[ACG][CaG] Season of Factions Favor by Rhynn Davrie (Inactive)

Game Master Rhynn Davrie

Party Tracking Sheet

Turn Order:
Damiel/sirrogue
Hayato/MidnightLich
Radovan/Maelwy
Tarlin/DanHamman

Summoned Henchmen:

Giant Sand Eel
Spoiler:

Henchman B
Type: Monster
Traits: Animal Veteran
To Defeat: Combat 11
The difficulty to defeat is increased by twice the scenario's adventure deck number_ If undefeated, shuffle this card into a random open location and discard a card_ If defeated, shuffle this card into a random other open location, and you may immediately attempt to close the location this henchman came from_

Acid Pool
Spoiler:

Henchman B
Type: Barrier
Traits: Obstacle Acid Veteran
To Defeat: Intelligence Craft Wisdom Survival 9
The difficulty to defeat is increased by the scenario's adventure deck number_ If undefeated, the Acid Pool deals an amount of Acid damage to you equal to the difference between its difficulty to defeat and your result_ If defeated, you may immediately attempt to close the location this henchman came from_

Aghash
Spoiler:

Henchman B
Type: Monster
Traits: Trigger Outsider Curse Electricity Veteran
To Defeat: Combat 11 OR Divine 8
When you examine this card, discard a card from the blessings deck, then shuffle the villain Sandstorm into the blessings deck_ The difficulty to defeat is increased by twice the scenario's adventure deck number_ If undefeated, suffer a scourge_ If defeated, you may immediately attempt to close the location this henchman came from_

Crawling Hands
Spoiler:

Henchman 2
Type: Monster
Traits: Undead Swarm
To Defeat: Combat 13
The Crawling Hands are immune to the Mental and Poison traits_ If you do not defeat the Crawling Hands by 4 or more, each character at your location rolls a 1d4, 1d6, 1d8, 1d10, and 1d12_ For each roll of 1, that character buries a card_

Silver Chain Smuggler
Spoiler:

Henchman 2
Type: Monster
Traits: Human Rogue
To Defeat: Combat 12
Before you act, each other character at your location must summon and encounter the Silver Chain Smuggler_ Before you act, succeed at a Stealth or Diplomacy 5 check or you are dealt 1 Poison damage_ After you act, if your check to defeat did not have the Attack trait, examine the top card of your location_ If it is a boon, banish it_ If defeated, you may immediately attempt to close the location this henchman came from_

Voices of the Spire
Spoiler:

Henchman B
Type: Monster
Traits: Human Inquisitor Veteran
To Defeat: Combat 8 OR Charisma Diplomacy 7
The difficulty to defeat is increased by twice the scenario's adventure deck number_ If defeated by a combat check, or if undefeated, draw the scourge Curse of Vulnerability from the box_ If defeated, you may immediately attempt to close the location this henchman came from_

Natron Zombie
Spoiler:

Henchman B
Type: Monster
Traits: Undead Mummy Veteran
To Defeat: Combat 12
The Natron Zombie is immune to the Mental and Poison traits_ The difficulty to defeat the Natron Zombie is increased by the current scenario's adventure deck number_ After you act, if your check to defeat did not have the Electricity trait, bury a random card from your discard pile_

Graven Guardian of Nethys
Spoiler:

Henchman 1
Type: Monster
Traits: Construct Nethys Inquisitor Veteran
To Defeat: Arcane Divine 9 OR Combat 12
The Graven Guardian of Nethys is immune to the Mental and Poison traits_ The difficulty to defeat the Graven Guardian of Nethys is increased by the current scenario's adventure deck number_ You may discard a card that has the Nethys trait to defeat the Graven Guardian of Nethys_ If defeated, you may immediately attempt to close the location this henchman came from_

Theletos
Spoiler:

MM Henchman 3
Type: Monster
Traits: Trigger Outsider
To Defeat: Combat 18 OR Knowledge Diplomacy Divine 14
When you examine this card, if a card that has the Curse trait displayed next to your deck, banish a card that has the Curse trait; otherwise, suffer the scourge Curse of Fevered Dreams. All damage dealt by the Theletos is Mental damage that may not be reduced. If defeated, you may immediately attempt to close the location this henchman came from.

