Adventure Ensues! (Inactive)

Game Master Jiggy

Current location: Eastern Ruins (northeast area, ziggurat, tier 1)
Day 9 (early afternoon)
Weather: Fair
XP — 2297/2700


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Male Halfling Ranger 3 - HP (8/28) AC 16 - Perc. 14 - S +2/D +6/Co +2/I +1/W +2/Ch -1 (Lucky) (Adv: psn, fear) (Resist: psn)- HD 3/3

"About how big is the goblin population, would you say? Could a small band of adventurers handle it, or would it require reinforcements?"

-Posted with Wayfinder


Female Tiefling Sorceress 3 AC 15 HP 7/20 Init +2 Pass Perception 11 Saves: Str -1 Dex +2 Con +4 Int +2 Wis +0 Ch +6 Sorcery Points 2/3

"Please Chela, tell us what you can about the goblins. I feel terrible about your husband. You have my deepest condolences. If only..." Layali shakes her head. "Your poor daughter."

"[b]The least we can do is help ensure that Merrilee does not have to grow up under the constant treat of these goblin fools." Layali says, a hard edge to her voice.

Layali asks for a large sack and then begins removing goblin heads from corpses she can find and putting the grizzly trophies in the sack.


Init +3 | HP 24/24 | AC 16 | Ki 0/3 | S+3/D+5/C+2/I+0/W+3/C-1 | Perc +5 | Ins +3

To Layali: "Why are you collecting their heads?"


Female Tiefling Sorceress 3 AC 15 HP 7/20 Init +2 Pass Perception 11 Saves: Str -1 Dex +2 Con +4 Int +2 Wis +0 Ch +6 Sorcery Points 2/3

"So when we find the rest of them, they will understand what horrible fate awaits them if they cross us." Layali says in a matter-of-fact tone.


At Gordon's "hypothetical" question, Chela chortles. "The total goblin population is pretty vast; that's out of the question. More realistically, the goblins who attacked us were all wearing the same gray sashes, so I'm betting that's a mark of their tribe. There's no telling how big the tribe is, since I know nothing of goblin politics. We may have scattered them for good and the survivors will join other tribes, or we may have faced only a single division of a larger army—in which case we can probably expect a fresh attack later this evening. I fear the latter, since we didn't see a clear chief among the attackers."

Raising an eyebrow at Layali, Chela then comments, "Uh, it's pretty much a given when any civilized human meets a goblin that somebody's gonna die, so I don't think the decapitations are necessary, but hey, if that's your thing..."

Religion or History, DC 15:

There was a goblin named Gorvik several years back who called himself a prophet and started a smallish cult which caused some minor disturbances. He was known to wear a gray sash, which his followers then mimicked. Although Gorvik died, this could be the remnants of his cult. That would mean this is a smaller tribe: if they did mount another attack, it would probably be a smaller and more desperate one, involving their current chief, whoever that is. But at least you're not dealing with one of the major goblin powers of the area.


Male Halfling Ranger 3 - HP (8/28) AC 16 - Perc. 14 - S +2/D +6/Co +2/I +1/W +2/Ch -1 (Lucky) (Adv: psn, fear) (Resist: psn)- HD 3/3

Religion: 1d20 + 1 ⇒ (8) + 1 = 9
History: 1d20 + 1 ⇒ (4) + 1 = 5

"I'm going to take a look around the perimeter of the village, and see if I can identify anything useful from the tracks the goblins left. It's too late for us to continue traveling tonight, and if there is another attack, we may be better prepared."

Survival: 1d20 + 4 ⇒ (14) + 4 = 18


Female Tiefling Sorceress 3 AC 15 HP 7/20 Init +2 Pass Perception 11 Saves: Str -1 Dex +2 Con +4 Int +2 Wis +0 Ch +6 Sorcery Points 2/3

History: 1d20 + 3 ⇒ (14) + 3 = 17
Religon: 1d20 + 1 ⇒ (18) + 1 = 19

Layali stops from her gruesome work at the mention of the grey sashes. She examines a few of them, then nods her head and points to a small, poorly embroidered eye on the sash. "These goblins follow the...teachings of a goblin known as Gorvik. He was a kind of prophet a few years back. His prophecy was strong enough to gather a small following, but not enough to keep him alive for very long. If these goblins are part of the cult of Gorvik, then they will be a relatively small band. They are likely desperate if they are attacking the village, our best move may be to rally what defenses we can for tonight. If they don't attack tonight, perhaps Leifa can try and backtrack the goblins to their camp in the morning."


