
RIZZENMAGNUS |

Alas, Real Life has reared its ugly head and has forced a member in my group to step out.
This presents an opportunity for another person who wishes to join in.
INFO:
This adventure already on going, but is the combination of 2 seperate groups that happen to be in the same city at the same time. Through Fate, i was the DM of one of the groups, and a PC in another. When the DM stepped away from the second one, I took over, and decided to merge the groups to achieve an epic result.
I say epic alot for a number of reasons. The current party size is 9, divided between 2 groups, 4 and 5. The upcoming "boss" scene is designed to accomdate 10 people, and i would like to fill the void.
The person who left was a 8th level Aes Sedai. The opportunity is presenting itself for another Aes Sedai to be introduced to fill in the void, but that is dependent on the course of action the group takes.
if my group is reading this, then do not change anything to your current plans. I will decide when to introduce the new person, should 1 emerge
Requirements
A working knowledge of the Wheel of time series will help greatly in your character design and interactions in the world.
we are using the Wheel of time as the adventure setting, so having the campaign book helps with character creation.
Feat progression is based off of pathfinder.
Skills are based off of pathfinder.
Feats in pathfinder take precedence over WOTRPG.
Character will start off as a prisoner, a damane to the Seanchan. Two possibilities exist for character introduction:
1) a captured Aes Sedai
2) a wilder captured by the Seanchan.
Feel free to ask questions...
thanks

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damane huh? Interesting. Do any of your groups have a Aiel wise one? Or a dream walker? Ooooooh or any party members that are Tuatha'an? I can only think how good the role play oppertunitys would be for a Tuatha'an wilder that was forced to become a damane. How could she reconcile being turned into a weapon. Would her belief in the Way of the Leaf remain in tacked or would it shattered... Man I like this concept alot.

RIZZENMAGNUS |

@ toccata: the storyline is currently taking place in book 7, one week after the battle of Dumai Wells, where the Asha'man have revealed to the world just how destructive the power can be in battle. So Saidan hasnt been cleansed yet. If you went this route, i can tweak the intro.
@sieylianna: In actuality, the BIG boss battle is the START of the adventure, so this spot will not be a one time thing. I fully expect to have this campaign culminate at Tarmon Gai'don.
@Celeador...The group has a Wise one apprentice, but the latent dreamer stepped away from the group, so a dreamer is a possibility. A tuatha'an damane... well that would be an interesting concept for roleplay. Build her and let's see what we get.

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Rizzen: It looks like Jonasty1031 is in your campaign, so i'm sure its good. However I just got accepted into another pbp group. Until I make sure that I can maintain the proper amount of posts for all of my current groups, I need to hold off on applying for another no matter how much I would love to play in a WoT campaign. My apologies and good luck!

ThorGN |

Ok, you have caught my interest.
I own the core book and the campaign arc book they published as well. I have played a few sessions and GMed the first part of the published adventure back in the day. It's honestly my favorite magic system of any d20 game I have played. So yeah, I would be up for creating an Aes Sedai. I would like a more info on world timeline, character creation specs, and posting expectations. Feel free to PM me if you don't want to post it all here.

RIZZENMAGNUS |

Its ok. i will post the info below
timeline: it is currently 4 days past the battle of Dumai wells, so the start of book 7.
Character creation:
PC build: Roll 4d6, drop lowest. you can roll 2 sets right away.
8th level
Max HP.
we are using the Wheel of time as the adventure setting, so having the campaign book helps with character creation. I also allow some stuff from the netbook under the dragon's banner. If you wish to have a copy, PM me with your email and i can email it to you.
Feat progression is based off of pathfinder.
Skills are based off of pathfinder.
Feats in pathfinder take precedence over WOTRPG.
dnd 3.5/ pathfinder
animal empathy= handle animal
Appraise= appraise
Balance= acrobatics
Bluff=bluff
Climb=climb
Concentration= not applied in pathfinder
Craft= same
Decipher Script= linguistics
Diplomacy=same
Disable Device=same
Disguise=same
Escape Artist=same
Forgery= linguistics
Gather Information=diplomacy
Handle Animal=same
Heal=same
Hide=stealth
Innuendo=diplomacy
Intimidate=same
intuit direction=survival
Jump=acrobatics
Knowledge=same
Listen=perception
Move Silently=stealth
Open Lock=disable device
Perform=same
Profession=same
Ride=same
Search=perception
Sense Motive=same
Sleight Of Hand=same
Speak Language=linguistics
Spellcraft=same
Spot=perception
Survival=same
Swim=same
Tumble=acrobatics
Use Magic Device=same
Use Rope=survival
skills that are rolled into others:
use rope
tumble
speak language
spot
search
open lock
listen
jump
hide
gather information
forgery
decipher script
balance
skills that are no longer used in pathfinder
concentration
skills kept in WOTRPG:
weavesight
invert
composure
concentration
added from pathfinder to WOTRPG:
knowledge: engineering
equipment: all you posses is the damane gray dress you currently wear. So no money. (i will take care of that with plot progression)
If you are wondering how you will be able to be involved in this, the battle has already started between the PCs and the foe's, so you will be thrust into the middle of a pitched battle right from the get go.
If you need more info, please ask.

