[5e] GM Infinity's SKT [Chapter 5 Completed!] (Inactive)

Game Master mishima


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Illuskan human | HP 17/53 | HD 7/7 | Portent 3,6 | War 2/2 | Recovery 3/3 | 1st 3/4 | 2nd 1/3 | 3rd 1/3 | 4th 0/1 | Insp 1 | Active:
Stats:
AC 20 | Str +3, Dex +1, Con +3, Int +4, Wis +5, Cha +2 | Initiative +1 | Perception +5

Urth starts creating minor illusions of mist raising up to block the line of sight from the longhouse to the small cleft.

Minor Illusion creates a 5-foot cube. I think he can cast 10 of them, because they last 1 minute and don't take concentration


Goliath | Fighter 7 | HP 67/67| AC 17 | Init +1 | Saves S8, D2, C6, I-1, W2, Ch-0 | Pass Perc 15 | Status: Normal | Insp: N

Molok takes a few steps towards the archers but notices the others moving away and turns to join them.


AvernusArt 2Grid

Jax, the archers seem more concerned with defending the compound rather than pursuing, at least for the time being.

Urth bends the light in the region into small crystals of mist, creating a concealing curtain.


(Quit game/character)

Dymm pulls back with the others. "Whats the plan. Do we want a hide out for a bit. Something the enemy cant come in? I can make a tiny hut while we interrogate this guy" He gestures toward the passed out Hobgoblin.


Wood Elf | Hunter Ranger 6 | Spells 1: 3/4, 2: 2/2 | Spell DC 15 | HP 52/52 | AC 18 | Init +5 | Saves S8, D8, C3, I-2, W5, Ch-2 | Pass Perc 18 | Status: Normal | Insp: Yes

What do we need to interrogate him for? Just kill him and move on. There's more giants to kill.

Dark Archive

M Half-elf NG Druid: 6 | HP: 45 | AC: 16 | Ini: 3 | Per: 6 | Darkvision: 60' | Speed: 30' |

Sohar-snake is visibly interested in the answer to that question.


Illuskan human | HP 17/53 | HD 7/7 | Portent 3,6 | War 2/2 | Recovery 3/3 | 1st 3/4 | 2nd 1/3 | 3rd 1/3 | 4th 0/1 | Insp 1 | Active:
Stats:
AC 20 | Str +3, Dex +1, Con +3, Int +4, Wis +5, Cha +2 | Initiative +1 | Perception +5

Urth drags the bound and unconscious hob into the hidey hole and makes room for everyone, even if they have to use the hob for furniture.

While answering Jysson's question, he starts removing the plate armor from the hob. "Have you ever rukking seen a giant before last week? Have you ever rukking heard of giants raiding this far south? I rukking haven't. This rukking flying hub knows stuff. He must fly between forts of hobs, so there's an army of hobs and orcs supporting the rukking giants. So, what the ruk is going on? I bet this hob knows stuff. Like:

1. What's in that longhouse? How many rukking giants? Support troops? Why are they rukking there?

2. Where else does he rukking fly to? He said he raised that wyvern from an egg. Where is he rukking from? Where is his rukking tribe? Where's the next rukking longhouse?

3. Who are rukking calling the shots? What's their rukking plan? He may not know details, but he would rukking know what he's been told.

I want to kill everyone of these rukking giants and their servants. And we need to rukking know where they are, why they're rukking here, and what they're rukking doing.

Make sense?" Urth looks around at his new crew.

Urth will take the plate armor unless someone else wants it.


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Hob will remain unconscious for 1d4 hours unless healed directly.


Wood Elf | Hunter Ranger 6 | Spells 1: 3/4, 2: 2/2 | Spell DC 15 | HP 52/52 | AC 18 | Init +5 | Saves S8, D8, C3, I-2, W5, Ch-2 | Pass Perc 18 | Status: Normal | Insp: Yes

Uhh.. giants have always been in these parts. And they always been a problem; f~@&ers killed my whole tribe.

