Jin Takashi |
Save for 1/21d20 + 8 ⇒ (10) + 8 = 18
Jin 5ft steps back attacking the Ghost, using a swift action for Arcane Accuracy and a free action to make Dur Dagnir do FORCE Damage (ghost takes full damage)
2 hand power attack1d20 + 11 + 6 - 1 ⇒ (8) + 11 + 6 - 1 = 24
2 hand PA flaming (force)1d6 + 9 + 3 + 1d6 ⇒ (1) + 9 + 3 + (6) = 19
Vs Cover, less than 20 is a miss1d100 ⇒ 91
DM Jelani |
Round 4
Initiative 15
Peitry's missiles strike the ghost, causing some of its ectoplasm to sizzle away.
Initiative 4
Will save 1d20 + 5 ⇒ (16) + 5 = 21
Sigmund's sword of force misses the ghost, at the same time that his burst of holy energy sweeps over the ghost burning it.
Initiative 4-
Jin slashes the ghost with Du Dagnir opening a a rent in it's ectoplasmic body.
End of Round 4
---------------------
Begin Round 5
Kenan 24
Crissor 22
Sirhan 21
Ghost 16
Peitry 15
Sigmund 4
Jin 4-
Need actions from Kenan, Crissor and Sirhan.
Kenan Borjigon |
Kenan fires 2 arrows at the now visible ghost.
Arrow #1: 1d20 + 11 ⇒ (11) + 11 = 22 Damage: 1d8 + 11 ⇒ (1) + 11 = 12
Arrow #2: 1d20 + 11 ⇒ (8) + 11 = 19 Damage: 1d8 + 11 ⇒ (1) + 11 = 12
Sirhan |
Sirhan follows Kenan's Lead moving first to get a better vantage point to shoot the Ghost with arrows.(Moving to F,9)
Bow Attack 1d20 + 8 ⇒ (17) + 8 = 25
Arrow Damage 1d8 + 6 ⇒ (8) + 6 = 14
DM Jelani |
Round 5
Initiative 24
Kenan puts one arrow into the ghost.
Initiative 22
Will save 1d20 + 5 ⇒ (11) + 5 = 16
Crissor's channeling washes over the ghost, but it looks like it shakes most of it off.
Initiative 21
Sirhan lands an arrow in the ghost as well.
Initiative 16
The ghost moves forward to tickle Jin again, still halfway in the floor.
Touch 1d20 + 8 ⇒ (12) + 8 = 20
DC 18 Fort for half of 7d6 ⇒ (6, 1, 6, 1, 4, 1, 2) = 21
Peitry, Sigmund and Jin can act now. The ghost's looking salty.
Jin Takashi |
You are about to fall again, withdraw!
Could't agree more my Shadow
Reeling from his injuries and feeling like he had cheated death enough this day, Jin uses WITHDRAWS (no AOO)to stand beside Sigmund.
There were others here far better suited to battling undead.
Sigmund Voight |
Round 5, Init 4
Hands: Metamagic Rod
AC 10
HP 35/45
Conditions: Heroism(+2 morale attack, skills, saves) [120 min], Spiritual Weapon [9 rnd], Prayer (+1 luck attack, damage, skills, saves, foes -1 to same), Consecrate (+6 to Channel Energy DC, -2 to undead attack, skills, saves)
Mount: riding with Pietry
Channel Energy 5/6
Touch of Glory 8/8
Touch of Good 8/8
Extend 1/3
Spells. CL 6. DC 15/16/17/18. Conc +11. * = cast.
0th: create water, detect magic, light, stabilize.
1st: *bless, divine favor (d), *doom, sanctuary, *weapons against evil x2
2nd: bless weapon (d), *resist energy, *spear of purity, *spiritual weapon, *weapon of awe
3rd: *archon's aura, *heroism (d), *magic circle against evil, *summon monster III
Spiritual weapon: 1d20 + 9 ⇒ (9) + 9 = 18for: 1d8 + 2 ⇒ (1) + 2 = 3
As Jin retreats, Sigmund is already casting another healing spell.
I won't lose you twice today, Jin!
