[5e] GM Infinity's SKT [Chapter 5 Completed!] (Inactive)

Game Master mishima


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Wood Elf | Hunter Ranger 6 | Spells 1: 3/4, 2: 2/2 | Spell DC 15 | HP 52/52 | AC 18 | Init +5 | Saves S8, D8, C3, I-2, W5, Ch-2 | Pass Perc 18 | Status: Normal | Insp: Yes

Yay for 35' movement speed!

Jysson pounces of of his hiding spot and rushes forward, swinging his flail.

Attack from hidden = Advantage

Attack 1, Adv: 1d20 + 7 ⇒ (2) + 7 = 91d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d8 + 6 ⇒ (5) + 6 = 11

Attack 2: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 1d8 + 6 ⇒ (3) + 6 = 9

If he's injured and one attack hits: 1d8 ⇒ 4


AvernusArt 2Grid

The orc awkwardly makes eye contact with Jax a split second before Jysson brains him from behind. Surely one orc won't be missed?Combat Over


Goliath | Fighter 7 | HP 67/67| AC 17 | Init +1 | Saves S8, D2, C6, I-1, W2, Ch-0 | Pass Perc 15 | Status: Normal | Insp: N

Molok moves forward to where the orc remains are located, and slams his maul into the corpse once, with feeling. He then stands impassively as the other gather around


Illuskan human | HP 17/53 | HD 7/7 | Portent 3,6 | War 2/2 | Recovery 3/3 | 1st 3/4 | 2nd 1/3 | 3rd 1/3 | 4th 0/1 | Insp 1 | Active:
Stats:
AC 20 | Str +3, Dex +1, Con +3, Int +4, Wis +5, Cha +2 | Initiative +1 | Perception +5

”The orc wanted the giant to roll the gate. More will come soon looking for the orc and giant. If we’re going, we should go. If we’re staying, we should get ready for company.” Urth suggests in a loud whisper.

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 15, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:36 (Bonuses vs Ranged), 10 Fire Resistance, HP:188/188, Fort:24, Ref:24, Will:22, Perception:22, Stealth:25

We can explore this cave, search this area first then leave. It is not like they will come looking for the giants and the orc within the next minute. They might not even come looking for these three until another three hours from now. Though they could be in this cave, they also might not be. As Jax with a deep but not loud voice makes a point that we probably got some time.

Dark Archive

M Half-elf NG Druid: 6 | HP: 45 | AC: 16 | Ini: 3 | Per: 6 | Darkvision: 60' | Speed: 30' |

Sohar-snake hisses, his message unintelligible, though he does noticeably glance at the exit.

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 15, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:36 (Bonuses vs Ranged), 10 Fire Resistance, HP:188/188, Fort:24, Ref:24, Will:22, Perception:22, Stealth:25

Jax goes further into the cave to see what is around the corner, doublemove. position on the map updated


(Quit game/character)

"Well if we are here to disrupt these things, why don't we just continue in? If we can clear this out we can make it somewhat defensible for later. Right?" Dymm is very unsure of his own words. Mostly waiting for others to make a decision.


Wood Elf | Hunter Ranger 6 | Spells 1: 3/4, 2: 2/2 | Spell DC 15 | HP 52/52 | AC 18 | Init +5 | Saves S8, D8, C3, I-2, W5, Ch-2 | Pass Perc 18 | Status: Normal | Insp: Yes

Following the directions of the others, whether they're sure or not, Jysson heads into the cave to see what's there and what he can do to cause havoc amongst the giants.


(Quit game/character)

Dymm sneaks forward to get a better look.

Stealth: 1d20 + 8 ⇒ (10) + 8 = 18
Perception: 1d20 + 4 ⇒ (16) + 4 = 20


Goliath | Fighter 7 | HP 67/67| AC 17 | Init +1 | Saves S8, D2, C6, I-1, W2, Ch-0 | Pass Perc 15 | Status: Normal | Insp: N

Molok also moves deeper into the complex but knows enough to keep back from those sneaking. His heavy maul held tightly in his hands is at the ready to slam into any more creatures they may encounter.


Wood Elf | Hunter Ranger 6 | Spells 1: 3/4, 2: 2/2 | Spell DC 15 | HP 52/52 | AC 18 | Init +5 | Saves S8, D8, C3, I-2, W5, Ch-2 | Pass Perc 18 | Status: Normal | Insp: Yes

Guess I should sneak, too.