Party Loot:

Spear of the Watchful Guardian
Spoiler:

Loot 1
Type: Weapon
Traits: Spear Melee Piercing 2-Handed Magic
To Acquire: None
Reveal this card to add 1d6 to your Perception check. For your combat check, reveal this card to roll your Strength or Melee skill + 1d6+1; you may additionally recharge this card to add 1d6. If you fail a combat check with this weapon, you may discard this card to ignore the result and reroll the dice; take the new result.

Scorpion Whip
Spoiler:

Weapon 1
Traits: Whip Melee Piercing Poison Finesse Elite
To Acquire: Strength Melee 8
For your combat check, reveal this card to use your Strength or Melee skill + 1d8. If proficient with weapons, you may add or subtract 3 from your result. If you would fail this check, and you are proficient with weapons, you may discard this card to ignore the result and evade the bane.

Natron Fang
Spoiler:

Loot 2
Type: Weapon
Traits: Sword Melee Slashing Magic
To Acquire: None
For your combat check, reveal this card to use your Strength or Melee skill + 1d8+1; if the bane has the Undead trait, you may additionally discard this card to add another 2d8 and the Bludgeoning trait. If not proficient with weapons, the difficulty of this check is increased by 4.

Disable Mechanism
Spoiler:

Spell 2
Traits: Magic Arcane Divine
To Acquire: Intelligence Arcane Wisdom Divine 10
Discard this card to evade a bane that has the Construct, Lock, or Trap trait. Discard this card to add 2d8 to a Disable check or a check against a bane that has the Construct, Lock, or Trap trait. After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, succeed at an Arcane or Divine 12 check to recharge this card instead of discarding it.

Elemental Skin
Spoiler:

Spell 4
Traits: Magic Arcane Divine
To Acquire: Intelligence Arcane Wisdom Divine 12
Display this card next to your location and choose Acid, Cold, Electricity, or Fire to reduce damage of the chosen type to characters at this location to 0. While displayed, add 1d6 and the chosen trait to Melee combat checks by characters at this location, and reduce damage of the chosen type to characters at this location to 0. At the end of the turn, if you do not have either the Arcane or Divine skill, banish this card; otherwise, discard it, or you may attempt an Arcane or Divine 14 check to recharge it instead.

Eruption
Spoiler:

Spell 4
Traits: Magic Arcane Divine Attack Electricity Fire
To Acquire: Intelligence Arcane Wisdom Divine 11
For your combat check, discard this card to use your Arcane or Divine skill + 3d8+2. Ignore any non-villain monster's power that happens after you act. After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 13 check to recharge this card instead of discarding it.

Vision
Spoiler:

MM Spell 5
Traits: Magic  Arcane  Divine 
To Acquire: Intelligence Arcane Wisdom Divine 13
Discard this card to examine any location deck. If you find a villain; it excapes as if undefeated. After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 15 check to recharge this card instead of discarding it.

Filter Hood
Spoiler:

Armor B
Traits: Accessory Light Armor Elite
To Acquire: Constitution Fortitude 4 OR Intelligence Craft Survival 6
Reveal this card to reduce Acid, Electricity, or Poison damage dealt to you by 1. If proficient with light armors, bury this card to reduce Acid, Electricity, or Poison damage dealt to you to 0. You may succeed at an Intelligence or Craft 8 check to recharge this armor instead.

Akhentepi's Armor
Spoiler:

Loot 1
Type: Armor
Traits: Light Armor Magic
To Acquire: None
Recharge this card to ignore a non-villain bane's power that happens before you act. Bury this card to reduce Cold, Combat, Electricity, or Poison damage dealt to you to 0. If proficient with light armors, discard this card instead. If proficent with light armors, you may recharge this card when you reset your hand.