But now they acting up 'cause of the Ordning. Their whole caste system is all f&$*ed up and some of those a bit lower on the scales are trying to prove they're better than those higher up. That's why they're using the orcs and hobs. Ain't nothing more than that.

Seeing Urth take the armor, he says, Um.. You seriously gunna wear that? A fur covered flea-ridden hobgoblin has been sweating in it for who knows how long. And it's covered in blood and dents.


Illuskan human | HP 17/53 | HD 7/7 | Portent 3,6 | War 2/2 | Recovery 3/3 | 1st 3/4 | 2nd 1/3 | 3rd 1/3 | 4th 0/1 | Insp 1 | Active:
Stats:
AC 20 | Str +3, Dex +1, Con +3, Int +4, Wis +5, Cha +2 | Initiative +1 | Perception +5

"Jysson, you didn't answer any of my specific questions, about what's in this longhouse, where's the next longhouse, and who's directing the troops.

"Does anyone know the answers to those questions? Do we think we're clear for a short rest? Anyone want to block the gap with a magic hut?" Urth replies.

Then, he scoffs at Jysson's last question, "That's what magic is rukking for." He says "instaurabo," and then, "mundus" at the hob armor. First, the damage to the armor is physically repaired like new. Second, the armor becomes hygienically clean and polished.

Cast Mending and Prestidigitation

Does anyone need a short rest? We could tiny hut the opening? Urth can ritual it in 10 minutes.


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So, hutting it up in hutsville with the hobgoblin? What color is your hut?

GM: 1d4 ⇒ 1

The hobgoblin wakes up not long after you gather your thoughts from the battle. "What...what is this, where am I? Grr...you pink-taints will get nothing from me, you killed N'tasha! You are damned...do your worst, I will find you slugs from beyond death..."

About this same time a giant approaches the dome with a nearly naked human male with a heavy chain leash. The giant prods the human few times and a single little purple missile gets ejected from the man's hands, a quite pathetic magic missile that bumps harmlessly off the hut. The giant proceeds to beat the man into the mud before shrugging its shoulders and leaving.


Wood Elf | Hunter Ranger 6 | Spells 1: 3/4, 2: 2/2 | Spell DC 15 | HP 52/52 | AC 18 | Init +5 | Saves S8, D8, C3, I-2, W5, Ch-2 | Pass Perc 18 | Status: Normal | Insp: Yes

Did he leave the man behind? If so, can I run over to him and cast Cure Wounds to save him from death?


AvernusArt 2Grid

Left behind, yes. The body is partially buried in the mud from the giant's forceful strikes. He might be alive, might be dead already.


Wood Elf | Hunter Ranger 6 | Spells 1: 3/4, 2: 2/2 | Spell DC 15 | HP 52/52 | AC 18 | Init +5 | Saves S8, D8, C3, I-2, W5, Ch-2 | Pass Perc 18 | Status: Normal | Insp: Yes

Ok, while everyone else is interrogating the walking dead hobgoblin, Jysson will head out and see if he can save the mage. If he's alive, then upcast Cure Wounds using a level 2 slot. He'll also forego the short rest; he doesn't need it.

If he saves him, he'll bring him back to the group. If he can't, then Jysson will stay out and keep hidden, keeping watch.


AvernusArt 2Grid

GM: 1d100 ⇒ 23

Jysson, you run out to the place where the chains and body lie cold on the ground. Sadly, there is little that can be done for the man. His skull is badly fractured, and in life must have been extremely malnourished. You note the chains have multiple cuff links, who knows how many other prisoners are inside. At least an intelligent person might have that thought ;)

On the way back the orcs take a few more potshots but again using the lay of the land you can avoid any piercings.

Twilight is starting to turn to night.


Goliath | Fighter 7 | HP 67/67| AC 17 | Init +1 | Saves S8, D2, C6, I-1, W2, Ch-0 | Pass Perc 15 | Status: Normal | Insp: N

Molok sees the poor mage getting pummeled into the mud. When Jysson go to help the poor man, he follows him to protect the ranger.