Stealth: 1d20 + 8 ⇒ (6) + 8 = 14


AvernusArt 2Grid

Jax, that particular passage seems to lead out to a small camp surrounded by sheep pens. However, it also leads deeper into the dam structure.

edit:Map updated, you can basically either go south and outside, or north and deeper inside


Rogue 6 | Init: +4 | AC 15 | HP 39/39 | Saves: S +0 D +7 Co +1 I +5 W -1 Ch +2 | Perception +5 (15) | Spell slots: 3/3 | Inspiration: [N]

Pindleton drinks a potion and then scans the outside, looking for anyone near the sheep pens. ”Want me to let some of the animals loose as a distraction while we head in deeper?”

Do any of the animal pens have a gate that could be opened with mage hand? Or would they probably take physically opening them?

Potion of Healing: 2d4 + 2 ⇒ (1, 3) + 2 = 6

Perception: 1d20 + 5 ⇒ (8) + 5 = 13

And just in case:
Stealth: 1d20 + 10 ⇒ (12) + 10 = 22


AvernusArt 2Grid

4 more orcs are visible sitting around a campfire by some tee-pee-like tents. The sheep pen gates are 4 ft high and their latches seem simple enough and could work with Mage Hand.


Illuskan human | HP 17/53 | HD 7/7 | Portent 3,6 | War 2/2 | Recovery 3/3 | 1st 3/4 | 2nd 1/3 | 3rd 1/3 | 4th 0/1 | Insp 1 | Active:
Stats:
AC 20 | Str +3, Dex +1, Con +3, Int +4, Wis +5, Cha +2 | Initiative +1 | Perception +5

Urth follows Molok giving the stealthy ones wide berth.


(Quit game/character)

With a grin "Should I blow them up? Might get their attention."


Rogue 6 | Init: +4 | AC 15 | HP 39/39 | Saves: S +0 D +7 Co +1 I +5 W -1 Ch +2 | Perception +5 (15) | Spell slots: 3/3 | Inspiration: [N]
Dymmathy Flintworth wrote:
With a grin "Should I blow them up? Might get their attention."

"I was thinking something more subtle. If they know there is an attack, they might alert others. If they can't find us, that would be a good distraction. However, if they can find us, well..." Pindleton lets that trail off.

"What if we instead managed to get the animals loose - maybe a little opening of the gate, a little startling the herd. Just try to get as many occupied and distracted, hopefully without trying to hunt down and squish invaders." Pindleton shrugs, "But I'm certainly not opposed to a more direct blowing them up, of course."

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 15, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:36 (Bonuses vs Ranged), 10 Fire Resistance, HP:188/188, Fort:24, Ref:24, Will:22, Perception:22, Stealth:25

Jax steps around the corner where you can actually see the Orcs, peeks his head out and casts Sleep at level 3 on the Orcs in the middle of the fire sleep: 9d8 ⇒ (2, 6, 6, 2, 8, 5, 7, 8, 6) = 50 sleep affects the lowest HP target first, then subtracts from the sleep total, then affects the next lowest HP.


AvernusArt 2Grid

Jax uses an ancient draconic anagram to hack into the orc psyche, twisting here, tugging there...until like picking a lock they drop their weapons and fall....1, 2, 3...

One of them remains standing and turns at the sound of the spell shouting, in orcish "Intruders!" the flaps on the tents are pushed back quickly to reveal 5 more orcs, 1 inside each tent...

Initiative:

Sohar: 1d20 + 3 ⇒ (15) + 3 = 18
Pindleton: 1d20 + 4 ⇒ (16) + 4 = 20
Jysson: 1d20 + 5 ⇒ (4) + 5 = 9
Urth: 1d20 + 1 ⇒ (5) + 1 = 6
Jax: 1d20 + 7 ⇒ (20) + 7 = 27
Molok: 1d20 + 1 ⇒ (9) + 1 = 10
Dymmathy: 1d20 + 3 ⇒ (13) + 3 = 16
Orc: 1d20 + 1 ⇒ (19) + 1 = 20

Round 1:
Jax, Pindleton <--UP
Orcs
Other PCs

Orcs are 15/15 hp, 13 AC

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 15, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:36 (Bonuses vs Ranged), 10 Fire Resistance, HP:188/188, Fort:24, Ref:24, Will:22, Perception:22, Stealth:25

Jax speaks, Rats it almost worked too, if my spell would have just produced a little more dust 9X8 is 72, and I needed 60 not that Jax knows their HP, but it would have been possible to take them out silently.


