A Kingdom in the making (Inactive)

Game Master Wrath

Running Kingmaker AP. Currently with 5 players but will recruit a 6th when we start book 2. Nearly at book 2 now.


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Female Human Cleric 4

"Stop arguing! It's done. Bergan's gonna be a good boy, aren't you?" Alandra looks sharply at the youthful ex-bandit


Male Human Gleeman 0 -- HP 10 : AC 20 CMD 14 Touch 14 Flat 14 : F +2 R +5 W +0 : INIT +4 Perc +4 CMB +0

Mawj sits with a deadpan expression during Lev's tirade. Drumming her fingers for a moment after he leaves, she shrugs and rises from the table. She turns to Anya, "Very well. Lev may have his pet. But know this..." and holds up two fingers, "One, we will hold Lev responsible for anything Bergan does. Make no mistake. And two, his pay comes out of your pocket after we divvy shares of the loot. Charter funds will not be used to compensate him. On that, there is no compromise." She lowers her arm and smiles, "Now, can we stop this pissing contest and get to work? The land will not survey itself."


Bergan looked a little apprehensive as the conversation continued, and his eyes lingered on Arianna as she walked off, a small amount of doubt showing there.

At Alandra's words, he merely nods, though his face whinces a little at her use of the words "Good boy". However, he was in no position to be arguing about the civilities on how folk treated him, given only days before he had been forced to rob people in order to survive.

"Thank you my Lady, my Lord. I shall see to getting teh equipment prepared." He bows low, an act he is obvioulsy not used to but certainly something he has seen others do to the nobility. Within the hour, the group have loaded the horses with more proviions and the gear for mapping. They are now a group of seven, all mounted with the last two draft horses loaded for food and camping gear in case an extended trip is required.

Kesten Garess stands at teh main gate, water streaming from a heavy oilskin he has donned over hisarmour. A smile spreads across his face as the group prepares to leave. "I wish you luck out there, one and all.". He moves to Elsbeth's horse then and holds something up for the beautiful sorceror. "For you milady".

Elsbeth

Spoiler:
He hands Elsbeth a small pendant, hanging from which is a little fire opal. As Elsbeth touches it she can feel teh wrmath emanating from it and almost immediately she is less discomforted by the rain and chill air. "May it bring you comfort on the journey Lady." Pendant provides a +1 bonus to any con saves or survival checks needed to make it through rough weather.

The rain fell steadily as the group made its way out the gates and into the wilds.

Well played to all of you. Time for a choice again.

1. Begin exploring hexes and deal with the house when you come to it again.

2. Go directly to the house and explore after that is dealt with

Exploring open plains and hills will take a day on horse back. Exploring forests will take 2 days, as the horses really provide less of an advantage in this respect, since they are as affected by the foliage as you are.

Remember when exploring, each of you needs to make two skill checks. At least one perception and one survival check must be made for each hex explored. More than one person can roll for these, I'll take the highest and use the others as assists. However, there are other skills that will be needed to be successful in extended eploration and the group needs to consider covering as many of these as possible as well.

Skills include nature, geography,heal, handle animal, and ride. Successful checks in each of these will add to how well the group and horses manage the rigors of exploring the greenbelt. Each person can only roll 2 skill checks. Please don't roll multiples and then choose the best two. Choose what you think your character would honestly be focusing on for success of the trip based on their skills and backgrounds. Cheers


Female Half elf lvl 4 infernal bloodline sorcerer

Wrath DM:
"Thanks a lot Captain Garess, i'll treasure it" Elsbeth said while accepting the man's gift, her hand holding into his a bit longer than what time would require to just take the pendant.

I'll have a bit of a problem here, as Elsbeth is trained in none of this skills, and even untrained ones would require better stat modifiers than hers


Male Human Gleeman 0 -- HP 10 : AC 20 CMD 14 Touch 14 Flat 14 : F +2 R +5 W +0 : INIT +4 Perc +4 CMB +0

I think we should head for the house first.

Knowledge (nature) 1d20 + 5 ⇒ (19) + 5 = 24
Knowledge (geography) 1d20 + 5 ⇒ (7) + 5 = 12
Perception 1d20 + 9 ⇒ (11) + 9 = 20
Survival 1d20 + 6 ⇒ (20) + 6 = 26


Female Human Cleric 4

Me too

Perception: 1d20 + 4 ⇒ (18) + 4 = 22
Heal: 1d20 + 8 ⇒ (12) + 8 = 20


Male Half-Elf Ranger / Lvl 4

"I think it would be wise to investigate the household we already know a little about first. If something happened to the people there, it'd be good to know of it in case the danger should spread."