Goliath | Fighter 7 | HP 67/67| AC 17 | Init +1 | Saves S8, D2, C6, I-1, W2, Ch-0 | Pass Perc 15 | Status: Normal | Insp: N

Seeing that the poor mage is dead, Molok yells in his startling deep voice towards the building in giant.

"Coward! Come and face me. You hide behind your walls and send your lackeys to fight for you."

He stands just out of the range of the archers and waits for a response.


AvernusArt 2Grid

Molok you hear the same oddly obese sounding female voice echo out "Huhuhuhuhhh! Fools! The great Guh moves for no man! Come be my next dinner, you are invited!"


Goliath | Fighter 7 | HP 67/67| AC 17 | Init +1 | Saves S8, D2, C6, I-1, W2, Ch-0 | Pass Perc 15 | Status: Normal | Insp: N

"There is nothing great about a coward. You could not eat me, for I would choke you if you tried. You are no giant...I am Molok of the Granite Fist and I have more blood of giants flowing through my veins that all your degenerated offspring."

Molok hopes that the rest of the group realize that he is creating a distraction for them to move against the remaining creatures within the log structure.


AvernusArt 2Grid

Guh's voice is lowered but still audible, seemingly consulting with someone "...manling think he giant? No, he make poor husband..." then she offers, louder "...maybe eat sheep, twice daily. Come back in year!"

She will continue to "match wits" with Molok as long as he wishes to keep it up, taking only small breaks for snacks.

Just let me know what entrance you use this time

edit: Still multiple unexplored rooms on lower level. Top level is completely unexplored. Tower. Cottage. At least one entrance in every cardinal direction.


(Quit game/character)

Forgive me, I am a bit lost and just going to jump in. Hopefully it does not mess with the flow that is already happening

Either Dymm or Jax can create a tiny hut. Using ritual. Attemping to match the dark color of the sky and ground. Somewhat hidden and blending in as much as possible.

Dymm would like to spend some time with the Hobgonlin. Trying to find out more details about the layout of this place, and any creatures within it.

"Come on man.. You are already caught. Just tell us the layout of the building over there. I am sure there are some of your superiors even you are afraid of. Someone who stole a girl from you, or is actually just kinda a bummer to be around. IF you give us some good information we will let you go. I know you have a life elsewhere you want to get to. Some pretty hobgoblin girl, or guy, who you never really had a chance with. Give us the info and you can go live the life you always wanted"

Deception to hide that we will kill him anyway: 1d20 + 7 ⇒ (4) + 7 = 11
Persuasion to get info: 1d20 + 7 ⇒ (8) + 7 = 15
Insight to detect any lies: 1d20 + 2 ⇒ (4) + 2 = 6
Wow not great rolls!
I will use cutting words to try to lower any roll it may have to resist the persuasion roll. 1d8 against the ability check of his.

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 15, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:36 (Bonuses vs Ranged), 10 Fire Resistance, HP:188/188, Fort:24, Ref:24, Will:22, Perception:22, Stealth:25

short rest hit dice regen: 3d6 + 6 ⇒ (2, 3, 1) + 6 = 12 Thanks, Dymm, I'll have to learn that spell myself when I have time.


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WisIns vs Lie: 1d20 - 1d8 ⇒ (17) - (2) = 15 with cutting words mod

"Pfft...whats that, you trying to act sweet, giblet boy? Do I look like a dam architect to you? The giants wallow in s%#~. I mean they just smear it all over like warpaint. Keep me out of that hell-hole..."

