
♣♠Magic♦♥ |

Uh. You're from Martell, the giant city. You have to have been born there. No outsiders, remember?
(This isn't Golarion. I can't make up Golarion.)
Does anyone mind if we use the Greek Pantheon?
I've always liked Greek Mythology. If domains matter, we can do them as we go. I'm fairly knowledgeable abouts it. ^_^

Edward Sobel |

Well finally got around to finishing my character now just to make an alias...
Lulu
Female Faen Sorcerer (Crossblooded) 1
CG Small humanoid (faen)
Init +2; Senses low-light vision; Perception +4
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Defense
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AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
hp 6 (1d6)
Fort +0, Ref +2, Will +0
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Offense
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Speed 20 ft.
Melee quarterstaff +0 (1d4-1/×2) and
. . unarmed strike +0 (1d2-1/×2)
Spell-Like Abilities
. . 7/day—laughing touch
. . 1/day—detect magic, ghost sound (DC 14), hideous laughter (DC 18), light
Sorcerer (Crossblooded) Spells Known (CL 1st; concentration +5):
1st (4/day)—color spray (DC 15), charm person (DC 16)
0 (at will)—detect magic, breeze, cloth armor
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Statistics
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Str 9, Dex 15, Con 11, Int 12, Wis 10, Cha 19
Base Atk +0; CMB -2; CMD 10
Feats Eschew Materials, Expanded Arcana
Traits domineering, friend of the fey
Skills
- Knowledge (nature) +5
- Perception +4
- Sense Motive +2
- Spellcraft +7
- Stealth +12
- Use Magic Device +8
Racial Modifiers +2 Perception, +2 Spellcraft
Languages Aklo, Common, Faen
SQ arcane bonds (pix, ptarmigan), bloodlines (arcane, fey), loresong magic
Combat Gear Scroll of Mage Armor, Wand of Magic Missile; Other Gear Quarterstaff, Bedroll, Bell, Belt pouch (empty), Hat, Scroll case (empty), Spell component pouch, Waterproof bag (empty), Waterskin, 10 GP, 2 SP
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TRACKED RESOURCES
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Detect Magic (1/day) (Sp) - 0/1
Ghost Sound (1/day) (Sp) - 0/1
Hideous Laughter (1/day) (Sp) - 0/1
Laughing Touch (7/day) (Su) - 0/7
Light (1/day) (Sp) - 0/1
Wand of Magic Missile - 0/5
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Special Abilities
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Arcane When a spell level is increased by a metamagic feat, it gains +1 DC.
Domineering (Charm Person) DC of selected spell increases by 1.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Familiar Bonus: +3 to Stealth checks You gain the Alertness feat while your familiar is within arm's reach.
Fey +2 to save DCs from spells of the Compulsion subschool.
Friend of the Fey +2 trait bonus on Diplomacy checks against fey creatures.
Laughing Touch (7/day) (Su) Melee touch attack leaves target able to take only move actions.
Loresong Magic Loresong faen with a Charisma of 10 or higher also gain the following spell-like abilities: 1/day—detect magic, ghost sound, light, and hideous laughter. The caster level for these effects is equal to the loresong faen’s character level. The DC for t
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scroll of Mage Armor Add this item to create a scroll with spells on it.
Wand of Magic Missile Add this item to create a wand of a chosen spell.
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Pix
Ptarmigan
N Tiny magical beast (animal)
Init +2; Senses low-light vision; Perception +6
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Defense
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AC 15, touch 14, flat-footed 13 (+2 Dex, +2 size, +1 natural)
hp 3 (1d8-2)
Fort +0, Ref +4, Will +4
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Offense
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Speed 20 ft., fly 40 ft. (poor)
Melee bite +4 (1d2-4/×2) and
. . unarmed strike +4 (1-4/×2)
Space 2.5 ft.; Reach 0 ft.
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Statistics
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Str 2, Dex 14, Con 7, Int 6, Wis 14, Cha 5
Base Atk +0; CMB +0; CMD 6
Feats Weapon Finesse
Skills Perception +6, Spellcraft -1, Stealth +14 (+18 in snow), Use Magic Device -2; Racial Modifiers +4 Stealth in snow
SQ improved evasion
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TRACKED RESOURCES
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. . -none-
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Special Abilities
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Flight (40 feet, Poor) You can fly!
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.

