Aardvark's "Nothing Venture Captained, Nothing Gained" Shattered Star Campaign (Inactive)

Game Master Troy Malovich

Newly joined Pathfinders are sent on their first foray into the history of Varisia.


801 to 850 of 1,544 << first < prev | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | next > last >>
Shadow Lodge

Male Human Rogue 1 Wizard 2
Spoiler:
Base HP: 12/12 AC: 15. T15, CMD 16, F+0 R+7 W+4 Ini+5 Stealth+13 Perception+6 (7 for traps) Sense Motive+6 Spellcraft+7 Sleight of hand+9 Disable Device+13

Somewhere in the far off distance, Dmitri Mavis is laughing at that diplomacy roll.


Cleric 2 (AC: 14 [T: 10 /FF: 14] HP: 13/17; F+4, R+0, W+6 ; Init: +0; Perc: +3; Stealth: -3)

And I'm heading to a mountain-top gaming convention starting tomorrow, so I'll likely be unable to post, too. Through Sunday night.

I'll try to do some support fire with my crossbow, and use my domain spell lesser confusion on Natalya if we get that far before I'm back.

Shadow Lodge

Male Human Rogue 1 Wizard 2
Spoiler:
Base HP: 12/12 AC: 15. T15, CMD 16, F+0 R+7 W+4 Ini+5 Stealth+13 Perception+6 (7 for traps) Sense Motive+6 Spellcraft+7 Sleight of hand+9 Disable Device+13

Lesser confusion is likely going to make the fight a cakewalk. She's no caster, so her will's likely not going to be impressive. I also don't believe Tanjvat's save DC for that isn't going to be delightfully low, either.

I just hope the next time I roll to hit something, The attacks actually land and I don't roll 3's. :U


Cleric 2 (AC: 14 [T: 10 /FF: 14] HP: 13/17; F+4, R+0, W+6 ; Init: +0; Perc: +3; Stealth: -3)
"Oz" wrote:

Lesser confusion is likely going to make the fight a cakewalk. She's no caster, so her will's likely not going to be impressive. I also don't believe Tanjvat's save DC for that isn't going to be delightfully low, either.

I just hope the next time I roll to hit something, The attacks actually land and I don't roll 3's. :U

I think you just guaranteed that she'll pass her saving throw. :-)


retired

Alrighty people, I'm getting ready to head out to Cabin shortly. If things progress while I'm gone, feel free to have Faedrin try dazing people. It occurs to me that he's still at 3 hp, so if violence escalates in my absence, it'd be really nice if someone could heal me up too =P

If you need to make any attacks or whatnot for Faedrin while I'm gone, all his attacks and various combat checks are in the Macro spoiler at the bottom of his profile; all you'd need to do is copy/paste.

See you guys after I get back next week!

Shadow Lodge

Male Human Rogue 1 Wizard 2
Spoiler:
Base HP: 12/12 AC: 15. T15, CMD 16, F+0 R+7 W+4 Ini+5 Stealth+13 Perception+6 (7 for traps) Sense Motive+6 Spellcraft+7 Sleight of hand+9 Disable Device+13

You know a Disney movie that should have done better? Treasure Planet.


Cleric 2 (AC: 14 [T: 10 /FF: 14] HP: 13/17; F+4, R+0, W+6 ; Init: +0; Perc: +3; Stealth: -3)

Faed: I'll get you healed as soon as I can, but I wanted to see if we can break this stalemate.


retired

Much appreciated, Tanj. I'm hoping we can end it with words rather than a fight, but if things go sideways I'mma gonna need you pretty darn quick =)


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Hey all, I'm considering inviting a RL friend to join this game. He's in another PbP I run, and one we both play in, as well as plays in my TT group.

I'm not doing it because I think we need another player, as much as PbP is a generally slow process for him and I think it helps being involved in a couple. This and the fact that, much like the rest of you, I think he is a solid RP-er.

If there are no issues with it, he would most likely make his appearance back at the lodge once you return, and not in the middle of the scene you guys are currently in.

Shadow Lodge

Male Human Rogue 1 Wizard 2
Spoiler:
Base HP: 12/12 AC: 15. T15, CMD 16, F+0 R+7 W+4 Ini+5 Stealth+13 Perception+6 (7 for traps) Sense Motive+6 Spellcraft+7 Sleight of hand+9 Disable Device+13

I HAVE AN IDEA~~~~

He could meet me outside said lodge, and I can RP with him till all of this fighting back at the crap-hole is over.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

If you're bored Oz, I did ask if you wanted to surrogate Elrawien until they all get back to you (plus it would give me 1 less person/thing to control in this fight).


Cleric 2 (AC: 14 [T: 10 /FF: 14] HP: 13/17; F+4, R+0, W+6 ; Init: +0; Perc: +3; Stealth: -3)

Sounds good to me.


retired

No issues with new blood here either.