Init +3 | HP 24/24 | AC 16 | Ki 0/3 | S+3/D+5/C+2/I+0/W+3/C-1 | Perc +5 | Ins +3

"Fortifying defenses for tonight sounds good. We can decide if we need to hunt out the goblins in the morning."


Chela advises that if the goblins attack, it's likely to be before dark, so you probably only have an hour or two before they arrive.

Gordon's inspection reveals that the goblins were all on foot (no mounts), and some of them may have been using much longer weapons than daggers (i.e., polearms with reach).

So, what's the plan for preparations? Train those who were previously noncombatants? Try to inspire those who are ready to fight? Set up barricades? Traps? Something else?


Male Halfling Ranger 3 - HP (8/28) AC 16 - Perc. 14 - S +2/D +6/Co +2/I +1/W +2/Ch -1 (Lucky) (Adv: psn, fear) (Resist: psn)- HD 3/3

I could tell they were using polearms by looking at their tracks? Damn, I'm good!

-Posted with Wayfinder


Gordon Lightfoot, Hero wrote:
I could tell they were using polearms by looking at their tracks? Damn, I'm good!

You could tell about how far away from their opponents they stood by looking at their tracks, and there's only so many reasons that a 4ft tall creature stands about 7-8ft away from an opponent in a fight.


Init +3 | HP 24/24 | AC 16 | Ki 0/3 | S+3/D+5/C+2/I+0/W+3/C-1 | Perc +5 | Ins +3

Perhaps we could have the villagers evacuate to a safe location (in town or outside of town), but if any of the villagers want to fight we can help prepare them.


Female Tiefling Sorceress 3 AC 15 HP 7/20 Init +2 Pass Perception 11 Saves: Str -1 Dex +2 Con +4 Int +2 Wis +0 Ch +6 Sorcery Points 2/3

"I am not the tactician that you or Gordon are Leifa," Layali begins. "But perhaps I could use my magic to shake the earth to fool the goblins into an ambush area? Like herding sheep to the slaughter. Chela is there a place we could try to strategically herd the goblins into and rain down missiles on them?"


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Male Halfling Ranger 3 - HP (8/28) AC 16 - Perc. 14 - S +2/D +6/Co +2/I +1/W +2/Ch -1 (Lucky) (Adv: psn, fear) (Resist: psn)- HD 3/3

What if we gather the villagers in the commons building, and Layali and I fortify on the roof (hopefully enough to cause disadvantage for attacking goblins) and fight at range, while Nathadriel and Leifa guard the doors? Any armed villagers can help out guarding on the ground level or as archers on the roof, depending on their strengths.


Init +3 | HP 24/24 | AC 16 | Ki 0/3 | S+3/D+5/C+2/I+0/W+3/C-1 | Perc +5 | Ins +3

"Sounds good to me."


Female Tiefling Sorceress 3 AC 15 HP 7/20 Init +2 Pass Perception 11 Saves: Str -1 Dex +2 Con +4 Int +2 Wis +0 Ch +6 Sorcery Points 2/3

Layali nods in agreement with Gordon's ideas.


Male Wood Elf Cleric 3 (life domain) - HP (0/21) AC 17(19) Init +3 Perc +5 Str +2 Dex +2 Con +1 Int +0 Wis +5 Cha +1

"I like that plan. Hopefully they wont be back for a while, anyway. They had fled before we arrived. With luck they'll be back in their lair, licking their wounds.

Perhaps some of the townsfolk would help by taking the watch? I think we should make sure the four of us get enough rest to be able to head out after the goblins tomorrow morning, if there is no attack tonight."


With the villagers working together with you, it takes just under an hour to get people situated in the commons building. Pieces of the roof are pulled up to form barriers of sorts for people standing on the frame of the roof, providing something like crude crenelations for archery. Some villagers stand atop the roof with bows, while others stand on the ground with shortswords and axes.

I'm guessing that Gordon and Layali are entrenched on the roof, while the elves are at ground level?

As the evening sun begins to turn the clear, cloudless sky from blue to an ominous reddish color, you begin to see goblins approach the village. You'd guess about 20 or so rank-and-file goblin warriors like you saw before. Additionally, toward the back of the group is a goblin adorned with an elaborate headdress and robes, carrying a decorative scepter; he's clearly the chief. Three tough-looking goblins walk in front of him, seeming to be bodyguards.

The front ranks are about 150ft away.

