Skills:
Awareness +10*
Ciphers (Chapter Runes)
Climb
Command*
Dodge
Common Lore (Adeptus Astartes, Imperium, War)
Concealment
Drive (Ground Vehicals)
Intimidate
Literacy
Navigation (surface)
Scholastic Lore (Codex Astartes)
Search*
Speak Language (High Gothic, Low Gothic)
Tactics (Assault Doctrine)
Tracking
Medicae
*purchased advances
Special Ability:
Enhanced Healing +1d5 additional wounds with successful Medicae test
Talents:
Ambidextious
Astartes Weapons Training
Bulging Biceps
heightened Senses (Sight, Hearing)
Killing Strike
Nerves of Steel
Quick draw
Resistance (Psychic Powers)
True Grit
Unarmed Master
Traits:
Unnatural Strength x2
Unnatural Toughness x2
equipment:
Astartes Mark 7 Aquila power armor, Astartes bolt Pistol, (3) Astartes Frag grenades, (3) Astartes Krak grenades, Sacris Claymore, Repair cement, Astartes bolter with fire selector, Reductor, Narthecuim,
90mm Autogun cost N/A
Silencer cost 3
Red-dot Laser sight cost 10
Astartes combat knife cost 3
Diagnostor Helmet cost 15
Injector cost 3
Deadlock (toxin) cost 10
Stummer cost 5
Inhalation Grenadex3 (Deadlock toxin)cost N/A *Rites of Battle table 3-5 I don't know if I have to get the toxin seperate from the grenades.