| Radovan - Maelwys |
Convention Boon: 1d20 ⇒ 10
I have no great need for any of those boons either, but if nobody else is interested than I could find a use for an Item 1 (swap out the Compass for a Bloodbound Hat). But if not, I'm perfectly happy to keep the compass for a while too, it's a pretty good one.
SirRogue
|
I also got a Smoke Stick (Item 1) with my Alchemy Lab. Does that not count toward our gained cards?
Either way, Item 1 is my strong preference, now that I've switched to an ultimate deck with Item 1s useful to me.
con boon roll: 1d20 ⇒ 19 Yet another near miss.
I also realized I never rolled for my boon last scenario:
this is a different con boon roll: 1d20 ⇒ 19
I also ticked the box on my Boon 6 so I can use it an additional time: [X] Play a card that shuffles at least 1 card from another character’s discard pile into his deck. when I healed Radovan.
| Radovan - Maelwys |
I'll confirm my item 1 (Bloodbound Hat), and then follow Damiel to the Items trader.
Also, no real preference what order we play them in. Alphabetical works, if that's less confusing for you to keep track of. Or we can go do Kidnapping first, per Tarlin's suggestion.
| Hayato - MidnightLich |
I will take the Armor 1, and upgrade my Fireproof O-Yoroi to a Champion's Do-Maru.
I'll join Damiel at the Item trader.
We should pursue the kidnappers with a furious vengeance.
-crp
| Rhynn Davrie |
4-2A Cards Acquired
Fighting Crook (Weapon B)
Chakram (Weapon B)
Kukri (Weapon B)
Khopesh (Weapon C)
Scimitar (Weapon B)
Twin Serpent Quarterstaff (Weapon C)
Fire Kukri +1 (Weapon 1)
Holy Light (Spell B)
Acute Senses (Spell B)
Corrosion (Spell 2)
Tussah Silk Coat (Armor B)
Mystic Silk Coat (Armor 2)
Flash Freeze (Item B)
Noxious Bomb (Item B)
Alchemist's Kit (Item B)
Smoke Stick (Item 1)
Soul Stimulant (Item 2)
Hand of the Guilty Man (Item 2)
Camel (Ally B)
Tomb Raider (Ally B)
Terhk Fourwinds (Ally C)
Stone Weasel (Ally B)
Blessing of the Elements (Blessing B)
Blessing of Wadjet (Blessing B)
---------
Some pretty decent stuff that run. 1 upgrade, and a skill feat!
BR Boon?: 1d20 ⇒ 15
Nope, still nothing.
MidnightLich
|
In the reality where the alchemist doesn't want the Item 2, I'll take that. In every other reality, I'll put a bid in for the Weapon 1 or the Armor 2, depending on which one nobody else wants; I have good options for both.
I'm resisting the urge to min-mix and I'm going to take Charisma +1 as my skill feat.
Boon Me up! (Save Boon!): 1d20 ⇒ 13. The boon eludes me.
As for the trader, I'll join Damiel wherever he'd like to go.
-crp
| Tarlin the Tired - SirDan |
I was wrong about the Spell 2. What I really need is a Spell 1 for Augury. Oops. My spell 2s are uninteresting.
The Armor 2 would be an upgrade for me. If Charlie and someone else want it, I could take the Spell 2 and slot in a Spell 1, but someone must have a good Spell 2, right? Right?
I'm increasing Wisdom to +1.
Raymond: 1d20 ⇒ 11. Rats.
I only have one item slot or I'd put in for the Hand loot, but I just don't have deck space for it.
Back to the Basic Trader for another Remove Curse.
| Radovan - Maelwys |
Convention Boon: 1d20 ⇒ 1 - Wow, I think that's twice in a row! (in two different tables, mind). I'll take Reward #3. I'll need to start saving these up for when we run one of the pirate seasons. ;-)
Skill Feat: Dexterity +2
Acquired Cards: I agree with Charlie and defer the first Item 2 to Damiel if he wants it. But I'd like to roll for a shot at the second one, for a Hypnotist's Locket.
Item 2: 1d1000 ⇒ 999 - Double Wow! Dice are super hot today. I'd like to see Charlie beat that! No, I meant that literally, I'd love to actually see Charlie beat that, because it would be absolutely epic. ;-)
Aside from that, not much else I see there that I can use.
Loot: I've got enough Hands already, thanks. ;-)
Trader: I'll go visit Deek again, just to see what he's got.
SirRogue
|
As anticipated, I would like an Item 2. Whoohoo!
Potion of Healing --> Potion of Focus
Skill feat: Intelligence
con boon: 1d20 ⇒ 1
BOOOOOON! I think I'll cave and take the cool item one this time. I'll have to look up the number. Or are the boons different from the ones we got during Gnomanity?
I will again go to the Item trader please!
| Rhynn Davrie |
Yeah, unfortunately the boons are some of the same ones from GenCon, which were not nearly as good as the Gnomanity boons.
Season of Tapestry’s Tides Reward #1
Unconventional Firepower: You may add one weapon that has the Firearm trait and one item that has the Ammunition trait from the Gunslinger Class Deck to your box. These cards must have an adventure deck number equal to or lower than your current tier. Each time you advance a tier, you may exchange one of these cards with another card of the same type from the Gunslinger Class Deck, following the same restrictions.
