5th Mendevian Crusade Group 1 (Inactive)

Game Master Brian Minhinnick


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Male Elf Hexcrafter Bladebound Magus 6, Init+3, F8/R6/W8+2vs Mind Effecting,AC19/T14/FF16, 45/45HP

Save for 1/21d20 + 8 ⇒ (10) + 8 = 18

Jin 5ft steps back attacking the Ghost, using a swift action for Arcane Accuracy and a free action to make Dur Dagnir do FORCE Damage (ghost takes full damage)
2 hand power attack1d20 + 11 + 6 - 1 ⇒ (8) + 11 + 6 - 1 = 24
2 hand PA flaming (force)1d6 + 9 + 3 + 1d6 ⇒ (1) + 9 + 3 + (6) = 19

Vs Cover, less than 20 is a miss1d100 ⇒ 91


Round 4
Initiative 15

Peitry's missiles strike the ghost, causing some of its ectoplasm to sizzle away.

Initiative 4

Will save 1d20 + 5 ⇒ (16) + 5 = 21

Sigmund's sword of force misses the ghost, at the same time that his burst of holy energy sweeps over the ghost burning it.

Initiative 4-

Jin slashes the ghost with Du Dagnir opening a a rent in it's ectoplasmic body.

End of Round 4
---------------------
Begin Round 5

Kenan 24
Crissor 22
Sirhan 21
Ghost 16
Peitry 15
Sigmund 4
Jin 4-

Map

Need actions from Kenan, Crissor and Sirhan.


AOO:
[dice=AOO Unarmed]1d20+13[/dice] [dice=Damage]1d6+4[/dice] #1
Group Boni:
+1 morale bonus to attacks rolls while charging; +2 morale bonus on saving throws against fear
Human Cavalier (Luring Cavalier) 7 / Monk (Zen Archer) 3 (HP 81/81; AC 25/20/23; F+13/R+10/W+15; CMD 33; Perc +26; Init +2)

Kenan fires 2 arrows at the now visible ghost.

Arrow #1: 1d20 + 11 ⇒ (11) + 11 = 22 Damage: 1d8 + 11 ⇒ (1) + 11 = 12
Arrow #2: 1d20 + 11 ⇒ (8) + 11 = 19 Damage: 1d8 + 11 ⇒ (1) + 11 = 12


Male Aasimir (Qadrian) Oracle of Metal(7) Init +3, Percep: +10, AC 26 T 13, FF 23, F: +6, R: +5, W:+8, HP: 72, CMB +10; CMD 23, SPD 40

Sirhan follows Kenan's Lead moving first to get a better vantage point to shoot the Ghost with arrows.(Moving to F,9)

Bow Attack 1d20 + 8 ⇒ (17) + 8 = 25

Arrow Damage 1d8 + 6 ⇒ (8) + 6 = 14


Male Gnoll Paladin (Divine Hunter) / 10 HP: 85/85 AC:24/14/20

Crissor channels again pointing his symbol of Erastil at the ghost. "In the name of Erastil be gone from this world!"

channel positive energy

3d6 ⇒ (6, 1, 2) = 9


Round 5
Initiative 24

Kenan puts one arrow into the ghost.

Initiative 22

Will save 1d20 + 5 ⇒ (11) + 5 = 16

Crissor's channeling washes over the ghost, but it looks like it shakes most of it off.

Initiative 21

Sirhan lands an arrow in the ghost as well.

Initiative 16

The ghost moves forward to tickle Jin again, still halfway in the floor.

Touch 1d20 + 8 ⇒ (12) + 8 = 20
DC 18 Fort for half of 7d6 ⇒ (6, 1, 6, 1, 4, 1, 2) = 21

Peitry, Sigmund and Jin can act now. The ghost's looking salty.

Map


Male Elf Hexcrafter Bladebound Magus 6, Init+3, F8/R6/W8+2vs Mind Effecting,AC19/T14/FF16, 45/45HP

Fort save 1d20 + 8 ⇒ (8) + 8 = 16
Jin recoils at the creatures touch. The negative energy sucking his very life.


Male Elf Hexcrafter Bladebound Magus 6, Init+3, F8/R6/W8+2vs Mind Effecting,AC19/T14/FF16, 45/45HP

You are about to fall again, withdraw!
Could't agree more my Shadow

Reeling from his injuries and feeling like he had cheated death enough this day, Jin uses WITHDRAWS (no AOO)to stand beside Sigmund.
There were others here far better suited to battling undead.