Initiative rolls:

Gordon: 1d20 + 3 ⇒ (8) + 3 = 11
Layali: 1d20 + 1 ⇒ (9) + 1 = 10
Leifa: 1d20 + 3 ⇒ (6) + 3 = 9
Nathadriel: 1d20 + 2 ⇒ (9) + 2 = 11
Grunts: 1d20 + 3 ⇒ (14) + 3 = 17
Leaders: 1d20 + 1 ⇒ (11) + 1 = 12

With a shrieking war cry, the goblin grunts surge forward! Some of them move forward 30ft and then loose arrows at your battlement!
5d4 ⇒ (2, 1, 2, 2, 4) = 11
Gordon (DIS+5): 2d20 ⇒ (18, 8) = 26, Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Layali (DIS+5): 2d20 ⇒ (11, 8) = 19, Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Layali (DIS+5): 2d20 ⇒ (11, 9) = 20, Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Layali (DIS+5): 2d20 ⇒ (13, 10) = 23, Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Village archers (DIS+5): 2d20 ⇒ (19, 12) = 31, Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Yikes.
Against all odds, Layali takes two arrows and falls (precisely), and a villager is injured as well!

The rest of the grunts simply charge forward 60ft!

Perception DC 15:

The ones running forward have alchemist's fire!

The leaders stay back, not making a move yet!

Party up! The villagers will go after all of you, before the goblins go again. The charging grunts are 90ft away, the archers are 120ft away. The leaders are about 160ish feet away.


Male Wood Elf Cleric 3 (life domain) - HP (0/21) AC 17(19) Init +3 Perc +5 Str +2 Dex +2 Con +1 Int +0 Wis +5 Cha +1

Perception: 1d20 + 5 ⇒ (9) + 5 = 14

Stepping forward a few steps, Nathadriel draws his longbow back, releasing his arrow as he fires at one of the enemy archers.

Longbow: 1d20 + 4 ⇒ (2) + 4 = 6,Damage: 1d8 + 2 ⇒ (5) + 2 = 7

Glancing back up at the roof where Layali has slumped, he extends one hand, murmuring a prayer under his breath as he heals the fallen Tiefling.

Healing Word: 1d4 + 3 + 3 ⇒ (3) + 3 + 3 = 9


Male Halfling Ranger 3 - HP (8/28) AC 16 - Perc. 14 - S +2/D +6/Co +2/I +1/W +2/Ch -1 (Lucky) (Adv: psn, fear) (Resist: psn)- HD 3/3

Perception: 1d20 + 4 ⇒ (7) + 4 = 11

Gordon mutters a spell, marking one of the leading goblins as his quarry, then looses an arrow.

Cast Hunter's Mark (one of the goblins that didn't attack should be just in the 90 foot range now) as a bonus action. I get an extra 1d6 damage any time I hit my marked opponent, and when he dies, I can spend a bonus action to choose a new target. Concentration, up to an hour total.

Attack: 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 2d6 + 3 ⇒ (6, 3) + 3 = 12


Init +3 | HP 24/24 | AC 16 | Ki 0/3 | S+3/D+5/C+2/I+0/W+3/C-1 | Perc +5 | Ins +3

Leifa will advance a bit then fire a dart at a goblin

Dart: 1d20 + 5 ⇒ (1) + 5 = 6, Damage: 1d4 + 3 ⇒ (4) + 3 = 7


The elves miss their targets, but Nathadriel heals Layali and Gordon kills one of the goblins!

Layali, you're up!


Layali suddenly wakes (at 9HP) from her slumped-over position on the battlement.
Layali's Perception: 1d20 + 1 ⇒ (5) + 1 = 6
She hurls a bolt of fire at the goblin archers!
Fire Bolt: 1d20 + 5 ⇒ (8) + 5 = 13, Damage: 1d10 ⇒ 5
One of the goblins is hurt badly!

Following Gordon and Layali's leads, the bow-wielding villagers loose a volley of arrows, some at the runners and some at the archers.
Against archers: 1d20 + 4 ⇒ (3) + 4 = 7, Damage: 1d8 + 2 ⇒ (7) + 2 = 9
Against archers: 1d20 + 4 ⇒ (1) + 4 = 5, Damage: 1d8 + 2 ⇒ (4) + 2 = 6
Against runners: 1d20 + 4 ⇒ (14) + 4 = 18, Damage: 1d8 + 2 ⇒ (1) + 2 = 3
Against runners: 1d20 + 4 ⇒ (19) + 4 = 23, Damage: 1d8 + 2 ⇒ (3) + 2 = 5
One of the runners is injured!

