any number of his own hit points. Each hit point sacrif
Ioun torch This item is merely a burned out, dull gray ioun stone with a continual flame spell cast upon it. It retains the ability to float and orbit, and allows the bearer to carry light and still have his hands free. It may be in any crystalline shape common to ioun stones (ellipsoid, prism, sphere, and so on).

Construction
Requirements Craft Wondrous Item, continual flame, creator must be 12th level; Cost 62 gp, 5 sp
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Sheltered You become shaken when you have less than half your maximum hit points.
Shielded Meld (Ex) At 4th level, whenever the synthesist is fused with his eidolon, he gains a +2 shield bonus to his Armor Class and a +2 circumstance bonus on his saving throws. This ability replaces shield ally.

At 12th level, whenever the synthesist is fused wit
Sleeves of many garments Transform current clothes into any non-magical new form.
Summon Monster III (8/day) (Sp) Standard action summon lasts minutes, but only 1 active at a time and can't use with eidolon.
Two-World Magic (Prestidigitation, Summoner [Synthesist]) Add a 0-level spell from another class to your spell list.

stats, drake form:

Niven Steeldrake
Male gnome summoner (synthesist) 5 (Pathfinder RPG Advanced Player's Guide 54, Pathfinder RPG Ultimate Magic 80)
CG Medium humanoid (gnome)
Init +3; Senses darkvision 60 ft., low-light vision, scent; Perception +14
--------------------
Defense
--------------------
AC 26, touch 14, flat-footed 23 (+4 armor, +1 deflection, +3 Dex, +6 natural, +2 shield)
hp 38 (5d8+10)
Fort +6, Ref +7, Will +8; +2 vs. illusions, +2 bonus vs. fear and despair
Defensive Abilities evasion
--------------------
Offense
--------------------
Speed 40 ft., fly 5 ft. (average), fly 60 ft. (good)
Melee bite +7 (1d6+13), 2 claws +7 (1d4+9)
Ranged sling +7 (1d3+4)
Spell-Like Abilities (CL 5th; concentration +10)
1/day—dancing lights, ghost sound (DC 16), prestidigitation, speak with animals
Summoner Spell-Like Abilities (CL 5th; concentration +10)
8/day—summon monster III
Summoner (Synthesist) Spells Known (CL 5th; concentration +10)
2nd (3/day)—glitterdust (DC 17), resist energy, summon eidolon[APG]
1st (6/day)—feather fall, mage armor, lesser rejuvenate eidolon[APG], unseen servant
0 (at will)—arcane mark, detect magic, light, mending, message, prestidigitation
--------------------
Statistics
--------------------
Str 18, Dex 16, Con 14, Int 16, Wis 12, Cha 20
Base Atk +4; CMB +6; CMD 22 (26 vs. trip)
Feats Extra Evolution[UM], Extra Evolution[UM], Power Attack
Traits honeyed tongue, suspicious, two-world magic
Skills Acrobatics +6 (+10 to jump), Bluff +7, Diplomacy +12, Fly +11, Handle Animal +9, Intimidate +6, Knowledge (arcana) +10, Knowledge (dungeoneering) +7, Knowledge (history) +7, Knowledge (nature) +7, Knowledge (nobility) +7, Perception +14, Perform (oratory) +6, Perform (sing) +6, Sense Motive +9, Spellcraft +10, Swim +5, Use Magic Device +13; Racial Modifiers +10 Perception
Languages Common, Draconic, Elven, Gnome, Goblin, Sylvan
SQ eternal hope, fused eidolon, fused link, gnome magic, sheltered, shielded meld
Combat Gear scroll of lesser (x3) restore eidolon, wand of cure light wounds (25 charges), wand of lesser rejuvenate eidolon (50 charges), sharpstone sling bullets (20); Other Gear sling, amulet of mighty fists +1, cloak of resistance +1, cracked dark blue rhomboid ioun stone, cracked mulberry pentacle ioun stone, cracked vermillion rhomboid ioun stone, ioun torch ioun stone, ring of protection +1, sleeves of many garments, bedroll, belt pouch, board games, cards, chronicler's kit, courtier's outfit, dice, dominos, gear maintenance kit, goggles (worth 5 gp), grooming kit, hammock, jewelry, marbles, masterwork backpack, perfume/cologne, silk rope (50 ft.), survival kit, trail rations (10), 245 gp, 3 sp
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white vision only).
Eternal Hope (1/day) +2 save vs. fear and despair. 1/day, reroll a 1 rolled on 1d20.
Evasion (Ex) No damage on successful reflex save.
Flight (5 feet, Average) You can fly!
Flight (60 feet, Good) You can fly!
Fused Eidolon A synthesist summons the essence of a powerful outsider to meld with his own being. The synthesist wears the eidolon like translucent, living armor. The eidolon mimics all of the synthesist's movements, and the synthesist perceives through the eidolo
Fused Link (Su) Starting at 1st level, the synthesist forms a close bond with his eidolon. Whenever the temporary hit points from his eidolon would be reduced to 0, the summoner can, as a free action, sacrifice any number of his own hit points. Each hit point sacrif
Ioun torch This item is merely a burned out, dull gray ioun stone with a continual flame spell cast upon it. It retains the ability to float and orbit, and allows the bearer to carry light and still have his hands free. It may be in any crystalline shape common to ioun stones (ellipsoid, prism, sphere, and so on).

