
Adahlia |

Hoping that the creatures can't really hurt the Chimera, and thinking the sprawled soldier being torn into is lost, Adahlia directs her fire at the one attacking flygirl.
Attack (37): 1d100 ⇒ 27 Don't have book to hand, but I think thats +10 Aim; +10 Hulking, -20 for shooting into Melee?
Dmg: 1d10 + 4 ⇒ (8) + 4 = 12
Dmg: 1d10 + 4 ⇒ (4) + 4 = 8
Dmg: 1d10 + 4 ⇒ (3) + 4 = 7
Including all three damage rolls in case my math is off.

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Yes, that was End of Turn2. Mr. New Locke, may I assume you were targetting the same Terrorcat as MacCammon and Adahlia?
TURN 3
1. Flyboys
2. Terrorcats
3. Jankins
4. Pvt. Adahlia
5. Sgt. MacCammon
6. Pvt. Locke
Flyboy #1 (on the ground) uses Withdraw to scramble back towards the Chimera some more, he's only 2m from its reassuring bulk now.
Flygirl #2 (who I forgot to roll for the damage she took from a claw last turn) Claw: 1d10 + 5 ⇒ (7) + 5 = 12 cries out as a claw rakes across her leg, and she stumbles backwards towards the Valkyrie, screaming "KILL IT!! KILL IT!!" into the commbead.
Flyboy #3 & #4 poke their lasgun barrels out of the damaged Valkyrie and target Terrorcat #3.
BS55: 1d100 ⇒ 71 miss
BS45: 1d100 ⇒ 9 Damage: 1d10 + 5 ⇒ (7) + 5 = 12
Terrorcat #1 continues pursuing the unfortunate Flyboy #1 (forgot to apply bonus b/c he's prone, will do so now).
Bite WS60: 1d100 ⇒ 92
Claw 1 WS60: 1d100 ⇒ 81 Claw Damage: 1d10 + 5 ⇒ (1) + 5 = 6
Claw 2 WS60: 1d100 ⇒ 91
You can hear the claws of Terrorcat #2 as it bounds down the length of the Chimera, before dropping onto the open access ramp on the back. Reaching in with a claw, it swipes at Sergeant MacCammon!
Claw WS40: 1d100 ⇒ 41 Missing him by the narrowest of margins!
Terrorcat #3 dies a lasery death under the combined fire of Adahlia, MacCammon, and Locke!
Terrorcat #4 has already fled into the forest and is long gone.
Terrorcat #5 is scorched by fire from the soldiers still trapped in the Chimera. Injured and surrounded by the bright flashes and Snap-Crack! of lasfire, the creature also turns tail and flees.
Jankins' turn, you're at a gun-port on the left side, closest to the turret (and thus furthest from the cat attacking your sergeant)

Sam "Heavy" Jankins |

Who the heck let the rear hatch open?^^
Now we really are fish in a bottle ... Maybe armed fish in a armored bottle but still ...
Realising that he cannot do a thing to help the others near the ramp due to the close interior of the chimera, Sam decides to shoot at the remaining Terrorcat attacking their allies.
Overcharged, Aimed, Short Range, Comrade, Semi, Melee 46+10+10+5-20=51: 1d100 ⇒ 5 Wheeh, 4 DoS!
Sunburn 1: 1d10 + 5 ⇒ (9) + 5 = 14E, Pen:2
Sunburn 2: 1d10 + 5 ⇒ (4) + 5 = 9E, Pen:2
Sunburn 3: 1d10 + 5 ⇒ (10) + 5 = 15E, Pen:2
RF: 1d5 ⇒ 4
Maybe a little overkill here ...?^^
-12 charges
As he opens up with a masterfully aimed volley of lasbolt's, you hear him humming in his deep voice ... then he starts singing ... a drinking song of some kind of what you can make out over the omnypresent snap-krack of lasguns at high power settings.
"Hipp Hipp Hurray, Rise up your Glass
The Devil won't get hold of us!
Rise up your Glass, Hipp, hipp, hurray
Well'drink until our final Day!"

Sam "Heavy" Jankins |

Oh i was hoping to catch the #1 before he kills the mudfeet...
If it is impossible ... how difficult would it be to fire at the one attacking us through the interior of the chimera?
If that is out of question ... just kill one of the fleeings then ...