Cure moderate wounds, spontaneous: 2d8 + 6 ⇒ (5, 1) + 6 = 12
DM Jelani |
Initiative 15
Peitry summons a flaming sphere over the ghost.
Reflex save 1d20 + 5 ⇒ (9) + 5 = 14
The ghost burns up in a conflagration, wailing as it disappears into the smoke.
End Combat.
Everyone gets 550 XP.
The rest of the night passes without incident.
I will update again when everyone's had a chance to heal etc..
Sirhan |
Sirhan walks up to Jin touching his should with his sword and mumbles a prayer of healing.
Cure Serious Wounds 3d8 + 6 ⇒ (7, 8, 2) + 6 = 23
After Jin is healed Sirhan walks to Crissor repeating the process
Cure Moderate Wounds 2d8 + 6 ⇒ (1, 6) + 6 = 13
Anyone else? Also does anyone have ability Damage?
Sigmund Voight |
Ghosts cannot rest peacefully until they are appeased. Jin, can you show me where the ghost was outside, tomorrow? If I can find its mortal remains, there may be some clue as to its origin and the reason it haunts this place.
CLW on self: 1d8 + 5 ⇒ (2) + 5 = 7
HP 42/45
Kenan Borjigon |
I'm slightly wounded too.
HP: 38/50
Sigmund Voight |
Round -, Init -
Hands: Metamagic Rod & Holy Symbol
AC 10
HP 45/45
Conditions: Heroism(+2 morale attack, skills, saves)[120 min], Spiritual Weapon [10 rnd], Prayer (+1 luck attack, damage, skills, saves, foes -1 to same), Consecrate (+6 to Channel Energy DC, -2 to undead attack, skills, saves)
Mount: riding with Pietry
Channel Energy 4/6
Touch of Glory 8/8
Touch of Good 8/8
Extend 1/3
Spells. CL 6. DC 15/16/17/18. Conc +11. * = cast.
0th: create water, detect magic, light, stabilize.
1st: *bless, divine favor (d), *doom, *sanctuary, **weapons against evil x2
2nd: bless weapon (d), *resist energy, *spear of purity, *spiritual weapon, *weapon of awe
3rd: *archon's aura, *heroism (d), *magic circle against evil, *summon monster III
CLW on Kenan: 1d8 + 5 ⇒ (8) + 5 = 13
Channel Energy on Everyone: 3d6 ⇒ (3, 5, 2) = 10/2 = 5
Sigmund Voight |
My Consecrate will last for an entire day, and will help fight off any more ghosts that trouble us. I would caution against fighting the ghosts outside its shelter; the mist conceals much and I would rather explore during the light of day.
I can prepare a divine shield for you Jin, but it will only last for a single combat(Shield of Faith: +3 defl AC). Alternatively, I can create a martyr's bond that will let me share your wounds, but he range is not long. Your mobility would be hindered by the leash, lest you break the bond(Shield Other: +1 def. AC, +1 res. Saves, split damage).
DM Jelani |
Eveyone except Kenan is on a summoned mount right?
08/24/4712 08:00
The night passes peacefully and the group wakes up early to eat breakfast and get a move on. The terrain is now low barren hills studded with near constant ruins of farms and small hamlets. By midmorning, the Fort of the Nail can be seen rising from the top of a hill in the distance to the southwest.
1d100 ⇒ 44
08/24/4712 11:13
The group is making good time when suddenly a patch of scrub brush next to the road explodes outward as a hideously long legged corpse wielding a bone longbow springs up out of it.
Anyone who makes a DC 34 Perception check can act in the surprise round.
Crissor:1d20 + 4 ⇒ (19) + 4 = 23
Peitry:1d20 + 2 ⇒ (7) + 2 = 9
Jin:1d20 + 3 ⇒ (12) + 3 = 15
Sirhan:1d20 + 3 ⇒ (11) + 3 = 14
Sigmund:1d20 + 0 ⇒ (16) + 0 = 16
Kenan:1d20 + 4 ⇒ (20) + 4 = 24
Monster:1d20 + 10 ⇒ (17) + 10 = 27
Initiative:
Monster 27
Kenan 24
Crissor 23
Sigmund 16
Jin 15
Sirhan 14
Peitry 9
Begin Surprise Round
Initiative 27
The thing's mouth opens impossibly wide and it howls with the all the terror of the dead
Everyone except Sirhan give me a DC 19 Will save vs Fear.