Perception Check: 1d20 + 10 ⇒ (9) + 10 = 19

Ride Check: 1d20 + 2 ⇒ (3) + 2 = 5


Female Half elf lvl 4 infernal bloodline sorcerer

"Yes, let's check that house first"

Perception check:1d20 + 1 ⇒ (7) + 1 = 8
Survival check:1d20 + 1 ⇒ (11) + 1 = 12


A half days ride again finds the group just inside the boundaries of the forest, the great old Ash standing before them. The constant patter of rain drizzling through the leaves from the canopy above were the only sounds to be heard in the forest. Even the horses had grown quiet when the pathway had come into view. The winding path beckoned like some portal through the dark overhang of trees. The forest itself seemed heavy with an air of tension, as if it held its breath in anticipation.

Alandra

Spoiler:
Alandra felt uneasy this time around. She had always felt a connection with her goddess, though at times it had seemed distant, but here the connection felt different, like something had disturbed Pharasma'a work and left a stain in the very air she breathed. Her skin tingled with something she couldn't quite identify.

Ok you've ridden about half a day to get to the edge of the woods and the Ash. The path is ahead of the group now, and winds close to 100 metres/yards into the forest from here. The cabin is not visible from this point. What are your plans? Any particular marching order leading into the woods towards the cabin?

Note, no exploration has been done yet, but I will keep those rolls from earlier for this purpose. Mawj I'll use your nature and survival this time. You need to only roll two for future reference though, so you have to choose which skills you want to focus on before rolling. Cheers


Male Human Gleeman 0 -- HP 10 : AC 20 CMD 14 Touch 14 Flat 14 : F +2 R +5 W +0 : INIT +4 Perc +4 CMB +0

Mawj will scout ahead of the group then return. When they do go forward en masse, she will stay in the rear for ranged support.

Stealth 1d20 + 8 ⇒ (9) + 8 = 17
Perception 1d20 + 9 ⇒ (14) + 9 = 23


Female Human Cleric 4

Alandra looks worried. "Be careful Mawj, this is a bad place. I can feel it"

"Now I know why you were afraid last time." she says to Lev.


Female Half elf lvl 4 infernal bloodline sorcerer

"If i may ask, i'ld like to be informed too"
Elsbeth was quite worried herself


Male Half-Elf Ranger / Lvl 4

"I think it would be wise for both of us to scout at once; if something happens to one, the other can return to the group with news. No reason that we need to stick together the entire time, but at least remain within sight of hearing."

Turning to Elsbeth, he says, "It's difficult to explain. From all appearances, the place has been abandoned for some time. Yet there's a presence there, something unnatural. I got the sense that it's lying in wait, yet...restless."

Edit to add:

Stealth roll: 1d20 + 5 ⇒ (20) + 5 = 25
Perception roll: 1d20 + 10 ⇒ (2) + 10 = 12


Again Mawj and Lev melted into the forst on either side of the path, moving towards the log cabin they had seen yesterday afternoon.

As they neared, the sense of unease they had from the previous day grew again. The rain drizzled down through the leaves and pattered heavily against the two rangers. The fat drops of water left trails of cold goosebumps as they soaked through their clothes and ran down the backs of their armour.

Mawj's keen eyes again picked out the details of the woodsmans axe embedded in the tree stump. Even as she watched, the two points of frost appeared on the handle and spread across the axes surface, only to disapear just as quickly. Around the base of the stump, she noted that the grass was still dead, where other patches had started to green with the spring thaw.

Lev's vision was spoiled by the rain, the details he was looking for not showing up this time. He couldn't be sure if the movement in the herb box was the results of the rain or something else.

The two rangers remained stationary at their posts, both of them scanning the house and clearing warily for any further signs of trouble, but even after 5 minutes, nothing else showed.

Anya's player is out with illness for a little while and Arianna's player is usually busy on weekends. As a result I gave you a small update to let you know the status of the house without progressing things too far. Feel free to make plans based on what the two scouts report to you, and we can go from there tomorrow. Cheers


Male Human Gleeman 0 -- HP 10 : AC 20 CMD 14 Touch 14 Flat 14 : F +2 R +5 W +0 : INIT +4 Perc +4 CMB +0

Mawj creeps silently back towards the party. "It is as before. Some energy or presence is at the cabin. If we proceed forward, then I doubt stealth will be especially useful against supernatural beings. I suggest our resident cleric lead us forward, especially given her worship of the Lady of Death."


Female Human Cleric 4

"Me!?" Alandra looks surprised and frightened at first, then turns to grin determination. She grabs her holy symbol and holds it out in front of her.

"Let's go."