Shadow Lodge

Male Human Rogue 1 Wizard 2
Spoiler:
Base HP: 12/12 AC: 15. T15, CMD 16, F+0 R+7 W+4 Ini+5 Stealth+13 Perception+6 (7 for traps) Sense Motive+6 Spellcraft+7 Sleight of hand+9 Disable Device+13

I'm not bored, I just have 4 other games going, and with any luck, a 5th one.


Campaigns

Hey, Aard was kind enough to send me an invite to the game. I look forward to mixing it up with y'all.

Here are my rolls:

4d6 - 1 ⇒ (1, 5, 4, 4) - 1 = 13
4d6 - 1 ⇒ (3, 6, 5, 1) - 1 = 14
4d6 - 2 ⇒ (3, 6, 5, 2) - 2 = 14
4d6 - 2 ⇒ (6, 5, 4, 2) - 2 = 15
4d6 - 1 ⇒ (1, 1, 6, 3) - 1 = 10
4d6 - 5 ⇒ (5, 5, 5, 5) - 5 = 15
4d6 - 1 ⇒ (4, 2, 4, 1) - 1 = 10

I guess this works. 15, 15, 14, 14, 13, 10


retired

Welcome to the team, Ralif! Don't mind the mess or the sewage-covered would-be heroes =)


Male Human (Varisian) Oracle/2 (AC: 17/18 [T: 13 FF: 14/15] | HP: 17 | F:2, R:3, W:4 | Init: +3 |Perc: +5)

Introducing Uriah Jaroka, your friendly neighborhood bolt slinger. (Hoping to add a little ranged combat to the group's repertoire.) I'm working up a back story, but for now, he's just a human with a handicap...Varisian. Oh, and he's deaf. Should be fun. Aard assured me that I should be able to read lips provided there are no extenuating circumstances.


retired

Have fun communicating with Oz in that case! =P

Shadow Lodge

Male Human Rogue 1 Wizard 2
Spoiler:
Base HP: 12/12 AC: 15. T15, CMD 16, F+0 R+7 W+4 Ini+5 Stealth+13 Perception+6 (7 for traps) Sense Motive+6 Spellcraft+7 Sleight of hand+9 Disable Device+13

... Like a mask?


Male Human (Varisian) Oracle/2 (AC: 17/18 [T: 13 FF: 14/15] | HP: 17 | F:2, R:3, W:4 | Init: +3 |Perc: +5)

what?


retired

Oz has yet to be seen without a porcelain mask over his face. A mask, which I presume, obscures his lips.

Shadow Lodge

Male Human Rogue 1 Wizard 2
Spoiler:
Base HP: 12/12 AC: 15. T15, CMD 16, F+0 R+7 W+4 Ini+5 Stealth+13 Perception+6 (7 for traps) Sense Motive+6 Spellcraft+7 Sleight of hand+9 Disable Device+13

More like his entire face. Even without the mask the morphsuit-esque cloth he wears his face is blocked.


Male Human (Varisian) Oracle/2 (AC: 17/18 [T: 13 FF: 14/15] | HP: 17 | F:2, R:3, W:4 | Init: +3 |Perc: +5)

I should have typed my last response in bold since I was trying to play the deaf card. ;) It will be more clear in game.

I am curious... How do you get anyone to trust you while wearing a mask?


male human fighter 1/alchemist 1 | hp 15/19 | AC 22, touch 14, FF 18, CMD 17 | Fort +6, Ref +5, Will -1 | Perception -1, Init +3

No one does, yet.


Male Human (Varisian) Oracle/2 (AC: 17/18 [T: 13 FF: 14/15] | HP: 17 | F:2, R:3, W:4 | Init: +3 |Perc: +5)

A little about me: I've been playing rpgs off and on since I was 8 yrs old (so almost 30 years, DnD variants, GURPS, Car Wars, Battle Tech, Marvel), which is to say that I have some well formed opinions on the subject. That said, I try to remain open to other points of view. My biggest pet peeve is meta-gaming, mainly because it is what separates rpgs from boardgames. Next in line... other players playing my character for me, a la making out of character suggestions for my character's actions. I have no problem whatsoever with in-character suggestions.

My style of play defaults:
I don't read spoilers that are not intended for my character.
I don't assume that results of knowledge checks are communicated to the group, nor do I automatically relay my knowledge check successes to the group.
I try not to post inner monologues or flavor text that describes what my character is thinking. Instead I rely on physical descriptions that would be reasonably observable to an on-looker.

Please don't mistake any of the above as mandates for everyone else. I'm not telling anyone how to play... just how I play.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Just a quick observation, and I was confused. For a fairly melee focused group, why are so few people entering melee with the currently meleeable enemy? Or trying to get into melee with the ones out of range?

