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Round 1:
Tere leaps forward and around the red-hatted goblin, striking for the blinded blue one. His sword sweeps down in a devastating blow!
Attack vs. flatfooted: 1d20 + 6 ⇒ (17) + 6 = 23
Slashing damage, incl. sneak attack: 1d10 + 3 + 1d6 ⇒ (7) + 3 + (3) = 13
If it matters, Tere inflicts one point of bleed damage on the goblin.

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Polanco bounds forward Goblins! Damned bloody goblins!
He rushes forward with his paddle and stares down the enemy, starting with the one in red and brings his spiked paddle into the buttocks of the fool creature.
That's a bad blight upon the world. Bad! Take this paddlin junior!
Attack + Goblin Hatred: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 131d8 + 3 ⇒ (7) + 3 = 10

AC Shredder |

The dinosaur rushes up to slash at blue. He does this silently and methodically.
talon: 1d20 + 8 ⇒ (6) + 8 = 14 slashing: 1d6 + 1 ⇒ (4) + 1 = 5

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Tere decapitates the blinded goblin while Polanco and Shredder both miss their targets. moved Shredder up to yellow since blue is already defeated
The assistant near the door takes a step back and throws a blob of grey-green goo at Polanco.
Protoflesh lumb vs. touch: 1d20 + 3 ⇒ (13) + 3 = 16
@Polanco: Fort save please
Round 1
Assistant red -3HP
-----
Stephen
-----
Alchemist green
-----
Mardonius
Lasair
Alaric ready
-----
Assistant yellow
-----
Tere
Polanco
Shredder

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The goo hits Polanco, but apart from the foul smell the mass does not harm the dwarf. Stephen waits to see what happens next.
The Alchemist drinks liquid from a bottle and shouts something in goblin.
Round 2
Assistant red -3HP
Alchemist green
-----
Mardonius
Lasair
Alaric ready
Stephen
-----
Assistant yellow
-----
Tere
Polanco
Shredder

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Hoping that his melee allies can cover for him, Lasair moves adjacent to the nearby goblin moving through Polanco and Tere's squares to not provoke an AoO and conjures another fan of flames, engulfing both yellow assistant and alchemist.
"Polanco, get the one behind me; let's go, Shredder!"
Burning Hands + Bloodline arcana: 3d4 + 3 ⇒ (3, 1, 2) + 3 = 9 Reflex DC 16 for half.

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Mardonius moves in closer to the action. Seeing Tere decapitate one of the goblins, the holy warrior taps his comrades shoulder and a surge of confidence flows through the elf. "Take it easy there, friend."
Casting guidance on Tere this time around.

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Polanco gets a little frustrated. Damnable little things stop yer incessant hopping!
He takes his paddle and charges at the red goblin.
Paddle Time: 1d20 + 8 + 1 + 2 ⇒ (12) + 8 + 1 + 2 = 231d8 + 3 ⇒ (6) + 3 = 9

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Round 2:
As the first goblin body hits the floor, Tere is already striding forward through air now cooling after Lasair's spell. One foot skids on the spray of blood from his first kill, though, and the green goblin has time to duck under his strike.
Cut to green, incl. guidance: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13

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While Lasair stays back to save his spells and Alaric maintains his waiting position Shredder dashes forward to attack the Alchemist. The dinosaur's talons cut a minor wound. Stephen sees that everything is under control at the front line and waits.
Shredder vs. green: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d6 + 1 ⇒ (1) + 1 = 2
The Alchemist takes a step back and throws a bomb at Tere but misses. The bomb lands between the goblin and Tere, covering all three creatures with a splash.
Green vs. Tere touch: 1d20 + 9 ⇒ (4) + 9 = 13
1d8 ⇒ 1
Ref Goblin: 1d20 + 9 ⇒ (12) + 9 = 21
@Shredder, Tere: DC13 Reflex to avoid splash damage
Round 3
Alchemist green -3HP
-----
Mardonius
Lasair
Alaric ready
Stephen
Tere
Polanco
Shredder

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Did the alchemist not take any damage from my Burning Hands? He seemed to fail his reflex save.
"Good job. Let's end this quick, shall we?"
The flames in Lasair's hand suddenly disappear and a flash of light bursts before the goblin's eyes.
Casting Daze on the alchemist, Will DC 14.