Seeing Jin damaged and backing up Peitry weaves a spell..

ASF 10%: 1d100 ⇒ 52

..and evoces intp existance a ball of flame that twirls in the air and comes to rest over the ghost.

Flaming Sphere: 3d6 + 2 ⇒ (5, 6, 2) + 2 = 15


AoO:
[dice=Beacon (19-20x3)]1d20+11; 1d8+3[/dice
Quick Stats:
HP 75; AC 28/18/27; F+9/R+4/W+12; CMD 35; Perc +5; Init +1

Round 5, Init 4
Hands: Metamagic Rod
AC 10
HP 35/45
Conditions: Heroism(+2 morale attack, skills, saves) [120 min], Spiritual Weapon [9 rnd], Prayer (+1 luck attack, damage, skills, saves, foes -1 to same), Consecrate (+6 to Channel Energy DC, -2 to undead attack, skills, saves)
Mount: riding with Pietry

Spells:

Channel Energy 5/6
Touch of Glory 8/8
Touch of Good 8/8
Extend 1/3

Spells. CL 6. DC 15/16/17/18. Conc +11. * = cast.
0th: create water, detect magic, light, stabilize.
1st: *bless, divine favor (d), *doom, sanctuary, *weapons against evil x2
2nd: bless weapon (d), *resist energy, *spear of purity, *spiritual weapon, *weapon of awe
3rd: *archon's aura, *heroism (d), *magic circle against evil, *summon monster III

Spiritual weapon: 1d20 + 9 ⇒ (9) + 9 = 18for: 1d8 + 2 ⇒ (1) + 2 = 3

As Jin retreats, Sigmund is already casting another healing spell.

I won't lose you twice today, Jin!

Cure moderate wounds, spontaneous: 2d8 + 6 ⇒ (5, 1) + 6 = 12


Male Elf Hexcrafter Bladebound Magus 6, Init+3, F8/R6/W8+2vs Mind Effecting,AC19/T14/FF16, 45/45HP

Jin spits a little blood. At least the cold feeling had left his limbs. Thank-you...


Initiative 15

Peitry summons a flaming sphere over the ghost.

Reflex save 1d20 + 5 ⇒ (9) + 5 = 14

The ghost burns up in a conflagration, wailing as it disappears into the smoke.

End Combat.

Everyone gets 550 XP.

The rest of the night passes without incident.

I will update again when everyone's had a chance to heal etc..


Male Aasimir (Qadrian) Oracle of Metal(7) Init +3, Percep: +10, AC 26 T 13, FF 23, F: +6, R: +5, W:+8, HP: 72, CMB +10; CMD 23, SPD 40

Sirhan walks up to Jin touching his should with his sword and mumbles a prayer of healing.

Cure Serious Wounds 3d8 + 6 ⇒ (7, 8, 2) + 6 = 23

After Jin is healed Sirhan walks to Crissor repeating the process

Cure Moderate Wounds 2d8 + 6 ⇒ (1, 6) + 6 = 13

Anyone else? Also does anyone have ability Damage?


"Well. That was... unpleasant. Good thing we put it down, regular ghostbusters, that's us." Peitry mumbles as he stares at the place the ghost was.

"This place will be safe from now on, right? It's gone isn't it?" Peitry directs his questions at the clergy.


AoO:
[dice=Beacon (19-20x3)]1d20+11; 1d8+3[/dice
Quick Stats:
HP 75; AC 28/18/27; F+9/R+4/W+12; CMD 35; Perc +5; Init +1

Ghosts cannot rest peacefully until they are appeased. Jin, can you show me where the ghost was outside, tomorrow? If I can find its mortal remains, there may be some clue as to its origin and the reason it haunts this place.

CLW on self: 1d8 + 5 ⇒ (2) + 5 = 7

HP 42/45


AOO:
[dice=AOO Unarmed]1d20+13[/dice] [dice=Damage]1d6+4[/dice] #1
Group Boni:
+1 morale bonus to attacks rolls while charging; +2 morale bonus on saving throws against fear
Human Cavalier (Luring Cavalier) 7 / Monk (Zen Archer) 3 (HP 81/81; AC 25/20/23; F+13/R+10/W+15; CMD 33; Perc +26; Init +2)

I'm slightly wounded too.

