
Marshal Blanc |

Whoo, yeah, that was a close one. You're alive, though. Tex will make a death saving throw, and then Eberac and Jack have another chance to stabilize him themselves. Let me know if anyone is doing anything else just now, you can inspect a number of things here, Perception and Survival would be your main skills used.

Eberac Blackcoal |

Exactly both things, which Eberac is good at
Tired and exhausted after the battle, patches of blood covering his stomach area as well new holes on his clothes, Eberac gets up slowly and is more grumpy than ever.
Looking around and trying to see what has happened here before their arrival and just to see, if he might have missed something
Perception: 1d20 + 3 ⇒ (10) + 3 = 13
Survival: 1d20 + 3 ⇒ (10) + 3 = 13
and what you would think from an exhausted dwarf :P

Wallaby Jack Fizzlecrank |

"The critter ran off this way. Now I wonder where the little fella got off to. You two get off yer bums. We need to follow 'im" The gnome standing near the ambush site looks quite odd with blood clearly soaking through his shirt where he was shot just a few moments ago. "He's got the goods on the where-to's of those that got bushwacked here."
Perception: 1d20 + 2 ⇒ (6) + 2 = 8
Survival: 1d20 - 1 ⇒ (6) - 1 = 5

Marshal Blanc |

Sorry for the delay all, I moved back into school this week and I've had to deal with some stuff along those lines.
In the aftermath of the battle, Eberac comes down from his battle-rage and begins to look around, glancing about for any clues to what happened here. Wallaby Jack searches around as well, although his near-death experience distracts him from some of the more hidden elements.
Inspecting the horses, it's easy to guess where they came from. The saddles are each marked with a distinctive symbol, which you recognize from the job posting and the letter Anders held: the Rockseeker clan logo. Given that and the apparent time the carcasses have sat here, it's obvious that Gundren and his security chief were ambushed on this road.
Eberac then moves to inspect the area where the last goblin fled, and he picks out several markings that indicate this point has been used as an ambush spot for some time. Behind some scrub he finds a hidden path. There are lots of goblin tracks, indicating that maybe a dozen or more have moved here and back in the past couple days. There are also tracks showing that two larger humanoids were dragged away up this hidden trail: one looks to be a human, but the other is shorter and heavier, likely a dwarf.
It seems that the party's boss and his security man have been taken by the goblins, but the exact of why or how aren't obvious yet. For now two of the group are down from the fight, but will the others wait here for them to wake, or push on to Phandalin?

Wallaby Jack Fizzlecrank |

Realizing the gravity of the situation, Jack relents on his push to follow the goblin. He walks back to the three others and crouches down picking at the dirt a bit. "Welp mates, we've already had a rough one. Why don't we sit for a tick and take us a break. Won't do us any good going on Walkabout with the condition you're both in."

Tex Powderblack |

Do I keep making death saves? I'mma roll it just in case.
Death Saving: 1d20 ⇒ 9
"Heh, never thought I'd see the day I get laid low by some punks like that." Says Tex, before coughing and staring up at the sky. "Reckon you're right. Gimme a mo'."

Wallaby Jack Fizzlecrank |

I though we had. Sorry about that. I had the impression they were both stable at 1 hp. Just needed to use a surge and we could short rest to get surges we've all used back. Then move on to following our little run away. If we need any more stabilization rolls or anything deal free to not Jack into doing so.
Jack rummages through the bodies of the dead goblins looking for clues and anything useful.

Marshal Blanc |

The goblin bodies don't have much of anything on them, just their shoddy weapons and a few scraps of rotten meat and hide. All told the group can gather four bows, five knives, and a hatchet, along with some forty arrows altogether--none of which is in good repair or likely to be sold for a good price.
My apologies for the long delay, last week was the first of classes for me, and now I've come down with an illness from school as well. I'll also apologize for this short post given how long you waited for it, but there isn't much more to say right now--the goblin trail is your clearest option other than heading for Phandalin.