Female Half elf lvl 4 infernal bloodline sorcerer

"if it no trouble to any of you i'ld like to stay in the rear lines."


Going to give till tomorrow morning (Brisbane time) for the others to add anything before moving on


Male Half-Elf Ranger / Lvl 4

"Do no fear, Alandra. I will be near you."

Lev readies his greatsword and stays at Alandra's side as they move forward.


Female Half elf lvl 4 infernal bloodline sorcerer

"Do you want my protective shield spell on Alandra ?"


Female Human Cleric 4

It wouln't help since mage armor is an armor bonus and so does not stack with Alandra's armor.


Female Half elf lvl 4 infernal bloodline sorcerer

It is a magical bonus, it should stack with a non magical armor, unless this is another translation issue of my copy of the rules


female Human Fighter 2 [Two-Weapon Warrior] / Rogue 2

AFAIK Armor bonuses, regardless of source, do not stack

Anya remained in the main part of the group as they approached the house. Towards Alandra, she gave a quick, reassuring smile. "Don't worry, we won't be far behind. If anything goes wrong, we'll be there in a wink."


The party edged forwards along the path and just to either side of it, the young priestess of Pharasma leading the way. As the cabin came into view again, a deep feeling of unease settled over everyone. The scene should have been idealic, with the background setting of greenery and the tidy little log cabin, but something about the place just set the teeth on edge and had the hairs on most people standing on end.

I have you at around 30 feet from the cabin at the moment, standing basically on the path or just off to the side in the bush a little. Alandra and Lev are leading with Anya just behind and Elsbeth and Mawj holding formation towards the rear. Arianna has her bow out and is towards the rear as well. When I get home from work I'll drop a map in so you can get a better idea of where things are

I'll need perception checks for everyone. Basically there are three areas to be looking. The axe, the herb box and the main entrance are all points of interest that have been mentioned so far so lets assume we're looking at those. One perception check will suffice, and dependant upon your roll you can open the spoilers below

DC15

Spoiler:
The large woodsmans axe on the tree stump seems to be clean of any rust that otherwise might have affected it during such long exposure to teh elements. As you watch, two small areas of frost appear, about where a woodsman would hold the axe while cutting timber. The frost spreads along the handle before disapearing again.

DC18 (due to the weather)

Spoiler:
The windowsill to the side of the cabin has an overgrown herb garden on the outside. For just a brief moment, the sounds of a lady humming a folk song can be heard through the patter of rain and gentle rustle of trees in the wind. The herbs seem to move of their own accord, as if something were rustling through them in search of specific leaves and buds.

DC25 (due to distance, weather and lowlight. DC 23 for those with low light vision)

Spoiler:
Deeper in the house, just at the edge of your vision, you catch sight of mevement within the cabin. Almost like a pale face staring out from a deeper room. A great sense of despair and anguish grips you when you see the image, but it vanishes almost as quickly, leaving you with a high pulse rate and goosebumps that have nothing to do with the weather.


If you made those perception checks and you are trained in Knowledge religion, please make a roll also. Alandra, you can make this roll even if you aren't trained in Kn. Religion.

DC 12

Spoiler:
The signs you are seeing would indicate a restelss spirit of some type, probably remnant from some tragic or violent death

DC15

Spoiler:
As for DC 12 plus These types of spirits usually remain unfulfilled until the physical factors that tormented them in life are removed or resolved. They can be temporarily repressed with divine energies, but they are rarely completely stilled until the cause of their anguish is resolved.


Female Human Cleric 4

Perception: 1d20 + 4 ⇒ (10) + 4 = 14


Male Human Gleeman 0 -- HP 10 : AC 20 CMD 14 Touch 14 Flat 14 : F +2 R +5 W +0 : INIT +4 Perc +4 CMB +0

Shares details of relevant spoilers.

Perception 1d20 + 9 ⇒ (6) + 9 = 15


Female Half elf lvl 4 infernal bloodline sorcerer

Perception check 1d20 + 3 ⇒ (20) + 3 = 23

The following spoiler contains all the info i got, assuming i have the time to share them with the group

Spoiler:
The large woodsmans axe on the tree stump seems to be clean of any rust that otherwise might have affected it during such long exposure to teh elements. As you watch, two small areas of frost appear, about where a woodsman would hold the axe while cutting timber. The frost spreads along the handle before disapearing again.
The windowsill to the side of the cabin has an overgrown herb garden on the outside. For just a brief moment, the sounds of a lady humming a folk song can be heard through the patter of rain and gentle rustle of trees in the wind. The herbs seem to move of their own accord, as if something were rustling through them in search of specific leaves and buds.
Deeper in the house, just at the edge of your vision, you catch sight of mevement within the cabin. Almost like a pale face staring out from a deeper room. A great sense of despair and anguish grips you when you see the image, but it vanishes almost as quickly, leaving you with a high pulse rate and goosebumps that have nothing to do with the weather.