On the ground, some of the villagers stay at the building with Nathadriel while others follow Leifa's example by moving forward and hurling javelins at the goblin runners, then drawing swords.
Javelins against runners: 1d20 + 4 ⇒ (7) + 4 = 11, Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Javelins against runners: 1d20 + 4 ⇒ (1) + 4 = 5, Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Javelins against runners: 1d20 + 4 ⇒ (15) + 4 = 19, Damage: 1d6 + 2 ⇒ (2) + 2 = 4
One of the javelins finishes off the runner that took a couple of arrows!

Two runners down, one archer injured.

The goblin runners surge forward, attempting to run right past Leifa and her allies!
Leifa's AoO: 1d20 + 5 ⇒ (12) + 5 = 17, Damage: 1d8 + 3 ⇒ (2) + 3 = 5
Villager AoO: 1d20 + 4 ⇒ (20) + 4 = 24, Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Villager AoO: 1d20 + 4 ⇒ (4) + 4 = 8, Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Villager AoO: 1d20 + 4 ⇒ (4) + 4 = 8, Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Villager crit damage: 1d6 ⇒ 3
As the goblins rush past, one dies and another is injured, causing some of the runners to change their minds and prepare to engage Leifa and her allies! But they still had to double move Dash to get there, so they're not attacking this round.

The goblin archers return fire at Gordon and Layali's battlement!
5d4 ⇒ (4, 2, 2, 1, 4) = 13
Against Gordon (DIS+5: 2d20 ⇒ (15, 4) = 19, Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Against Layali (DIS+5: 2d20 ⇒ (5, 19) = 24, Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Against Layali (DIS+5: 2d20 ⇒ (7, 2) = 9, Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Against villager (DIS+5: 2d20 ⇒ (3, 14) = 17, Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Against villager (DIS+5: 2d20 ⇒ (17, 18) = 35, Damage: 1d6 + 3 ⇒ (5) + 3 = 8
One of the villager bowmen takes an arrow to the chest and tumbles off of the roof! [Wilhelm Scream]

Seeing the uneven rate of casualties, the chief and his bodyguards decide to get involved! One of the bodyguards equips a shield and a scimitar, one draws a pair of scimitars, and another readies a polearm of some type. The group moves forward, and the chief hurls a bolt of energy at the closest enemy, Leifa!
Chromatic Orb: 1d20 + 5 ⇒ (2) + 5 = 7, Lightning Damage: 3d8 ⇒ (8, 2, 1) = 11
Leifa dodges the spell easily!
The shielded bodyguard takes a defensive stance next to the chief! Attacks against the chief have disadvantage.

Party up! Distance recap: Gordon, Layali, and Nathadriel are all at the building, as are all remaining archers and about half the grounded villagers. 30ft away from the building is a tangle of villagers and goblin runners, with some runners still running and others stopping to fight. 15ft further (at the 45ft mark) is Leifa. At the 120ft mark is the clump of goblin archers and the chief/bodyguards.
Casualties: One villager bowman, three runners down, one runner injured, one archer injured.

Perception DC 10:

The runners all have alchemist's fire; they're going to try and ignite your wooden fort!


Male Halfling Ranger 3 - HP (8/28) AC 16 - Perc. 14 - S +2/D +6/Co +2/I +1/W +2/Ch -1 (Lucky) (Adv: psn, fear) (Resist: psn)- HD 3/3

Perception: 1d20 + 4 ⇒ (5) + 4 = 9

Gordon redirects his focus to a fresh runner, and takes a shot.

Attack: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 2d6 + 3 ⇒ (5, 6) + 3 = 14

-Posted with Wayfinder


Male Wood Elf Cleric 3 (life domain) - HP (0/21) AC 17(19) Init +3 Perc +5 Str +2 Dex +2 Con +1 Int +0 Wis +5 Cha +1

Perception: 1d20 + 5 ⇒ (18) + 5 = 23

"Alchemists's Fire! Stop them from reaching the hall!" Nathadriel shouts, casting his bow aside and drawing his longsword. Closing the distance, he engages as many of the uninjured runners as possible.

Longsword - 2H: 1d20 + 4 ⇒ (1) + 4 = 5,Damage: 1d10 + 2 ⇒ (8) + 2 = 10

I'll make an opportunity attack on any goblin trying to push past us towards the hall.


Init +3 | HP 24/24 | AC 16 | Ki 0/3 | S+3/D+5/C+2/I+0/W+3/C-1 | Perc +5 | Ins +3

Leifa will back up to the mass of people and goblins behind her. Leifa will spend a ki point for extra attack.