HP: 38/50


AoO:
[dice=Beacon (19-20x3)]1d20+11; 1d8+3[/dice
Quick Stats:
HP 75; AC 28/18/27; F+9/R+4/W+12; CMD 35; Perc +5; Init +1

Round -, Init -
Hands: Metamagic Rod & Holy Symbol
AC 10
HP 45/45
Conditions: Heroism(+2 morale attack, skills, saves)[120 min], Spiritual Weapon [10 rnd], Prayer (+1 luck attack, damage, skills, saves, foes -1 to same), Consecrate (+6 to Channel Energy DC, -2 to undead attack, skills, saves)
Mount: riding with Pietry

Spells:

Channel Energy 4/6
Touch of Glory 8/8
Touch of Good 8/8
Extend 1/3

Spells. CL 6. DC 15/16/17/18. Conc +11. * = cast.
0th: create water, detect magic, light, stabilize.
1st: *bless, divine favor (d), *doom, *sanctuary, **weapons against evil x2
2nd: bless weapon (d), *resist energy, *spear of purity, *spiritual weapon, *weapon of awe
3rd: *archon's aura, *heroism (d), *magic circle against evil, *summon monster III

CLW on Kenan: 1d8 + 5 ⇒ (8) + 5 = 13

Channel Energy on Everyone: 3d6 ⇒ (3, 5, 2) = 10/2 = 5


Male Gnoll Paladin (Divine Hunter) / 10 HP: 85/85 AC:24/14/20

"We should probably take another look outside, and take stock of our surroundings just in case this ghost wasn't the only one around."


Male Elf Hexcrafter Bladebound Magus 6, Init+3, F8/R6/W8+2vs Mind Effecting,AC19/T14/FF16, 45/45HP

Crissor and I have Darkvision, we can sweep around outside. Thank-you all for the healing. I think I need to improve my defences.


AoO:
[dice=Beacon (19-20x3)]1d20+11; 1d8+3[/dice
Quick Stats:
HP 75; AC 28/18/27; F+9/R+4/W+12; CMD 35; Perc +5; Init +1

My Consecrate will last for an entire day, and will help fight off any more ghosts that trouble us. I would caution against fighting the ghosts outside its shelter; the mist conceals much and I would rather explore during the light of day.

I can prepare a divine shield for you Jin, but it will only last for a single combat(Shield of Faith: +3 defl AC). Alternatively, I can create a martyr's bond that will let me share your wounds, but he range is not long. Your mobility would be hindered by the leash, lest you break the bond(Shield Other: +1 def. AC, +1 res. Saves, split damage).


Male Elf Hexcrafter Bladebound Magus 6, Init+3, F8/R6/W8+2vs Mind Effecting,AC19/T14/FF16, 45/45HP

For the moment, I shall be less reckless. Finish your rest all of you and we can start in the morning


"Alright, let's hope the mist keeps clearing in the mornings. Better to search in the light of day than this mist-shrouded darkness."

Peitry heads off to his cot to huddle down for some sleep.


Male Aasimir (Qadrian) Oracle of Metal(7) Init +3, Percep: +10, AC 26 T 13, FF 23, F: +6, R: +5, W:+8, HP: 72, CMB +10; CMD 23, SPD 40

"You get some rest Jin, you took the brunt of that strike, I will continue watching til morning."


Male Elf Hexcrafter Bladebound Magus 6, Init+3, F8/R6/W8+2vs Mind Effecting,AC19/T14/FF16, 45/45HP

Thankyou Sirhan, I will take my rest now then and join you in a couple of hours.

With that, Jin lays down to rest. He resolved to get some better defensive gear when they got back.


Male Aasimir (Qadrian) Oracle of Metal(7) Init +3, Percep: +10, AC 26 T 13, FF 23, F: +6, R: +5, W:+8, HP: 72, CMB +10; CMD 23, SPD 40

Sirhan gets on his Armor and takes up the watch position so Jin can rest.


Eveyone except Kenan is on a summoned mount right?

08/24/4712 08:00

The night passes peacefully and the group wakes up early to eat breakfast and get a move on. The terrain is now low barren hills studded with near constant ruins of farms and small hamlets. By midmorning, the Fort of the Nail can be seen rising from the top of a hill in the distance to the southwest.

