A Fistful of Coppers: Once Upon a Time in Phandelver (Inactive)

Game Master Loup Blanc

A Western take on classic fantasy.


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Male Human Mystic 2

That's okay. let's see what my death save says

1d20 ⇒ 19

Looks like I'm stable, at least. I should wake up with some healing.


Whoo, yeah, that was a close one. You're alive, though. Tex will make a death saving throw, and then Eberac and Jack have another chance to stabilize him themselves. Let me know if anyone is doing anything else just now, you can inspect a number of things here, Perception and Survival would be your main skills used.


Male Hill Dwarf Paladin 2 | Bullet Counter 6 (Loaded) 17 (On Hand)

Dice Saving: 1d20 ⇒ 18

Tex shuts his eyes and takes a couple of deep breaths. "Well, that wasn't a good time," he says, straining to smile but staying put on the ground. "Everybody else alright?"


Per +3 | Sur +3 | Ath +5 | Inti +2| GA +5(+7) 1d12+3 | Jav +1(+3) 1d6 | HA +5(+7) 1d6+3 | AC 15

Exactly both things, which Eberac is good at

Tired and exhausted after the battle, patches of blood covering his stomach area as well new holes on his clothes, Eberac gets up slowly and is more grumpy than ever.

Looking around and trying to see what has happened here before their arrival and just to see, if he might have missed something

Perception: 1d20 + 3 ⇒ (10) + 3 = 13
Survival: 1d20 + 3 ⇒ (10) + 3 = 13

and what you would think from an exhausted dwarf :P


M CG Rock Gnome Wiz (abj) 2, HP 13/13, HD 2/2, AC 15/19 (mage armor/shield) Init +2, Perc +1, Dark Vision 60 ft, Inspiration - Yes

"The critter ran off this way. Now I wonder where the little fella got off to. You two get off yer bums. We need to follow 'im" The gnome standing near the ambush site looks quite odd with blood clearly soaking through his shirt where he was shot just a few moments ago. "He's got the goods on the where-to's of those that got bushwacked here."

Perception: 1d20 + 2 ⇒ (6) + 2 = 8
Survival: 1d20 - 1 ⇒ (6) - 1 = 5


Sorry for the delay all, I moved back into school this week and I've had to deal with some stuff along those lines.

In the aftermath of the battle, Eberac comes down from his battle-rage and begins to look around, glancing about for any clues to what happened here. Wallaby Jack searches around as well, although his near-death experience distracts him from some of the more hidden elements.

Inspecting the horses, it's easy to guess where they came from. The saddles are each marked with a distinctive symbol, which you recognize from the job posting and the letter Anders held: the Rockseeker clan logo. Given that and the apparent time the carcasses have sat here, it's obvious that Gundren and his security chief were ambushed on this road.

Eberac then moves to inspect the area where the last goblin fled, and he picks out several markings that indicate this point has been used as an ambush spot for some time. Behind some scrub he finds a hidden path. There are lots of goblin tracks, indicating that maybe a dozen or more have moved here and back in the past couple days. There are also tracks showing that two larger humanoids were dragged away up this hidden trail: one looks to be a human, but the other is shorter and heavier, likely a dwarf.

It seems that the party's boss and his security man have been taken by the goblins, but the exact of why or how aren't obvious yet. For now two of the group are down from the fight, but will the others wait here for them to wake, or push on to Phandalin?


M CG Rock Gnome Wiz (abj) 2, HP 13/13, HD 2/2, AC 15/19 (mage armor/shield) Init +2, Perc +1, Dark Vision 60 ft, Inspiration - Yes

Realizing the gravity of the situation, Jack relents on his push to follow the goblin. He walks back to the three others and crouches down picking at the dirt a bit. "Welp mates, we've already had a rough one. Why don't we sit for a tick and take us a break. Won't do us any good going on Walkabout with the condition you're both in."


Male Hill Dwarf Paladin 2 | Bullet Counter 6 (Loaded) 17 (On Hand)

Do I keep making death saves? I'mma roll it just in case.

Death Saving: 1d20 ⇒ 9

"Heh, never thought I'd see the day I get laid low by some punks like that." Says Tex, before coughing and staring up at the sky. "Reckon you're right. Gimme a mo'."


Healings: 4d20 ⇒ (4, 19, 4, 6) = 33
You're good, Tex--we'll assume either Jack or Eberac took a moment to make sure you aren't bleeding out. The way you phrased your last post it seemed kinda like you'd finished, so I'm guessing they didn't think to roll for you.