Construction
Requirements Craft Wondrous Item, continual flame, creator must be 12th level; Cost 62 gp, 5 sp
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Pounce (Ex) You can make a full attack after a charge.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Sheltered You become shaken when you have less than half your maximum hit points.
Shielded Meld (Ex) At 4th level, whenever the synthesist is fused with his eidolon, he gains a +2 shield bonus to his Armor Class and a +2 circumstance bonus on his saving throws. This ability replaces shield ally.

At 12th level, whenever the synthesist is fused wit
Sleeves of many garments Transform current clothes into any non-magical new form.
Summon Monster III (8/day) (Sp) Standard action summon lasts minutes, but only 1 active at a time and can't use with eidolon.
Two-World Magic (Prestidigitation, Summoner [Synthesist]) Add a 0-level spell from another class to your spell list.


All righty then, this looks like a more accurate list.

Alistus-Elf Rogue/Alchemist
Alynthar42-Tiefling Wizard
Bilbo Bang-Bang-Gnome Caster
Dragonflyer1243-Human Gunslinger
Pheonix Hunter-Half-Orc/Giant Brawler
Philo Pharynx-Gnome Summoner
Silverseabird-Skinwalker Druid
Tark XT-Grippli Stalker
The Dragon-Kasatha Gifted Blade/Deadly Fist/Soulknife
william Nightmoon-Ifrit Sorcerer


Bisag, the Brawler Checking in!

My Tiger companion will be joining as well, if selected


This is Pheonix, Here's my Wild-west style Half-Orc Wizard "Doc Lawe" created out of spite for the greater world view of Half-Orcs!

I tried really to not step on toes with this creation, as I saw there were more than a couple arcane caster submissions.

As it's not my primary submission, I decided not to finish the full crunch.

Shadow Lodge

Alright submissions are closed. Looking over applications now. Around 5 pm est I will pick the lucky ones.

Shadow Lodge

Ok Thanks for all the submissions So here who made the cut

Penance

Alistair

Darkin

Bisag

Silverseabird

Dragonflyer1243


Sweet so.

Stalker
Brawler
Gunslinger
Druid
Rogue/Alchemist
Sorcerer

We can work with this.


Awesome, thanks for selecting me! I look forward to the start of the game.


Thank you for your selection!


Bumping this so the other people who were selected can see. Discussion and gameplay are up for dotting.


Thanks, for some reason I couldn't see the other threads up.

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