Khepresh of Refuge
Spoiler:

Loot 6
Type: Armor
Traits: Light Armor Magic Gambling
To Acquire: None
Reveal this card to reduce damage dealt to you by 1, or 2 if it is Fire or Cold damage. If proficient with light armors, you may play another armor on this check. Recharge this card to reroll the dice on your check; take the new result.

Game of Afterlife
Spoiler:

Loot B
Type: Item
Traits: Object Gambling
To Acquire: None
Bury this card to banish a displayed card that has the Curse trait. When you would fail a check, bury this card to reroll 1 die; take the new result. After playing this card, you may succeed at an Intelligence 8 check to recharge it instead of burying it.

Compass
Spoiler:

Item B
Traits: Object Basic
To Acquire: Wisdom Survival 4
Recharge this card to move, then you may examine the top card of your location. You may not use this power during an encounter. Discard this card to explore your location.

Hand of the Honest Man
Spoiler:

Loot 2
Type: Item
Traits: Accessory Magic Mummy
To Acquire: None
Bury this card to banish a displayed card that has the Curse trait; succeed at a Wisdom or Divine 8 check to recharge this card instead. Recharge this card to add a die to your Charisma or Diplomacy non-combat check.

Ushabti of the Willing Servant
Spoiler:

Loot 2
Type: Item
Traits: Object Undead
To Acquire: None
Bury this card to add 1d8 to a Strength, Dexterity, or Perception check at your location; you may succeed at a Craft 8 check to discard this card instead.

Sun Falcon Pectoral
Spoiler:

Loot 3
Type: Item
Traits: Accessory Magic
To Acquire: None
Recharge this card to explore your location. If the top card of the blessings discard pile has the Basic or Fire trait, bury this card to add 2d6 to your combat check; add an additional 2d6 if the bane has the Undead trait.

Scarab Brooch
Spoiler:

Loot 3
Type: Item
Traits: Accessory Magic
To Acquire: None
Recharge this card to succeed at your check to temporarily close a location. When you fail a check to close a location, bury this card to reroll the dice; take the new result.

Golden Serpent Armband
Spoiler:

Loot 4
Type: Item
Traits: Accessory Magic
To Acquire: None
Reveal this card to reduce damage dealt to you by 1. You may play another Item on this check. Recharge this card to add your Strength or Melee skill to your combat check when you play a spell.

Mythopoeic Sphinx
Spoiler:

Loot 4
Type: Item
Traits: Object Sphinx
To Acquire: None None
At the end of your turn, recharge this card to recharge any number of cards; after you reset your hand, you may search your deck for a spell and draw it. Banish this card to draw a loot ally that has the Maftet or Sphinx trait from the box.

Chest of Keeping
Spoiler:

Item 5
Traits: Object Magic
To Acquire: Intelligence Craft Knowledge Wisdom 9
Display this card. While displayed, at the start of your turn, you may put a card on top of this card. At the end of your turn, you may draw a card from this card.

Life Lantern
Spoiler:

Loot 5
Type: Item
Traits: Object Attack Magic Divine
To Acquire: None
For your combat check, reveal this card and recharge a card that has the Divine trait to use your Divine skill + 3d6. If the bane has the Poison or Undead trait, add another 1d6. Display this card. At the end of the scenario, choose a dead character; that character is no longer dead.

Pharaoh's Key
Spoiler:

MM Loot 5
Type: Item
Traits: Object Magic
To Acquire: None
Recharge this card to ignore a bane's immunities to the Acid, Cold, Electricity, Fire, and Poison traits. Recharge this card to add the Acid, Cold, Electricity, Fire, or Poison trait to your combat check. Reveal this card to reduce Acid, Cold, Electricity, Fire, or Poison damage dealt to you by 1.

Cartouche of Protection
Spoiler:

Loot 6
Type: Item
Traits: Object Magic Divine
To Acquire: None
Reveal this card to reduce damage dealt to you by 1. Bury this card to reduce all damage dealt to you by a bane to 0. Recharge this card to move.

Camel
Spoiler:

Ally B
Traits: Animal Mount Basic
To Acquire: Wisdom Survival 7
Bury this card to evade a monster you encounter. At the end of your turn, discard this card to move. Discard this card to explore your location. During this exploration, add 1d6 to your Survival checks.