M CG Rock Gnome Wiz (abj) 2, HP 13/13, HD 2/2, AC 15/19 (mage armor/shield) Init +2, Perc +1, Dark Vision 60 ft, Inspiration - Yes

I though we had. Sorry about that. I had the impression they were both stable at 1 hp. Just needed to use a surge and we could short rest to get surges we've all used back. Then move on to following our little run away. If we need any more stabilization rolls or anything deal free to not Jack into doing so.

Jack rummages through the bodies of the dead goblins looking for clues and anything useful.


The goblin bodies don't have much of anything on them, just their shoddy weapons and a few scraps of rotten meat and hide. All told the group can gather four bows, five knives, and a hatchet, along with some forty arrows altogether--none of which is in good repair or likely to be sold for a good price.

My apologies for the long delay, last week was the first of classes for me, and now I've come down with an illness from school as well. I'll also apologize for this short post given how long you waited for it, but there isn't much more to say right now--the goblin trail is your clearest option other than heading for Phandalin.


Male Human Mystic 2

Aren will moan and finally come to. "Did anyone see who was driving that wagon?"


M CG Rock Gnome Wiz (abj) 2, HP 13/13, HD 2/2, AC 15/19 (mage armor/shield) Init +2, Perc +1, Dark Vision 60 ft, Inspiration - Yes

"Welcome back. Now that the two of you are back to being at least slightly awake, what's the plan?"


Male Human Mystic 2

"What happened while I was unconscious?"


Male Hill Dwarf Paladin 2 | Bullet Counter 6 (Loaded) 17 (On Hand)

"I think the last of that "wagon" got away while we was out," says Tex. "Sorry 'bout slowin' ya down Jack. Y'all reckon we should go after 'im or just press on to Phandalin?"


Male Human Mystic 2

"I definitely think we should go after them, especially if they took hostages."


M CG Rock Gnome Wiz (abj) 2, HP 13/13, HD 2/2, AC 15/19 (mage armor/shield) Init +2, Perc +1, Dark Vision 60 ft, Inspiration - Yes

"I'm wondering if it don't get worse than just hostages. These horses might belong to our employer. The letter said he and his man had set out ahead of us. Won't do us much good to get to Phandalin if we leave em in the outback." Jack says while fishing out the letter they were all given by Anders.

Mechanically the two of you should have a surge to be able to use. I'd suggest using them and then we can take a short rest. After a short rest I believe we all get 1 HD of surges back. Is that correct Marshal?


Per +3 | Sur +3 | Ath +5 | Inti +2| GA +5(+7) 1d12+3 | Jav +1(+3) 1d6 | HA +5(+7) 1d6+3 | AC 15

"You be dropping like a sack of gold to the feet of a cheap woman... a bad luck maybbe but who I be to know abbout that" Eberac mentions as he cleans his axe on the corpses of the goblins

"I be reckoning that if those be our employees... then maybbe we wont be under work for a loong time if we dont be moving soon. It been a some time already since those goblins attacked these people as I can see"


Re: Short Rests and Surges: Normally the rules are a little unclear on just how healing surges work at particularly low levels, since there's a lot of dividing your total pools and the usual round-down stuff gets in the way. For now let's say that it works exactly as Jack desscribed: you get 1 HD back with each short rest, and will continue to do so up until your total HD is high enough to divide to a bigger number.

Do be aware, these HD are used both for regular surges and for rest healing, so if you surge, immediately short rest, and heal at the end of that, you no longer have a Hit Die to use for a healing surge--at least until you rest again.

It seems the party's agreed that rescuing the goblins' prisoners is in order, but their desires may be getting ahead of their capabilities a bit, as several members are heavily injured. It seems a short rest to lick their wounds will be needed before they head off up the trail.

If you guys are all in agreement on that, then go ahead and roll your Hit Dice for healing.


Male Human Mystic 2

Hit Die: 1d8 + 3 ⇒ (1) + 3 = 4


Male Hill Dwarf Paladin 2 | Bullet Counter 6 (Loaded) 17 (On Hand)

Healing Surge: 1d10 + 2 ⇒ (3) + 2 = 5
So I bring myself back up to 6 and I can then healing surge again after we take our short rest?

"Well, damn," says Tex, pressing a handkerchief into one of his arrow wounds and whistling through his teeth. "If I'd realized that I mightn't have asked. Gimme a moment to patch m'self up and we'll head after 'em."


