Unger

Ranvar's page

168 posts. Organized Play character for Ebonnard Raloon.


Full Name

Ranvar aldowin Eluts

Race

Human

Classes/Levels

Rogue/spy 1

Gender

Male

Size

medium

Age

22

Special Abilities

sneak attack +1d6, Skilled Liar

Alignment

CG

Deity

Asmodues

Languages

Common

Occupation

Hireling

Strength 11
Dexterity 16
Constitution 8
Intelligence 10
Wisdom 8
Charisma 19

About Ranvar

Faction: Cheliax
Society Number: 68288-1

HP: 8
Initiative: +3
Speed: 30ft

Back-story:

This child of a mundane, human fruit and vegetable salesman seeks ADVENTURE! He left his mundane life at 17 and fell into a group of Asmodeus radicals. Once the Cheliax movement caught the ear of this rambunctious youth he jumped on the band wagon! Hoping to better hone his skills he learned in his younger days, as an attempt to stave of the mundane, he learned how to keep to the shadows and stay hidden. This later developed into something even more as he stole a prop box from some traveling entertainers nd he began to dress as as other people and even other races!

"Nothing gives me more of a thrill than walking through a crowd of people dressed as an upper class elf and getting away with it"

-Ranvar Eluts

Appearance:

Height: 4'8

Weight: 105lb

Hair: Bald,no facial hair (easier to put on disguises)

Eyes: Green

Overall Description:

You see a short human with his hands in his pockets, draped in a dark green wool cloak with boots breeches and a vest over a shirt look up from under his hood and you see his bald head and shaven face look at you and his bright greens eyes seem to shimmer in the light... He seems to have a slight grin on his face.... I wonder why? He is carrying many odd things on his back of which are a apparent is a back with a bedroll on top of it a water skin on the side loop of the backpack and a protruding, what seems like maybe a dart gun and a regular emptpy sack hanging out of one of the holes to the backpack.

Defense:

AC: 13 = Base(10)+Armor(0)+DEX(3)
Touch: 13
Flat-Footed: 10

CMD: -1 = BAB(0)+STR(-1)+DEX(3)

Fort: -1 = Base(0)+CON(-1)
REF: +5 = Base(2)+DEX(3)
WILL: -1 = Base(0)+WIS(-1)

*+1 trait bonus to Will saves and a +2 trait bonus to saving throws versus divination effects.

Attacks:

BAB: +0

Dagger: +3 = Base(0)+DEX(3)

*Sneack Attack +1d6
**Weapon Finese Feat

Feats/Abilities/Traits:

Feats:

1 - Weapon Finesse

1 - Persuasive: +2 bonus on Diplomacy and Intimidate checks

Abilities

1 - Sneak Attack (+1d6)

1 - Skilled Liar: Whenever a spy uses Bluff to attempt
to deceive someone, she gains a bonus on the opposed roll
equal to 1/2 her rogue level (minimum +1).

1- Deceitful: +2 bonus on Bluff and Disguise checks.

Traits:

Augmented Disguise: You gain a +2 trait bonus on Disguise checks when wearing a wig, false beard, or similar large prop, or if you are wearing a special costume or eye-catching bauble that reinforces your disguise.

Suspicious: You gain a +1 trait bonus on Sense Motive checks, and Sense Motive is always a class skill for you.

Skill List:

Acrobatics +7 DEX (2) 1
Appraise 0 INT (0)
Bluff +10 CHA (4) 1, +2 feat
Climb 0 STR (0)
Craft (disguise) +4 INT (0) 1
Diplomacy +6 = CHA (4) + Feaet(2)
Disable Device +7 DEX (3) 1
Disguise +10 CHA (4) 1, +2 feat, +2 trait
Escape Artist +7 DEX (3) 1
Intimidate +6 = CHA (4) + Feat(2)
Knowledge (dungeoneering) 0 INT (0)
Knowledge (local) +4 INT (0) 1
Linguistics o INT (0)
Perception -1 WIS (-1)
Perform +4 CHA (4)
Profession -1 WIS (-1)
Sense Motive +4 WIS (-1) 1, 1(trait)
Sleight of Hand +3 DEX (3)
Stealth +7 DEX (3) 1
Swim -1 STR (-1)
UseMagic Device +4 CHA (4)

*Skilled Liar (Ex): Whenever a spy uses Bluff to attempt
to deceive someone, she gains a bonus on the opposed roll
equal to 1/2 her rogue level (minimum +1). This bonus
does not apply to feint attempts or attempts to pass secret
messages.

Inventory: