
Gnobby the Gnome |

Gnobby looks for an alcove, recessed doorway, or side passage to jump out at the snake from the side or behind between his friends and the advancing snake. There is no way he takes things head on.
If no place to hide or handy alcove, Gnobby holds his ground.

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Andre steps in front of the snake just as it strikes down at Podo. He feels his sword slip between the scales as the beast's fangs bounce off his shield. The snake thrashes off his sword, writhing on the ground until Andre spears it again and the movement ceases.
1d6 ⇒ 6
The rats, thankfully, still seem unimpressed with Sir Galavaine's presence.

Sir Galavaine of Verbobonc |

"I doubt they keep a snake such as this loose? Would that they use it as a guard dog. Tis unlikely. Perhaps the snake's home bears some clue to his status. I shalt do the same with the rats and spare limb."
Sir Galavaine heads inside the room to the leg and begins to search it, shooing the rats away with his mace. Shield still raised in case they trun out to be feral.

Sir Galavaine of Verbobonc |

"Hmm rats are the size of cats. Assistance would be good." Galavaine stops his left foot from touching the ground and holds the pose waiting for help. Caught between his faith of courage and common sense.
He will give everyone a bit of time to decide and then attack.

Sallandrya Iramine Thainel |

For the Fellowship of Hommlett
Sallandrya starts towards the room where the now vanquished squamata lays but with her keen peripheral vision catches Gnobby lobbing a deadly bullet at an unknown assailant. In a very fluid and near artistic motion the Ranger Priest pivots ever so slightly and changes direction; running down the hall, coming up behind the Gnome and all the while notching two arrows together then taking a double shot the instant she has a target.
To Hit
1d20 + 2 + 2 ⇒ (4) + 2 + 2 = 8
damage
1d6 + 2 + 2 ⇒ (6) + 2 + 2 = 10
To Hit
1d20 + 2 + 2 ⇒ (16) + 2 + 2 = 20
damage
1d6 + 2 + 2 ⇒ (6) + 2 + 2 = 10
I took the liberty of going all Legolas and fired two arrows more for visual effect coolness than anything else, since we are allowed two shots anyways, aiming for either the largest or the closet threat among the rats.

Podo Bumbleroot |

"Thank you Sir Andre", His eyes widened slightly in fear at the quickness of the snake. He then reloads his sling and looks for another target.
1d20 + 6 ⇒ (11) + 6 = 17 Sling Attack
1d4 + 1 ⇒ (1) + 1 = 2 Sling bullet damage

Andre Girard |

"Rats the size of cats? Foul sorcery is afoot, I say." Andre advances into the room with Sir Galavaine, confident their heavier armor and unshakable faith will protect them against such inconsequential vermin.
Move in alongside Galavaine, putting rats to the sword!
Attack: 1d20 ⇒ 8
Damage: 1d8 ⇒ 2

Tarmin Elinissa |

Seeing Gnobby , Sallandrya , then Podo fire missiles at an enemy to the rear, Tarmin tears her arrow from the body of the great snake and turns and seeing the large rats threatening Galavaine, sends the the arrow through the air, trailing a thin stream of serpentine ichor.
1d20 + 2 ⇒ (19) + 2 = 21
1d6 + 2 ⇒ (3) + 2 = 5
Followed swiftly by an more clean elven arrow
1d20 + 2 ⇒ (15) + 2 = 17
1d6 + 2 ⇒ (5) + 2 = 7

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pettry attack: 1d20 ⇒ 16
pettry damage: 1d6 ⇒ 6
Gnobby's bullet brains one of the writhing mass of rats. Apparently, his move to violence is all that is required to finally goad the rats into action, causing them to stream from the room at Galavaine and whatever other targets present themselves.
Sallandrya's first arrow sticks in an exposed beam in the wall, while her second skewers a rat to the same beam. Podo's bullet takes down another of the vermin, while Tarmin kills two more of them. Andre cannot connect with his sword, but Sir Galavaine crushes yet another of the creatures to the cobbles. Even Pettry wades into the fray, knocking one rat against the wall with his staff, where it crumples, lifeless.
The rats just seem to keep coming, and two attack each of the three that struck at the mass with melee weapons.
Galavaine rat 1: 1d20 ⇒ 9
Galavaine rat 1 damage: 1d3 ⇒ 3
Galavaine rat 2: 1d20 ⇒ 9
Galavaine rat 21 damage: 1d3 ⇒ 1
Andre rat 1: 1d20 ⇒ 11
Andre rat 1 damage: 1d3 ⇒ 2
Andree rat 2: 1d20 ⇒ 9
Andre rat 2 damage: 1d3 ⇒ 3
Pettry rat 1: 1d20 ⇒ 2
Pettry rat 1 damage: 1d3 ⇒ 2
Pettry rat 2: 1d20 ⇒ 3
Pettrye rat 2 damage: 1d3 ⇒ 2
The rats' teeth chatter off of the heavily armored paladin and cleric, while Pettry yelps and jumps backwards, avoiding the teeth of the foul creatures.
There are six left, two each on Pettry, Sir Galavaine, and Andre. I can't update the map right now, but the others all have clear line of sight to at least two of the rats. It's the group's turn.

Sallandrya Iramine Thainel |

Go Pettry!!
Believing Pettry's lack of shield and protective armor gives him the greatest chance of being harmed by the vermin, Sallandrya reorients herself and steps a few paces closer to angle her shots and aims for each of the rats closing in on the Magic User.
First shot
1d20 + 2 + 2 ⇒ (13) + 2 + 2 = 17
1d6 + 2 + 2 ⇒ (1) + 2 + 2 = 5
Second shot
1d20 + 2 + 2 ⇒ (10) + 2 + 2 = 14
1d6 + 2 + 2 ⇒ (3) + 2 + 2 = 7
GM Anselth please modify "to hit" if there are penalties.

Andre Girard |

Andre has similar reservations about Pettry's safety, and intercepts any rats that make it past Sallandrya's deadly aim.
Attacking rats on Pettry, unless they're all dead, in which case strike at some rats on someone else close by.
Attack: 1d20 ⇒ 5
Damage: 1d8 ⇒ 1

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Pettry damage: 1d6 ⇒ 2
Tarmin, Gnobby, Andre, and Pettry fail to hit the rats, the diminished number making it more difficult to target an individual, rather than just a large mass. Sallandrya manages to pick one off, shooting between Tarmin and Pettry, who looks over his shoulder and smiles when the arrow takes the rat. Sir Galavaine crushes another, leaving four of the giant vermin.
Sir Galavaine Rat: 1d20 ⇒ 5
damage: 1d3 ⇒ 1
Andre Rat 1: 1d20 ⇒ 8
damage: 1d3 ⇒ 1
Andre Rat 2: 1d20 ⇒ 18
damage: 1d3 ⇒ 1
disease%: 1d100 ⇒ 65 no disease
Pettry Rat: 1d20 ⇒ 6
damage: 1d3 ⇒ 3
One of the rats somehow finds a gap in Andre's armor, biting him for 1 point of damage. The others are unable to find a way to harm their targets.

Tarmin Elinissa |

"I'm wondering why these animals reside here? The guards we fought were in an exterior location, they perhaps did not venture this far into the keep..." Tarmin trails off, wiping rat blood from her sword and placing it back in t's scabard. Looking back towards the great snake, she strides back to its lengthy corpse, and taking her dagger makes a great rent in its belly. She examines the contents of the snakes stomach, in order to determine what it ate to become so large.

Sir Galavaine of Verbobonc |

"I shall guard the rear then. Gnobby's words are sooth. Andre does that rat wound require attention? Remember bravery is one thing, healing is another." Sir Galavaine adds for everyone's benefit and soul.
He moves slowly backwards and sticks to the task of rearguard.

Tarmin Elinissa |

Picking up her arrows and those Sallandrya shot, Tarmin trots back to where the others stood.
"It appears that our serpentine friend hunted and recently supped on one or more of our erstwhile brigands. Methinks they did not use the keep proper, but occupied just the tower as a lookout location. " Tarmin says, handing Sallandrya her arrows.

Sallandrya Iramine Thainel |

Sallandrya nods in thanks as she accepts a few arrows back from Tarmin, she looks over to her scouting partner and asks, "how fare thee good Podo?"
After checking on the Halfling, she will place herself alongside valiant Andre in the vanguard of the company.
The ranger will tear a few strips of cloth bandages and tie them on the returned arrows, *she will dip two arrows prepared in this manner in oil for a full minute while lighting a torch from her supplies.
"Does anyone have a free hand to hold a torch and keep close?," Sallandrya will keep the specially prepared arrows in hand with her bow arm and offers the torch to one of the fellowship.
Did we search the rooms we have been through?
If a search roll is needed
1d20 ⇒ 2
*DM Anselth: can I prepare two arrows this way, I'm not expecting extra damage but was planning to use these arrows to light the way ahead of us or to use as a distraction by setting flammable areas/items alight.

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Pettry takes the proffered torch from Sallandrya. "All I need to do is drop it if I need my hand free..." His knuckles are white on the hand gripping his staff, apparently more shaken by the close encounter with the rats than he's trying to show.
There are two doors, one on each side, at the south end of the southern corridor which you did not open. in the western corridor, there are two doors on the southern wall, one on the northern wall, and a set of double doors at the end of the passage. There is also one door in the northeast corner of the large, main chamber most of you are standing in.
Salla, you can do that with the arrows, though it will do little more than provide light unless they strike something extremely flammable. And it will (obviously) destroy the shafts.
Map is updated, as well.