ThorGN |

4d6 ⇒ (6, 3, 3, 3) = 15 -> 12
4d6 ⇒ (5, 3, 6, 3) = 17 -> 14
4d6 ⇒ (4, 5, 4, 1) = 14 -> 13
4d6 ⇒ (4, 6, 5, 6) = 21 -> 17
4d6 ⇒ (1, 4, 5, 1) = 11 -> 9
4d6 ⇒ (6, 1, 4, 6) = 17 -> 16
Nice.
But it looks like Aebliss is really gung ho about this, and I don’t have a character fleshed out as of yet. I will think a bit on this over the next couple of days, but you can give the spot to him if you wish.

RIZZENMAGNUS |

@ThorGN: go for it. Ryin/aebliss is going for the wilder damane approach, perhaps you can make a better Aes Sedai?
@ryvin: backstory. where from? I assume that you are gunning for the damane approach. also, explain why your wilder would have taken the EWP (warder sword), since if you are from ebou dar, they duel with daggers, not swords.

ThorGN |

Is that over and above what your class already gives you? A Wilder starts with 6 and gets 1 per level, so Ryvin would have 13 to start, before any she has learned from Weavesight. An Initiate starts with 8 and is assumed to have someone teaching her the rest.
Are there any restrictions as far as Ajah affiliation or background?

RIZZENMAGNUS |

Once again, Life happens, and another player in my campaign has stepped away.
The one who stepped away was playing an Asha'man.
But this time, i am not making it mandatory for a new pc to be a male channeler. Instead it can be anything. Blademaster, potential warder, wolf brother, another Aiel, anything.
I do ask that if you wish to be a female channeler, let me know.
Character creation:
PC build: Roll 4d6, drop lowest. you can roll 2 sets right away.
8th level
Max HP.
initiate and wilder hps boosted to d6.
we are using the Wheel of time as the adventure setting, so having the campaign book helps with character creation. I also allow some stuff from the netbook under the dragon's banner. If you wish to have a copy, PM me with your email and i can email it to you.
Feat progression is based off of pathfinder.
Skills are based off of pathfinder.
Feats in pathfinder take precedence over WOTRPG.
dnd 3.5/ pathfinder
animal empathy= handle animal
Appraise= appraise
Balance= acrobatics
Bluff=bluff
Climb=climb
Concentration= not applied in pathfinder
Craft= same
Decipher Script= linguistics
Diplomacy=same
Disable Device=same
Disguise=same
Escape Artist=same
Forgery= linguistics
Gather Information=diplomacy
Handle Animal=same
Heal=same
Hide=stealth
Innuendo=diplomacy
Intimidate=same
intuit direction=survival
Jump=acrobatics
Knowledge=same
Listen=perception
Move Silently=stealth
Open Lock=disable device
Perform=same
Profession=same
Ride=same
Search=perception
Sense Motive=same
Sleight Of Hand=same
Speak Language=linguistics
Spellcraft=same
Spot=perception
Survival=same
Swim=same
Tumble=acrobatics
Use Magic Device=same
Use Rope=survival
skills that are rolled into others:
use rope
tumble
speak language
spot
search
open lock
listen
jump
hide
gather information
forgery
decipher script
balance
skills that are no longer used in pathfinder
concentration
skills kept in WOTRPG:
weavesight
invert
composure is combined with concentration
added from pathfinder to WOTRPG:
knowledge: engineering
equipment: open. No angreal, sa'angreal, or ter'angreal at this time. everything else can be masterwork quality.
If you are wondering how you will be able to be involved in this, the battle has already started between the PCs and the foe's, so you will be thrust into the middle of a pitched battle right from the get go.
If you need more info, please ask.

littlehewy |

Hmmm... let's hope the second roll's a little better:
4d6 ⇒ (3, 3, 4, 1) = 11=10
4d6 ⇒ (4, 3, 4, 6) = 17=14
4d6 ⇒ (2, 3, 3, 5) = 13=11
4d6 ⇒ (4, 3, 1, 1) = 9=8
4d6 ⇒ (4, 3, 2, 6) = 15=13
4d6 ⇒ (2, 3, 2, 4) = 11=9
Well, they're both decidedly bad, with a total of +1 for ability scores each. I'm happy to take one of the arrays (the second I suppose?) if them's the rules, but I must say, I don't expect to be too much good for anything. I'll get to work with what I've got though :)