Season of Tapestry’s Tides Reward #2
Burgeoning Captain: At the beginning of a scenario that uses the Skull & Shackles Base Set, you may cross out this reward to gain the skill Survival: Wisdom +2 on your checks attempted while you are on a ship and on your checks attempted against a ship until the end of the scenario.
Season of Tapestry’s Tides Reward #3
Sea Legs: When you would fail a combat check against a bane that has the Aquatic trait, you may cross out this reward to reroll the dice and add 1d6; take the new result.
Although, being able to add more guns to your pool might work ok for Damiel...
| Radovan - Maelwys |
These boons are different from Gnomanity, they're the Tapestry's Tides boons now. #1 is include a gunslinger card in a non-gunslinger deck. #2 is give your character Survival for one scenario. #3 is reroll +1d6 on a failed Aquatic check.
| Radovan - Maelwys |
Convention Boon: 1d20 ⇒ 13
No interest in any loot, I'm maxed out on Item 1s and can't cast spells.
Power Feat: (or to a character at your location)
So now I have an aura of fire/poison resistance, so anybody that hangs out with me can benefit too.
| Rhynn Davrie |
Yup, power feat is correct, which it seems most have already selected.
Here's what I'm seeing for upgrades:
Damiel - Spell 2(Since Dan was interested?)
Hayato - ?
Radovan - None
Tarlin - Spell 2
Still a decent amount of questions there, so please confirm your final selection.
I have Tarlin heading to get his Remove Curse again. I'm guessing Damiel will head off to Falsin with his new discount for repeat customers. Hayato and Radovan joining or checking out the Allies at the Auction House?
| Rhynn Davrie |
4-2C Cards Acquired
Khopesh (Weapon B)
Kukri (Weapon B)
Galvanic Chakram +1 (Weapon 1)
Galvanic Chakram +1 (Weapon 1)
Glacial Khopesh +1 (Weapon 1)
Flaming Spear +1 (Weapon 2)
Elemental Treaty (Spell B)
Augury (Spell B)
Knock (Spell 1)
Tussah Silk Coat (Armor B)
Tussah Silk Coat (Armor B)
Bone Lamellar (Armor 1)
Burglar's Buckler (Armor 1)
Hide Armor of Fire Resistance (Armor 2)
Alchemist's Suit (Armor 2)
Frost Staff (Item B)
Flash Freeze (Item B)
Ghost Battling Ring (Item B)
Smoke Stick (Item 1)
Embalming Fluid (Item 1)
Anubis Staff (Item 1)
Mumia Smugglers (Ally B)
Dhabba (Ally B)
Osirion Ancestor (Ally B)
Meehr Zet (Ally B)
Tarworks Master (Ally B)
Black Kiss (Ally 1)
Ptemenib (Ally 2)
Basif Iosep (Ally 2)
------
3rd game for this tier so no feats, but yay for fairly smooth sailing through the stupid seige scenario, turned out to be a lot better than I thought it would be.
BR Boon?: 1d20 ⇒ 12
| Damiel Fncg |
All those cards, and no Item 2s. I has a sad.
My Armor 2 is pretty awesome though, and has the Alchemical trait, which is one more cards in my deck that can be ammunition for my FPCs. So that would be my first choice, of the available options.
If no one wants the "loot" spell Disable Mechanism, it fits in with my n/c spell theme, but I'm happy to defer if someone really wants it.
con boon?: 1d20 ⇒ 16
| Hayato - MidnightLich |
For Hayato, the Researcher is no mare, and the Warhorse is in. I'll no longer be using the loot Camel.
I will again accompany Damiel to the item trader, if that's where he chooses to go.
-crp
| Rhynn Davrie |
4-2D: Acquired Cards
Kopis (Weapon B)
Galvanic Chakram +1 (Weapon 1)
Acid Jet (Spell B)
Cure (Spell B)
Clinging Venom (Spell B)
Viper Strike (Spell B)
Fiery Glare (Spell B)
Speak with Dead (Spell 1)
Stoneskin (Spell 1)
Deathgrip (Spell 2)
Mistmail (Armor 2)
Osirion History Guide (Item B)
Antitoxin (Item B)
Potion of Healing (Item B)
Ring of Rejection (Item P)
Djinn Favor Amulet (Item 1)
Soul Stimulant (Item 2)
Mumia (Item 2)
Magic Carpet (Item 2)
Embalmer (Ally B)
Ubashki (Ally B)
Mahga Threefingers (Ally B)
Pahmet Clansman (Ally B)
Meehr Zet (Ally B)
Camel (Ally B)
Pard (Ally B)
Dredge (Ally B)
Osirion Ancestor (Ally B)
Dhabba (Ally B)
Miau Pakhet (Ally P)
Mad Dog Marrn (Ally 1)
Black Kiss (Ally 1)
Azaz Arafe and Zazu (Ally 1)
Druid of the Storm (Ally 2)
Cleric of Nethys (Ally 2)
Minnothet (Ally 2)
Bal Themm (Ally 2)
Unwrapped Harmony (Ally 2)
Blessing of the Elements (Blessing B)
Blessing of Ra (Blessing B)
Blessing of the Elements (Blessing B)
Blessing of the Elements (Blessing B)
Blessing of the Ancients (Blessing B)
Blessing of Maat (Blessing 2)
On the plus side, card feat!
BR Boon: 1d20 ⇒ 17