Cormaeg MacCammon. |

"Oh no you don't! You'll find I have teeth too, and mine bite deeper!"
Letting his trusty lasgun fall onto his back by the strap, the redoubtable Sergeant instead pulls out his chain sword and revs the engine with a snarl.
"Get rid of the other one, and then we'll overwhelm this cheeky sod!"
He then falls into a defensive stance, holding the creature at bay while the squad focuses on other targets.
Half action to ready sword
Half action for Guarded

Axel Black |

can i attempt a tank shock on one of the creatures?
-Posted with Wayfinder

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Although the creature's front isn't visible given its proximity to the Chimera, a fullisade of fire from Jankins and Locke rake the Terrorcat's back half, leaving a line of smoking holes stitched across its flank. With a sharp shriek of pain that quickly drops into a pained mrowl, the creature crawls a few meters towards the treeline, it's backmost limbs trailing uselessly behind it.
The final beast hunches low, ears flat and hissing at the rev of MacCammon's chainsword.
TURN 3
1. Flyboys
2. Terrorcats
3. Jankins
4. Pvt. Adahlia
5. Sgt. MacCammon
6. Pvt. Locke
Flyboy #1 slowly pulls himself to his feet, adjusting a dial on his lasgun and sighting down at the Terrorcat that had just been mauling him. With a pair of well-placed shots at the base of the alien's skull, the thing shudders once and dies.
Semi-Auto vs 55: 1d100 ⇒ 20 1d10 + 4 ⇒ (8) + 4 = 12 1d10 + 4 ⇒ (10) + 4 = 14
Flygirl #2 gives the last Terrorcat by the Chimera a wary look, holding her lasgun in one hand while reaching her other into the Valkyrie door's gap
Terrorcat #5 sizes up the sergeant. Apparently its hunger is greater than its fear, because with a predatory roar it lunges forward!
Bite: 1d100 ⇒ 54
Claw 1: 1d100 ⇒ 61
Claw 2: 1d100 ⇒ 68
However, it seems startled by the chainsword and its cautious attacks all fail.

Cormaeg MacCammon. |

"Teeth versus teeth, and I will cut you down!"
Taking careful aim, Sergeant MacCammon swings the roaring chain sword at the offending enemy.
On the downswing, he places his free hand against the guarded back of the sword, trying to force it to bite even harder against his foe.
Half action to aim
Standard Attack (37 + 30): 1d100 ⇒ 58
Damage: 2d10 + 5 ⇒ (7, 3) + 5 = 15
12 damage with 2 in penetration, not bad.

Axel Black |

i was thinking of driving past and trying to run it over. Or atleast make it rethink its next action
-Posted with Wayfinder

Axel Black |

very well. Okay. Sorry im so out of things atm
-Posted with Wayfinder

Sam "Heavy" Jankins |

"Whoop, Whoop. There it burns! We'll have a barbecue after all!"
a quick look over the shoulder shows the Sargent holding it at bay - and a crowded interior not allowing any clear shot. So he settles back on the gunport, readying a shot, hoping the creature will back off from to fle or search a weaker target and getting into his firing area...
Redied action, shot at the cat as soon as it enters the 45° firing arc
Aimed, single, overcharged, close range, comrade 46+10+10+10+5=81: 1d100 ⇒ 100
Whoops, jam... Let's just hope Cormaeg make some nice fillets for us and it will not trigger ^^

Adahlia |

The cramped quarters of the Chimera are no place for massed fire. Adahlia gives a visual scan of the area, looking for further threats. She reaches for the release mechanism for the top access hatch, but hesitates "Permission to go retrieve the wounded sir?"

Cormaeg MacCammon. |

At first Cormaeg is confused, wondering if Adahlia is going to try and edge around the creature.
He is about to fire of a sarcastic permission, with the invitation that if she could stab the cat on the way you, that'd be just great.
Then he remembers the top hatch and bites back his comment.
"Permission granted, go!"

Adahlia |

Adahlia, confident that she'd just get in the way of the catfight going on, pops the top hatch and cautiously makes her way over to the prone flyboy. "Somebody cover me, and shout a warning if something's about to jump me, alright."