Illuskan human | HP 17/53 | HD 7/7 | Portent 3,6 | War 2/2 | Recovery 3/3 | 1st 3/4 | 2nd 1/3 | 3rd 1/3 | 4th 0/1 | Insp 1 | Active:
Stats:
AC 20 | Str +3, Dex +1, Con +3, Int +4, Wis +5, Cha +2 | Initiative +1 | Perception +5

Urth shakes his head at the alarm. If only they had coordinated, Urth could have slept any of the unslept orcs. He hopes the half-elf lives to learn the lesson.


Rogue 6 | Init: +4 | AC 15 | HP 39/39 | Saves: S +0 D +7 Co +1 I +5 W -1 Ch +2 | Perception +5 (15) | Spell slots: 3/3 | Inspiration: [N]

”No worries, friends! We know this dance pretty well, too!” Pindleton lets an arrow fly from his trusty bow at the lone orc still awake from the original group.

Shortbow: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d6 + 4 ⇒ (6) + 4 = 10


AvernusArt 2Grid

The wounded orc grips the arrow shaft piercing his upper thigh with a snarling grimace, before shouting in orcish to 2 orc nearest the gate "The gong, you snowflakes. You three, blood barrier!"

4 of the orcs charge at you aggressively, rapidly closing distance and blocking your exit from the cavern mouth. The other two bolt rapidly towards the boulder gate. Off map to south

All PCs up. Map tokens adjusted for size. Don't forget ctrl+alt+"+" on slides will zoom on PC. Nearly all the maps in this adventure are giant sized like this where 1 square = 10...some are even larger.


(Quit game/character)

"Well our cover is blown.. I am going for it."

Cast fireball at the group farther away, right around the huts

Fireball DEX DC 15: 8d6 ⇒ (5, 1, 1, 5, 1, 1, 3, 4) = 21 Not a great roll

Looking at his group, "I know.. its a bit loud.. We are bound to be found sooner or later.."

Saving Reaction to cutting words any that strike me


AvernusArt 2Grid

Dymm smoothly ionizes the air into a searing plasma, magically manipulating Toril's magnetic field to contain it in a tight, perfectly spherical death globule. Flipping the polarity quickly accelerates the sphere in a straight line, cruising into the Iceshield camp.

On contact, the sleeping orcs are torn apart instantly (they auto fail dex saves due to Sleep providing the Unconscious condition). The tents also suffer irreparable damage to their old dry hides, which combust and are thrown like laundry over the sheep's palisade.

GM: 1d100 ⇒ 14

If those fires continue, its likely to set the whole thing ablaze.


(Quit game/character)

I am totally fine with going what happened, but what I was trying to do (but failed at reading) was to shoot the guys that are running away. The fireball has a 150foot range and a radius. No need to retcon, but that was what I was doing in my head.


AvernusArt 2Grid

Ah, no problem. No, we can definitely retcon, I misunderstood. I should have asked, actually. I guess I was focusing on the word "huts"

Save: 1d20 + 1 ⇒ (18) + 1 = 19
Save: 1d20 + 1 ⇒ (8) + 1 = 9

One of the orcs doesn't even see the fireball approach from behind. He gets disintegrated instantly as his run-buddy elbow shoves him into the path of fire like a shield, absorbing most of the explosion. He still stands, beating his chest momentarily before resuming his escape, barely caring that most of his armor is alight.

The narrow wooden palisade corridor is set ablaze.

I'll put the orc's exact location and the fire on slide 2.

Orc that made the save is at 5/15hp, and is on fire.

edit:The sheep, terrified, huddle to the west rapidly protecting their wool.

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 15, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:36 (Bonuses vs Ranged), 10 Fire Resistance, HP:188/188, Fort:24, Ref:24, Will:22, Perception:22, Stealth:25

See those orcs in front of me? I'm going to fireball far back enough so I'm just out of the tip but the fire catches the 4 orcs in front of me.dmg: 8d6 ⇒ (2, 1, 6, 2, 1, 5, 6, 5) = 28 14 dex for half
28 dmg, pretty good, those that save would be at 1 HP if they are normal orcs like the rest

edit: if I measured correctly that would get 2 tents and the northern most sleeping orc as well for me to just barely be out of it.


AvernusArt 2Grid

Jax yes, they are normal orcs stat-wise

Dex: 1d20 + 1 ⇒ (12) + 1 = 13
Dex: 1d20 + 1 ⇒ (18) + 1 = 19
Dex: 1d20 + 1 ⇒ (9) + 1 = 10
Dex: 1d20 + 1 ⇒ (12) + 1 = 13

Is it the guy from before with 5/15?: 1d2 ⇒ 2

The orc's sloppy phalanx shatters under the hot pressure wave, whipping their burning limbs across the cold cavern stone. The orc already wounded by Pindleton does a ridiculous orc tumble out of the way, but lands on the arrow shaft which gets shoved into his face.