Staff 2H: 1d20 + 5 ⇒ (9) + 5 = 14, Damage: 1d8 + 3 ⇒ (7) + 3 = 10
Unarmed Strike: 1d20 + 5 ⇒ (4) + 5 = 9, Damage: 1d4 + 3 ⇒ (4) + 3 = 7
Unarmed Strike: 1d20 + 5 ⇒ (8) + 5 = 13, Damage: 1d4 + 3 ⇒ (2) + 3 = 5


Gordon snipes another runner!

Nathadriel sees that the goblins intend to burn your fort and shouts a warning, but his own attack misses!

Leifa dives into the fray and takes out a runner, then finishes off another!

Layali heeds Nathadriel's warning and blasts at a runner!
Fire Bolt: 1d20 + 5 ⇒ (1) + 5 = 6, Fire damage: 1d10 ⇒ 3
A miss!

The villagers at the building follow Nathadriel into battle against the runners!
Shortsword: 1d20 + 4 ⇒ (16) + 4 = 20, Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Shortsword: 1d20 + 4 ⇒ (6) + 4 = 10, Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Shortsword: 1d20 + 4 ⇒ (18) + 4 = 22, Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Shortsword: 1d20 + 4 ⇒ (16) + 4 = 20, Damage: 1d6 + 2 ⇒ (1) + 2 = 3
The villagers who originally advanced with Leifa fight as well!
Shortsword: 1d20 + 4 ⇒ (6) + 4 = 10, Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Shortsword: 1d20 + 4 ⇒ (1) + 4 = 5, Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Shortsword: 1d20 + 4 ⇒ (14) + 4 = 18, Damage: 1d6 + 2 ⇒ (1) + 2 = 3
A runner drops, and another is badly wounded!
Total runners killed: 7.8
The village bowmen fire at the runners!
Longbow: 1d20 + 4 ⇒ (13) + 4 = 17, Damage: 1d8 + 2 ⇒ (1) + 2 = 3
Longbow: 1d20 + 4 ⇒ (3) + 4 = 7, Damage: 1d8 + 2 ⇒ (5) + 2 = 7
Longbow: 1d20 + 4 ⇒ (14) + 4 = 18, Damage: 1d8 + 2 ⇒ (7) + 2 = 9
The last goblin runner falls!

The goblin archers advance, and send another volley at the rooftop!
5d4 ⇒ (1, 4, 4, 4, 4) = 17
At Gordon (DIS+5): 2d20 ⇒ (8, 7) = 15, Damage: 1d6 + 3 ⇒ (4) + 3 = 7
At villagers (DIS+5): 2d20 ⇒ (20, 7) = 27, Damage: 1d6 + 3 ⇒ (5) + 3 = 8
At villagers (DIS+5): 2d20 ⇒ (3, 17) = 20, Damage: 1d6 + 3 ⇒ (1) + 3 = 4
At villagers (DIS+5): 2d20 ⇒ (6, 15) = 21, Damage: 1d6 + 3 ⇒ (2) + 3 = 5
At villagers (DIS+5): 2d20 ⇒ (20, 5) = 25, Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Another bowman is injured, badly!

The chief and his bodyguards advance as well. The shield-user continues to guard the chief, while the chief roars in frustration at his loss of forces! The chief extends his hand, and three beams of fire streak forward into the ground forces!
3d5 ⇒ (5, 2, 5) = 12
At Nathadriel: 1d20 + 5 ⇒ (15) + 5 = 20, Fire Damage: 2d6 ⇒ (2, 2) = 4
At villagers: 1d20 + 5 ⇒ (7) + 5 = 12, Fire Damage: 2d6 ⇒ (1, 3) = 4
At villagers: 1d20 + 5 ⇒ (12) + 5 = 17, Fire Damage: 2d6 ⇒ (3, 6) = 9
One villager hits the ground, while Nathadriel and another villager are injured!

Party up! The archers are within a single move of the ground forces, with the leaders directly behind them. Everyone's in range of the rooftop folks.


Male Halfling Ranger 3 - HP (8/28) AC 16 - Perc. 14 - S +2/D +6/Co +2/I +1/W +2/Ch -1 (Lucky) (Adv: psn, fear) (Resist: psn)- HD 3/3

Gordon redirects his focus to one of the chief's bodyguards and takes another shot.

Attack: 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 2d6 + 3 ⇒ (6, 2) + 3 = 11

-Posted with Wayfinder


The 9 will miss any of them, but in the future please specify whether you're attacking the shield guy, the dual-wielder, or the polearm guy.

Gordon fires, but misses!


Male Wood Elf Cleric 3 (life domain) - HP (0/21) AC 17(19) Init +3 Perc +5 Str +2 Dex +2 Con +1 Int +0 Wis +5 Cha +1

Nathadriel up slings his shield and presses forward to engage the archers.