Neferekhu
Spoiler:

Loot 2
Type: Ally
Traits: Mace Melee Magic Undead Mummy
To Acquire: None
For your combat check, reveal this card to use your Strength or Melee skill + 1d8. If the bane has the Undead or Outsider Traits, you may discard this card to add an additional 1d8. Reveal this card to add 2 dice to any Wisdom or Knowledge non-combat check by a character at your location; then succeed at a Diplomacy 8 check or suffer the scourge Curse of Withering.

Erayu
Spoiler:

Loot 4
Type: Ally
Traits: Sphinx Maftet Mayor
To Acquire: None None
Recharge this card to add 1d10 to your Intelligence check. Discard this card and you may recharge any number of cards; then explore your location. During this exploration, add 1d8 to your Intelligence checks.

Maftet Hunter
Spoiler:

Ally 4
Traits: Sphinx Maftet
To Acquire: Charisma Diplomacy 11
Discard this card to add 2d6 and the Melee trait to a combat check at another location. Discard this card to recharge any number of cards, then explore your location. If you encounter a monster during this exploration, you may add 2d6 to your combat checks.

Sand Elemental
Spoiler:

MM Ally 5
Traits: Outsider Elemental
To Acquire: Constitution Fortitude 9
Recharge this card to reduce Cold or Fire damage dealt to any character to 0. Recharge this card to ignore a non-villain bane's power that happens before you act. Discard this card to explore your location.

Freed Soul
Spoiler:

MM Ally 5
Traits: Undead Incorporeal Ghost
To Acquire: Charisma Diplomacy 13
Display this card. While displayed, at the end of your turn, you may recharge a blessing from your discard pile. When you suffer a scourge, bury this card.

Sehela
Spoiler:

Ally
Traits: Undead Ghost Incorporeal Alchemist
To Acquire: Charisma Diplomacy 15
Display this card. While displayed, you may add 1d6 to Craft, Disable, and Perception checks by any character at your location. When you suffer a scourge, bury this card.

Tomb Artisan
Spoiler:

MM Ally 6
Traits: Undead Ghost Incorporeal
To Acquire: Charisma Diplomacy 14
Display this card. While displayed, you may add 1d6 to Knowledge, Perception, and Stealth checks by any character at your location. When you suffer a scourge, bury this card.

Each character may temporarily replace 1 blessing in her deck with
a blessing of her choice from the box.

Traders:

When you trade 2 or more boons to a trader, you may ignore the adventure deck number requirements for all but 1 of those cards.

Sunburst Market

Spoiler:

When you draw cards from the box to display on Sunburst Market, instead of the usual method, each character that is visiting Sunburst Market chooses a non-loot boon that has the Basic trait. Cost: 1 boon.

Falsin Deek
Spoiler:
Offers items. Cost: 2 boons 1 boon.

The Ghoul Market
Spoiler:
Offers armors. Cost: 2 boons 1 boon.

Auction House
Spoiler:
Offers allies. Cost: 2 boons.

Hadden Hoppert
Spoiler:
Offers spells. Cost: 2 boons.

Smiths of Wati
Spoiler:
Offers weapons. Cost: 2 boons.

Udjebet
Spoiler:
Offers items that have the Magic trait. Cost: 3 boons 2 boons.

Agymah
Spoiler:
Offers spells that have the Arcane trait. Cost: 3 boons 2 boons.

Shardizhad
Spoiler:
Offers weapons that have the Melee trait. Cost: 3 boons 2 boons.

Efni Raan
Spoiler:
Offers weapons that have the Ranged trait. Cost: 3 boons 2 boons (min 1).

Naheeba
Spoiler:
Offers spells that have the Divine trait. Cost: 3 boons 2 boons (min 1).

Trove of Tef-Naju
Spoiler:
When you draw cards from the box to display on Trove of Tef-Naju, instead of the usual method, draw 1 random weapon, spell, armor, item, ally, and blessing that have the same adventure deck number as the scenario. Cost: 4 boons 3 boons (min 1). (4-P7: Tef-Naju is reduced by 2)


Sunburst Market


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Deck Handler

I'll take an Ally 2, and an Ally feat.