Map of cabin

I forgot to label the axe and herb box but hopefully you can work out where they are. Let me know if you want to move positions or not before getting any closer.

Alandra can attempt to make those knowledge checks now that Mawj and Elsbeth have described what they're seeing, even though she can't.


Female Half elf lvl 4 infernal bloodline sorcerer

This is why i wrote"assuming i can" if i cannot simply tell the others we cannot share info


Male Half-Elf Ranger / Lvl 4

Perception Check: 1d20 + 10 ⇒ (7) + 10 = 17

"This is not the sort of thing I'm familiar with. Alandra? Do you have any idea what we're facing?" He speaks in a whisper, looking around slowly with his hand on his sword.


Female Human Cleric 4

Knowledge (religion): 1d20 + 4 ⇒ (9) + 4 = 13

"It might be some kind of lost soul, prevented from reaching Pharasma because of a violent or tragic death perhaps."

Alandra proceeds slowly forward, clutching her holy symbol.


Female Human Rogue 1

Time to play catch up.

Meanwhile, back at the fort:

After speaking with the young soldier Arianna will help Svetlana clean up the dishes, hoping for some time alone with the woman. When the time comes Ari will explain her situation to her. "Before I left Restov I made a powerful enemy in one of the noble houses there. A young lord there believes I am a threat to his family's honor and his position within his family. I came out here to make a fresh start for myself, much as I believe you and Oleg did, but this young lordling is not satisfied with that and has sent a troop of men out to find me and kill me. I do not wish to bring my troubles down on anyone else so I would appreciate it that, if these men show up, you and Oleg would tell them that you've never seen anyone matching my description. If you cannot do this then please tell me now so I can leave before these men arrive and I will trouble you no more."

Men, Men, Men:

Arianna wil wait until the compound quiets down and will then ask to speak with Captain Garess. After being admitted to his tent Arianna will sit down on the camp stool, univited, and place her feet up on the table. While staring up at the man she begins " Let's be frank Captain, shall we? I have heard that you and your men crossed paths with another group of men looking for someone who matches my description. I AM the one they are looking for. You see, my very existance is an embarassement to a particular noble family in Restov and the young son wants to eliminate that threat. I could appeal to your nature to help a young damsel in distress, but I don't think your men would be as noble as you. so, bottom line, how much would it cost me to buy you and your men's silence should this group of "soldiers" come knocking on the outpost's gate, hmmm?" As she finishes speaking, she glares up at the Captain over steepled fingers.


Elsbeth Volarius wrote:
This is why i wrote"assuming i can" if i cannot simply tell the others we cannot share info

Sorry, that was badly worded on my behalf. I wasn't saying you couldn't tell people. I meant that Alandra could make teh check even though she can't see the signs you and Mawj have seen. I figured a verbal description of all three things would be enough to allow her a knowledge check as well. You haven't done anythingworng, sorry for the confusion there


Female Human Rogue 1

Perception check: 1d20 + 4 ⇒ (3) + 4 = 7

Not noticing anything herself, but after hearing the others descriptions Arianna asks the others "You suppose it's too late to go back and get their stuff from Oleg's?"


Female Half elf lvl 4 infernal bloodline sorcerer

OK now i'm sure,i must have brain damage; what stuff?


Arianna

Spoiler:
Svetlana responded warmly to the young rogue as she assisted her with the dishes. "Oleg and I will not let on that we know you if that is what you wish. Though I am not very good at lying, so maybe we'll let Oleg handle them if they come. He is much better at keeping a polker face when dealing with people"

[/b]In the Captains tent.[/b]

The mercenary captain looked at the woman sitting so brazenly in his tent and smiled broadly. "Ah, I was wondering if you had found out about our little encounter with the bounty hunters. Not that they would call themselves that." he states with a frown. [b]"I'm sure you've managed to annoy someone rather important for them to send so many men for you. Tell you what I'll do for you my lady. If you hand over 20 gold, I'll make sure my men don't say anything about you here. However, as a gesture to you, if the money doesn't become necessary within the month, I'll hand it back and we can discuss things from there shall we. What say you? [b]

Elsbeth, I believe Arianna is talking about the earings and the music box that you sold at Oleg's. Svetlana mentioned they belonged to the family living at the cottage when you were selling them to Oleg.