Longsword - 1H: 1d20 + 4 ⇒ (18) + 4 = 22,Damage: 1d8 + 2 ⇒ (5) + 2 = 7


Init +3 | HP 24/24 | AC 16 | Ki 0/3 | S+3/D+5/C+2/I+0/W+3/C-1 | Perc +5 | Ins +3

Leifa will advance to the archers and whack.

Staff 2H: 1d20 + 5 ⇒ (11) + 5 = 16, Damage: 1d8 + 3 ⇒ (6) + 3 = 9
Unarmed Strike: 1d20 + 5 ⇒ (15) + 5 = 20, Damage: 1d4 + 3 ⇒ (3) + 3 = 6


The elves advance and take out an archer and a half!

Layali fires at one as well:
Fire Bolt: 1d20 + 5 ⇒ (18) + 5 = 23, Damage: 1d10 ⇒ 5
Layali's spell finishes it off!

The ground forces follow the elves and attack!
Shortsword: 1d20 + 4 ⇒ (3) + 4 = 7, Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Shortsword: 1d20 + 4 ⇒ (12) + 4 = 16, Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Shortsword: 1d20 + 4 ⇒ (20) + 4 = 24, Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Shortsword: 1d20 + 4 ⇒ (16) + 4 = 20, Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Shortsword: 1d20 + 4 ⇒ (20) + 4 = 24, Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Shortsword: 1d20 + 4 ⇒ (10) + 4 = 14, Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Shortsword: 1d20 + 4 ⇒ (20) + 4 = 24, Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Inspired by their elven leaders, the villagers surge forward with an uncanny ferocity, slaying all the remaining archers! Cripes, what a set of rolls... I'm not even bothering with the extra damage from the THREE FREAKING CRITS. You guys are lucky that string was on your side.

The villager bowmen fire at the bodyguards:
At polearm guy: 1d20 + 4 ⇒ (2) + 4 = 6, Damage: 1d8 + 2 ⇒ (1) + 2 = 3
At shield guy: 1d20 + 4 ⇒ (7) + 4 = 11, Damage: 1d8 + 2 ⇒ (4) + 2 = 6
At TWF guy: 1d20 + 4 ⇒ (18) + 4 = 22, Damage: 1d8 + 2 ⇒ (6) + 2 = 8
The bodyguard with the two scimitars is injured, but the other arrows miss!

Shrieking with panicked rage, the chief unleashes a wave of fire from his hand!
On a 1-25, Leifa's in the area. On 26-50, Nathadriel. On a 51-75, both. On 76-100, neither.
1d100 ⇒ 40
Burning Hands damage: 3d6 ⇒ (4, 2, 6) = 12
Nathadriel DEX save: 1d20 + 2 ⇒ (15) + 2 = 17
Villager saves: 6d20 ⇒ (6, 3, 2, 10, 10, 1) = 32
Nathadriel ducks and covers (only 6 damage), but six villagers fall to the spell! I guess they used up all their good rolls. :/

The bodyguards step forward! The one with the shield makes no attack, instead guarding his master! The injured one with two swords lashes out at 1d3 ⇒ 2 Nathadriel!
Scimitar: 1d20 + 4 ⇒ (1) + 4 = 5, Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Scimitar: 1d20 + 4 ⇒ (17) + 4 = 21, Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Nathadriel dodges the first swing, but leans right into the next! Did I seriously put you at exactly 1HP?

The goblin with the polearm attacks 1d3 ⇒ 3 the remaining melee villager!
Polearm: 1d20 + 4 ⇒ (20) + 4 = 24, Damage: 1d10 + 2 ⇒ (1) + 2 = 3
Crit damage: 1d10 ⇒ 8
The villager falls to a crit, leaving only the elves to face off against the final four goblins (with archery support, but still).

Party up! Only the chief and the bodyguards remain. The TWF bodyguard is badly injured, and the shield-user is guarding the chief so that attacks against the chief have disadvantage. You can do this, guys!


Male Halfling Ranger 3 - HP (8/28) AC 16 - Perc. 14 - S +2/D +6/Co +2/I +1/W +2/Ch -1 (Lucky) (Adv: psn, fear) (Resist: psn)- HD 3/3

[ooc]I was targeting the shield-bearer before. Same now.

Attack: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 2d6 + 3 ⇒ (6, 5) + 3 = 14

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With a single expert shot, Gordon puts an arrow between the eyes of the shielded goblin, who collapses unceremoniously into the dirt!

Also, melee folks be advised: the polearm guy has reach, and will therefore get an AoO when you try to get close to him.