The Snake is reachable for melee with only 20' of movement, and the ladder to the attic space that leads to those above is visible behind it. I'm not saying you have to take any of those actions, I'm really just wondering what the motivations are for not trying to get to them in the first place?


retired

1) Faedrin's not keen on hoping back down into sewage and feces. He will avoid it short of total necessity.
2) The landing in front of the ladder looks really cramped; Gaileyon and Dareon are right there.
3) Being dex focused, Faedrin's just as good with a bow as he is with a rapier. Which is to say, only as good as the dicebot wants him to be =\


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Okay, so it could be lack of clarity on my part.

You are all in the sewage. Both this room and the one Elrawien are in are floorless. Dareon is the only one out of the filth. Also, Gaileyon did not move to the platform, I just let him know he had the actions for it if he wanted to.

As for the dex focused, I get that Fade may be the best to stay and fight via ranged weapons, I just wondered if there was a reason no one was getting into melee (excluding Dareon in this instance).

I was concerned that I had not made it clear that the enemy is reachable and visible.


Cleric 2 (AC: 14 [T: 10 /FF: 14] HP: 13/17; F+4, R+0, W+6 ; Init: +0; Perc: +3; Stealth: -3)

I just prefer to miss from where I am. :-)


retired

Maybe this is just being Level 1 talking, but I think the dicebot hates us!


Cleric 2 (AC: 14 [T: 10 /FF: 14] HP: 13/17; F+4, R+0, W+6 ; Init: +0; Perc: +3; Stealth: -3)

Nah, this is just a typical level 1 slap fight taking place in pbp. Painful to read. :-)

Shadow Lodge

Male Human Rogue 1 Wizard 2
Spoiler:
Base HP: 12/12 AC: 15. T15, CMD 16, F+0 R+7 W+4 Ini+5 Stealth+13 Perception+6 (7 for traps) Sense Motive+6 Spellcraft+7 Sleight of hand+9 Disable Device+13

As a question, how long will I have been able to be back at the mansion before everyone else has returned?

Shadow Lodge

Male Human Rogue 1 Wizard 2
Spoiler:
Base HP: 12/12 AC: 15. T15, CMD 16, F+0 R+7 W+4 Ini+5 Stealth+13 Perception+6 (7 for traps) Sense Motive+6 Spellcraft+7 Sleight of hand+9 Disable Device+13

Also Happy Thanksgiving to everyone. May the Turkey Digest Smoothly.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Sorry I missed your question Oz.

Actually, you won't be. The events that took place at the bar you staked out won't take place likely until after they have returned to the mansion.

They are at about 8-8:30 pm right now
You went into the old tavern somewhere between 11-12 pm

I just played it ahead so you'd have something to do, sadly the dice have made this fight a little longer than expected.


retired

Are we just waiting on Gaileyon at this point?


male human fighter 1/alchemist 1 | hp 15/19 | AC 22, touch 14, FF 18, CMD 17 | Fort +6, Ref +5, Will -1 | Perception -1, Init +3

I believe so.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Sorry for the delay, but it's the end of the semester and I'm dealing with end of class work and preparing for finals. I may not be able to post often until after 14 Dec.

Shadow Lodge

Male Human Rogue 1 Wizard 2
Spoiler:
Base HP: 12/12 AC: 15. T15, CMD 16, F+0 R+7 W+4 Ini+5 Stealth+13 Perception+6 (7 for traps) Sense Motive+6 Spellcraft+7 Sleight of hand+9 Disable Device+13

Join the club on that one Aard.


Cleric 2 (AC: 14 [T: 10 /FF: 14] HP: 13/17; F+4, R+0, W+6 ; Init: +0; Perc: +3; Stealth: -3)

Good luck to you both on finals. We'll wait.


Cleric 2 (AC: 14 [T: 10 /FF: 14] HP: 13/17; F+4, R+0, W+6 ; Init: +0; Perc: +3; Stealth: -3)

A Will Save, and it's a beauty! That could have sucked.


male human fighter 1/alchemist 1 | hp 15/19 | AC 22, touch 14, FF 18, CMD 17 | Fort +6, Ref +5, Will -1 | Perception -1, Init +3

It really could have :D I would have been mad. I couldn't have gutted her like the pig she is.


Cleric 2 (AC: 14 [T: 10 /FF: 14] HP: 13/17; F+4, R+0, W+6 ; Init: +0; Perc: +3; Stealth: -3)

Well, massively wounded her like the pig that she is...

:-)


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Okay, I'm going to put it here first since I asked you guys each to join this game, I'm looking for a few more people for my Skull & Shackles game.