Sirhan |
Perception 1d20 + 9 ⇒ (2) + 9 = 11
Sirhan sees the beast but not soon enough to act, but he looks at the creature trying to figure what they might be up against. He will draw his bow.
Knowledge planes 1d20 + 8 ⇒ (3) + 8 = 11
Knowledge religion 1d20 + 6 ⇒ (1) + 6 = 7
rolling both just in case I am not able to post in between.
Sigmund Voight |
Round Surprise, Init 16
Hands: Empty & Shield
AC 20
HP 45/45
Conditions:
Channel Energy 6/6
Touch of Glory 8/8
Touch of Good 8/8
Extend 3/3
Spells. CL 6. DC 15/16/17/18. Conc +11. * = cast.
0th: create water, detect magic, light, stabilize.
1st: divine favor (D) bless, doom, hide from undead, sanctuary, weapons against evil
2nd: bless weapon (D) ghostbane dirge, shield other, resist energy, weapon of awe
3rd: heroism (D), consecrate, searing light, archon's aura
Will save (DC 19): 1d20 + 10 ⇒ (20) + 10 = 30 Ka-zam!
Perception: 1d20 + 5 ⇒ (20) + 5 = 25 Ka-Ka-Zam!
Sigmund is eagle eyed as he watches Fort Nail creep closer. He whirls at the sound of death itself burning in his ears, and gives a defiant shout back. Locking eyes with the mis-proportioned corpse, he racks his brain for pertinant details.
Knowledge(Religion): 1d20 + 10 ⇒ (20) + 10 = 30 Ka-Ka-Ka-Zam! I think I broke the dice roller.
Crissor is a Divine Hunter. They give up Aura of Courage for Precise-Shot Aura.
Sigmund Voight |
Round 1, Init 16
Hands Holy Symbol & Shield
AC 20 HP 45/45
Conditions (effect; target(s); duration)
*Weapon of Awe (+2 sacred damage, crits cause shaken(no save); Jin; 60 rounds)
Channel Energy 6/6
Touch of Glory 8/8
Touch of Good 8/8
Extend 3/3
Spells. CL 6. DC 15/16/17/18. Conc +11. * = cast.
0th: create water, detect magic, light, stabilize.
1st: divine favor (D) bless, doom, hide from undead, sanctuary, weapons against evil
2nd: bless weapon (D) ghostbane dirge, shield other, resist energy, *weapon of awe
3rd: heroism (D), consecrate, searing light, archon's aura
By the Inheritor! That's a dread Baykok. It is a fearsome devourer of souls. With foul magic, it flies and terrifies its victims, then paralyzes them with filthy arrows. Being powerful undead, it strikes with the power of death itself.
Sigmund gets out his holy symbol and soon his hand is engulfed in a swirling red and purple fire.
Jin, I have a blessing for your blade, so you might destroy this abomination!
Cast Weapon of Awe, hold the charge and touch Dur Dagnir as soon as its in range. (The weapon gains a +2 sacred bonus on damage rolls, and if the weapon scores a critical hit, the target of that critical hit becomes shaken for 1 round with no Saving Throw.) Undead might be immune to shaken, but it won't be immune to the extra damage!
Jin Takashi |
Round 1, Init 16
Hands Holy Symbol & Shield
AC 20 HP 45/45
Conditions (effect; target(s); duration)
*Weapon of Awe (+2 sacred damage, crits cause shaken(no save); Jin; 60 rounds)
** spoiler omitted **
By the Inheritor! That's a dread Baykok. It is a fearsome devourer of souls. With foul magic, it flies and terrifies its victims, then paralyzes them with filthy arrows. Being powerful undead, it strikes with the power of death itself.
Sigmund gets out his holy symbol and soon his hand is engulfed in a swirling red and purple fire.