Convention Boon: 1d20 ⇒ 13


Alright, I'm seeing the following choices:

Damiel - Item 2, Card Feat - Item
Hayato - ?
Radovan - Ally 2, Card Feat - Ally
Tarlin - Blessing 2, Card Feat - Blessing

So just waiting on Charlie for his selections. Next question, hold here for special to end, or get through the last scenario of this adventure.

Pretty sure I can keep this rolling provided you guys are good with an update or two from me in a day.


I'm fine either way.


GenCon Open Champion

Ditto


Deck Handler

Ditto the ditto.

Sovereign Court

GenCon Open Champion

Apologies for my late response:

Card Feat: Ally
Upgrade: Ally 2 (Add Warhorse)
Boon?: 1d20 ⇒ 10

And I'm good to keep going.


4-2E Acquired Cards

Canopic Wrap (Armor 2)
Blessing of the Elements (Blessing B)
Noxious Bomb (Item B)
Cure (Spell B)
Blowgun (Weapon B)

Well that's not a lot...but it's technically four I guess, so it is what you have.


GenCon Open Champion

Happy to have another card feat. I'll be taking a Blessing. The blessing B would mean a non-basic, but I took the blessing last time. If anyone wants it, lemme know.

chance at boon: 1d20 ⇒ 6

Sovereign Court

GenCon Open Champion

I will take an Ally as my card feat, brining me up to the max of 6. I will pass on the loot, unless nobody wants the Armor, which I will take.

Boon?: 1d20 ⇒ 8


Boon?: 1d20 ⇒ 4 Still nothing.

Grand Lodge

Card feat! Item, please!

Deck upgrades are not strong, but I'll take an Item to fill my new slot, at least. Get my Potion of Healing back to fill the void for now.

booooon?: 1d20 ⇒ 3 Nope!


Deck Handler

Convention Boon: 1d20 ⇒ 10

I'll probably take another Ally card feat, but will double-check when I get home. And I'll pass on the acquired cards.

And I'm interested in Neferekhu. Both because the "Reveal to add 2 Wisdom dice" is awesome (and my Diplomacy is enough to avoid the curse about 50% of the time), and because it gives me a weapon attack that counts as an unarmed attack for my class power (because I'm not holding the weapon, I'm just swinging a head, and that doesn't count?)


Alright, so I'm seeing:

Damiel - Item B
Hayato - Armor 2
Radovan - N/A
Tarlin - Blessing B

Radovan's logic seems legit, whacking people with a head is not a two handed weapon.


GenCon Open Champion

Looks good to me.


Likewise.

Sovereign Court

GenCon Open Champion

Awesome.

O-Yoroi -> Four-Mirror Armor

-crp


4-3A acquired cards:

Disrupting Rapier +1 (Weapon 3)
Shocking Scimitar +2 (Weapon 3)

Heat Metal (Spell 2)
Symbol of Pain (Spell 3)

Crocodile Skin Lamellar (Armor B)
Catching Cape (Armor B)

Glyphbane Gloves (Item 2)
Staff of Revelations (Item 3)
Wand of Scorching Ray (Item 3)

Mumia Smugglers (Ally B)
Ubashki (Ally B)
Camel (Ally B)
Embalmer (Ally B)
Tarworks Master (Ally B)
Pard (Ally B)
Pahmet Clansman (Ally B)
Basif Iosep (Ally 2)
Cleric of Nethys (Ally 2)
Sedja (Ally 3)
The Viper (Ally 3)
Clockwork Menial (Ally 3)
Reed Moccasin (Ally 3)
Commander Abdallah (Ally 3)

Blessing of the Ancients (Blessing B)
Blessing of the Elements (Blessing B)
Blessing of Maat (Blessing 2)

---
Think it's skill feat for everyone for the first scenario of this tier.

---

Boon: 1d20 ⇒ 17


GenCon Open Champion

Tarlin would like things in this order
Weapon 3
Item 3
Ally 3
Spell 3

Also bumping Wisdom to +2.