We are at 3, and I would like from 4-6 players. Still in the group is:
Halfling Wind Oracle
Human Chirurgeon Alchemist
Human Stormborn Sorcerer

The char gen guidelines are here

and the discussion thread is here

Please PM me if you are interested

Grand Lodge

male human inquisitor of Cayden 1/fighter (lore warden) 1
Defenses:
HP 4/16 AC 17, T 10, FF 17, Fort +5 Ref +0 Will +4, CMD 14

Hey, I already HAVE a character made for Skull & Shackles. I wouldn't be averse to running him again, although I dunno how much he fits into your party.

Tell me what you think.
(leinathan here)

Shadow Lodge

Male Human Rogue 1 Wizard 2
Spoiler:
Base HP: 12/12 AC: 15. T15, CMD 16, F+0 R+7 W+4 Ini+5 Stealth+13 Perception+6 (7 for traps) Sense Motive+6 Spellcraft+7 Sleight of hand+9 Disable Device+13

Am I actually allowed to play an evil in this one? I would very much like to play someone entirely different from Dmitri, so no worries on that fact.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Just going to link this Here. No connection to the S&S invite at all, completely random commercial that I just found and linked. No honestly. What, you don't believe me?

Regardless, for the S&S, a S&S trait is not required as you will be coming in a different way. Also, the level will be second, but you will still only have the average starting gold from 1st level (S&S is really low on treasure thus far).

Lein, I'm fine with Nico, except he looks to be about 29 pt buy.

Duboris, it is a pirate campaign, so I would not be adverse to evil and like I say I will allow up to 1/party. That said, what is the concept? Sometimes, it's not the alignment that is the problem as much as how the character is built and how they will use it.

Just a side note, any responses can be PM'd to keep it out of this thread, or in the discussion thread for the game.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Ah yes, I rolled for his stats.
Later today, I think, I'll set him to level 2 and to 20 pt. buy.


Female Elf Wizard (Enchanter) 3 AC 14, touch 14, flat-footed 10 (+2 Dex) HP14, Iniative +2

Happy New Year everyone!


retired

I am pretty darn sure that Gaileyon is gone for good at this point. Are you at a point where you're able to easily auto-pilot him and Elrawien at the same time, Aard?

If not, I could pop some simple actions up for them if that will make things easier for you.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Actually, I appreciate that, and yes it would be very helpful if you could bot Elrawein for me. I had hoped Oz would take the opportunity to do so to still play while he had separated himself, but alas that did not seem to work out.

Elrawein's Stats from Char Gen:
I know he used the profile for another game, so I don't use the profile in case it's different.

Elrawien Lantherion
Female Elf Wizard 1
CN Medium Humanoid (elf)
Init +2; Senses low-light vision; Perception +3
--------------------
Defense
--------------------
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 6 (1d6)
Fort +0, Ref +2, Will +3; +2 vs. enchantments
Immune magic sleep; Resist elven immunities
--------------------
Offense
--------------------
Speed 30 ft.
Melee Masterwork Rapier +3 (1d6-1/18-20/x2)
Wizard Spells Prepared (CL 1):
1 (2/day) Shield, Sleep (DC 15), Charm Person (DC 15)
0 (at will) Acid Splash, Daze (DC 14), Detect Magic
--------------------
Statistics
--------------------
Str 9, Dex 15, Con 11, Int 17, Wis 13, Cha 14
Base Atk +0; CMB -1; CMD 11
Feats Scribe Scroll, Spell Focus (Enchantment), Weapon Finesse
Traits Alabaster Outcast, Charming
Skills Appraise +7, Bluff +3 (+4 vs. characters who could be attracted to you), Diplomacy +2 (+3 vs.
characters who could be attracted to you), Knowledge (arcana) +7, Knowledge (nobility) +7, Perception
+3, Perform (dance) +3, Sense Motive +2, Spellcraft +7 (+9 to determine the properties of a magic item);
Racial Modifiers +2 Perception
Languages Celestial, Common, Draconic, Elven, Sylvan
SQ dazing touch (6/day), elven magic, force of will, opposition schools (evocation, necromancy),
specialized schools (controller)
Other Gear Masterwork Rapier, 150 GP
--------------------
Special Abilities
--------------------
Alabaster Outcast +1 Diplomacy & Intimidate within Magnimar.
Charming +1 Bluff/Diplomacy/save DC for a language-dependent spell vs. targets who could be sexually
attracted to you.
Controller Associated School: Enchantment
Dazing Touch (6/day) (Sp) Touch attack dazes foe for 1 rd, if HD <= wizard level.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Evocation You must spend 2 slots to cast spells from the Evocation school.
Force of Will (Su) 60' telepathy with those you have charmed or dominated.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC.

Also, Uriah, if you would like to be involved, you could bot Gaileyon for this combat as well if you would like?

His stats in the profile should be correct (except he threw both his dagger and waraxe this fight)

801 to 850 of 1,544 << first < prev | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Aardvark's Dream Team Discussion page All Messageboards

Want to post a reply? Sign in.