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About Nazz of DyinglightVITALS:
CG Female Native Outsider HP: 17 1=17(12+4+1)
Fortitude +8
Reflex +2
Will +0
MaB/CMB +5
RaB +4
AC 17
CMD 17
Perception +5
Knowledge (History) +5
Knowledge (Planes) +7
EQUIPMENT:
Cold Iron Greatsword 100g Chain Shirt 100g Cold Iron Holy Symbol of Iomedae 10g Karezza's Amulet 80g Peasant's Outfit Blanket 5s
8g
CLASS:
FEATS & TRAITS:
Exposed to Awfulness When you were a child, you were nearly slain by a demon that managed to make its way through the wardstones into the lands beyond. The demon was slain before it could kill you, but you lingered at death’s door in a coma for weeks before waking. Ever since then, you’ve been unusually hale and hearty, as if your body had endured its brush with awfulness by becoming supernaturally fit. But still, the scars (whether physical or purely mental) of your brush with death remain, and nightmares of what could have happened often plague your sleep. Something, be it your own personal force of will, some strange “infection” from the assault, or perhaps a combination of both, has made you stronger than before. You’re not sure what to make of the theories that you survived this exposure to awfulness because you yourself have some trace of demonic heritage that helped give you the advantage you needed to survive— but whatever it was, you’re glad for it! Your strange resistance to demonic attacks persists to this day. Once per day when you fail a saving throw against an effect created by a demon that would kill or physically incapacitate you, you can immediately reroll that saving throw as a free action. You must take the second result, even if it is worse. Associated Mythic Path: Guardian. Multiple Characters: You and any others with this trait are related, if only distantly. You could be siblings or cousins—a condition that perhaps lends some credence to the theory that all of you share more than just a common bloodline. Scholar of the Great Beyond Your greatest interests as a child did not lie with current events or the mundane— you have always felt out of place, as if you were born in the wrong era. You take to philosophical discussions of the Great Beyond and of historical events with ease. You gain a +1 trait bonus on Knowledge (history) and Knowledge (planes) checks, and one of these skills (your choice) is always a class skill for you. Broken, Not BeatenYou automatically stabilize when reduced below 0 hit points. Once per day when brought below 0 hit points, you can accept 1 point of damage to regain consciousness for 1 round, though you remain staggered and only able to take a single move or standard action. Warped MindRather than being overwhelmed by mind-blasting distortions of reality, you gained a perverse clarity of insight and strength of will bordering on insane certainty.
Diehard You are especially hard to kill. Not only do your wounds automatically stabilize when grievously injured, but you can remain conscious and continue to act even at death's door.
RACIAL:
Ancestry Archon Typical Alignment LG Ability Modifiers +2 Con, +2 Wis Alternate Skill Modifiers Intimidate, Sense Motive Alternate Spell-Like Ability Lawbringers gain continual flame as a spell-like ability (caster level equal to the aasimar's class level). Native Outsider: Aasimars are outsiders with the native subtype. Medium: Aasimars are Medium creatures and have no bonuses or penalties due to their size. Normal Speed: Aasimars have a base speed of 30 feet. Darkvision: Aasimars can see in the dark up to 60 feet. Celestial Resistance: Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5. Languages: Aasimars begin play speaking Common and Celestial. Aasimars with high Intelligence scores can choose from the following languages: Draconic, Dwarven, Elven, Gnome, Halfling, and Sylvan. INTEL:
History 4606- Aroden's death and the Worldwound opens. First Mendevian Crusade (4622 AR – 4630 AR) Even though warriors had been traveling to Sarkoris to battle the demonic hordes ever since the Worldwound opened in 4606 AR, the First Mendevian Crusade was not called by the Church of Iomedae (as well as other churches) until 4622 AR. Its late start can be attributed to the general environmental and social upheaval caused by Aroden's death worldwide, and to the specific institutional hurdles the followers of Iomedae had to overcome with their patron's sudden rise in importance. The crusaders discovered upon their arrival, that most of Sarkoris and parts of western Mendev has already been overrun. The governments of Cheliax, Isger, and Andoran, dealing with internal conflicts of their own, saw a way of ridding themselves of many dispossessed nobles and wandering mercenary companies, and joined the church of Iomedae in their efforts. Their numbers and organizational strengths added greatly to the defending armies, and soon the demonic forces began to be pushed back towards the Northmounds. Having thus liberated all of Mendev and the Sarkorian lowlands, the crusaders offered to help build stronger defenses against future attacks. These offers were gratefully accepted by the Mendevians, but met with some resistance among the remaining proud (and historically independent) Kellid tribes of Sarkoris. With the demonic threat seemingly confined to the Northmounds and the defenses of both Mendev and Sarkoris strengthened, the Church of Iomedae officially brought the First Mendevian Crusade to a close in 