Wallaby Jack Fizzlecrank |

"I'm wondering if it don't get worse than just hostages. These horses might belong to our employer. The letter said he and his man had set out ahead of us. Won't do us much good to get to Phandalin if we leave em in the outback." Jack says while fishing out the letter they were all given by Anders.
Mechanically the two of you should have a surge to be able to use. I'd suggest using them and then we can take a short rest. After a short rest I believe we all get 1 HD of surges back. Is that correct Marshal?

Eberac Blackcoal |

"You be dropping like a sack of gold to the feet of a cheap woman... a bad luck maybbe but who I be to know abbout that" Eberac mentions as he cleans his axe on the corpses of the goblins
"I be reckoning that if those be our employees... then maybbe we wont be under work for a loong time if we dont be moving soon. It been a some time already since those goblins attacked these people as I can see"

Marshal Blanc |

Re: Short Rests and Surges: Normally the rules are a little unclear on just how healing surges work at particularly low levels, since there's a lot of dividing your total pools and the usual round-down stuff gets in the way. For now let's say that it works exactly as Jack desscribed: you get 1 HD back with each short rest, and will continue to do so up until your total HD is high enough to divide to a bigger number.
Do be aware, these HD are used both for regular surges and for rest healing, so if you surge, immediately short rest, and heal at the end of that, you no longer have a Hit Die to use for a healing surge--at least until you rest again.
It seems the party's agreed that rescuing the goblins' prisoners is in order, but their desires may be getting ahead of their capabilities a bit, as several members are heavily injured. It seems a short rest to lick their wounds will be needed before they head off up the trail.
If you guys are all in agreement on that, then go ahead and roll your Hit Dice for healing.

Tex Powderblack |

Healing Surge: 1d10 + 2 ⇒ (3) + 2 = 5
So I bring myself back up to 6 and I can then healing surge again after we take our short rest?
"Well, damn," says Tex, pressing a handkerchief into one of his arrow wounds and whistling through his teeth. "If I'd realized that I mightn't have asked. Gimme a moment to patch m'self up and we'll head after 'em."

Wallaby Jack Fizzlecrank |

Yes but realize you will be out of healing surges if you do it again after we rest. At lower levels it is nice but as we level it will become far less efficient. How many lay on hands points do you have at first?

Wallaby Jack Fizzlecrank |

By my reckoning , I am full, Aren is 10/11, Tex is at 6/13, and I'm not sure what kind of shape Eberac is in. We all are short rested with 1 surge available.
Jack is up and ready to go. He tells the others of his plan to disguise himself to look like a goblin next time goblins are close.

Eberac Blackcoal |

Eberac was last time around 11/15 and after short rest I have at least my surge healing to help out if needed. Also I suppose Eberac will be going first in the lead
Grunting as Eberac got up and brandished his Greataxe, he assumed position in the front of the party "Be it as it may, I guess it be better for all of us, if me be going first. Been living out of land for a long time and most likely more experienced of us on these kind of tracks" shrugging his shoulders as Eberac spoke the words and looked at others

Tex Powderblack |

Yeah, I'm 6/13, with a healing surge and 5 points of LOH. :)
Woops, that makes me 9/13, then. Thanks Aren! How subtle is psionic restoration? Does Tex know its you or does he just feel better?
"Reckon that makes us all ready then," says Tex, standing up and dusting himself off. He winces a little, the wounds still fresh, but after a second the pain seems to settle. He gestures for Eberrac to take point. "Lead the way, old timer."