M CG Rock Gnome Wiz (abj) 2, HP 13/13, HD 2/2, AC 15/19 (mage armor/shield) Init +2, Perc +1, Dark Vision 60 ft, Inspiration - Yes

Yes but realize you will be out of healing surges if you do it again after we rest. At lower levels it is nice but as we level it will become far less efficient. How many lay on hands points do you have at first?


Male Hill Dwarf Paladin 2 | Bullet Counter 6 (Loaded) 17 (On Hand)

5 per level--I'm trying to hold onto those for an emergency. And no spell slots at level 1! I guess I'll just try and keep my head down...


Male Human Mystic 2

Aren will use two of his PP to heal himself 6, putting him close to full.

After resting for a while, Aren will stand and stretch his legs and say "So, are we ready to head out?"


M CG Rock Gnome Wiz (abj) 2, HP 13/13, HD 2/2, AC 15/19 (mage armor/shield) Init +2, Perc +1, Dark Vision 60 ft, Inspiration - Yes

"Can't say we'll be able to find the little critter but I think its best we try. I am ready to go."


If you guys are heading up the trail I'll want confirmation on healing being finished with folks, as well as a marching order. Sorry it's been a bit since I posted, I've been waiting for solid plans/updates here.


Male Human Mystic 2

I've healed myself above, Does anyone else need healing? I can spend a point to heal someone 3.


M CG Rock Gnome Wiz (abj) 2, HP 13/13, HD 2/2, AC 15/19 (mage armor/shield) Init +2, Perc +1, Dark Vision 60 ft, Inspiration - Yes

By my reckoning , I am full, Aren is 10/11, Tex is at 6/13, and I'm not sure what kind of shape Eberac is in. We all are short rested with 1 surge available.

Jack is up and ready to go. He tells the others of his plan to disguise himself to look like a goblin next time goblins are close.


Per +3 | Sur +3 | Ath +5 | Inti +2| GA +5(+7) 1d12+3 | Jav +1(+3) 1d6 | HA +5(+7) 1d6+3 | AC 15

Eberac was last time around 11/15 and after short rest I have at least my surge healing to help out if needed. Also I suppose Eberac will be going first in the lead

Grunting as Eberac got up and brandished his Greataxe, he assumed position in the front of the party "Be it as it may, I guess it be better for all of us, if me be going first. Been living out of land for a long time and most likely more experienced of us on these kind of tracks" shrugging his shoulders as Eberac spoke the words and looked at others


Male Human Mystic 2

I'll spend my last PP to give Tex 3 hp then.


Male Hill Dwarf Paladin 2 | Bullet Counter 6 (Loaded) 17 (On Hand)

Yeah, I'm 6/13, with a healing surge and 5 points of LOH. :)

Woops, that makes me 9/13, then. Thanks Aren! How subtle is psionic restoration? Does Tex know its you or does he just feel better?

"Reckon that makes us all ready then," says Tex, standing up and dusting himself off. He winces a little, the wounds still fresh, but after a second the pain seems to settle. He gestures for Eberrac to take point. "Lead the way, old timer."


Male Human Mystic 2

Aren would try to be subtle about it, so he would just pat you on the back and say a couple of encouraging words and I imagine later on that you notice your wounds aren't hurting as badly.


Sorry folks, it's been a mad week for me, and I've been dealing with stuff in other games, IRL, lots of stuff.

The group lays low for a little while to rest up, patch their wounds, and ready themselves for the path ahead. Once they're ready, the party starts up the goblins' trail, hoping to find whatever lies at the end.

About ten minutes up the trail, Eberac's keen eyes serve the party well as he leads the way: he spots a snare on the path, and points it out so the party can avoid it. The snare sets them on edge, though, and the group begins keeping an eye out for future trouble on the path.

Unfortunately, although Eberac keeps an eye out, he does stumble upon the next trap on the trail. About half an hour after the snare, he steps forward and feels the "ground" collapse beneath him, and he drops down to slam into the dirt and stones of the pit. 5 damage. The good news is, the pit is roughly dug and not too steep on the edges, and the dwarf is able to climb back out (or be pulled out if the fall knocks him out).