DM Rolls:

1d100 ⇒ 44

Travel Map

08/24/4712 11:13

The group is making good time when suddenly a patch of scrub brush next to the road explodes outward as a hideously long legged corpse wielding a bone longbow springs up out of it.

Anyone who makes a DC 34 Perception check can act in the surprise round.

Initiative:

Crissor:1d20 + 4 ⇒ (19) + 4 = 23
Peitry:1d20 + 2 ⇒ (7) + 2 = 9
Jin:1d20 + 3 ⇒ (12) + 3 = 15
Sirhan:1d20 + 3 ⇒ (11) + 3 = 14
Sigmund:1d20 + 0 ⇒ (16) + 0 = 16
Kenan:1d20 + 4 ⇒ (20) + 4 = 24
Monster:1d20 + 10 ⇒ (17) + 10 = 27

Initiative:
Monster 27
Kenan 24
Crissor 23
Sigmund 16
Jin 15
Sirhan 14
Peitry 9

Begin Surprise Round

Initiative 27

The thing's mouth opens impossibly wide and it howls with the all the terror of the dead

Everyone except Sirhan give me a DC 19 Will save vs Fear.

Map


Male Aasimir (Qadrian) Oracle of Metal(7) Init +3, Percep: +10, AC 26 T 13, FF 23, F: +6, R: +5, W:+8, HP: 72, CMB +10; CMD 23, SPD 40

Perception 1d20 + 9 ⇒ (2) + 9 = 11

Sirhan sees the beast but not soon enough to act, but he looks at the creature trying to figure what they might be up against. He will draw his bow.

Knowledge planes 1d20 + 8 ⇒ (3) + 8 = 11

Knowledge religion 1d20 + 6 ⇒ (1) + 6 = 7

rolling both just in case I am not able to post in between.


Male Elf Hexcrafter Bladebound Magus 6, Init+3, F8/R6/W8+2vs Mind Effecting,AC19/T14/FF16, 45/45HP

Perception1d20 + 12 ⇒ (6) + 12 = 18

Will save1d20 + 10 ⇒ (3) + 10 = 13


Surprise Round, Initiative 9
AC 15, touch 12, flat-footed 13, (+2 dex, +3 armor)
hp; 43/43 (6d6 + 12 con + 5 FC)
Fort +4, Ref +4, Will +8

Perception: 1d20 + 7 ⇒ (5) + 7 = 12
Will Save DC 19: 1d20 + 8 ⇒ (15) + 8 = 23

Does Crissor not have Aura of Courage as a paladin?


AoO:
[dice=Beacon (19-20x3)]1d20+11; 1d8+3[/dice
Quick Stats:
HP 75; AC 28/18/27; F+9/R+4/W+12; CMD 35; Perc +5; Init +1

Round Surprise, Init 16
Hands: Empty & Shield
AC 20
HP 45/45
Conditions:

Spells:

Channel Energy 6/6
Touch of Glory 8/8
Touch of Good 8/8
Extend 3/3

Spells. CL 6. DC 15/16/17/18. Conc +11. * = cast.
0th: create water, detect magic, light, stabilize.
1st: divine favor (D) bless, doom, hide from undead, sanctuary, weapons against evil
2nd: bless weapon (D) ghostbane dirge, shield other, resist energy, weapon of awe
3rd: heroism (D), consecrate, searing light, archon's aura

Will save (DC 19): 1d20 + 10 ⇒ (20) + 10 = 30 Ka-zam!
Perception: 1d20 + 5 ⇒ (20) + 5 = 25 Ka-Ka-Zam!

Sigmund is eagle eyed as he watches Fort Nail creep closer. He whirls at the sound of death itself burning in his ears, and gives a defiant shout back. Locking eyes with the mis-proportioned corpse, he racks his brain for pertinant details.

Knowledge(Religion): 1d20 + 10 ⇒ (20) + 10 = 30 Ka-Ka-Ka-Zam! I think I broke the dice roller.

Crissor is a Divine Hunter. They give up Aura of Courage for Precise-Shot Aura.


Sigmund, that's a Baykok. They are powerful flying undead whose bows fire paralyzing arrows and deal negative energy damage. They also have the ability to devour dying creature's souls.