4630 AR. Some crusaders made the long journey back to their homelands, but many stayed behind in Mendev to help defend the nation against any future attacks. In truth, this first demonic invasion was little more than the demon lord Deskari testing the waters, gauging the strength and tactics of his opponents before launching a full invasion. The brutality and disorganization of the early attacks were intentional, as they helped to reinforce the stereotype in the minds of the crusaders that their enemies were a leaderless horde, bent on pure destruction and rage, unable to cooperate and employ tactics effectively. During this time, many of the demons also used their teleportation abilities to leave the battlefield and settle in countless locations across Golarion, where many of them still lurk to this day. Second Mendevian Crusade (4638 AR – 4645 AR) In 4638 AR, the demons counter-attacked. Forces led by the powerful marilith Zuhra Aponavicius captured the crusader city of Drezen and killed tens of thousands of Mendev's warriors and pilgrims. The Second Crusade was called to combat this menace, but the generals quickly realized that they were no longer dealing with uncoordinated groups of fiends: they now employed tactics and were led by powerful demonic generals. The crusader forces fought bravely, but soon decided that they were not going to be able to drive the demons back. Instead they opted for containment and relinquished any hope of ever winning back Sarkorian land. They created the wardstones, massive monoliths capable of creating a nigh-impenetrable wall against demons, and placed them along the West Sellen and Moutray Rivers. This stopped the demonic advance at the borders of Mendev, Ustalav, and Numeria, saving the lives of tens of thousands in those nations; Sarkoris, however, was now lost for good. As the Second Crusade came to a close in 4645 AR, even though the wardstones were considered a great accomplishment, the crusade itself was deemed a failure by most. Wardstones The creation of the wardstones greatly inhibited the demons' teleportation abilities, a tactic that Deskari had hoped to take greater advantage of during this time. Even though they only existed along the southern and eastern border of the Worldwound, the wardstones created a magical echo to the north and west. Not as powerful as the wardstones themselves, since the echo did not prevent the demons from physically leaving the warded area, this echo still prevented them from using teleportation to escape into the rest of Golarion. The Kellid barbarian tribes aggressive defense of their territories to the north and west of the Worldwound, combined with the irresistible presence of the Iomedaean crusaders, focused most of the demons' attention on the borders with Mendev, Ustalav, and Numeria. Third Mendevian Crusade (4665 AR – 4668 AR) After the Second Crusade ended with the total loss of Sarkoris and the creation of the wardstones, there was a momentary lull in demonic attacks. The fiends spent their time consolidating their power within the new territories, and were dealing with increased attacks from the Realm of the Mammoth Lords. Once they turned their gaze south and eastward again, they decided to pursue subtler methods of infiltration, greatly facilitated by cultists of the demon lord Baphomet, who infiltrated numerous crusader organizations and churches. At the same time, the Mendevian Crusaders had been running out of strong recruits, and began accepting warriors into the crusades who had less than noble intentions. Faced with increasing corruption within their ranks, the Third Crusade was called, but quickly devolved into ferreting out demonic corruption through witch hunts. These pogroms grew increasingly paranoid and violent, until the Mendevian government finally shut down the crusade in 4668 AR. Route of the Crusaders During the First and Second Mendevian Crusades, most crusaders made the journey up the West Sellen River, past the nation of Ustalav and the Sarkorian city of Storasta. When that city fell during the Second Crusade, most travellers decided to take the safer route through the River Kingdoms, past the Numerian city of Hajoth Hakados, and from there to the city of Chesed on the Lake of Mists and Veils. Fourth Mendevian Crusade (4692 AR – 4707 AR) A new leader emerged amongst the demons in 4692 AR, a powerful balor known as Khorramzadeh, the Storm King. He and his forces were able to damage the Kenabres wardstone and cross the frontier, but were eventually driven back after the balor was almost slain by the dragon Terendelev. This worrying development led to the calling of the Fourth Crusade in order to defeat the Storm King before he had the chance to unite more of the demons under his banner. Lasting 15 years, this was the longest and most exhausting of the four crusades and ended in 4707 AR more out of sheer fatigue on the part of the crusaders than any major victory or other positive tactical development. The Fourth Crusade also marked the appearance of the Order of Heralds, a knightly order tasked with reigning in the excessive purges and inquisitions of the Third Crusade. Their efforts were largely successful, although the cleansing fire of purity still glows the strongest in Kenabres to this day. Fifth Mendevian Crusade (4713 AR – ) Hitlist Areelu Vorlesh: It’s believed that this witch was partially responsible for the opening of the Worldwound. Scouts and soldiers