AC Shredder |

Shredder Reflex DC13: 1d20 + 7 ⇒ (17) + 7 = 24 Shredder takes nothing due to evasion
Having fire thrown at him does nothing to make a usually cranky dinosaur happy. Shredding goblins, though, is what he lives for.
Shredder steps up, and shreds away!
bite: 1d20 + 7 ⇒ (14) + 7 = 21 bite damage: 1d6 + 1 ⇒ (1) + 1 = 2
talon: 1d20 + 8 ⇒ (14) + 8 = 22 slash!: 1d6 + 1 ⇒ (6) + 1 = 7
talon: 1d20 + 8 ⇒ (1) + 8 = 9 slash!: 1d6 + 1 ⇒ (6) + 1 = 7

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"Good job, Shredder," encourages the druid, as he moves up to the alchemist with his blade drawn, to prevent his escape.

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Did the alchemist not take any damage from my Burning Hands? He seemed to fail his reflex save.
Yes, that's correct, I forgot to write it down. Thanks! Still alive, anyway.
Will vs. daze: 1d20 - 1 ⇒ (3) - 1 = 2
Lasair dazzles the remaining goblin and Shredder finally rips the small body apart.
combat over

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Stephen scans the room for anything magic, but does not detect anything. Tere does not find any traps, but the three pits on the west side of the room spread a foul smelling gas.

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Knowledge Arcana: 1d20 + 8 ⇒ (18) + 8 = 26
Polanco scratches his chin and realizes he actually knows something about all of this and takes down some notes.
He then proceeds to the next room.

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Alaric takes quick look at whatever is in the pits before checking out Shredder to make sure he is ok. He pulls out a little pick, and removes some goblin bone from one of the dino's teeth, and nods that he is ready. "Anything interesting, Polanco?"

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The western side of the room is lined with wooden doors fitted with iron bars. Many of the doors are open, revealing bunched up piles of filthy rags heaped in what must have once been cells. A single metal door opens to the east. This room once served as a prison, as it has quick access to the laboratory and other rooms.

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Polanco shrugs and simply says No lad, afraid not and moves to the other door exiting the room and opens it.

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Stephen does not detect any magical auras so you move on the investigate the complex further.
Polance opens the door to a room which once was a traingn area. This room’s ceiling is thirty feet high. Halfway up the smooth stone walls, the room widens slightly, creating a narrow ledge that runs the entire perimeter, with exits to the east and south. The floor in the lower portion is sand, clumped and stained in places by blood. Bones, broken armor, and shattered weapons are scattered about the floor, and a musty smell permeates the space. Barred metal doors lead out from the lower level to the south.
This room is not unoccupied. Four winged goblins hover above the ground, one of them singing a terrible song. They attack when they realize the door was opened and you are no goblins.
As we fled, sure we were dead,
We rolled the boulder before us.
Poor us!
Heads dust!
Yes, we rolled the boulder before us.
Then suddenly, as Gugnack sneezed,
The boulder disappeared!
Such fear!
More tears!
Yes, the boulder disappeared!
But happy day, hip, hip, hooray!
What wonders the boulder had shown!
New home!
Our own!
Yes, the boulder has shown a new home!
A dangerous combination of echoing acoustics
and ancient sin magic causes Glibeldring’s music to
physically damage her opponents. During any round in
which Glibeldring’s raging song is active, each opponent
takes 1 point of sonic damage unless she succeeds at a
DC 12 Fortitude save to negate the damage.
Ini AC Shredder: 1d20 + 1 ⇒ (14) + 1 = 15
Ini Stephen: 1d20 + 4 ⇒ (11) + 4 = 15
Ini Alaric: 1d20 + 1 ⇒ (14) + 1 = 15
Ini Lasair: 1d20 + 6 ⇒ (18) + 6 = 24
Ini Mardonius: 1d20 + 2 ⇒ (19) + 2 = 21
Ini Polanco: 1d20 + 1 ⇒ (2) + 1 = 3
Ini Tere: 1d20 + 4 ⇒ (6) + 4 = 10
Ini Glibeldring green: 1d20 + 3 ⇒ (20) + 3 = 23
Ini Winged goblin blue: 1d20 + 3 ⇒ (18) + 3 = 21
Ini Winged goblin red: 1d20 + 6 ⇒ (20) + 6 = 26
Ini Winged goblin yellow: 1d20 + 6 ⇒ (8) + 6 = 14
Round 1
Goblin red
-----
Lasair
-----
Glibeldrin green
Goblin blue
-----
Mardonius
Stephen
Alaric
Shredder
-----
Goblin yellow
-----
Tere
Polanco
updating the map...

AC Shredder |

The party hears the 'tap, tap, tap' of Shredder's talon, as he readies himself to strike...