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TURN 4
As Adhalia pops up out the to top hatch, the wounded soldier (Flyboy #1) waves to get her attention, then starts to climb onto the Chimera. Flygirl #2 manages to wrench the Valkyrie door open another inch or two, allowing Wounded Flyboy to start to clamber out.
Dodge vs 55: 1d100 ⇒ 44 While the beasts didn't seem to grasp the significance of lasgun barrels, the Terrorcat understands that chainsword well enough and darts out of the way like quicksilver--only to yowl and lunge at the sergeant once more!
Bite: 1d100 ⇒ 54
Claw 1: 1d100 ⇒ 90
Claw 2: 1d100 ⇒ 15 Claw Damage: 1d10 + 5 ⇒ (1) + 5 = 6 One claw finds purchase, but a rake that would have peeled flesh from bone instead tears deep gouges in MacCammon's breastplate.

Cormaeg MacCammon. |

"Jankins, Locke, you got bayonets! Help me kill this thing!
Especially you Jankins, this greedy thing will want the biggest slab of meat anyway."
Aim
Standard attack (Ws 37 + 30): 1d100 ⇒ 42
Damage: 2d10 + 5 ⇒ (8, 8) + 5 = 21
13 Damage this time, it's climbing.

Sam "Heavy" Jankins |

Sam drops from gunport and readies the bayonet.
"Sir, you got it the wrong way. I want to eat that thing, not be its meal!"
With that he joins the fray near the creature, not being able to strike it yet, but adding to the pressure against it.
We now outnumber it 3:1 so we all receive +30 gang up bonus!

Sam "Heavy" Jankins |

Don't think I can cancel it, and even if so I would only be able to ready the bayonet... I thought a new round has started already?

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TURN 4
1. Flyboys
2. Terrorcats
3. Jankins
4. Pvt. Adahlia
5. Sgt. MacCammon
6. Pvt. Locke
The injured soldier, helped up by Adahlia, clambers onto the Chimera and then drops down inside with a hiss of pain. The female soldier throws her wounded comrade's arm over her shoulder and the pair limps their way towards the IFV. The fourth Flyboy squeezes out the damaged Valkyrie door.
Snarling, the Terrorcat decides to give it another go at the Sergeant.
Bite: 1d100 ⇒ 16 Chomp!: 1d10 + 5 ⇒ (4) + 5 = 9 Pen2 (Body)
Claw 1: 1d100 ⇒ 22 Slash!: 1d10 + 5 ⇒ (2) + 5 = 7 Pen0 (Arm)
Claw 2: 1d100 ⇒ 46 Miss

Sam "Heavy" Jankins |

"Stop that, you dumb creature! Don't you know when your on the loosing side?! I will barbecue you in no-time!"
Shouting at the top of his lungs, Sam stabs at the creature attacking their CO.
Stabby-Stab 27+30+10+5=72: 1d100 ⇒ 53
Damage!: 1d10 + 4 ⇒ (5) + 4 = 9
"Shh! Shhh! Back to your basket, 'lil pussycat!"

Cormaeg MacCammon. |

Cormaeg wasn't about to let the damned feline get the better of him, and so he moved his chainsaw in the standard circle of eight pattern in an attempt to fend of it's claws and bites.
Parry (Ws 37 + 20): 1d100 ⇒ 23
The cat still managed to get a claw through his defences, but it wasn't able to do any real damage.
Furious now, and having the cat on the defensive as it was no finding itself outnumbered, he switched to cautious offensive.
Guarded attack (Ws 37 + 20): 1d100 ⇒ 4
Damage: 2d10 + 5 ⇒ (9, 5) + 5 = 19

Adahlia |

"You. Don't move, until I get back." Adahlia warns the flyboy as he collapses onto the floor of the Chimera. The other two seem to be moving along okay, so she moves back towards the last. "You got everything you need out of that wreck?"