RIZZENMAGNUS |

4d6 ⇒ (1, 2, 3, 5) = 11
4d6 ⇒ (1, 6, 3, 1) = 11
4d6 ⇒ (4, 5, 4, 1) = 14
4d6 ⇒ (4, 3, 5, 6) = 18
4d6 ⇒ (1, 5, 1, 1) = 8
4d6 ⇒ (2, 5, 1, 3) = 11
4d6 ⇒ (4, 5, 4, 1) = 14
4d6 ⇒ (6, 1, 2, 1) = 10
4d6 ⇒ (3, 3, 4, 4) = 14
4d6 ⇒ (2, 2, 5, 5) = 14
4d6 ⇒ (4, 4, 2, 3) = 13
4d6 ⇒ (1, 4, 3, 5) = 13
4d6 ⇒ (3, 4, 1, 3) = 11
4d6 ⇒ (6, 6, 2, 6) = 20
4d6 ⇒ (3, 4, 5, 3) = 15
4d6 ⇒ (4, 2, 1, 5) = 12
4d6 ⇒ (5, 6, 2, 2) = 15
4d6 ⇒ (1, 4, 2, 3) = 10
4d6 ⇒ (6, 1, 6, 1) = 14
4d6 ⇒ (3, 6, 2, 6) = 17
4d6 ⇒ (1, 6, 3, 2) = 12
4d6 ⇒ (4, 3, 5, 2) = 14
4d6 ⇒ (1, 2, 1, 5) = 9
4d6 ⇒ (2, 2, 2, 2) = 8
4d6 ⇒ (3, 3, 4, 5) = 15
4d6 ⇒ (5, 1, 2, 2) = 10
4d6 ⇒ (4, 4, 3, 5) = 16
4d6 ⇒ (1, 1, 4, 3) = 9
4d6 ⇒ (1, 2, 1, 6) = 10
4d6 ⇒ (3, 5, 5, 3) = 16
4d6 ⇒ (3, 2, 3, 5) = 13
4d6 ⇒ (5, 4, 5, 1) = 15
4d6 ⇒ (1, 6, 1, 6) = 14
4d6 ⇒ (6, 5, 2, 4) = 17
4d6 ⇒ (1, 6, 1, 3) = 11
4d6 ⇒ (5, 3, 6, 1) = 15
4d6 ⇒ (3, 5, 5, 6) = 19
4d6 ⇒ (6, 2, 1, 6) = 15
4d6 ⇒ (2, 2, 3, 3) = 10
4d6 ⇒ (4, 6, 6, 4) = 20
4d6 ⇒ (4, 1, 6, 5) = 16
4d6 ⇒ (5, 2, 5, 6) = 18
4d6 ⇒ (3, 4, 2, 3) = 12
4d6 ⇒ (4, 4, 1, 1) = 10
4d6 ⇒ (4, 4, 2, 5) = 15
4d6 ⇒ (6, 1, 5, 6) = 18
4d6 ⇒ (2, 1, 6, 5) = 14
4d6 ⇒ (2, 2, 4, 6) = 14
4d6 ⇒ (5, 2, 1, 2) = 10
4d6 ⇒ (5, 5, 6, 6) = 22
4d6 ⇒ (4, 4, 3, 1) = 12
4d6 ⇒ (5, 1, 1, 6) = 13
4d6 ⇒ (2, 4, 6, 1) = 13
4d6 ⇒ (5, 5, 2, 2) = 14
4d6 ⇒ (2, 4, 6, 5) = 17
4d6 ⇒ (5, 5, 2, 5) = 17
4d6 ⇒ (4, 3, 6, 5) = 18
4d6 ⇒ (5, 5, 1, 5) = 16
4d6 ⇒ (2, 2, 4, 1) = 9
4d6 ⇒ (3, 1, 3, 5) = 12
4d6 ⇒ (1, 4, 5, 6) = 16
4d6 ⇒ (4, 6, 1, 5) = 16
4d6 ⇒ (6, 4, 5, 3) = 18
4d6 ⇒ (4, 2, 1, 2) = 9
4d6 ⇒ (4, 6, 5, 6) = 21
4d6 ⇒ (4, 4, 3, 5) = 16
4d6 ⇒ (1, 1, 5, 5) = 12
4d6 ⇒ (1, 6, 2, 1) = 10
4d6 ⇒ (3, 1, 5, 4) = 13
4d6 ⇒ (4, 6, 6, 4) = 20
4d6 ⇒ (1, 2, 4, 1) = 8
guess the dice roller is sucking today

littlehewy |

Ok, so going with the old "highest ability is 14" rolls above. Couple of quick questions though...
1) I take it we don't get 4 ranks in a skill at level 1 for background? Do we get 1 bonus rank?
2) Can we ignore skill rank prerequisites for Prestige Classes like Asha'man, as they are based off the old 3.5 max rank system?
3) Ability scores go up as per Pathfinder Advancement Table? (This is fairly crucial for my scores, as I'm going to find myself unable to cast my highest level weaves!)
Also, once I've created the new alias, I'll get you to check my number of weaves known if that's cool Rizzenmagnus
Cheers!
PS Just for interest's sake...
4d6 ⇒ (4, 6, 2, 4) = 16
4d6 ⇒ (4, 2, 3, 6) = 15
4d6 ⇒ (6, 1, 6, 2) = 15
4d6 ⇒ (3, 5, 6, 1) = 15
4d6 ⇒ (6, 1, 2, 1) = 10
4d6 ⇒ (6, 5, 4, 1) = 16
Grrrrr....