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While Lasair waits for the entrance to the arena to clear two more goblins rush forward. One of them starts to sing an awful song while the other one flies up to the ceiling.
Round 1
Goblin red
Glibeldrin green (raging song)
Goblin blue (at the ceiling)
-----
Mardonius
Stephen
Alaric
Shredder
Lasair
-----
Goblin yellow
-----
Tere
Polanco

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My assumptions for this post. Red, green, and yellow are on the ground, and blue is flying at the ceiling.
"Shredder, get 'em!" yells out Alaric, as he moves out into the room, drawing his scimitar. He slashes at red, hoping to shut him up.
scimitar: 1d20 + 5 ⇒ (14) + 5 = 19 CI slashing: 1d6 + 3 ⇒ (5) + 3 = 8

AC Shredder |

Shredder moves in, stopping to attack Red if it still is up. (AOO from Red if it is) Otherwise, the dino continues in to attack green. (He has plenty of movement, 50' to be exact)
talon slash!: 1d20 + 8 ⇒ (20) + 8 = 28 Talon!: 1d6 + 1 ⇒ (6) + 1 = 7
crit confirm!: 1d20 + 8 ⇒ (7) + 8 = 15 crit damage!: 1d6 + 1 ⇒ (4) + 1 = 5

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Mardonius takes his holy symbol out and says a prayer to bolster the party's spirits. "Irori, guide us towards perfection!"
Casting bless. Everyone gets a +1 morale bonus on attack rolls and saving throws against fear.

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Alaric and Shredder are in the room

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Alaric kills one of the winged goblins while Shredder hurts the singing goblin. Mardonius casts a spell while Stephen and Lasair wait to what happens.
The slowest goblin moves towards Alaric and swings its claws.
yellow vs. Alaric: 1d20 + 4 ⇒ (14) + 4 = 18
Round 1
Glibeldrin green (raging song) -7HP
Goblin blue (at the ceiling)
-----
Mardonius
Stephen delay
Alaric
Shredder
Lasair delay
-----
Goblin yellow
-----
Tere
Polanco

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Polanco is not at all shy and twirls his spiky paddle in his hands and attempts to level it at the yellow goblins wings.
Mwk Yellowheart Wood Terbutje + hatred: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 171d8 + 3 ⇒ (2) + 3 = 5

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Posting from phone, which is never easy. At least Google Drive isn't blocked at work, so I can access the map.
Tere slides past Alaric, preparing to attack the best target.
Acrobatics check to avoid AoO from Yellow: 1d20 + 10 ⇒ (8) + 10 = 18
Attack Yellow or Blue: 1d20 + 6 ⇒ (11) + 6 = 17
If Polanco dropped the yellow one, Tere will draw and toss a javelin at the blue one. Otherwise he'll cut at the yellow one.
Javelin damage: 1d6 + 2 ⇒ (6) + 2 = 8
Curve blade damage: 1d10 + 3 ⇒ (4) + 3 = 7

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Polanco swings at the goblin with yellow teeth and the creature drops, covering the sand with blood. Tere moves past Polanco and tosses a javelin at the goblin flying up near the ceiling. Also this goblin comes down, hitting the floor.
Round 1
Glibeldrin green (raging song) -7HP
-----
Mardonius
Stephen delay
Alaric
Shredder
Lasair delay
Tere
Polanco
waiting until tomorrow to see if the delaying guys want to do something

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Seeing that the group has successfully entered the room, Lasair proceeds into the hall, and the carnage unfolds before his eyes. He places his hands on his hips and sighs.
"Come on, guys, leave some for us!"
Yup, not much Lasair needs to do with his big scary allies around.

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Polanco advances on the goblin creature, allowing his hatred for goblinkind to guide his weapon.
Mwk yellowheart wood Terbutje + Hatred: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 101d8 + 3 ⇒ (7) + 3 = 10
Eh, just for the sake of helping wrap this thing up, I will use my re-roll
Mwk yellowheart wood Terbutje + Hatred: 1d20 + 8 + 1 + 5 ⇒ (7) + 8 + 1 + 5 = 21

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Polanco kills the remaining goblin mutant and silence returns. You search the goblins, but they don't have anything useful with them, apart from Glibeldring's weapons. a heavy flail and a shortbow
and to help wrapping this up
You move to another unexplored room. This room’s magnificent, vaulted ceiling rises to a height of twenty-five feet, and its walls are covered with mahogany bookshelves that nearly reach the ceiling. The once-beautiful wood is chipped, broken, and charred in most places, and the shelves are nearly empty. Most of the books, tomes, and scrolls are piled unceremoniously on the floor in two large heaps that still smolder feebly. A few cushioned chairs spew stuffing onto the ground, and several once-beautiful paintings lay smashed on the floor, their images ripped and shredded.
You find several unscathed volumes, interesting for the Society. Titles include Warping the Flesh and Sculpting the Mind, A Fool and His Gold: Karzoug and Xin-Shalast, The Essence of Vanity: Politics and the Illusion of Power in Cyrusian. Further, two scrolls are wedged between the volumes.
one room remaining