
Tanjvats |

And I'm heading to a mountain-top gaming convention starting tomorrow, so I'll likely be unable to post, too. Through Sunday night.
I'll try to do some support fire with my crossbow, and use my domain spell lesser confusion on Natalya if we get that far before I'm back.

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Lesser confusion is likely going to make the fight a cakewalk. She's no caster, so her will's likely not going to be impressive. I also don't believe Tanjvat's save DC for that isn't going to be delightfully low, either.
I just hope the next time I roll to hit something, The attacks actually land and I don't roll 3's. :U

Tanjvats |

Lesser confusion is likely going to make the fight a cakewalk. She's no caster, so her will's likely not going to be impressive. I also don't believe Tanjvat's save DC for that isn't going to be delightfully low, either.
I just hope the next time I roll to hit something, The attacks actually land and I don't roll 3's. :U
I think you just guaranteed that she'll pass her saving throw. :-)

Faedrin Lantherion |

Alrighty people, I'm getting ready to head out to Cabin shortly. If things progress while I'm gone, feel free to have Faedrin try dazing people. It occurs to me that he's still at 3 hp, so if violence escalates in my absence, it'd be really nice if someone could heal me up too =P
If you need to make any attacks or whatnot for Faedrin while I'm gone, all his attacks and various combat checks are in the Macro spoiler at the bottom of his profile; all you'd need to do is copy/paste.
See you guys after I get back next week!

Aardvark DM |

Hey all, I'm considering inviting a RL friend to join this game. He's in another PbP I run, and one we both play in, as well as plays in my TT group.
I'm not doing it because I think we need another player, as much as PbP is a generally slow process for him and I think it helps being involved in a couple. This and the fact that, much like the rest of you, I think he is a solid RP-er.
If there are no issues with it, he would most likely make his appearance back at the lodge once you return, and not in the middle of the scene you guys are currently in.

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I HAVE AN IDEA~~~~
He could meet me outside said lodge, and I can RP with him till all of this fighting back at the crap-hole is over.

Aardvark DM |

If you're bored Oz, I did ask if you wanted to surrogate Elrawien until they all get back to you (plus it would give me 1 less person/thing to control in this fight).

Ralif |

Hey, Aard was kind enough to send me an invite to the game. I look forward to mixing it up with y'all.
Here are my rolls:
4d6 - 1 ⇒ (1, 5, 4, 4) - 1 = 13
4d6 - 1 ⇒ (3, 6, 5, 1) - 1 = 14
4d6 - 2 ⇒ (3, 6, 5, 2) - 2 = 14
4d6 - 2 ⇒ (6, 5, 4, 2) - 2 = 15
4d6 - 1 ⇒ (1, 1, 6, 3) - 1 = 10
4d6 - 5 ⇒ (5, 5, 5, 5) - 5 = 15
4d6 - 1 ⇒ (4, 2, 4, 1) - 1 = 10
I guess this works. 15, 15, 14, 14, 13, 10

Uriah Jaroka |

Introducing Uriah Jaroka, your friendly neighborhood bolt slinger. (Hoping to add a little ranged combat to the group's repertoire.) I'm working up a back story, but for now, he's just a human with a handicap...Varisian. Oh, and he's deaf. Should be fun. Aard assured me that I should be able to read lips provided there are no extenuating circumstances.

Uriah Jaroka |

I should have typed my last response in bold since I was trying to play the deaf card. ;) It will be more clear in game.
I am curious... How do you get anyone to trust you while wearing a mask?

Uriah Jaroka |

A little about me: I've been playing rpgs off and on since I was 8 yrs old (so almost 30 years, DnD variants, GURPS, Car Wars, Battle Tech, Marvel), which is to say that I have some well formed opinions on the subject. That said, I try to remain open to other points of view. My biggest pet peeve is meta-gaming, mainly because it is what separates rpgs from boardgames. Next in line... other players playing my character for me, a la making out of character suggestions for my character's actions. I have no problem whatsoever with in-character suggestions.
My style of play defaults:
I don't read spoilers that are not intended for my character.
I don't assume that results of knowledge checks are communicated to the group, nor do I automatically relay my knowledge check successes to the group.
I try not to post inner monologues or flavor text that describes what my character is thinking. Instead I rely on physical descriptions that would be reasonably observable to an on-looker.
Please don't mistake any of the above as mandates for everyone else. I'm not telling anyone how to play... just how I play.

Aardvark DM |

Just a quick observation, and I was confused. For a fairly melee focused group, why are so few people entering melee with the currently meleeable enemy? Or trying to get into melee with the ones out of range?
The Snake is reachable for melee with only 20' of movement, and the ladder to the attic space that leads to those above is visible behind it. I'm not saying you have to take any of those actions, I'm really just wondering what the motivations are for not trying to get to them in the first place?