Marshal Blanc |

Sorry folks, it's been a mad week for me, and I've been dealing with stuff in other games, IRL, lots of stuff.
The group lays low for a little while to rest up, patch their wounds, and ready themselves for the path ahead. Once they're ready, the party starts up the goblins' trail, hoping to find whatever lies at the end.
About ten minutes up the trail, Eberac's keen eyes serve the party well as he leads the way: he spots a snare on the path, and points it out so the party can avoid it. The snare sets them on edge, though, and the group begins keeping an eye out for future trouble on the path.
Unfortunately, although Eberac keeps an eye out, he does stumble upon the next trap on the trail. About half an hour after the snare, he steps forward and feels the "ground" collapse beneath him, and he drops down to slam into the dirt and stones of the pit. 5 damage. The good news is, the pit is roughly dug and not too steep on the edges, and the dwarf is able to climb back out (or be pulled out if the fall knocks him out).
Moving at their moderate pace, it takes the party about two hours to reach the end of the trail, which climbs up through some foothills and winds through rock canyons and scrub desert. Toward the end of the trail, it links up with a small stream, which picks up size as the party moves on. At the finish, the stream extends into the opening of a cave in the side of a hillock outcropping. Dense briar thickets, some of the thickest vegetation around, is grown around the entrance, screening much of the surrounding rock wall from view. A narrow dirt path, more trodden into the sparse grass than intentionally created, is on the other side of the stream, and leads into the cave mouth alongside the water.
At the moment, all is quiet as the party reaches a spot about fifty feet from the opening, where they pause behind some stray boulders for cover.
Damage: 1d6 ⇒ 5

Wallaby Jack Fizzlecrank |

Jack makes some strange gestures and mutters a short incantation. As he finishes, he seems transform from a gnome to a goblin. Wearing blue hankercheif around his waist.

Eberac Blackcoal |

Looking at his group and thinking what to say, Eberac has a surprised look for a moment as he witness the gnome changing his race.
Eyeing a bit suspiciously at the goblin now and raising his axe to poke to his direction "What be this... sorcery me be seeing? I dunno what that should be. You are actually goblin or what?" examining the goblin now and trying to understand the situation.
Speaking in hushed tone and looking at others to get some kind of confirmation

Wallaby Jack Fizzlecrank |

"Yeah, no worries mate. I just covered myself in magics. You can know it's me by this here blue hanky around my waist. "
"As to the plan, I'm was planning on goin in a little ahead. Actin as a bit of a scout. Les you guys got a better idea. "

Tex Powderblack |

"Works for me. I dunno 'bout the rest of y'all, but I can't do anything half as fancy as all that," says Tex, checking his cylinder and giving it a quiet spin. "You go on ahead and take point. You want us to wait here or move up nice and close like?"

Marshal Blanc |

Sorry for the delays, everybody.
As most of the posse settles in to keep watch and start shooting if trouble starts, Jack disguises himself as a goblin and starts forward. He makes it near the entrance of the cave when a shout of surprise comes from behind the briar thicket. A couple moments later, a pair of goblins come out of an opening in the growth--one that's impossible to see until you get close to the cave entrance--and approach the apparent new arrival. One of them starts speaking in their curious, squealish language.

Wallaby Jack Fizzlecrank |

Jack is startled by the hidden goblins but stands his ground.

Marshal Blanc |

The goblins look at one another for a long moment, scratching their heads and ears. Finally, one turns back to goblin Jack and shrugs.
The other goblin smacks the first in the head. "What you goin' tellin' 'im all that for? Blimey, you tryin' to stir a tosser 'ere?"

Wallaby Jack Fizzlecrank |

I know they did not say the dwarf was thier King but Jack is trying to play dumb for more information. Perhaps details on the dwarf. Feel free to roll a CHA check for me if needed.

Marshal Blanc |

The goblins take on a bit of a smug look at Jack's first comment, and the more talkative one nods.
The other goblin scowls. "If he'll have ya. Where'd you say you was from again? An' where's your tribe at now?"

Wallaby Jack Fizzlecrank |

After quite a bit of talking Jack seems be trying to lure the two guards back away from the cave entrance.

Marshal Blanc |

Jack Charisma: 1d20 + 2 ⇒ (10) + 2 = 12
Goblins Wisdom: 1d20 - 1 ⇒ (1) - 1 = 0 Beautiful
As Jack steps back and gestures for the goblins to follow, they hesitate for a moment, then nod and start after him.
And so the goblins come swaggering over to where the party lurks off the path...
Inspiration to Jack for a neat plan and some fun RP with the goblins, and the plan has succeeded: they're walking away from the cave with no idea that the party's even here. You guys have a surprise round if/when you decide to act.