5th Mendevian Crusade Group 1 (Inactive)

Game Master Brian Minhinnick


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Spells Prepared:

CL 6, 7 evocation, DC 15 + spell level + 1 evocation. (*=Evocation)
Cantrips; 4 At will. Detect Magic, Detect Undead, Ray of Frost* (1d3+2), Read Magic
1st 5+1; Burning Hands* (5d4+2 DC 18), Endure Elements x4, Shield (7 rds).
2nd 5+1; Endure Elements x2, False Life, Rope Trick, Scorching Ray* (2 rays, 4d6(+2to one)), Shatter* (DC 18).
3rd 3+1; Dispel Magic, Fireball (7d6+2, DC 19), Haste, Wind Wall* (80ft long, 35ft high, 8rnds, DC 19).

Peitry makes himself as comfortable as he can on the hard ground after eating a meal of dry bread and canned beans with his spellbook in his lap. Sitting quietly for about an hour he traces his finger along the pages of his book, muttering to himself alternately with his eyes open or closed. Finally, after the hour is done, he gets up and removes his leather coat before walking among the party members and casting endure elements on them all and finally himself.

Donning his coat again he backs up his stuff and indicates he is ready to head out.

Edit; Jin, it's class level hp per hour for non-lethal dmg so it's 6 time 8 for a total of 48 NL healed for the lot of us.


Male Elf Hexcrafter Bladebound Magus 6, Init+3, F8/R6/W8+2vs Mind Effecting,AC19/T14/FF16, 45/45HP

Thank-you Peitry


Male Aasimir (Qadrian) Oracle of Metal(7) Init +3, Percep: +10, AC 26 T 13, FF 23, F: +6, R: +5, W:+8, HP: 72, CMB +10; CMD 23, SPD 40

Sirhan would have also CLW everyone before bed and then let the natural healing take care of the rest.

After getting up Sirhan sets up his armor and weapons then kneels in front of them praying to them, then he gets them on.

"Thank you Peitry"


Male Gnoll Paladin (Divine Hunter) / 10 HP: 85/85 AC:24/14/20

Spells:

Since Pietry just took care of our endure elements need I'll prepare

Create Water
Cure Light Wounds

Dang guys food is a problem for our horses, probably not alot they can graze on here.

"Thank you Pietry now let me help some as well."
Casting Create Water which is 12 gallons so that should cover hydration for us the horses

Crissor creates water to refill waterskins and help the horses drink, using the pans of his cooking kit to hold water as need be.


AOO:
[dice=AOO Unarmed]1d20+13[/dice] [dice=Damage]1d6+4[/dice] #1
Group Boni:
+1 morale bonus to attacks rolls while charging; +2 morale bonus on saving throws against fear
Human Cavalier (Luring Cavalier) 7 / Monk (Zen Archer) 3 (HP 81/81; AC 25/20/23; F+13/R+10/W+15; CMD 33; Perc +26; Init +2)

Thanks Peitry.
Sirhan, when we cut grass for our horses, do you think you could clean it from taint?


Male Aasimir (Qadrian) Oracle of Metal(7) Init +3, Percep: +10, AC 26 T 13, FF 23, F: +6, R: +5, W:+8, HP: 72, CMB +10; CMD 23, SPD 40

"i Will try with the spell I have to see if it will work on the grass, that is not normally food."

@gm would purify food and Drink spell cleanse the grass of taint so we can feed it to our horses?


Probably. You're not sure.


Male Elf Hexcrafter Bladebound Magus 6, Init+3, F8/R6/W8+2vs Mind Effecting,AC19/T14/FF16, 45/45HP

In any case we have enough feed for a day or two, Crissor will have to prepare that spell tomorrow. At least the horses and you all have fresh water. Once everybody is ready, we can continue on and may the gods favor our hunt this day.


Oh snap! I forgot to prepare mount, can I retcon that DM or shall we double up on some horse (assuming the group doesn't pull a fast one on Peitry and make him walk)?


male dwarf ranger/6

Sorry about the weekend everyone my wife had to go to the hospitatl on friday and she just got released yesterday, she is fine now thank goodness, I apologize I didnt come on and tell every one

spells:
Entagle longstrider

Hopefully we can find a place for them to graze. soon, looks to jin aye may the hunt go well indeed


Rogarson, glad the wife's okay. Good to have you back.