AoO:
[dice=Beacon (19-20x3)]1d20+11; 1d8+3[/dice
Quick Stats:
HP 75; AC 28/18/27; F+9/R+4/W+12; CMD 35; Perc +5; Init +1

Round 1, Init 16
Hands Holy Symbol & Shield
AC 20 HP 45/45
Conditions (effect; target(s); duration)
*Weapon of Awe (+2 sacred damage, crits cause shaken(no save); Jin; 60 rounds)

Spells:

Channel Energy 6/6
Touch of Glory 8/8
Touch of Good 8/8
Extend 3/3

Spells. CL 6. DC 15/16/17/18. Conc +11. * = cast.
0th: create water, detect magic, light, stabilize.
1st: divine favor (D) bless, doom, hide from undead, sanctuary, weapons against evil
2nd: bless weapon (D) ghostbane dirge, shield other, resist energy, *weapon of awe
3rd: heroism (D), consecrate, searing light, archon's aura

By the Inheritor! That's a dread Baykok. It is a fearsome devourer of souls. With foul magic, it flies and terrifies its victims, then paralyzes them with filthy arrows. Being powerful undead, it strikes with the power of death itself.

Sigmund gets out his holy symbol and soon his hand is engulfed in a swirling red and purple fire.

Jin, I have a blessing for your blade, so you might destroy this abomination!

Cast Weapon of Awe, hold the charge and touch Dur Dagnir as soon as its in range. (The weapon gains a +2 sacred bonus on damage rolls, and if the weapon scores a critical hit, the target of that critical hit becomes shaken for 1 round with no Saving Throw.) Undead might be immune to shaken, but it won't be immune to the extra damage!


Still missing Kenan and Crissor's saves and perception, then we can move on to round one.


Male Elf Hexcrafter Bladebound Magus 6, Init+3, F8/R6/W8+2vs Mind Effecting,AC19/T14/FF16, 45/45HP
Sigmund Voight wrote:

Round 1, Init 16

Hands Holy Symbol & Shield
AC 20 HP 45/45
Conditions (effect; target(s); duration)
*Weapon of Awe (+2 sacred damage, crits cause shaken(no save); Jin; 60 rounds)

** spoiler omitted **

By the Inheritor! That's a dread Baykok. It is a fearsome devourer of souls. With foul magic, it flies and terrifies its victims, then paralyzes them with filthy arrows. Being powerful undead, it strikes with the power of death itself.

Sigmund gets out his holy symbol and soon his hand is engulfed in a swirling red and purple fire.

Jin, I have a blessing for your blade, so you might destroy this abomination!

Cast Weapon of Awe, hold the charge and touch Dur Dagnir as soon as its in range. (The weapon gains a +2 sacred bonus on damage rolls, and if the weapon scores a critical hit, the target of that critical hit becomes shaken for 1 round with no Saving Throw.) Undead might be immune to shaken, but it won't be immune to the extra damage!

How come *I* gotta fight the undead thing? Smiles, Jin was gonna attack anyway ;)


You being the only flier probably has a lot to do with it.


Male Elf Hexcrafter Bladebound Magus 6, Init+3, F8/R6/W8+2vs Mind Effecting,AC19/T14/FF16, 45/45HP

Waiting to see what my failed save leads to...


Male Aasimir (Qadrian) Oracle of Metal(7) Init +3, Percep: +10, AC 26 T 13, FF 23, F: +6, R: +5, W:+8, HP: 72, CMB +10; CMD 23, SPD 40

you also might be the best fighter out of the bunch of us.


Male Elf Hexcrafter Bladebound Magus 6, Init+3, F8/R6/W8+2vs Mind Effecting,AC19/T14/FF16, 45/45HP

I am awesome. Seriously though you guys can buff better.Jin just buffs FASTER.


Kenan and Crissor appear to be MIA. No one can make a DC 34 perception check I guess, so...

Kenan Will save 1d20 + 5 ⇒ (3) + 5 = 8
Crissor Will save 1d20 + 9 ⇒ (16) + 9 = 25

End of Surprise Round
----------------------------
Begin Round 1

Initiative:
Baykok 27
Kenan 24
Crissor 23
Sigmund 16
Jin 15
Sirhan 14
Peitry 9

Anyone who failed their save is paralyzed this round. Those who passed are shaken this round. So Jin and Kenan lose their actions.

Round 1
Initiative 27

The Baykok floats up another five feet or so, and unleashes three bone arrows at Sigmund. They appear from thin air as it pulls back the bowstring, glittering with foul black energy.