He seems to be telling the truth. ;)


Illuskan human | HP 17/53 | HD 7/7 | Portent 3,6 | War 2/2 | Recovery 3/3 | 1st 3/4 | 2nd 1/3 | 3rd 1/3 | 4th 0/1 | Insp 1 | Active:
Stats:
AC 20 | Str +3, Dex +1, Con +3, Int +4, Wis +5, Cha +2 | Initiative +1 | Perception +5

1 hit dice: 1d8 + 1d6 + 3 ⇒ (2) + (3) + 3 = 8 +18 = 26
2 hit dice: 1d6 + 3 ⇒ (5) + 3 = 8 +26 = 34
3 hit dice: 1d6 + 3 ⇒ (4) + 3 = 7 +34 = 43/46

Arcane Recovery 3 = 1st and 2nd

During the short rest, Urth recovers his breath and a bit of magical resources. He dons his freshly repaired and cleaned plate armor.

Intimidate: 1d20 + 3 ⇒ (15) + 3 = 18

Urth punches the hob with his familiar plate-armored gauntlet and asks, "why are you working with the giants? Where is the rest of your tribe?"

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 15, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:36 (Bonuses vs Ranged), 10 Fire Resistance, HP:188/188, Fort:24, Ref:24, Will:22, Perception:22, Stealth:25

added regen from dymmathy's ability: 1d6 ⇒ 3


AvernusArt 2Grid

He raises an eyebrow and almost laughs "Giants? ...you've never seen Guh, have you. I wouldn't call it a giant, she is...Ba'al Zebub" his eyes get distant "...a demon of gluttony."


Wood Elf | Hunter Ranger 6 | Spells 1: 3/4, 2: 2/2 | Spell DC 15 | HP 52/52 | AC 18 | Init +5 | Saves S8, D8, C3, I-2, W5, Ch-2 | Pass Perc 18 | Status: Normal | Insp: Yes

While they're doing what Jysson considers useless interrogation (after all, it's never worked for him), he decides to do some scouting for himself.

Molok provides the distraction needed, and Jysson skirts the compound to see what he can learn.

Stealth: 1d20 + 8 ⇒ (15) + 8 = 23

Note, he can travel at full speed while stealthing if he's alone.


AvernusArt 2Grid

Jysson, the compound is on alert, but Molok is holding most of the attention. You can see a few orc archers at the ready, with hobgoblins taking positions of command...even a few normal goblins scurrying around. The main entrance to the longhouse has been sealed with a large boulder. The rush of water is drowning out most of the sounds from inside, with the exception of Guh's fat voice and a steady chopping sound, almost mechanical.

Should you move far to the east, the tower is itself a massive structure being roughly 60 ft in width, breadth, and height. There is a side entrance there accessing the longhouse, but its blocked with a curtain. You also note on the north side, the side touching the river, there is a large docking complex.

GM: 1d100 ⇒ 28

There are a few vessels docked, but none out further upstream that you can see.

edit: I'll redo a little map insert showing the upper level entrances. Lower is still the same, the 2 cavernous ones and the wood gated one.

edit2: Upper level slide 2, lower level slide 1.


Illuskan human | HP 17/53 | HD 7/7 | Portent 3,6 | War 2/2 | Recovery 3/3 | 1st 3/4 | 2nd 1/3 | 3rd 1/3 | 4th 0/1 | Insp 1 | Active:
Stats:
AC 20 | Str +3, Dex +1, Con +3, Int +4, Wis +5, Cha +2 | Initiative +1 | Perception +5

Urth looks threatening, "so, this is your tribe? You're not working for any other giants, other than this Guh?"


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He snortles, seemingly resisting your intimidation "Tribe? We are a war party not family. The only swaddling baby I see here is you. If you had any sense you would work for Guh, too...she is a magnet for resources."


Illuskan human | HP 17/53 | HD 7/7 | Portent 3,6 | War 2/2 | Recovery 3/3 | 1st 3/4 | 2nd 1/3 | 3rd 1/3 | 4th 0/1 | Insp 1 | Active:
Stats:
AC 20 | Str +3, Dex +1, Con +3, Int +4, Wis +5, Cha +2 | Initiative +1 | Perception +5
Urth Stormraven wrote:
Urth looks threatening, "so, this is your tribe? You're not working for any other giants, other than this Guh?"