Female Human Rogue 1

On the ride out

As Captain Garess steps back from Elsbeth and the group rides out of the trading post into the morning light, Arianna silently tosses a small pouch to the Captain and, with a curt nod, spurs her horse on after the rest of her party.


I'll need some specifics on where you'd like to go and what actions you'd like to take at this time folks. Yo've pretty much got the information that's going to come your way from where you are. Alandra has stated she's moving forward, can I get some more detail please. Cheers


Female Half elf lvl 4 infernal bloodline sorcerer

I can only provide ranged support, so i'll follow Lev and Alandra and stay just out of the cabin's door. Have to know what Mawj plans to do, but i need anyway to see into the house.


Female Human Cleric 4

Alandra walks slowly down the path toward the front door of the cabin. If she reaches it without incident she listens at the door and waits for the rest to come forward and take positions.

Perception : 1d20 + 4 ⇒ (18) + 4 = 22

DM Wrath:

Spoiler:

You know you can use the direct link to the left of the mage on the Photobucket page to get a direct link to it:
Map


Male Half-Elf Ranger / Lvl 4

"If it is this lost soul you speak of, Alandra, what must be done? Do we fight it or them? Can you guide them to where they belong?"

Lev stays near her as she moves forward, looking increasingly uncertain with every step.


Female Human Cleric 4

"Ya, Sending the soul to Pharasma would be best. How we do that depends on what it is and why it's staying on this plane I think."


Female Half elf lvl 4 infernal bloodline sorcerer

"My concern is more practical ; if it turns out to be hostile to us, will our skill be enough to take it down ? Or at least give us time to find a peaceful solution ?"


female Human Fighter 2 [Two-Weapon Warrior] / Rogue 2

Anya pulled her weapons, just slightly scraping her scabart, and smiled. Despite the prospect of facing the long dead, this was better than compounding their problems with the Fair Folk. These could be fought, and the battle won afterwards. With the kindly ones, you never quite won.

"All of us combined should be able to hold off an a risen body. If its a spirit, well... this is where you come in."


Alandra and Lev move cautiously forwards to the very threshold of the house, looking around nervously as they do so. AS they reach the entrance, within a few short feet of the herb garden, the two of them stiffen suddenly, though for those hanging back no visible reason can be seen as to why.

Alandra and Lev

Spoiler:
You could feel the moment the spirit responded to your presenc. The ground seemed to lurch a little and your vision blurred. The clearing looked different somehow, with the trees around it having shed most of their leaves and the chill of approaching winter quite crisp inthe air. You were leaning down, gathering herbs for roasting the rabit your husband had caught that night. The thougghts were strange, knowing that the man busily cutting timber for the winter stack was your husband, but never having seen him before.

A noise grabbed your attention, and you turned to see what it was. Your husband had stopped cutting the timber and was staring down at his chest. Why was his shirt changing colour? Oh gods it was blood! He turned and then you saw the arrow in his back. A meaty sound from across the clearing and another shaft appeared as if by magic in his side. Three men were coming from out of the woods, their faces leering in grins of mirth as the man you loved desperately pulled the axe from the timber and lurched towards them. The man in front was Happs, but how would you know that.

Then a noise that chilleed your blood came to you, your son playing with his music box. It broke the spell that held you watching the tablieu before you and the terror welled in your heart. Oh gods, I must protect my son".

At this point you can feel something very bad about to happen as the terror comes upon you in full. You were both prepared for something since you knew the spirit was active. At this point you have a chance to act if you can roll an initiative score above 10. If so please post what actions you would try to prevent the spirit from fully impacting on you. In case our actions fail, or your initiative is lower than 10,can you also please roll a will save.

I have the main group about 15 feet behind them, ready for ranged support if necessary. Ypu can take a single action if you'd like, as this acts similar to a surprise round. Please roll an initiative to accompany it also so I can resolve actions appropriately. Some actions may affect what is happening to Lev and Alandra but at this point It would be difficult for those in the rear group to know what they are.


Female Half elf lvl 4 infernal bloodline sorcerer

Initiative check1d20 ⇒ 7


Trying out Rimrocks advice for linking maps Map Link

edit - Well that worked a charm, thank you very much Rimrock.


Male Half-Elf Ranger / Lvl 4

DM:

Initiative: 1d20 + 4 ⇒ (1) + 4 = 5
Will Save: 1d20 + 1 ⇒ (9) + 1 = 10


Male Human Gleeman 0 -- HP 10 : AC 20 CMD 14 Touch 14 Flat 14 : F +2 R +5 W +0 : INIT +4 Perc +4 CMB +0

Mawj hangs back, not quite knowing what to make of her companion's sudden halt.

Initiative 1d20 + 4 ⇒ (14) + 4 = 18

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