Attack 11d20 + 20 ⇒ (7) + 20 = 27
Damage 1d8 + 1d6 + 4 ⇒ (2) + (1) + 4 = 7 and DC 19 Fort save or paralyzed for1d3 ⇒ 2 rounds.
Attack 21d20 + 15 ⇒ (12) + 15 = 27
Damage 1d8 + 1d6 + 4 ⇒ (6) + (2) + 4 = 12
Attack 31d20 + 10 ⇒ (14) + 10 = 24
Damage 1d8 + 1d6 + 4 ⇒ (4) + (5) + 4 = 13

Everyone who isn't paralyzed can act. Which means your weapon of awe doesn't get cast unless you make the save Sigmund.

Map


Round 1, Initiative 9
AC 15, touch 12, flat-footed 13, (+2 dex, +3 armor)
hp; 43/43 (6d6 + 12 con + 5 FC)
Fort +4, Ref +4, Will +8
Effects; Shaken

Spells Prepared:
CL 6, 7 evocation, DC 15 + spell level + 1 evocation. (*=Evocation, (*)=cast)
Cantrips; 4 At will. Detect Magic, Detect Undead, Ray of Frost* (1d3+2), Read Magic
1st 5+1; Burning Hands* (5d4+2 DC 18), Magic Missile x2, Mount(*), Protection from Evil, Shield (7 rds).
2nd 5+1; False Life, Flaming Sphere*, Rope Trick, Scorching Ray* (2 rays, 4d6(+2to one)), See Invisibility, Shatter* (DC 18).
3rd 3+1; Dispel Magic, Fireball* (7d6+2, DC 19)(*), Haste, Wind Wall* (80ft long, 35ft high, 8rnds, DC 19).

Feeling the chill enter his bones Peitry experiences a moment of sheer panik at the creatures scream. Watching it rise into the air, shooting arrows of force from a bow without strings, Peitry reacts instinctively and summons his most powerful spell to his mind.

ASF 10%: 1d100 ⇒ 39
CL check: 1d20 + 7 ⇒ (15) + 7 = 22
Fireball DC 19, damage: 7d6 + 2 ⇒ (1, 3, 5, 3, 3, 6, 3) + 2 = 26 How... average.


Male Elf Hexcrafter Bladebound Magus 6, Init+3, F8/R6/W8+2vs Mind Effecting,AC19/T14/FF16, 45/45HP

Jin feels a chill in his very bones, as both his sword and mind scream at him to move, yet there he stands. Frozen.


AOO:
[dice=AOO Unarmed]1d20+13[/dice] [dice=Damage]1d6+4[/dice] #1
Group Boni:
+1 morale bonus to attacks rolls while charging; +2 morale bonus on saving throws against fear
Human Cavalier (Luring Cavalier) 7 / Monk (Zen Archer) 3 (HP 81/81; AC 25/20/23; F+13/R+10/W+15; CMD 33; Perc +26; Init +2)

Sorry, a bad cold incapacitated me.


AoO:
[dice=Beacon (19-20x3)]1d20+11; 1d8+3[/dice
Quick Stats:
HP 75; AC 28/18/27; F+9/R+4/W+12; CMD 35; Perc +5; Init +1

UPDATED Round 1, Init 16
Hands Holy Symbol & Shield
AC 20 HP 13/45
Conditions (effect; target(s); duration)
*Weapon of Awe (+2 sacred damage, crits cause shaken(no save); Crissor; 60 rounds)

Spells:

Channel Energy 6/6
Touch of Glory 8/8
Touch of Good 8/8
Extend 3/3

Spells. CL 6. DC 15/16/17/18. Conc +11. * = cast.
0th: create water, detect magic, light, stabilize.
1st: divine favor (D) bless, doom, hide from undead, sanctuary, weapons against evil
2nd: bless weapon (D) ghostbane dirge, shield other, resist energy, *weapon of awe
3rd: heroism (D), consecrate, searing light, archon's aura

Fortitude (DC 19): 1d20 + 7 ⇒ (14) + 7 = 21

As the glittering arrows pincushion him, he fights off the nightmare venom clawing its way into his veins. Seeing Jin frozen in place, he will cast the spell on Crissor's bow instead.

Crissor, you now have Weapon of Awe on your bow. See my status block for effects.


So waiting on Sirhan and Crissor. Crissor hasn't posted in nearly a week, so I'm gonna PM him. If he doesn't respond in a day or two I'll probably start looking for a replacement.