"Yeah, alright. You're done." Urth punches him into unconsciousness. He stuffs a gag into his mouth and double-checks his restraints. He wouldn't kill him, but he wouldn't miss him.

So, I guess this team is not into the interrogation for information type of group. Tally ho! Time to assault the fortress!


Wood Elf | Hunter Ranger 6 | Spells 1: 3/4, 2: 2/2 | Spell DC 15 | HP 52/52 | AC 18 | Init +5 | Saves S8, D8, C3, I-2, W5, Ch-2 | Pass Perc 18 | Status: Normal | Insp: Yes

Oh, by all means! My PC just has a -2 to all his charisma based checks, and as such finds any sort of intimidation or persuasion useless. :)

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 15, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:36 (Bonuses vs Ranged), 10 Fire Resistance, HP:188/188, Fort:24, Ref:24, Will:22, Perception:22, Stealth:25

Jax is all for running out of the place firing at a few enemies here and there that pursue us, after all, he is out of spell. Don't know about the rest, but we are running low on resources
Um, I'm running low on resources, and so are a lot of you mostly I think we run away and come back after a long rest


AvernusArt 2Grid

I'll also add the DC for persuasion/intimidation on this particular monster was a tad high. 'Warlord' is the highest ranking hobgob there is, and party killed his beloved companion. You might find some of the goblins more eager to save their skins.

And yeah, Jysson is hardheaded and should never roll charisma checks etc ;) But its entertaining when he does.

The warlord's face seems to be in a permanent grimace, despite being unconscious...his upturned nose running blood slowly over his gag.


(Quit game/character)

Nodding to Jax "I have a bit more in me, but if we are going to go in full force, I am going to sleep. We already have the tiny hut up to sleep in if we want"

What time of day is it?


AvernusArt 2Grid

Early evening now. Starry sky, crescent moon.


Wood Elf | Hunter Ranger 6 | Spells 1: 3/4, 2: 2/2 | Spell DC 15 | HP 52/52 | AC 18 | Init +5 | Saves S8, D8, C3, I-2, W5, Ch-2 | Pass Perc 18 | Status: Normal | Insp: Yes

Jysson will return and report what he saw. After that, if everyone is going to rest, he'll spend the next several hours keeping watch. He only needs four hours of rest to get his long rest.


Illuskan human | HP 17/53 | HD 7/7 | Portent 3,6 | War 2/2 | Recovery 3/3 | 1st 3/4 | 2nd 1/3 | 3rd 1/3 | 4th 0/1 | Insp 1 | Active:
Stats:
AC 20 | Str +3, Dex +1, Con +3, Int +4, Wis +5, Cha +2 | Initiative +1 | Perception +5

If we’re long resting, Urth suggests to Jysson to continue yelling at Guh and then visibly to the longhouse leave. Then, backtrack and sneak back to us.


AvernusArt 2Grid

GM-ness:

1d100 ⇒ 75
1d100 ⇒ 11
1d100 ⇒ 31
1d100 ⇒ 14
1d100 ⇒ 76
1d100 ⇒ 25
1d100 ⇒ 100 omg

1d4 + 1 ⇒ (2) + 1 = 3

Throughout the night more hobgoblin warlords arrive via wyvern, some with prisoners in tow, some without. Prisoners are quickly escorted into the compound via the slightly scorched stockyard. The riders and their wyverns remain posted. Late in the night, an hour or 2 before sunup, 3 more hill giants approach from the east carrying humongous sacks of god-knows-what, who also meander about the stockyard after depositing their goods.

Dark Archive

M Half-elf NG Druid: 6 | HP: 45 | AC: 16 | Ini: 3 | Per: 6 | Darkvision: 60' | Speed: 30' |

Sohar sits in a corner, meditating. One might hear him mutter, "How does he know what a magnet is?"