Moving at their moderate pace, it takes the party about two hours to reach the end of the trail, which climbs up through some foothills and winds through rock canyons and scrub desert. Toward the end of the trail, it links up with a small stream, which picks up size as the party moves on. At the finish, the stream extends into the opening of a cave in the side of a hillock outcropping. Dense briar thickets, some of the thickest vegetation around, is grown around the entrance, screening much of the surrounding rock wall from view. A narrow dirt path, more trodden into the sparse grass than intentionally created, is on the other side of the stream, and leads into the cave mouth alongside the water.

At the moment, all is quiet as the party reaches a spot about fifty feet from the opening, where they pause behind some stray boulders for cover.

Rolls:
Perception: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d6 ⇒ 5


M CG Rock Gnome Wiz (abj) 2, HP 13/13, HD 2/2, AC 15/19 (mage armor/shield) Init +2, Perc +1, Dark Vision 60 ft, Inspiration - Yes

Jack makes some strange gestures and mutters a short incantation. As he finishes, he seems transform from a gnome to a goblin. Wearing blue hankercheif around his waist.


Per +3 | Sur +3 | Ath +5 | Inti +2| GA +5(+7) 1d12+3 | Jav +1(+3) 1d6 | HA +5(+7) 1d6+3 | AC 15

Looking at his group and thinking what to say, Eberac has a surprised look for a moment as he witness the gnome changing his race.

Eyeing a bit suspiciously at the goblin now and raising his axe to poke to his direction "What be this... sorcery me be seeing? I dunno what that should be. You are actually goblin or what?" examining the goblin now and trying to understand the situation.

Speaking in hushed tone and looking at others to get some kind of confirmation


Male Hill Dwarf Paladin 2 | Bullet Counter 6 (Loaded) 17 (On Hand)

"Yeah I'd reckon that's a spell of some sort," says Tex quietly, hitching up his belt before drawing his sidearm and keeping it pointed at the dirt. "Y'all gonna let us in on the plan, Jack?"


M CG Rock Gnome Wiz (abj) 2, HP 13/13, HD 2/2, AC 15/19 (mage armor/shield) Init +2, Perc +1, Dark Vision 60 ft, Inspiration - Yes

"Yeah, no worries mate. I just covered myself in magics. You can know it's me by this here blue hanky around my waist. "

"As to the plan, I'm was planning on goin in a little ahead. Actin as a bit of a scout. Les you guys got a better idea. "


Male Hill Dwarf Paladin 2 | Bullet Counter 6 (Loaded) 17 (On Hand)

"Works for me. I dunno 'bout the rest of y'all, but I can't do anything half as fancy as all that," says Tex, checking his cylinder and giving it a quiet spin. "You go on ahead and take point. You want us to wait here or move up nice and close like?"


Male Human Mystic 2

"I'm just a gunslinger."


M CG Rock Gnome Wiz (abj) 2, HP 13/13, HD 2/2, AC 15/19 (mage armor/shield) Init +2, Perc +1, Dark Vision 60 ft, Inspiration - Yes

"Beat be staying within ear shot. In case I run into problems. " That said, Jack turns and heads cautiously into the entrance.


Male Hill Dwarf Paladin 2 | Bullet Counter 6 (Loaded) 17 (On Hand)

"Well, you heard the man," says Tex, skirting around the edges of the rocks and moving up to the closest cover he can find outside the cave entrance. His gun he keeps drawn and ready.


Sorry for the delays, everybody.

As most of the posse settles in to keep watch and start shooting if trouble starts, Jack disguises himself as a goblin and starts forward. He makes it near the entrance of the cave when a shout of surprise comes from behind the briar thicket. A couple moments later, a pair of goblins come out of an opening in the growth--one that's impossible to see until you get close to the cave entrance--and approach the apparent new arrival. One of them starts speaking in their curious, squealish language.

Goblin:
"Oi, wot ya doin' 'ere, then, mate? I dun't recognize ya, you from the fort? Got another message for the boss, then?"


M CG Rock Gnome Wiz (abj) 2, HP 13/13, HD 2/2, AC 15/19 (mage armor/shield) Init +2, Perc +1, Dark Vision 60 ft, Inspiration - Yes

Jack is startled by the hidden goblins but stands his ground.

Goblin:
"Ello an' gooday! Fort? Nah not me. I be from the other side o the human town. Humans gettin too close. Chief said to find new cave for clan. Looks like this one might be taken though." Jack the Goblin says with a frown. As though a thought occurred to him however "You guys got a fort? Why you need cave then? How many strong are you? Maybe my chief n yer chief sit n talk? "


The goblins look at one another for a long moment, scratching their heads and ears. Finally, one turns back to goblin Jack and shrugs.