Male Wood Elf Cleric 3 (life domain) - HP (0/21) AC 17(19) Init +3 Perc +5 Str +2 Dex +2 Con +1 Int +0 Wis +5 Cha +1

Nathadriel nearly falls under the combination of fire and scimitar, casting a spell to heal himself just before he passes out.

Cure Wounds: 1d8 + 3 + 3 ⇒ (2) + 3 + 3 = 8


Female Tiefling Sorceress 3 AC 15 HP 7/20 Init +2 Pass Perception 11 Saves: Str -1 Dex +2 Con +4 Int +2 Wis +0 Ch +6 Sorcery Points 2/3

Epic fight guys! Sorry I am missing it.

Layali fires another firebolt this time at the chief!

1d20 + 5 ⇒ (15) + 5 = 20
1d10 ⇒ 1


Init +3 | HP 24/24 | AC 16 | Ki 0/3 | S+3/D+5/C+2/I+0/W+3/C-1 | Perc +5 | Ins +3

Leifa will attack the pole arm's weapon until it's destroyed, then move on to the dude himself.

Staff 2H: 1d20 + 5 ⇒ (8) + 5 = 13, Damage: 1d8 + 3 ⇒ (3) + 3 = 6
Unarmed Strike: 1d20 + 5 ⇒ (20) + 5 = 25, Damage: 1d4 + 3 ⇒ (2) + 3 = 5
crit damage 1d4 ⇒ 4


Nathadriel does some self-healing to get back in the fight!

Layali puts a little bit of heat on the chief!

Leifa...
Wait. How do I resolve sunders? Hmmm... I guess it would make sense it could be an attack... but against AC? That doesn't seem right. Maybe I'll model it slightly after the grapple/shove thing and put it against 10+Athletics? Note to self for future: decide ahead of time whether enemies are proficient in Athletics. And how much damage to snap a polearm? Hrm... I think we'll just say for now that, between those two attacks, the polearm gets snapped. I'll figure out something more specific later.
Leifa gives the bodyguard's polearm a couple of smacks, snapping it in two!

The villager bowmen fire at the remaining goblins!
At TWFer: 1d20 + 4 ⇒ (13) + 4 = 17, Damage: 1d8 + 2 ⇒ (1) + 2 = 3
At polearm: 1d20 + 4 ⇒ (3) + 4 = 7, Damage: 1d8 + 2 ⇒ (8) + 2 = 10
At chief: 1d20 + 4 ⇒ (13) + 4 = 17, Damage: 1d8 + 2 ⇒ (7) + 2 = 9
The bodygard with the two scimitars falls, and the chief is injured!

The goblin whose polearm was destroyed pulls out a dagger and comes after Leifa!
Stabbity: 1d20 + 2 ⇒ (3) + 2 = 5, Damage: 1d4 + 2 ⇒ (1) + 2 = 3
He misses!

The chief, looking desperate, raises his hand toward the building and launches more beams of fire!
3d4 ⇒ (2, 3, 1) = 6
Scorching Ray vs Gordon (DIS+5): 2d20 ⇒ (17, 1) = 18, Fire damage: 2d6 ⇒ (4, 3) = 7
Scorching Ray vs Layali (DIS+5): 2d20 ⇒ (8, 2) = 10, Fire damage: 2d6 ⇒ (4, 6) = 10
Scorching Ray vs Villager (DIS+5): 2d20 ⇒ (15, 12) = 27, Fire damage: 2d6 ⇒ (4, 5) = 9
He misses Gordon and Layali, but a bowman is hit and slumps forward over a battlement!

Party up! What remains is a fresh polearm dagger-wielder and the injured chief.


Init +3 | HP 24/24 | AC 16 | Ki 0/3 | S+3/D+5/C+2/I+0/W+3/C-1 | Perc +5 | Ins +3

Rawr! Defeat the dagger wielder!!

Staff 2H: 1d20 + 5 ⇒ (6) + 5 = 11, Damage: 1d8 + 3 ⇒ (7) + 3 = 10
Unarmed Strike: 1d20 + 5 ⇒ (7) + 5 = 12, Damage: 1d4 + 3 ⇒ (4) + 3 = 7


Male Halfling Ranger 3 - HP (8/28) AC 16 - Perc. 14 - S +2/D +6/Co +2/I +1/W +2/Ch -1 (Lucky) (Adv: psn, fear) (Resist: psn)- HD 3/3

Gordon redirects his attention to the chief and takes a shot.

Attack: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 2d6 + 3 ⇒ (5, 2) + 3 = 10

-Posted with Wayfinder


Leifa presses the attack against the bodyguard, but can't land a hit!