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The Terrorcat's vicious bite is warded off why the whirling teeth of MacCammon's chainsword--and its claw did little more than bruise. Dodge: 1d100 ⇒ 20 While is once more gracefully evades the sergeant's counterstroke, its hop does place it in line with Jankin's bayonet-thrust, and the heavy gunner whoops as he sinks the blade over two inches into one of its forelegs.
The cat hesitates for a moment, tail lashing and eyes darting back and forth, before giving a frustrated scream and leaping from the ramp. It's movement will provoke Free Attacks from each of you

Sam "Heavy" Jankins |

"Heeeh! Our steak is turning tails!"
Stabby-Stab! 27+30 (outnumber should still apply?): 1d100 ⇒ 83
A grunt is heard from the man, as he tries to follow up with a quick strike at the beast, but this time he misses the beast by a huge margin.

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As the wounded beast vanishes amongst the treeline--leaving an alarming trail of bluish blood behind--the scene grow still, if not quiet with the Chimera's engine rumbling away and the whine of MacCammon's chainsword. The soldier who flopped past Adahlia into the vehicle sits up with a groan, unbuckling the armor shielding his thighs and poking tenderly at the the injured flesh.
The woman supporting her injured friend--his leg looks badly twisted--pauses at the bottom of the ramp. "Permission to come aboard, Sergeant"? she asks, relief plain in her voice even through the helmet.
The last soldier is struggling to haul a small crate & several rucksacks out through the partially-open Valkyrie door.

Cormaeg MacCammon. |

"Permission granted Corporal Halversen.
However, you have to know, we are not going back to camp at the moment, so you'll have to sit tight.
I am afraid we are on a time sensitive mission.
He then turns to Jankins and considers.
"Hmm, you do that trooper, but take Locke with you just in case.
One guarding the other ones back.
You got ten minutes."
"Trooper Morvano, I don't need to tell you what to do."

Adahlia |

"You, bleeder, you don't look light-headed, keep pressure on your wound, I want to check twisty here for internal injuries. If you feel you're going to pass out then speak up."
Adahlia checks and attempts to treat the injuries, starting with the one with the twisted leg.
First Aid:
Medicae(43): 1d100 ⇒ 97
Medicae(43): 1d100 ⇒ 79
Yay, excellent rolls there :sigh: even factoring the +20 for medikit that's 3 DoF and 1 DoF, more if there are additional penalties for degrees of wounds

Sam "Heavy" Jankins |

Nodding to Cormaeg and Locke, Sam walks to the soldier struggling with the salvage from the flyer.
"Come let me lend you a hand. Looks like you need a strong man to carry those!
The name is "Heavy", or Sam if you persist. This is Zora - my loader. And Fancy-Storm-Trooper Locke."
After helping with the crates and packages (he will take a good look at the things inside if possible), Sam will take a quick tour through the flyer. Looking if anything important was 'missed'.
Awareness 32: 1d100 ⇒ 19

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Arrea Halversen eases the soldier with the twisted leg--whose name is Sarret--into one of the seats and hovers as Adahlia works on them. Unfortunately, the adrenaline rush hasn't faded and Adahlia isn't able to get much done between the moving Chimera and armored soldiers.
Sam: the interior of the the vehicle is a mess. Several old patches of dried blood are visible, but it appears to have been stripped down pretty thoroughly.
After Sam, Locke, and the other soldier (who introduces himself as Kirrin) bring the salvage aboard, Pvt. Black turns around in his seat. "Time to go, Sarge?" The question drags Arrea back to the present and she snaps a crisper salute at Sgt. MacCammon. "Appreciate the rescue, sir, but what's this about a mission?"

Sam "Heavy" Jankins |

The heavy built man enters the chimera through the rear shaft, only a few long wires and scrap metal in hand.
"Nothing really helpful, Sir. We can roll on. Let her roar, Black!"
After that, he will man the pintle mounted heavy Stubber again. Just in case. This planet is NOT friendly ... at all.

Cormaeg MacCammon. |

"Take us out trooper Black, we've spent enough time here already."
Turning to the corporal, Cormaeg scratches his chin for a moment, contemplating how to tell her what she needs to know.
"Our squad have been sent out to secure and hold a resource critical to the war front.
We are to stay there until additional troops can be transferred to fully see to the fortification of said resource."
Hmm, we DO have a longrange vox...and a good NCO knows how to make these things someone ELSE'S problems.
"Jankins, since you've already got the vox figured out, send a message to HQ about our guests and see if they have anything to say."