You can change your spells to include mount Peitry.

There's plenty of grass for the horses to graze on, but you're unsure of the effect it would have on them. I'll assume that's what's happening for now. If Crissor wants to purify the grass he can.

After some time everyone is ready to journey onwards. The group forms up into a mounted formation again, and thanks to Peitry's magic the journey is much more comfortable today, despite the continued heat. Throughout the morning, as you make your way south the amount and thickness of the grass covering the ground increases until by midmorning your horses are shoulder deep in demonic prairie.

DM Rolls:

1d100 ⇒ 55
1d20 + 2 ⇒ (10) + 2 = 12
Kenan I1d20 + 4 ⇒ (7) + 4 = 11P1d20 + 8 ⇒ (13) + 8 = 21
Jin I1d20 + 2 ⇒ (7) + 2 = 9P1d20 + 12 ⇒ (1) + 12 = 13
Peitry I1d20 + 2 ⇒ (3) + 2 = 5P1d20 + 7 ⇒ (2) + 7 = 9
Sirhan I1d20 + 3 ⇒ (18) + 3 = 21P1d20 + 9 ⇒ (15) + 9 = 24
Rogarson I1d20 + 2 ⇒ (8) + 2 = 10P1d20 + 12 ⇒ (5) + 12 = 17
birds 1d20 + 3 ⇒ (7) + 3 = 10 1d20 + 5 ⇒ (1) + 5 = 6

As you are riding along everyone except Peitry spots two large birds crouching in the grass on your flanks just before they charge forward screeching angrily. They have short stunted wings and mangy black feathers. The skin on their long thick legs is blood red. Their heads are bald like vultures, also covered in blood red skin. Their large jagged beaks resemble axe heads, and you can see the primitive rage burning in their beady black eyes.

Initiative:
Sirhan 21
Kenan 11
Birds 10+
Rogarson 10-
Jin 9
X 6
Peitry 5

Begin Surprise Round

Everyone except Peitry can act in the surprise round. One standard action only. Sirhan and Kenan can post now, and then I will summarize and take the bird's actions.

The grass can be used as cover for making stealth checks, or if you go prone against ranged attacks. It is not difficult terrain.

Map

Jin:
While I was making the map I realized that there are no actual stats anywhere for the donkey/mule that I can find. So we're going to treat it as a light riding horse with -2 to Natural armor and -4 to its physical ability scores. I also think they are medium creatures which a human can't technically ride in pathfinder universe. So it's basically a really sh*t horse to reflect the price you paid for it.

It'll be Knowledge (Nature) or Knowledge (Planes) to identify these bad boys.


Male Elf Hexcrafter Bladebound Magus 6, Init+3, F8/R6/W8+2vs Mind Effecting,AC19/T14/FF16, 45/45HP

@DM that's cool. Jin is riding a horse Keenan bought. The donkey is a pack animal.

Jin and Dur Dagnir both get an inkling they have heard of these things before.
Jin Knowledge: Planes1d20 + 10 ⇒ (9) + 10 = 19

Dur Dagnir Knowledge: Planes1d20 + 5 ⇒ (17) + 5 = 22

DM:
Dur Dagnir is treated as a familiar. Familiars can make skill checks using their masters Ranks, but with their own ability scores. I'll be using Dur Dagnir to make secondary knowledge/Perceptio. checks since the blade is sighted and has a telepathic link to Jin.

I'm certain I've read about these my shadow.


Oh, I missed the horse thing. That's good, makes things easier. Dur Dagnir doesn't recognize the animals, but he suspects they are fiendish. Such animals have been reported to have resistance to cold and fire damage.