Jin, I have a blessing for your blade, so you might destroy this abomination!
Cast Weapon of Awe, hold the charge and touch Dur Dagnir as soon as its in range. (The weapon gains a +2 sacred bonus on damage rolls, and if the weapon scores a critical hit, the target of that critical hit becomes shaken for 1 round with no Saving Throw.) Undead might be immune to shaken, but it won't be immune to the extra damage!
How come *I* gotta fight the undead thing? Smiles, Jin was gonna attack anyway ;)
DM Jelani |
Kenan and Crissor appear to be MIA. No one can make a DC 34 perception check I guess, so...
Kenan Will save 1d20 + 5 ⇒ (3) + 5 = 8
Crissor Will save 1d20 + 9 ⇒ (16) + 9 = 25
End of Surprise Round
----------------------------
Begin Round 1
Initiative:
Baykok 27
Kenan 24
Crissor 23
Sigmund 16
Jin 15
Sirhan 14
Peitry 9
Anyone who failed their save is paralyzed this round. Those who passed are shaken this round. So Jin and Kenan lose their actions.
Round 1
Initiative 27
The Baykok floats up another five feet or so, and unleashes three bone arrows at Sigmund. They appear from thin air as it pulls back the bowstring, glittering with foul black energy.
Attack 11d20 + 20 ⇒ (7) + 20 = 27
Damage 1d8 + 1d6 + 4 ⇒ (2) + (1) + 4 = 7 and DC 19 Fort save or paralyzed for1d3 ⇒ 2 rounds.
Attack 21d20 + 15 ⇒ (12) + 15 = 27
Damage 1d8 + 1d6 + 4 ⇒ (6) + (2) + 4 = 12
Attack 31d20 + 10 ⇒ (14) + 10 = 24
Damage 1d8 + 1d6 + 4 ⇒ (4) + (5) + 4 = 13
Everyone who isn't paralyzed can act. Which means your weapon of awe doesn't get cast unless you make the save Sigmund.
Peitry Valzarion |
Round 1, Initiative 9
AC 15, touch 12, flat-footed 13, (+2 dex, +3 armor)
hp; 43/43 (6d6 + 12 con + 5 FC)
Fort +4, Ref +4, Will +8
Effects; Shaken
Cantrips; 4 At will. Detect Magic, Detect Undead, Ray of Frost* (1d3+2), Read Magic
1st 5+1; Burning Hands* (5d4+2 DC 18), Magic Missile x2, Mount(*), Protection from Evil, Shield (7 rds).
2nd 5+1; False Life, Flaming Sphere*, Rope Trick, Scorching Ray* (2 rays, 4d6(+2to one)), See Invisibility, Shatter* (DC 18).
3rd 3+1; Dispel Magic, Fireball* (7d6+2, DC 19)(*), Haste, Wind Wall* (80ft long, 35ft high, 8rnds, DC 19).
Feeling the chill enter his bones Peitry experiences a moment of sheer panik at the creatures scream. Watching it rise into the air, shooting arrows of force from a bow without strings, Peitry reacts instinctively and summons his most powerful spell to his mind.
ASF 10%: 1d100 ⇒ 39
CL check: 1d20 + 7 ⇒ (15) + 7 = 22
Fireball DC 19, damage: 7d6 + 2 ⇒ (1, 3, 5, 3, 3, 6, 3) + 2 = 26 How... average.
Kenan Borjigon |
Sorry, a bad cold incapacitated me.
Sigmund Voight |
UPDATED Round 1, Init 16
Hands Holy Symbol & Shield
AC 20 HP 13/45
Conditions (effect; target(s); duration)
*Weapon of Awe (+2 sacred damage, crits cause shaken(no save); Crissor; 60 rounds)
Channel Energy 6/6
Touch of Glory 8/8
Touch of Good 8/8
Extend 3/3
Spells. CL 6. DC 15/16/17/18. Conc +11. * = cast.
0th: create water, detect magic, light, stabilize.