Meanwhile, Gordon puts an arrow into the chief, who's starting to look ragged!


Male Wood Elf Cleric 3 (life domain) - HP (0/21) AC 17(19) Init +3 Perc +5 Str +2 Dex +2 Con +1 Int +0 Wis +5 Cha +1

Nathadriel steps up to engage the chief, trying to subdue him for questioning, rather than to kill him.

Longsword - 1H: 1d20 + 4 ⇒ (1) + 4 = 5,Damage: 1d8 + 2 ⇒ (3) + 2 = 5


Are you back, Layali?


Female Tiefling Sorceress 3 AC 15 HP 7/20 Init +2 Pass Perception 11 Saves: Str -1 Dex +2 Con +4 Int +2 Wis +0 Ch +6 Sorcery Points 2/3

Still in Spain till Sunday, maybe spotty. Bot me for sure if needed.

Firebolt on the chief again!

1d20 + 5 ⇒ (20) + 5 = 25 crit!
1d10 ⇒ 7
1d10 ⇒ 9


A well-placed blast of fire sends the goblin chief sprawling on the ground!

The villager bowmen try to finish him off!
Longbow: 1d20 + 4 ⇒ (20) + 4 = 24, Damage: 1d8 + 2 ⇒ (7) + 2 = 9Crit: 1d8 ⇒ 8
Longbow: 1d20 + 4 ⇒ (1) + 4 = 5, Damage: 1d8 + 2 ⇒ (1) + 2 = 3
A lucky shot puts down the last goblin!

Out of combat. Were any of these goblins KO'd, rather than mortally wounded? Also, it's been 4 rounds since the first villager bowman casualty, three since the second, two since the seven melee villagers went down, and one since the most recent bowman casualty. I'm going to assume that the next order of business is stabilizing as many people as possible.

Whole buncha dice:

B1: 5d20 ⇒ (16, 15, 19, 8, 4) = 62
B2: 5d20 ⇒ (11, 11, 6, 10, 7) = 45
M1: 5d20 ⇒ (1, 10, 19, 6, 13) = 49
M2: 5d20 ⇒ (8, 2, 10, 17, 9) = 46
M3: 5d20 ⇒ (6, 14, 19, 6, 19) = 64
M4: 5d20 ⇒ (4, 20, 16, 17, 12) = 69
M5: 5d20 ⇒ (16, 14, 15, 4, 3) = 52
M6: 5d20 ⇒ (16, 19, 10, 3, 9) = 57
M7: 5d20 ⇒ (7, 15, 9, 6, 13) = 50
B3: 5d20 ⇒ (18, 6, 18, 8, 1) = 51

Amazingly, all but 3 of the villagers will stabilize on their own. Between Nathadriel and Leifa out front and everyone else (including all the noncombatant villagers) in the building, I'm gonna say it's not too hard to get those unlucky three stabilized before it's too late. Way to save all the villagers, guys! Good work! I'd say that's worth some bonus XP. :)

The villagers scramble to help you tend to the fallen villagers, but it seems fate is on your side, as no lives have been lost in this battle!

So, what now?


Male Halfling Ranger 3 - HP (8/28) AC 16 - Perc. 14 - S +2/D +6/Co +2/I +1/W +2/Ch -1 (Lucky) (Adv: psn, fear) (Resist: psn)- HD 3/3

"We're going to need to burn those bodies. Hopefully any wealth they carried can help pay to rebuild the village"


Init +3 | HP 24/24 | AC 16 | Ki 0/3 | S+3/D+5/C+2/I+0/W+3/C-1 | Perc +5 | Ins +3

"I'll go gather some wood for the fire, and begin to set it up."


At Gordon's prompting, people begin gathering goblin bodies and checking for anything worth salvaging. You soon realize that nearly every goblin is wearing a backpack, filled with all manner of things. Some carry spare sets of clothing, some carry cooking implements, some carry tools, some carry food. It's as though the goblins emptied their warren of as much as they could carry and brought it with them. Nothing precious, everything practical.

You also see that the chieftain's scepter is topped with an orb whose color seems to be constantly shifting.


Almost forgot: you might also be interested in the chief's and bodyguards' armor: 1x studded leather, 2x breastplate, and 1x chain mail. All in a conveniently-ambiguous size with adjustable straps. ;)


Male Halfling Ranger 3 - HP (8/28) AC 16 - Perc. 14 - S +2/D +6/Co +2/I +1/W +2/Ch -1 (Lucky) (Adv: psn, fear) (Resist: psn)- HD 3/3

Dibs on the studded leather!

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