This is the most healing I've ever seen a group need. Then again we've overcome two ACL+3-4 encounters plus the hucvea in a day. Not too shabby, folks.
hey Adria, didn't mean to sound bossy about the "take 20" thing, if it is four hours, that's cool, I will take 10's just let me know on checking doors ok? Thanks.
hey Adria, didn't mean to sound bossy about the "take 20" thing, if it is four hours, that's cool, I will take 10's just let me know on checking doors ok? Thanks.
The rules are the rules and a players got ever right to invoke them:)
HP: 5+3 =8 for a total of 21
Order ability: Forceful Blow (Ex): At 2nd level, the cavalier gains Cleaving Finish as a bonus feat, even if he does not meet the requirements.
Skills: +1 Handle Animal, Know local, Know Engineer, Perception, Ride
+1 BaB, +1 fort
+2 rounds of rage
hey folks, almost done with Iradyiel, since we don't really need him to be a "Big Hitter" I'm thinking about taking 'trap spotter' as his first 'rogue talent' any opinions?
I thought that might simplify it a little :), he would still check doors and obvious places that there may be traps. But with everyone else being hard hitters, I think he should focus on the skill aspect, especially since he's a little insecure and wants to be of value to the team. I also liked
Esoteric Scholar (Ex): A rogue with this talent can attempt any Knowledge skill check, even if she is not trained in that Knowledge skill.
but I'm not sure I want him as a know-it-all, but the 'trap spotter' seams better because of his +12 perception for traps
+ 4 HP (+7 with con and fav. Class)
+ 1 BAB
+1 reflex save
+1 skills: Acrobatics, Disable Device, Knowledge: dungeoneering and local, Perception, Sleight of Hand, Stealth and swim.
Evasion:
Rogue Talent: Trap Spotter
hey Adria the silver scale that Iradyiel is carrying is called:
Sacred Weaponry: Three times per day as a standard action, a scale can be used to cast align weapon, but only to make a weapon lawful or good. Unlike a normal align weapon spell, this effect can be cast on an unarmed strike or natural weapon.
My question is can he cast it on a weapon someone else is using, or does it have to be on the weapon he is using?
Fearless: The vindicator becomes immune to fear (magical or otherwise) when in vindication.
Fortification: Whenever the vindicator is in vindication, he gains lesser fortification, as the armor special ability. The vindicator may pick this ardor again at 10th level to gain fortification, as the armor special ability, and once again at 16th level to gain greater fortification, as the armor special ability.
Longevity: While the vindicator is in vindication, he adds half his level to his Constitution score for the purposes of determining his negative hit point total. The vindicator may pick this ardor again at 12th level, doing so the vindicator adds his level to his Constitution score for the purposes of determining his negative hit points.
Renewed vigor: When he first enters vindication the vindicator gains a number of temporary hit points equal to 1d10 + ½ his level. The vindicator may pick this ardor a second time at 12th level, doing do increases the number of temporary hit points gained to 2d10 + the vindicator’s level.
Targeted Sacrifice: When using sacrifice, the vindicator may choose a number of creatures equal to his Con modifier that are not affected by his sacrifice ability.
Velocity: All your speeds gain a +30 ft. morale bonus while in vindication.
He walks around on his hind legs. He is still humanoid in shape. Dark-Orange skin with matching striped fur in most places. His hands look more like paws. His tail is also furry and striped, with his face being the most feline part of him.