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 15, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:36 (Bonuses vs Ranged), 10 Fire Resistance, HP:188/188, Fort:24, Ref:24, Will:22, Perception:22, Stealth:25

Yeah, Jax goes into the hut obviously, unless everyone has left the area and rested there then he will do the same. Are these enemies near us when this is happening waiting us out?
When this hut goes down, we will be well rested, but they will be ready to fight and so will they And he whispers this.


Illuskan human | HP 17/53 | HD 7/7 | Portent 3,6 | War 2/2 | Recovery 3/3 | 1st 3/4 | 2nd 1/3 | 3rd 1/3 | 4th 0/1 | Insp 1 | Active:
Stats:
AC 20 | Str +3, Dex +1, Con +3, Int +4, Wis +5, Cha +2 | Initiative +1 | Perception +5

Over breakfast inside the hut, Urth asks the crew, "So what's the rukking plan? Looks like there a many holes into that nest. Where do we want to push first?"

"I really want to burn that whole rukking longhouse down, but there's probably more slaves in there that we should save." Referring to the chained magic user who the giant brained.


AvernusArt 2Grid

Your hut is about 100 ft south of the south border on the big map (10 more squares that direction). No enemies are forward of the front face of the small cottage, with concentrations at the sheep stockyard (sheep still freeranging atm) and near the tower. Archers are on the hill leading to the tower, with another group on the hill leading to the entrance boulder of the longhouse.


(Quit game/character)

During breakfast, "Why don't we go after that smaller building. If we clear it out and then make a big ruckus there, we might draw some attention from the bigger building. Might act as a good staging area"


Wood Elf | Hunter Ranger 6 | Spells 1: 3/4, 2: 2/2 | Spell DC 15 | HP 52/52 | AC 18 | Init +5 | Saves S8, D8, C3, I-2, W5, Ch-2 | Pass Perc 18 | Status: Normal | Insp: Yes

I'm the morning, Jysson bring back some fresh meat and berries for someone to cook and everyone can eat.

I'm down for whatever, he says through a mouthful, Let's just kill some f$$$ing giants, yeah?

Busy weekend for me; so you guys figure out the plan and I'll go along with whatever.


Illuskan human | HP 17/53 | HD 7/7 | Portent 3,6 | War 2/2 | Recovery 3/3 | 1st 3/4 | 2nd 1/3 | 3rd 1/3 | 4th 0/1 | Insp 1 | Active:
Stats:
AC 20 | Str +3, Dex +1, Con +3, Int +4, Wis +5, Cha +2 | Initiative +1 | Perception +5

Portent: 2d20 ⇒ (9, 12) = 21

"Aye, the smaller building. Then, up that ladder to go through the back door behind that curtain."

"Let's stick together and move as a rukking crew. There are three more rukking giants in there, so we need to work together to kill them all." Urth offers.


AvernusArt 2Grid

Are you moving stealthily towards the cottage? If so, its another group stealth roll.


Illuskan human | HP 17/53 | HD 7/7 | Portent 3,6 | War 2/2 | Recovery 3/3 | 1st 3/4 | 2nd 1/3 | 3rd 1/3 | 4th 0/1 | Insp 1 | Active:
Stats:
AC 20 | Str +3, Dex +1, Con +3, Int +4, Wis +5, Cha +2 | Initiative +1 | Perception +5

Stealth: 2d20 + 1 ⇒ (5, 9) + 1 = 15 6


Wood Elf | Hunter Ranger 6 | Spells 1: 3/4, 2: 2/2 | Spell DC 15 | HP 52/52 | AC 18 | Init +5 | Saves S8, D8, C3, I-2, W5, Ch-2 | Pass Perc 18 | Status: Normal | Insp: Yes

stealth: 1d20 + 8 ⇒ (14) + 8 = 22

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 15, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:36 (Bonuses vs Ranged), 10 Fire Resistance, HP:188/188, Fort:24, Ref:24, Will:22, Perception:22, Stealth:25

I assume this is after a long rest?
anyway stealth: 4 + 1d20 ⇒ 4 + (5) = 9

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