Boon: 1d20 ⇒ 15


GenCon Open Champion

Also, when rebuilding my physical deck I noticed I've been running with a blessing 3 that I thought was a 2. I've swapped it out, and don't think I had an opportunity to use it for its power, just to explore, so no harm.

Blessing of Shizuru -> Angradd.


Deck Handler

Technically, that is harm because Angradd doesn't let you explore... ;-)

I mean, I really don't care. Just pointing that out so you don't accidentally explore with it later.


Deck Handler

Convention Boon: 1d20 ⇒ 7

Skill Feat: Charisma +1

Deck Upgrade: Ally 3 (Jelani)


con boon?: 1d20 ⇒ 20

Skill Feat: Intelligence +3

Deck Upgrade: Item 3!

Probably Potion of Healing --> Twitch Tonic (or Liquid Persuasion; I'm still on the fence)

(Seeing enough 3s up there for everyone to pick two makes me want to cry though!)


Oh, hey, I got a boon! I didn't even notice! Uh, geez, I can't remember. Is there an ammo one to go with the firearm? These boons are very not-exciting.


Yeah, they aren't overly inspiring, but the gun one allows you to take a ammo item as well:

Season of Tapestry’s Tides Reward #1
Unconventional Firepower: You may add one weapon that has the Firearm trait and one item that has the Ammunition trait from the Gunslinger Class Deck to your box. These cards must have an adventure deck number equal to or lower than your current tier. Each time you advance a tier, you may exchange one of these cards with another card of the same type from the Gunslinger Class Deck, following the same restrictions.

Season of Tapestry’s Tides Reward #2
Burgeoning Captain: At the beginning of a scenario that uses the Skull & Shackles Base Set, you may cross out this reward to gain the skill Survival: Wisdom +2 on your checks attempted while you are on a ship and on your checks attempted against a ship until the end of the scenario.

Season of Tapestry’s Tides Reward #3
Sea Legs: When you would fail a combat check against a bane that has the Aquatic trait, you may cross out this reward to reroll the dice and add 1d6; take the new result.

---------

Here's what I have:
Damiel - Skill (Int) / Item 3 / Boon of some sort
Hayato - Skill (?) / ?
Radovan - Skill (Cha) / Ally 3
Tarlin - Skill (Wis) / Weapon 3

Sovereign Court

GenCon Open Champion

Strength +2 for me.

I'll take a Weapon 3.

1d20 ⇒ 4

-crp


GenCon Open Champion

Naginata (B) -> Dwarven Earthbreaker +1 (3)


GenCon Open Champion
Radovan - Maelwys wrote:
Technically, that is harm because Angradd doesn't let you explore... ;-)

Yep, I took the wrong Blessing 2. Angradd -> Tsukiyo

Sovereign Court

GenCon Open Champion

Lance (B) -> Shocking Lance +1 (3)


Yeah, okay, I think I'll try Boon #1 and see if there is anything better than my Blowgun. :)


Cashing in Boon #1:

Blowgun --> Navigator Musket +1
Wintervine --> Adamantine Bullets


4-3B Acquired Cards

Fire Lance (Weapon B)
Kukri (Weapon B)
Corrosive Dagger +1 (Weapon B)

Crocodile Skin Helmet (Armor B)
Burglar's Buckler (Armor 1)
Reed Snake Armor (Armor 3)

Kohl of Uncanny Discernment (Item B)
Potion of Healing (Item B)
Osirion History Guide (Item B)
Acid Flask (Item B)
Mumia (Item 2)
Deliquescent Gloves (Item 3)
Ring of the Grasping Grave (Item 3)

Mumia Smugglers (Ally B)
Pahmet Clansman (Ally B)
The Viper (Ally 3)

Blessing of Abadar (Blessing B)
Blessing of the Elements (Blessing B)
Blessing of the Ancients (Blessing B)
Blessing of Isis (Blessing 3)

Think that's everything, but please let me know if I missed anything.

Think everyone is on the Power Feat for tier reward, woot!