Edward Sobel |

Lulu marches to the beat of her own drum. During her youth in Martell City, she spent most of her time wandering alone in the forest or lost in a daydream. It wasn’t that she was antisocial; the day-to-day bustle of Martell City just couldn't compete with the vibrant world of her imagination. She saw wonder in places most people overlooked. This was how she found Pix, a fey spirit, pretending to be stuck in a birdhouse. Lulu's imagination distinguished her to Pix, and he seized the opportunity to lure her into his life. He brought her to the Glade, the enchanted home of the fey, which lay nestled in a clearing in the woods. There the rigid properties of the outside world - things like size and color - changed as frequently and whimsically as the direction of the wind. Lulu felt at home in the Glade and she lingered there with Pix, fascinated by this secret place.
She quickly lost track of time. Her life in the Glade was comfortable, natural. She and Pix played fey games together, the sorts of games that she had been told were "only pretend," and she got exceedingly good at them. It caught her by surprise when she suddenly remembered that she had left a life behind in Martell City. The Glade had a way of making everything outside seem distant and surreal. Lulu decided to revisit her former home, to share some of the lovely things she'd learned, but when she and Pix returned the world had changed. Time, she discovered, was another property that behaved differently in the Glade, and centuries had passed while she was away.
"The best path between two points is upside-down, between, then inside-out and round again."
―Lulu
I figured that the destruction occurred while she was away playing with her fey friends and this is the world she found when she returned.
Also mechanically Pix is a bird but physically looks like the picture. later though Pix will be better (much more Fey like) (when I get the improved familiar feat)

Tirion Jörðhár |

icehawk333 |

Edward Sobel wrote:Da'Vinci Sketch level stuff(that work) but nothing higher. :)I am working on a modification right now, will post revision 2 shortly.
also is there any technology level in the city? like beyond standard Pathfinder stuff?
No guns? (Assuming gunslingers only get them)

icehawk333 |

Monk buffs...
Movement speed increases are racial bonuses, not enchantment bonuses.
Monks can wear padded or quilted cloth armor and still get wisdom to ac and flurry of blows.
Paths-
At level one, a monk selects a path.
Mystic path-
The monk gets the sutra casting feat (nothing else may take it.)
Every 4 levels, the monk gains an additional ki point.
Body path-
At the beginning of every day, you add your number of ki points remaining at the end of the last day as temporary hit points, lasting until the next day. Wholeness of body costs only one ki point to use.
At level 5, 8, 11, 14, 17, and 20, you gain the godless healing feat. (You do not need to meet the prerequisites)
Defenses path-
A monk of the defense path can wear any light armor and still get flurry of blows and his wisdom bounus to ac.
The monk gains dr/magic equal to half his monk level.
The monk can, once a round, attempt to re-direct an attack made on an adjacent friendly ally. The monk takes a -5 to ac vs this attack, but makes the ally attack him instead. This can be used an extra time per 5 monk levels.
At 4th level, the monk can spend a ki point to cast shield of faith, shield, or Mage armor on himself, with a caster level equal to his monk level.

Edward Sobel |

Lulu marches to the beat of her own drum. During her youth in Martell City, she spent most of her time wandering alone on the city streets, or lost in a daydream. It wasn’t that she was antisocial; the day-to-day bustle of Martell City just couldn't compete with the vibrant world of her imagination. She saw wonder in places most people overlooked. This was how she found Pix, a fey spirit, pretending to be stuck in a birdhouse. Lulu's imagination distinguished her to Pix, and he seized the opportunity to lure her into his life. He brought her to the Glade, the enchanted home of the fey, which lay nestled in a clearing in a forest, beyond a portal hidden in an ever moving sand dune. There the rigid properties of the outside world - things like size and color - changed as frequently and whimsically as the direction of the wind. Lulu felt at home in the Glade and she lingered there with Pix, fascinated by this secret place.
She quickly lost track of time. Her life in the Glade was comfortable, natural. She and Pix played fey games together, the sorts of games that she had been told were "only pretend," and she got exceedingly good at them. It caught her by surprise when she suddenly remembered that she had left a life behind in Martell City. The Glade had a way of making everything outside seem distant and surreal. Lulu decided to revisit her former home, to share some of the lovely things she'd learned, but when she and Pix returned the world had changed. Time, she discovered, was another property that behaved differently in the Glade, and centuries had passed while she was away.
"The best path between two points is upside-down, between, then inside-out and round again."
―Lulu

♣♠Magic♦♥ |

Here is our pantheon, courtesy of giant in the playground.
Linkified for your convenience.

Tirion Jörðhár |

I have looked at that many times. Something I might consider if I go LG. Both it and Brother of the Seal provide some interesting nuances to the standard Monk. I have several levels to decide. One big difference is that Paladin relies on Charisma for several abilities and there is only so many stats that can reasonably be maintained.