AOO:
[dice=AOO Unarmed]1d20+13[/dice] [dice=Damage]1d6+4[/dice] #1
Group Boni:
+1 morale bonus to attacks rolls while charging; +2 morale bonus on saving throws against fear
Human Cavalier (Luring Cavalier) 7 / Monk (Zen Archer) 3 (HP 81/81; AC 25/20/23; F+13/R+10/W+15; CMD 33; Perc +26; Init +2)

Kenan positions himself between bird2 and Peitry (N-O/25-26)to protect him from a possible Charge (Move Action Horse) and draws his bow (Move Action Kenan)


Spell Prepared:

CL 6, 7 evocation, DC 15 + spell level + 1 evocation. (*=Evocation, (**) = Cast)
Cantrips; 4 At will. Detect Magic, Detect Undead, Ray of Frost* (1d3+2), Read Magic
1st 5+1; Burning Hands* (5d4+2 DC 18), Endure Elements x4(** all), Mount(**).
2nd 5+1; Endure Elements x2(** all), False Life, Rope Trick, Scorching Ray* (2 rays, 4d6(+2to one)), Shatter* (DC 18).
3rd 3+1; Dispel Magic, Fireball (7d6+2, DC 19), Haste, Wind Wall* (80ft long, 35ft high, 8rnds, DC 19).

Knowledge (Plains) 1d20 + 15 ⇒ (9) + 15 = 24


male dwarf ranger/6

knowledge nature 1d20 + 9 ⇒ (12) + 9 = 21

draws kukri, having both weapons ready now


Rogarson:
You recognize these as some form of Axe Beak. These large carnivorous birds are adept at tripping opponents after a charge.


Male Elf Hexcrafter Bladebound Magus 6, Init+3, F8/R6/W8+2vs Mind Effecting,AC19/T14/FF16, 45/45HP

Jin draws up the wellspring of energy within himself and simply curses the creature with slumber Standard action- DC 19 Will save or fall asleep for 6 minutes

I can try knocking them out if we wish to capture them...


Male Gnoll Paladin (Divine Hunter) / 10 HP: 85/85 AC:24/14/20

Oddly enough Pallys don't have the Purify food and Drink spell.

At the site of the birds Crissor, pulls out his composite longbow, move actionnotches an arrow, and focuses on the strange bird (# 2), and it's features. detect evil, counts as move action

"I don't believe we are going to have that luxury Jin."


Still waiting on Sirhan. He doesn't act by the end of the day (12 hours or so from now) I'll DMPC him. Everyone should be posting once per day when in combat, otherwise I'll take your action for you. Nothing kills a PBP game like a several day gap in the middle of combat.


Male Elf Hexcrafter Bladebound Magus 6, Init+3, F8/R6/W8+2vs Mind Effecting,AC19/T14/FF16, 45/45HP

Yep. I'll be Offline for 3 hours but then I'm good for 14. Can't wait to see if my bird makes his will save...


Male Aasimir (Qadrian) Oracle of Metal(7) Init +3, Percep: +10, AC 26 T 13, FF 23, F: +6, R: +5, W:+8, HP: 72, CMB +10; CMD 23, SPD 40

Sorry I got sent to CT, for a last minute business trip just got in.

Knowledge Planes 1d20 + 8 ⇒ (17) + 8 = 25

Sirhan Draws his bow moving into range toward bird 2 and readies his shot to see what the bird does.


It's cool man, sh*t happens. Just giving fair warning to everyone. Peitry and Sirhan know the same things about these birds that Jin's sword does. Sirhan also knows they are often resistant to magic.

Edit:Totally forgot Crissor's initiative 1d20 + 4 ⇒ (20) + 4 = 24 and Perception1d20 + 3 ⇒ (14) + 3 = 17 to see if he acts in the surprise round.

Surprise Round
Edit:Initiative 24

Crissor draws his bow while concentrating on the bird to the south.

It's evil.

Initiative 21

Sirhan draws his bow and readies an arrow. You are already well within range, I'll move you into point blank range though.

Iniaitive 11

Kenan rides over to guard Peitry, also drawing his bow.

Initiative 10+

The birds charge forward with alarming speed. The bird on the north side snaps at Jin, while the one on the south side targets Sirhan.

Attack on Jin (flat footed) 1d20 + 9 ⇒ (20) + 9 = 29 and Trip1d20 + 8 ⇒ (9) + 8 = 17
Critical confirmation 1d20 + 9 ⇒ (7) + 9 = 16 O_O wtf...
Damage 2d8 + 8 ⇒ (3, 3) + 8 = 14

Attack on Sirhan 1d20 + 9 ⇒ (16) + 9 = 25 Miss.

Jin you are *Prone*. Sirhan you need to give me a DC 20 ride check on your turn to control your mount.

Initiative 10-

Rogarson draws his kukris.

