
Vittore |

Vittore acknowledges Joshua with a sharp nod of his helm and takes point, swords at the ready. Quickly, but carefully, he moves down the corridor, trying to locate incoming xenos before they locate the kill-team. He also searches for any rooms to take cover in when stealth becomes necessary.

Morgan Shaw |

Morgan slips in the airlock after Vittore his silenced autogun up at the ready.
which direction are we going left or right. which direction heads towards the stern of the ship?

Vittore |

Vittore grouses, "What I wouldn't kill for a Tech-Marine...this place is like a labyrinthine space hulk, save for the fact that our enemies are Tau. Stay alert, brothers. There are many ambush points where a xeno can hide..."
How big/wide are these hallways? And what's the kill-team order?
I included the servitor.
[Front Line]
Vittore
Morgan Shaw (?)
Joshua
[?]
[?]
[?]
[?]
[Rear Line]

Morgan Shaw |

so why did we break into the Tau ship if we are just going to go back to the Xyclorian ship? We could have just cut through the hull from the assault pod. I was under the impression we were gonna find a way to destroy the Tau ship then assault the Xyclorians

Morgan Shaw |

"We must move quickly brethren. The decompression of this section will alert the enemy to our presence." Morgan says as they hurry towards the bow of the ship.
we have to cut through the preasure doors to leave this section? Morgan is behind Vultur so third inline.

Morgan Shaw |

initiative: 1d10 + 4 ⇒ (2) + 4 = 6
Morgan fires a short burst at the xeno on the right with his autogun. The silenced weapon chuff softly as Morgan sends three rounds into the xeno's body.
semi-auto burst(53 BS +10): 1d100 ⇒ 13 all three rounds hit
damage: 1d10 + 3 ⇒ (1) + 3 = 4
damage: 1d10 + 3 ⇒ (2) + 3 = 5
damage: 1d10 + 3 ⇒ (5) + 3 = 8

Vittore |

Initiative: 1d10 + 4 ⇒ (8) + 4 = 12
Vittore shouts to himself, "For the Emperor!" and falls upon the Tau, swinging his power swords with extreme prejudice.
The Blood Angel makes two Standard Attacks, one for each xeno.
Are the tau point blank in front of me? If that's the case, I get + 30 to my WS test, which is 47 + 30 = 77 or under to hit.
Attack Roll #1: 1d100 ⇒ 2 HORY SH!T
Damage: 1d10 + 6 + 8 ⇒ (5) + 6 + 8 = 19
Attack Roll #2: 1d100 ⇒ 37
Damage: 1d10 + 6 + 8 ⇒ (1) + 6 + 8 = 15
+ 8 Damage for Unnatural Strength (x2).

Vittore |

Vittore grimaces before mentioning tentatively, "Though it is loathe of me to suggest this, we can...consume the brains of the dead xenos. We might be able to learn how to operate their strange technologies to a level of competence where we can seal the hole."
The Opophagea allows for an Astartes to consume the flesh of an enemy in order to learn certain abilities. Rulebook says that said abilities can be either information or Skills. What do you think, GM?

Morgan Shaw |

to stop the depressurization don't we just have to close the doors of the airlock. we could just go through the preasure door the xenos opend and close it behind us. We can't eat any part of anyone in a depressurized area. Though we may be able to figure out where to go to place the explosives if we do.

Browman |

Vittore grimaces before mentioning tentatively, "Though it is loathe of me to suggest this, we can...consume the brains of the dead xenos. We might be able to learn how to operate their strange technologies to a level of competence where we can seal the hole."
The Opophagea allows for an Astartes to consume the flesh of an enemy in order to learn certain abilities. Rulebook says that said abilities can be either information or Skills. What do you think, GM?
Doing this would give you at least a rudimentary understanding of tau technology

Vultur |

to stop the depressurization don't we just have to close the doors of the airlock. we could just go through the preasure door the xenos opend and close it behind us. We can't eat any part of anyone in a depressurized area. Though we may be able to figure out where to go to place the explosives if we do.
Morgan's right. We can't eat anything in a depressurized area unless we plan on shoving brain morsels through some slot in our helmet. We'll have to go through the pressure doors.

Morgan Shaw |

"Since it was your idea brother Vittore you can do the honors. Let us move to the other side of these preasure doors before you remove your helmet though. Breathing vacum can be problematic. Morgan grabs one of the slain Xenos by the leg and drags it through preasure door. He waits for the others to join him on the otherside of the door. With his autogun up ready to eliminate any of the enemy that might happen along.

Morgan Shaw |

"Of Course Brother." Morgan replies to Vittore's request. "Has it worked? Did you learn any thing of use? Where to find this ships power plant would be useful to know."

Vittore |

Vittore first seals the depressurized area to buy some time. Do I need to make a dice roll for that, GM?
Mumbling to himself about carrying xenos taint within his body, the Blood Angel responds, "Power plant should be...rear of the ship. Six decks and one head aft later, we'll be sitting right on top of it."

Browman |

Once you have sealed things up, the siren stops it's wailing. You begin making your way towards the aft of the vessel. The passage has remained largely the same a slight curve towards the roof and the strange composite walls. About every 50m is a damage control door. You pass a few doors leading further towards the center of the vessel. Your team is about 100 meters from where you will begin your decent when a door to a side passage opens opens up just in front of you and 4 fire warriors step out.