Yeah, that got all 4. 2 sleepers and 1 runner remaining at this point.


Wood Elf | Hunter Ranger 6 | Spells 1: 3/4, 2: 2/2 | Spell DC 15 | HP 52/52 | AC 18 | Init +5 | Saves S8, D8, C3, I-2, W5, Ch-2 | Pass Perc 18 | Status: Normal | Insp: Yes

Jysson pulls out his longbow while moving into a position to see the running orc.

I tried moving my guy, but all I can seem to do is change the size of the image. Can't quite grab the image to move it. Anyways, Jysson moves 35' to the entrance of the cave, and then fires his long bow twice, at disadvantage, hoping to hit that last running orc.

Longbow, dis: 1d20 + 7 ⇒ (18) + 7 = 25
Longbow, dis: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d8 + 4 ⇒ (3) + 4 = 7

Longbow, dis: 1d20 + 7 ⇒ (1) + 7 = 8
Longbow, dis: 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 1d8 + 4 ⇒ (6) + 4 = 10

If one hits, add: 1d8 ⇒ 7

After that, Jysson can give a rat's f%+% about anything else that happens - he's going to free the sheep to let them escape the fires. But that's next round.


Rogue 6 | Init: +4 | AC 15 | HP 39/39 | Saves: S +0 D +7 Co +1 I +5 W -1 Ch +2 | Perception +5 (15) | Spell slots: 3/3 | Inspiration: [N]

Pindleton activates his boots and flies to the opening to the cave opening, trying to get at least a little elevation to see over the huts. (If this isn't possible, let me know, I think I counted it out correctly if I use Cunning Action to Dash and am just trying to get a clear line of sight, not necessarily a lot of height.)

He aims his bow, steadying his shot at the running orc, and hopes for the best.

Use Inspiration to cancel out disadvantage for long range.

Shortbow attack: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 1d6 + 4 ⇒ (6) + 4 = 10


AvernusArt 2Grid

The flaming Iceshield warrior tumbles across the grassy rocks as Jysson and Pindleton's arrows penetrate its vital organs.

2 orcs left sleeping by the tents. You got the runner but the fireballs were probably impossible for guards elsewhere in the compound to miss. Things might escalate quickly here (not that that's a bad thing).

We can stop initiative/combat here, just let me know how/if you handle the 2 sleepers and next moves.


Goliath | Fighter 7 | HP 67/67| AC 17 | Init +1 | Saves S8, D2, C6, I-1, W2, Ch-0 | Pass Perc 15 | Status: Normal | Insp: N

Molok walks up to the two sleeping orcs and, swinging his maul up, slams the weapon into the creature's skulls.

Do you need me to roll this?


AvernusArt 2Grid

Na, lets hand wave it. Assume you guys gang up, etc


Wood Elf | Hunter Ranger 6 | Spells 1: 3/4, 2: 2/2 | Spell DC 15 | HP 52/52 | AC 18 | Init +5 | Saves S8, D8, C3, I-2, W5, Ch-2 | Pass Perc 18 | Status: Normal | Insp: Yes

Seeing the orcs drop, Jysson books it to the sheep pen gates and starts opening them. The first one he goes to is the one on fire.

Once there, he tries to coral the sheep out of the pen and away from the entire encampment.

Animal Handling: 1d20 + 8 ⇒ (16) + 8 = 24

I figure this will take quite a bit of time.

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 15, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:36 (Bonuses vs Ranged), 10 Fire Resistance, HP:188/188, Fort:24, Ref:24, Will:22, Perception:22, Stealth:25

As we free the sheep, Jax tries to take one with him as a pet by being nice to hit animal handling: 0 + 1d20 ⇒ 0 + (14) = 14


(Quit game/character)

I exit the cave and lean against the wall watching for anything that approaches.

Perception: 1d20 + 4 ⇒ (3) + 4 = 7

I pull my wand of magic missile out and get ready to use it at its max distance.

"I assume they are going to come to us.. Probably should not leave sheep guy here."


Wood Elf | Hunter Ranger 6 | Spells 1: 3/4, 2: 2/2 | Spell DC 15 | HP 52/52 | AC 18 | Init +5 | Saves S8, D8, C3, I-2, W5, Ch-2 | Pass Perc 18 | Status: Normal | Insp: Yes

Jax, Jysson says, his breathing heavy with running and work, Can you open some of the other pens? There's a lot of them. We can grab the animals after the battle, but we're in a rush now.