Initiative 9

Jin's now riderless horse runs away in a panic, eliciting an attack from the bird.

Attack on Horse 1d20 + 9 ⇒ (6) + 9 = 15
Damage 1d8 + 4 ⇒ (2) + 4 = 6

Its jagged beak tears a big chunk out of the equine, causing it to neigh in terror.

Jin do you still want to cast the hex? You'll have to either cast defensively or provoke an AOO.

Map


Male Elf Hexcrafter Bladebound Magus 6, Init+3, F8/R6/W8+2vs Mind Effecting,AC19/T14/FF16, 45/45HP

If you check the hex rules SUPERNATURAL abilities do NOT provoke. So hell yes, use the hex!

PSRD wrote:
Using a supernatural ability is usually a standard action (unless defined otherwise by the ability's description). Its use cannot be disrupted, does not require concentration, and does not provoke attacks of opportunity.

Jin is knocked down and badly gored by the bird, but holds his nerve and releases the magic
(DC19 Will save. Sleep for 6 minutes)

Elvish:
Curses. That hurts!

You need to get up!
"NO. I need to kill this bird!


I see, good call. In that case...

Surprise Round
Initiative 9

Jin spits a curse at the bird and...

Will Save 1d20 + 2 ⇒ (1) + 2 = 3

the bird falls over onto the ground in a heap, apparently fast asleep.

Initiative 6

With a mighty screech another giant bird comes diving out of the sky. It somewhat resembles the others, but it has a four or five meter wingspan and is a bright pink and blue color. It's feet more resemble talons than its land bound friends. It swoops past Jin's fleeing horse, biting at its neck.

Attack 1d20 + 10 ⇒ (11) + 10 = 21
Damage 1d8 + 8 ⇒ (5) + 8 = 13

It tears the horse's head clean off and flings it up into the air like a bloody pinata.

Initiative 5

Peitry blinks rapidly, all this happening a little bit too quickly for him to react.

End Surprise Round
-------------------------
Begin Round 1

Crissor 24
Sirhan 21
Kenan 11
Birds 10+
Rogarson 10-
Jin 9
Pinky 6
Peitry 5

Map

Crissor, you're up.


Male Aasimir (Qadrian) Oracle of Metal(7) Init +3, Percep: +10, AC 26 T 13, FF 23, F: +6, R: +5, W:+8, HP: 72, CMB +10; CMD 23, SPD 40

posting now so not tto hold people up while in traffic.p.

Ride 1d20 ⇒ 15


male dwarf ranger/6

when it comes to my turn I will move in an attempt to attack the bird with my shield

knowledge nature check hoping it helps 1d20 + 9 ⇒ (13) + 9 = 22


Male Elf Hexcrafter Bladebound Magus 6, Init+3, F8/R6/W8+2vs Mind Effecting,AC19/T14/FF16, 45/45HP

Jin is still prone. I'll wait to see if the flyer attacks him, before acting


Male Gnoll Paladin (Divine Hunter) / 10 HP: 85/85 AC:24/14/20

Crissor whispers a prayer to Erastil drawing upon the holy power to smite the evil bird, before firing arrow after arrow from his longbow at it.

Smiting bird #2 and Full Attack

attack one
1d20 + 12 + 2 ⇒ (8) + 12 + 2 = 22

attack two
1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27


Male Elf Hexcrafter Bladebound Magus 6, Init+3, F8/R6/W8+2vs Mind Effecting,AC19/T14/FF16, 45/45HP

Crissor. Aren't you gonna roll for Damage?


Male Gnoll Paladin (Divine Hunter) / 10 HP: 85/85 AC:24/14/20

Habit of waiting for DM to tell me if I hit. I've played tabletop since for about 12 years, but still getting my feet wet on the pbp.


Male Gnoll Paladin (Divine Hunter) / 10 HP: 85/85 AC:24/14/20

attack one damage

1d8 + 3 + 1 + 6 ⇒ (4) + 3 + 1 + 6 = 14

attack two damage

1d8 + 3 + 1 + 6 ⇒ (5) + 3 + 1 + 6 = 15

down to 38 arrows.


I will update today, but I'm not sure when. It's a busy day for me, so it might not be until much later.


Round 1
Initiative 24

Crissor's Ride check to control mount 1d20 + 3 ⇒ (19) + 3 = 22 Success but it costs a move action, so you only get one attack.