1st: divine favor (D) bless, doom, hide from undead, sanctuary, weapons against evil
2nd: bless weapon (D) ghostbane dirge, shield other, resist energy, *weapon of awe
3rd: heroism (D), consecrate, searing light, archon's aura
Fortitude (DC 19): 1d20 + 7 ⇒ (14) + 7 = 21
As the glittering arrows pincushion him, he fights off the nightmare venom clawing its way into his veins. Seeing Jin frozen in place, he will cast the spell on Crissor's bow instead.
Crissor, you now have Weapon of Awe on your bow. See my status block for effects.
Crissor Salem |
Sorry about that, I'm back again
Crissor seeing the creature growls at the sight of the undead monster. "No more will you stalk these lands foul creature." the gnoll draws back his bow and mutters a prayer to Erastil for the power to smite this creature.
attacks
1d20 + 13 + 2 ⇒ (10) + 13 + 2 = 25
1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 29
damage
1d8 + 3 + 1 + 1 + 6 ⇒ (1) + 3 + 1 + 1 + 6 = 12
1d8 + 3 + 1 + 1 + 6 ⇒ (6) + 3 + 1 + 1 + 6 = 17
Sirhan |
Sirhan watches as Sigmund gets clobbered with a barrage of Arrows he reaches over touching his shoulder "Let's fix you up a bit before you attempt to attack that thing."
Cure Serious Wounds 3d8 + 6 ⇒ (1, 5, 5) + 6 = 17
DM Jelani |
Initiative 24
Kenan is paralyzed in fear.
Initiative 23
Crissor wisely delays until after Sigmund ;)
Initiative 16
Sigmund casts weapon of awe on Crissor's bow.
Initiative 16-
Crissor shoots two arrows into the creature, their holy energy causing its flesh to sizzle and pop.
Initiative 15
Jin is paralyzed.
Initiative 14
Sirhan cures Sigmund for 17 damage.
Peitry 9
Reflex save 1d20 + 11 ⇒ (5) + 11 = 16
Peitry flings a fireball at the Baykok, engufling it in flames, searing its flesh.
End of Round 1
---------------------
Begin Round 2
Baykok 27
Kenan 24
Sigmund 16
Crissor 16-
Jin 15
Sirhan 14
Peitry 9
Initiative 27
The undead monstrosity flies straight upwards before firing another arrow at Sigmund.
Attack 1d20 + 20 ⇒ (14) + 20 = 34
Damage 1d8 + 4 + 1d6 ⇒ (1) + 4 + (4) = 9 and DC 19 Fort save or paralyzed for1d3 ⇒ 3 rounds.
Point of order, you guys need to start making DC 20 ride checks to control your mounts. I forgot the first round, so we'll say they were paralyzed with fear.
Everyone can act in round 2.
Peitry Valzarion |
Round 2, Initiative 9
AC 15, touch 12, flat-footed 13, (+2 dex, +3 armor)
hp; 43/43 (6d6 + 12 con + 5 FC)
Fort +4, Ref +4, Will +8
Effects; none
CL 6, 7 evocation, DC 15 + spell level + 1 evocation. (*=Evocation, (*)=cast)
Cantrips; 4 At will. Detect Magic, Detect Undead, Ray of Frost* (1d3+2), Read Magic
1st 5+1; Burning Hands* (5d4+2 DC 18), Magic Missile x2(*), Mount(*), Protection from Evil, Shield (7 rds).
2nd 5+1; False Life, Flaming Sphere*, Rope Trick, Scorching Ray* (2 rays, 4d6(+2to one)), See Invisibility, Shatter* (DC 18).
3rd 3+1; Dispel Magic, Fireball* (7d6+2, DC 19)(*), Haste, Wind Wall* (80ft long, 35ft high, 8rnds, DC 19).
Fast Dismount DC 20: 1d20 + 2 ⇒ (11) + 2 = 13
Peitry dismounts from his conjured mount and the chants and gestures..
ASF 10%: 1d100 ⇒ 31
..sending four force missiles streaking toward the flying undead.
CL check: 1d20 + 7 ⇒ (20) + 7 = 27
Damage, magic missile: 4d4 + 6 ⇒ (1, 4, 3, 4) + 6 = 18