Goblin:
"I din't know there was goblins on the other side o' the town. You ain't got a home yet? Where you livin' for now?" The goblin picks at one ear, looks at the wax, sniffs it, and finally rubs it on its teeth. "Fort's where the king's at. King Grol. In charge here we got Klarg, but I wouldn't talk to 'im. 'E's a mite loopy in the ol' noggin, ya know? 'Specially since the last message from the fort, an' the dwarf an' all."

The other goblin smacks the first in the head. "What you goin' tellin' 'im all that for? Blimey, you tryin' to stir a tosser 'ere?"


M CG Rock Gnome Wiz (abj) 2, HP 13/13, HD 2/2, AC 15/19 (mage armor/shield) Init +2, Perc +1, Dark Vision 60 ft, Inspiration - Yes

Goblin:
"Whoa, you gots a King?" We only gots a Chieftain. Pausing for a second his face screwing up in confusion "But how does a dwarf be king of goblins?"

I know they did not say the dwarf was thier King but Jack is trying to play dumb for more information. Perhaps details on the dwarf. Feel free to roll a CHA check for me if needed.


The goblins take on a bit of a smug look at Jack's first comment, and the more talkative one nods.

Goblin:
"Yup, we got a king, an' it's right good of us we do. 'E's a big deal, King Grol, an' it's because of 'im we're in a good way 'round these parts. Surprised you dun't know that, what with bein' nearby an' all." At Jack's question, the goblins shake their heads and spit and one tugs on his ear. "Nah, nah, don't be a tosser now. We ain't got no dwarf king, them's for dwarfs and for killin' good an' dead. King Grol's a bugbear, no doubt, an' a real strong one. We all listen to 'im cause 'e could beat us all in a tussle, no slouch, get me? You an' yours oughtta talk to 'im, see if he'll let ya join up the Cragmaw."

The other goblin scowls. "If he'll have ya. Where'd you say you was from again? An' where's your tribe at now?"


M CG Rock Gnome Wiz (abj) 2, HP 13/13, HD 2/2, AC 15/19 (mage armor/shield) Init +2, Perc +1, Dark Vision 60 ft, Inspiration - Yes

Goblin:
"Oooh. A Bugbear. That makes alotta sense now. I thought ya be sayin somethin' bout a Dwarf. "[b] Jack chuckles a bit and then continues [b]"As to where I be from and where's my tribe, my chief names me scout and another Scout. Come this aside of town looking for new cave for tribe. Other scout is back at road keepin watch for humans. Lookin like there was a fight back there. " Jack steps back toward where he came, hoping to possibly lead the goblins back to his friends. "Come on I'll show you fellas. "

After quite a bit of talking Jack seems be trying to lure the two guards back away from the cave entrance.


Jack Charisma: 1d20 + 2 ⇒ (10) + 2 = 12
Goblins Wisdom: 1d20 - 1 ⇒ (1) - 1 = 0 Beautiful

As Jack steps back and gestures for the goblins to follow, they hesitate for a moment, then nod and start after him.

Goblin:
"Alright, mate, you lead the way. We're good on ya, get your tribe up here with the chief an' all an' you can talk to Klarg, an' then maybe head off to see King Grol an' all that as well." The goblins seem pretty happy with themselves for taking such initiative and coming up with a plan. "I dunno 'bout a fight, but that make sense, Gip come back up this way runnin' some bit ago. Didn' 'ear wot 'e was sayin' tho."

And so the goblins come swaggering over to where the party lurks off the path...

Inspiration to Jack for a neat plan and some fun RP with the goblins, and the plan has succeeded: they're walking away from the cave with no idea that the party's even here. You guys have a surprise round if/when you decide to act.


M CG Rock Gnome Wiz (abj) 2, HP 13/13, HD 2/2, AC 15/19 (mage armor/shield) Init +2, Perc +1, Dark Vision 60 ft, Inspiration - Yes

Ive been bogarting the posts so let's let's one of the other fellas kick off our surprise round. Best to keep it quiet though. Don't want alert the Goblins


Male Human Mystic 2

Watching the 3 goblins come down the path, Aren takes aim at one of the two that are not Wallaby Jack and pulls the trigger on his gun, which fires noiselessly, and Aren quietyl says "Bang."

he needs to make a DC 14 Int Save or take 1d8 ⇒ 7

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