Managing his panicking mount takes some of Crissor's concentration but he manages to get a shot off at the bird on the south flank. Invoking the power of Erastil the arrow sparkles with a verdant green light as it streaks into the bird's chest causing it to squawk in surprise.

Initiative 21

Sirhan is having much more trouble controlling his horse, in fact that's all he's managing to do for now.

Kenan, your action.


Male Elf Hexcrafter Bladebound Magus 6, Init+3, F8/R6/W8+2vs Mind Effecting,AC19/T14/FF16, 45/45HP

Go Kenan. Go!


AOO:
[dice=AOO Unarmed]1d20+13[/dice] [dice=Damage]1d6+4[/dice] #1
Group Boni:
+1 morale bonus to attacks rolls while charging; +2 morale bonus on saving throws against fear
Human Cavalier (Luring Cavalier) 7 / Monk (Zen Archer) 3 (HP 81/81; AC 25/20/23; F+13/R+10/W+15; CMD 33; Perc +26; Init +2)

Patience, Patience. Here in Germany the sun mercyless beats down. I just came home from an extremely stressful day. Which is hardly surprising when occupied as an air conditioning technician during such weather conditions

After he challenged him, Kenan shoots 3 Arrows in swift succession at the bird near Sirhan.

Arrow 1: 1d20 + 11 ⇒ (15) + 11 = 26 Damage: 1d8 + 10 ⇒ (7) + 10 = 17
Arrow 2: 1d20 + 11 ⇒ (8) + 11 = 19 Damage: 1d8 + 10 ⇒ (2) + 10 = 12
Arrow 3: 1d20 + 6 ⇒ (14) + 6 = 20 Damage: 1d8 + 10 ⇒ (5) + 10 = 15

If the bird dies before all arrows hit him, the next arrows will be shot at the flying bird (150ft) witch would be at -3 Attack and -5 Damage
If this bird attacks me, he has +4 on his attack till he hits me for the first time.


Round 1
Initiative 11

Kenan's three arrows strike home in a triangular pattern just below the bird's left wing. It reels in momentary pain squawking and blinking rapidly.

Initiative 10+

The bird lashes out at the only thing in reach, Sirhan.

Bite 1d20 + 7 ⇒ (8) + 7 = 15
Talon 1 1d20 + 7 ⇒ (8) + 7 = 15
Talon 2 1d20 + 7 ⇒ (3) + 7 = 10

The blows screech harmlessly off his armor.

Okay, Rogarson and Jin can act.


Male Elf Hexcrafter Bladebound Magus 6, Init+3, F8/R6/W8+2vs Mind Effecting,AC19/T14/FF16, 45/45HP

Jin gets up (move action) and assess what's before him, drawing his bow as he does. The bird closest to him was down for the count and the one attacking Serhan was too far for him to hex and looked about to die anyway. The bird in flight however WAS still a threat. Using an arcana point to empower the bow,
He READIED a shot, triggered when the bird comes within bow range (110ft.)

Come on Bird, Steady....


male dwarf ranger/6

readies an attack action if the bird comes in melee range , did my 2nd know nature give me any info on the big bird?

Aye come ere lil birdie.


Male Elf Hexcrafter Bladebound Magus 6, Init+3, F8/R6/W8+2vs Mind Effecting,AC19/T14/FF16, 45/45HP

If possible I'd like to amend my readied action to ready a slumber hex triggered if it approaches within 30ft?


Male Aasimir (Qadrian) Oracle of Metal(7) Init +3, Percep: +10, AC 26 T 13, FF 23, F: +6, R: +5, W:+8, HP: 72, CMB +10; CMD 23, SPD 40

Asking before my turn comes back, was hoping Sirhan could dismount and attack, what say you GM. not sure if roll are involved were he is just barely controlling the horse.


Initiative 10-

Knowledge nature doesn't give anything new on the flying bird.

Rogarson readies to defend himself should the flying bird attack.

Initiative 9

Jin stands up and readies himself to hex the bird.

Initiative 6

The bird banks, and coming in on another long diving swoop goes for Sirhan.

Attack 1d20 + 11 ⇒ (3) + 11 = 14

Sirha ducks the bird's bite.