Party | Samurai - Tier 1.3

For my power feat, I'll take the upgrade from 1d6 -> 1d10 on non-combat checks against monsters.

I'm most interested in an Item 3, followed by an Armor 3, followed by an Ally 3. I'd be happy with any choice, but the Item is my best pick.

-crp


GenCon Open Champion

Card Upgrade in Preference Order:
Ally 3, Armor 3, Item 3, Blessing 3

Power Feat: Hand Size 6 -> 7


Power Feat: Hand Size 6 -> 7
Card upgrade preference: Item 3, Item 2


GenCon Open Champion

Boon!
1d20 ⇒ 1

I like the looks of that Sun Falcon loot, but I have not the Item slots to take it.

Party sheet updated with Loot from this adventure.


Deck Handler

I don't have a lot that I need right now, so I'll just take a Blessing 3 so that everybody gets their first choice.
(mine will replace BotSpy with BoStarsong)

And the power feat of choice today seems to be Hand Size, so I'll follow suit (5->6)

Also, I'm pretty sure there's no convention boon available right now (unless we can report this at the tail end of Gameday, which just wrapped a week ago?), which is clearly why Dan managed to finally roll a 1. ;-)


Yeah, I'm guessing we probably aren't going to get boons, but if everyone wants to roll them I'll try and sneak it in. No promises here though.

boon?: 1d20 ⇒ 2


GenCon Open Champion

I'll replace Retriever with Hatchetbird.


sneaky boon?: 1d20 ⇒ 11

I'll replace Adamantine Bullets with Liquid Persuasion.


Here's the upgrades that I have recorded:

Damiel - Item 3
Hayato - Item 3
Radovan - Blessing 3
Tarlin - Ally 3

Sovereign Court

GenCon Open Champion

If we have access to the Sun Falcon Pectoral, I'll take it. I can use it pretty well and most of my current items are garbage.

Speaking of items, I'm replacing Banner (B) -> with Grappler's Mask (3).


GenCon Open Champion
MidnightLich wrote:
Speaking of items, I'm replacing Banner (B) -> with Grappler's Mask (3).

I probably ought to do this too once Damiel has his fill of Item 3s.

So, like when we're in Scenario 5.


4-3C Acquired Cards- with addition from scenario reward

Sling Staff (Weapon B)
Glacial Khopesh +1 (Weapon 1)
Staff of Uraeus (Weapon 3)

Volcanic Storm (Spell 3)
Mistform (Spell 3)
Mistform (Spell 3)

Canopic Wrap (Armor 2)

Hand of the Guilty Man (Item 2)
Scarab Sand (Item 3)
Deliquescent Gloves (Item 3)
Staff of Revelations (Item 3)

Kafar (Ally B)
Fire Gecko (Ally B)
Ubashki (Ally B)
Khelru (Ally 1)

Blessing of Abadar (Blessing B)
Blessing of Nethys (Blessing B)
Blessing of Horus (Blessing B)
Blessing of the Elements
Blessing of Isis (Blessing 3)


One more - Cleric of Nethys (Ally 2)


GenCon Open Champion

I think I'll go for a spell 3.

Cure -> Major Cure

Just for fun: 1d20 ⇒ 18

No tier rewards this time?


Yeah, this should be the 3rd scenario at this tier for everyone, so nothing this time.


Party | Samurai - Tier 1.3

I'm interested in the Blessing 3 or the Weapon 3. No preference which, so I'll take the opposite of someone else.

-crp


After being all grabby about the Item 3s, I think I'm full up. I think I will take an Item 2 and finally get that Angelstep, replacing my Alchemy Lab (until I get another item slot).

Alchemy Lab --> Angelstep


Deck Handler

I'll take an Item 3


GenCon Open Champion

Hm. I think I'll change my mind, and take an Item 3 and get the Grappler's Mask.

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Community / Forums / Online Campaigns / Play-by-Post Discussion / [ACG][CaG] Season of Factions Favor Adventure 1: Chasing Yellow Sails by Rhynn Davrie Discussion All Messageboards

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