Faedrin Lantherion |

1) Faedrin's not keen on hoping back down into sewage and feces. He will avoid it short of total necessity.
2) The landing in front of the ladder looks really cramped; Gaileyon and Dareon are right there.
3) Being dex focused, Faedrin's just as good with a bow as he is with a rapier. Which is to say, only as good as the dicebot wants him to be =\

Aardvark DM |

Okay, so it could be lack of clarity on my part.
You are all in the sewage. Both this room and the one Elrawien are in are floorless. Dareon is the only one out of the filth. Also, Gaileyon did not move to the platform, I just let him know he had the actions for it if he wanted to.
As for the dex focused, I get that Fade may be the best to stay and fight via ranged weapons, I just wondered if there was a reason no one was getting into melee (excluding Dareon in this instance).
I was concerned that I had not made it clear that the enemy is reachable and visible.

Aardvark DM |

Sorry I missed your question Oz.
Actually, you won't be. The events that took place at the bar you staked out won't take place likely until after they have returned to the mansion.
They are at about 8-8:30 pm right now
You went into the old tavern somewhere between 11-12 pm
I just played it ahead so you'd have something to do, sadly the dice have made this fight a little longer than expected.

Aardvark DM |

Sorry for the delay, but it's the end of the semester and I'm dealing with end of class work and preparing for finals. I may not be able to post often until after 14 Dec.

Aardvark DM |

Okay, I'm going to put it here first since I asked you guys each to join this game, I'm looking for a few more people for my Skull & Shackles game.
We are at 3, and I would like from 4-6 players. Still in the group is:
Halfling Wind Oracle
Human Chirurgeon Alchemist
Human Stormborn Sorcerer
The char gen guidelines are here
and the discussion thread is here
Please PM me if you are interested

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Hey, I already HAVE a character made for Skull & Shackles. I wouldn't be averse to running him again, although I dunno how much he fits into your party.
Tell me what you think.
(leinathan here)

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Am I actually allowed to play an evil in this one? I would very much like to play someone entirely different from Dmitri, so no worries on that fact.

Aardvark DM |

Just going to link this Here. No connection to the S&S invite at all, completely random commercial that I just found and linked. No honestly. What, you don't believe me?
Regardless, for the S&S, a S&S trait is not required as you will be coming in a different way. Also, the level will be second, but you will still only have the average starting gold from 1st level (S&S is really low on treasure thus far).
Lein, I'm fine with Nico, except he looks to be about 29 pt buy.
Duboris, it is a pirate campaign, so I would not be adverse to evil and like I say I will allow up to 1/party. That said, what is the concept? Sometimes, it's not the alignment that is the problem as much as how the character is built and how they will use it.
Just a side note, any responses can be PM'd to keep it out of this thread, or in the discussion thread for the game.

Aardvark DM |

Actually, I appreciate that, and yes it would be very helpful if you could bot Elrawein for me. I had hoped Oz would take the opportunity to do so to still play while he had separated himself, but alas that did not seem to work out.
Elrawien Lantherion
Female Elf Wizard 1
CN Medium Humanoid (elf)
Init +2; Senses low-light vision; Perception +3
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Defense
--------------------
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 6 (1d6)
Fort +0, Ref +2, Will +3; +2 vs. enchantments
Immune magic sleep; Resist elven immunities
--------------------
Offense
--------------------
Speed 30 ft.
Melee Masterwork Rapier +3 (1d6-1/18-20/x2)
Wizard Spells Prepared (CL 1):
1 (2/day) Shield, Sleep (DC 15), Charm Person (DC 15)
0 (at will) Acid Splash, Daze (DC 14), Detect Magic
--------------------
Statistics
--------------------
Str 9, Dex 15, Con 11, Int 17, Wis 13, Cha 14
Base Atk +0; CMB -1; CMD 11
Feats Scribe Scroll, Spell Focus (Enchantment), Weapon Finesse
Traits Alabaster Outcast, Charming
Skills Appraise +7, Bluff +3 (+4 vs. characters who could be attracted to you), Diplomacy +2 (+3 vs.
characters who could be attracted to you), Knowledge (arcana) +7, Knowledge (nobility) +7, Perception
+3, Perform (dance) +3, Sense Motive +2, Spellcraft +7 (+9 to determine the properties of a magic item);
Racial Modifiers +2 Perception
Languages Celestial, Common, Draconic, Elven, Sylvan
SQ dazing touch (6/day), elven magic, force of will, opposition schools (evocation, necromancy),
specialized schools (controller)
Other Gear Masterwork Rapier, 150 GP
--------------------
Special Abilities
--------------------
Alabaster Outcast +1 Diplomacy & Intimidate within Magnimar.
Charming +1 Bluff/Diplomacy/save DC for a language-dependent spell vs. targets who could be sexually
attracted to you.
Controller Associated School: Enchantment
Dazing Touch (6/day) (Sp) Touch attack dazes foe for 1 rd, if HD <= wizard level.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Evocation You must spend 2 slots to cast spells from the Evocation school.
Force of Will (Su) 60' telepathy with those you have charmed or dominated.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC.
Also, Uriah, if you would like to be involved, you could bot Gaileyon for this combat as well if you would like?
His stats in the profile should be correct (except he threw both his dagger and waraxe this fight)