Goliath | Fighter 7 | HP 67/67| AC 17 | Init +1 | Saves S8, D2, C6, I-1, W2, Ch-0 | Pass Perc 15 | Status: Normal | Insp: N

Molok moves back to the cave entrance and watches the tunnels for any movement.

Dark Archive

M Half-elf NG Druid: 6 | HP: 45 | AC: 16 | Ini: 3 | Per: 6 | Darkvision: 60' | Speed: 30' |

Sohar-snake follows along. Not exactly a ssstealthy group, are we?


AvernusArt 2Grid

lol Sohar-snake

The sheep are very reluctant to escape through the burning corridor to the south, and instead tend to move north to the cavern entrance. However, Jysson's skill with animals is calming and corrects their course.

Minutes: 1d6 ⇒ 1

Once the gates are open, they actually move surprisingly fast for such tiny hooves.

Just as the last sheep are escape you hear a *dongggg* sound like from a huge gong. A cacophonous, vaguely feminine voice bellows "Dinner time! Me want fooood!!!" from somewhere inside the longhouse.


Wood Elf | Hunter Ranger 6 | Spells 1: 3/4, 2: 2/2 | Spell DC 15 | HP 52/52 | AC 18 | Init +5 | Saves S8, D8, C3, I-2, W5, Ch-2 | Pass Perc 18 | Status: Normal | Insp: Yes

Jysson whispers to anyone near him, Don't let it near the flames. The last fire giant we fought nearly killed me. I don't want to deal with another one.

Sorry. Couldn't resist. :)


AvernusArt 2Grid

There is no immediate swarm around your current location, however, if you pause for a moment you do notice certain activities/sounds such as:

-a giant rolling a boulder to close the longhouse door
-some kind of humanoid, likely an orc, climbing a ladder rapidly to the east
-pigs squealing inside the cavern to the east


Wood Elf | Hunter Ranger 6 | Spells 1: 3/4, 2: 2/2 | Spell DC 15 | HP 52/52 | AC 18 | Init +5 | Saves S8, D8, C3, I-2, W5, Ch-2 | Pass Perc 18 | Status: Normal | Insp: Yes

Jysson finds a place to hide, keeping his bow ready for an orc or giant to come into the area so he can take them out.

Stealth: 1d20 + 8 ⇒ (11) + 8 = 19


Illuskan human | HP 17/53 | HD 7/7 | Portent 3,6 | War 2/2 | Recovery 3/3 | 1st 3/4 | 2nd 1/3 | 3rd 1/3 | 4th 0/1 | Insp 1 | Active:
Stats:
AC 20 | Str +3, Dex +1, Con +3, Int +4, Wis +5, Cha +2 | Initiative +1 | Perception +5

After the last orc dies, Urth exhales and nods amazed at the long shots and killing efficacy of his companions. His confidence surges as he believes that he would not be left for dead like the last time he faced giants.

When the gong sounds, he finds his companions very spread out. Too spread out. He moves to put his back against the wall of the cavern ready with his sword and shield. He conjures an image of a sheep further inside the cavern just standing there near the small tunnel.

He looks around to the companions near him and loudly whispers, "by Volkur's beard, what's the rukking plan?"

cast minor illusion... put a little cloud on the map.


(Quit game/character)

"If we got a minute I can create a little hut, like before, could act like a little bunker.... Or we run.."

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 15, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:36 (Bonuses vs Ranged), 10 Fire Resistance, HP:188/188, Fort:24, Ref:24, Will:22, Perception:22, Stealth:25

Is the orc within 100 feet of the orc camp where all the sheep are? If so, Jax has quite a few spell slot left, especially level 2 He used 1 level 1, 1 level 2 and 2 level 3. If so level 2 magic missile, if not then he can't cast it at him dmg: 4d4 + 4 ⇒ (3, 3, 4, 2) + 4 = 16 and the fact that he is being shot while climbing the ladder, well, he may fall off.
Jax will then retreat into the cave after he is done.


AvernusArt 2Grid

No, sorry Jax the vaguely humanoid shape climbing the ladder is multiple hundreds of feet away. On slide 3, you are near the huts in lower right, the ladder is in midleft, moving up to the tall wooden tower on opposite side of beaver dam.


AvernusArt 2Grid

Site has been absolutely crazy all day, never know when my post will get though, etc. Assume its same for all.

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