Peitry you're up.

@ Sirhan - Dismounting is a move action, but it would leave your mount riderless and it would flee.

Map


Round 1, Initiative 5
AC 15, touch 12, flat-footed 13
hp; 43/43
Fort +4, Ref +4, Will +8
Buffs/Effects: Endure Elements

Knowledge Plains on flying bird; 1d20 + 15 ⇒ (11) + 15 = 26

Finaly getting his bearing Peitry eyes the two birds attacking the group assessing their level of threat, seeing one bird disapear into the grass easily under Jin's magic Peitry judges the flying one more of a threat.

Furrowing his brow he tries to recognize the birds features, assessing it's streangths and weaknesses, but finally just sighs and, making, adjusting himself in the saddle of his motionless mount, begins chanting.

Arcane Spell Failure 10% 1d100 ⇒ 72

Gesturing broadly and intoning in a deep voice Peitry finally points after the flying bird and sends a tiny pellet of blue fire streaking towards it. The pellet draws near the bird and explodes in a roaring gust of white-blue flame.

Standard; Cast Fireball at flyer, use Versitile evocations to change damage to cold.
7d6 + 2 ⇒ (5, 1, 6, 1, 2, 5, 6) + 2 = 28 dmg, Ref DC 19 for half


Initiative 5
Peitry recognizes that this bird bears many fiendish traits, more than the others. It must be half-fiend. Such creatures have numerous immunities and resistances.

Peitry caster level check 1d20 + 6 ⇒ (13) + 6 = 19

Peitry's cold fireball explodes over the bird to no effect. The ice that instantly rimes up its body seems not to bother it.

End of Round 1
---------------------
Begin Round 2

Crissor 24
Sirhan 21
Kenan 11
Birds 10+
Rogarson 10-
Jin 9
Pinky 6
Peitry 5

map

Crissor, you're up.


Note that Peitry's caster level for evocations is at a +1 so that would make a 20 if it changes anything.


Nope, the 19 was good enough for the SR.


Male Gnoll Paladin (Divine Hunter) / 10 HP: 85/85 AC:24/14/20

Crissor snarls and unleashes another smiteing arrow towards the bird attacking Sirhan. "Fall you overgrown chicken!"

attack:
1d20 + 12 + 2 ⇒ (3) + 12 + 2 = 17

damage:
1d8 + 3 + 1 + 6 ⇒ (5) + 3 + 1 + 6 = 15

ride check:
1d20 + 3 ⇒ (7) + 3 = 10


Round 2
Initiative 24

Crissor begins to aim his bow, but loses control of his panicking mount who rears up on its hind legs and almost throws him before he can regain control.

Ride check failed, you have to use your whole turn to control your mount.

Sirhan, then Kenan you're up.


Male Aasimir (Qadrian) Oracle of Metal(7) Init +3, Percep: +10, AC 26 T 13, FF 23, F: +6, R: +5, W:+8, HP: 72, CMB +10; CMD 23, SPD 40

Ride1d20 ⇒ 14

Sirhan still barely keeping his horse under control can't seem to get a shot of his bow off.


AOO:
[dice=AOO Unarmed]1d20+13[/dice] [dice=Damage]1d6+4[/dice] #1
Group Boni:
+1 morale bonus to attacks rolls while charging; +2 morale bonus on saving throws against fear
Human Cavalier (Luring Cavalier) 7 / Monk (Zen Archer) 3 (HP 81/81; AC 25/20/23; F+13/R+10/W+15; CMD 33; Perc +26; Init +2)

Arrow 1: 1d20 + 11 ⇒ (20) + 11 = 31 Confirm: 1d20 + 11 ⇒ (16) + 11 = 27 Damage: 2d8 + 20 ⇒ (1, 2) + 20 = 23
Arrow 2: 1d20 + 11 ⇒ (5) + 11 = 16 Damage: 1d8 + 10 ⇒ (1) + 10 = 11
Arrow 3: 1d20 + 6 ⇒ (9) + 6 = 15 Damage: 1d8 + 10 ⇒ (4) + 10 = 14

If the bird dies before all arrows hit him, the next arrows will be shot at the flying bird (150ft) witch would be at -3 Attack and -5 Damage
If this bird attacks me, he has +4 on his attack till he hits me for the first time.

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