who have ventured deep within the Worldwound say that she still lives. Deskari: The demon lord of chasms, infestations, and locusts was the prime Abyssal power responsible for the Worldwound opening after Aroden’s death. Khorramzadeh: Also known as the Storm King, this powerful balor was responsible for attacking the wardstone in Kenabres. Minagho: This lilitu demon is the ruler of the ruined city of Raliscrad and is responsible for training and corrupting captured crusaders. Staunton Vhane: This dwarven man was recently revealed to be an antipaladin and traitor to the Mendevian crusades. Templars of the Ivory Labyrinth: This group of Baphomet cultists have long worked corruption into the ranks of the crusaders. Medals of Righteousness The righteous medal of agility is awarded to a hero who delivers the killing blow to a demon before that demon is able to act in combat. The righteous medal of clarity is awarded to those who discover and spread vital information that helps the cause strike against the Worldwound. The righteous medal of command is awarded to those who redeem enemy combatants and turn them to the side of the crusades. The righteous medal of spirit is awarded to crusaders who overcome possession or mental control before being forced to do evil. The righteous medal of valor is awarded to heroes who deliver the killing blows to a demons more powerful than themselves. The righteous medal of vigor is awarded to crusaders who are reduced to negative hit points by demons but survive to rejoin the fight before that demon’s defeat. CODE:
The paladins of Iomedae are just and strong, crusaders who live for the joy of righteous battle. Their mission is to right wrongs and eliminate evil at its root. They serve as examples to others, and their code demands they protect the weak and innocent by eliminating sources of oppression, rather than merely the symptoms. They may back down or withdraw from a fight if they are overmatched, but if their lives will buy time for others to escape, they must give them. Their tenets include the following affirmations. I will learn the weight of my sword. Without my heart to guide it, it is worthless—my strength is not in my sword, but in my heart. If I lose my sword, I have lost a tool. If I betray my heart, I have died. I will have faith in the Inheritor. I will channel her strength through my body. I will shine in her legion, and I will not tarnish her glory through base actions. I am the first into battle, and the last to leave it. I will not be taken prisoner by my free will. I will not surrender those under my command. I will never abandon a companion, though I will honor sacrifice freely given. I will guard the honor of my fellows, both in thought and deed, and I will have faith in them. When in doubt, I may force my enemies to surrender, but I am responsible for their lives. I will never refuse a challenge from an equal. I will give honor to worthy enemies, and contempt to the rest. I will suffer death before dishonor. I will be temperate in my actions and moderate in my behavior. I will strive to emulate Iomedae’s perfection.
BACKSTORY:
Nazz was born into DylingLight before the Wound, in the beautiful country of Sarkoris. Growing up she loved nature, especially the stars, as well as the worship of the Godspirits, the Empyreal Lords, and Aroden. And then the God of Humanity died. And then the hordes of demons came and tore a little girl's life apart. Having to grow up in the abyssal wasteland she eventually fell under the arm of the worship of the new goddess, The Inheritor Iomadae. Living through the crusades she could finally return the favor to the demons and their collaborators. She did this singlemindly, it was all she was, all she had left. And then she met Karezza, a courtesan some of her squad mates hired for her on a dare. Through an awkward dinner date the comely woman was able to bring some of the Aasimar's humanity back to the surface. And what started out as a joke became something more. Still giving her all for the crusades she would still come to visit her love every chance she could get. More so than killing demons it was with her that Nazz was finally happy, at peace. And then, one night after making love when they were holding each other, right before Nazz drifted off into sleep she noticed something odd about the way Karezza smiled at her. And then the wings and tail came out, and a single demon tore the woman's life apart. The next thing she knew she was chained to a chair before a tribunal. They would not say what she done, only that she had been possessed and then exorcised. Successfully, they hoped. Instead of the mercy of an execution they communicated her, stripped her of her rank and equipment, and sent her away, in the hopes that she could do good in other parts of the world since she would not be able to remain a crusader since she had been compromised. Completely broken by both betrayed and abandonment even without the chains holding her she felt an immovable weight binding her making her nearly catatonic. But she tried. She tried to be a hero. She tried to do good. But it didn't work, didn't matter. Without demons to kill, without Karezza, she didn't see a point in anything. And so she came back to Mendev to join the Low Templars, for one last chance, to correct the mistake she perceived the tribunal to have made.
DICE:
[dice=Greatsword]1d20+3+2[dice] [dice=Damage (Slashing, Cold Iron)]2d6+4[dice] |