Male Gnoll Paladin (Divine Hunter) / 10 HP: 85/85 AC:24/14/20

Sorry about that, I'm back again

Crissor seeing the creature growls at the sight of the undead monster. "No more will you stalk these lands foul creature." the gnoll draws back his bow and mutters a prayer to Erastil for the power to smite this creature.

attacks

1d20 + 13 + 2 ⇒ (10) + 13 + 2 = 25

1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 29

damage

1d8 + 3 + 1 + 1 + 6 ⇒ (1) + 3 + 1 + 1 + 6 = 12

1d8 + 3 + 1 + 1 + 6 ⇒ (6) + 3 + 1 + 1 + 6 = 17


Male Aasimir (Qadrian) Oracle of Metal(7) Init +3, Percep: +10, AC 26 T 13, FF 23, F: +6, R: +5, W:+8, HP: 72, CMB +10; CMD 23, SPD 40

Sirhan watches as Sigmund gets clobbered with a barrage of Arrows he reaches over touching his shoulder "Let's fix you up a bit before you attempt to attack that thing."

Cure Serious Wounds 3d8 + 6 ⇒ (1, 5, 5) + 6 = 17


Male Elf Hexcrafter Bladebound Magus 6, Init+3, F8/R6/W8+2vs Mind Effecting,AC19/T14/FF16, 45/45HP

Bring on Rd2!!


Initiative 24

Kenan is paralyzed in fear.

Initiative 23

Crissor wisely delays until after Sigmund ;)

Initiative 16

Sigmund casts weapon of awe on Crissor's bow.

Initiative 16-

Crissor shoots two arrows into the creature, their holy energy causing its flesh to sizzle and pop.

Initiative 15

Jin is paralyzed.

Initiative 14

Sirhan cures Sigmund for 17 damage.

Peitry 9

Reflex save 1d20 + 11 ⇒ (5) + 11 = 16

Peitry flings a fireball at the Baykok, engufling it in flames, searing its flesh.

End of Round 1
---------------------
Begin Round 2

Baykok 27
Kenan 24
Sigmund 16
Crissor 16-
Jin 15
Sirhan 14
Peitry 9

Initiative 27

The undead monstrosity flies straight upwards before firing another arrow at Sigmund.

Attack 1d20 + 20 ⇒ (14) + 20 = 34
Damage 1d8 + 4 + 1d6 ⇒ (1) + 4 + (4) = 9 and DC 19 Fort save or paralyzed for1d3 ⇒ 3 rounds.

Point of order, you guys need to start making DC 20 ride checks to control your mounts. I forgot the first round, so we'll say they were paralyzed with fear.

Everyone can act in round 2.

map


Round 2, Initiative 9
AC 15, touch 12, flat-footed 13, (+2 dex, +3 armor)
hp; 43/43 (6d6 + 12 con + 5 FC)
Fort +4, Ref +4, Will +8
Effects; none

Spells Prepared:

CL 6, 7 evocation, DC 15 + spell level + 1 evocation. (*=Evocation, (*)=cast)
Cantrips; 4 At will. Detect Magic, Detect Undead, Ray of Frost* (1d3+2), Read Magic
1st 5+1; Burning Hands* (5d4+2 DC 18), Magic Missile x2(*), Mount(*), Protection from Evil, Shield (7 rds).
2nd 5+1; False Life, Flaming Sphere*, Rope Trick, Scorching Ray* (2 rays, 4d6(+2to one)), See Invisibility, Shatter* (DC 18).
3rd 3+1; Dispel Magic, Fireball* (7d6+2, DC 19)(*), Haste, Wind Wall* (80ft long, 35ft high, 8rnds, DC 19).

Fast Dismount DC 20: 1d20 + 2 ⇒ (11) + 2 = 13

Peitry dismounts from his conjured mount and the chants and gestures..

ASF 10%: 1d100 ⇒ 31

..sending four force missiles streaking toward the flying undead.

CL check: 1d20 + 7 ⇒ (20) + 7 = 27
Damage, magic missile: 4d4 + 6 ⇒ (1, 4, 3, 4) + 6 = 18


Male Elf Hexcrafter Bladebound Magus 6, Init+3, F8/R6/W8+2vs Mind Effecting,AC19/T14/FF16, 45/45HP

I am free!

Jin activates his FLIGHT hex and flies 30feet up towards the undead.

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