(5c) A World Apart - Team Stag (Inactive)

Game Master mdt

Five misfits, five individuals treated as monsters in their previous world, now being given a second chance at life. Can they forge a new life, or will their own dislikes and bias's destroy them?

MAPS
World Map

Hexes : Current Hex

Encounter

Files
Pallet

EXP log


251 to 300 of 1,153 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>

Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Grim:

Yes, still charged.


DM:
Perfect, i'll try the next step tomorrow..

Sczarni

Medium Male Humanoid (Goblinoid) HP 46/46 Initiative +4 AC 16 (T 13, FF 13)  Fort +7  Refl +9  Will +1  CMB +8 CMD 21  Darkvision (60 ft.)  Walk 30 ft. Conc Ranger +1
Stats:
AC 16 (Touch 13, FF 13) Perc +8; Init +4; Fort +7; Ref +9; Will +1 CMB +8 CMD 21
Skills:
Acrobatics +11 Climb +8 Disable +11 (Traps) +15 Escape +7 Handle Animal +4 Knowledge (Dungeoneering) +5 (Geography) +5 (Nature) +5 Perception +8 (Trapfinding) +9 Ride +7 Stealth +14 Survival +8 (Tracking) +9 Swim +8 UMD +6

Goragg readies his shortbow and fires off a shot.

Comp Shortbow, med range: 1d20 + 5 ⇒ (1) + 5 = 6 Damage: 1d6 + 2 ⇒ (2) + 2 = 4

...but his grip slips and the arrow flies far wide neatly bisecting another gnat several yards away from his target.

Curse this wet air!, he says as he wipes his hand on his pants.


Male Oread Barbarian (Brutal Pugilist) 2 / Fighter (Gladiator) 2
Spoiler:
| HP: 41/41 (49) | AC: 17/10/17 (15/8/15) | Fort: +8 (+10) | Ref: +1 | Will: +1 (+3) | Init: +0| Perc: +8 |CMB: +7 (+9)| CMD: 19 (+21)| Nodachi: +10 (+12); 1d10+6 (+9)| Boarding Axe: +10 (+12); 1d6+2 (+3)| C.Longbow: +5; 1d8+4|
Skills:
Acrobatics: +3| Appraise: +2| Climb: +1| Bluff: +1| Diplomacy+2| Intimidate: +5| Heal +1| K.Nature: +7| K.Dungeoneering: +6| K.Engineering: +6| K.Local: +7 Sense Motive: +1|SM:+3| Stealth: -3| Survival: +7| Swim: +6

Cale nods and prepares his Nodachi to swing at the spider once it closes with them, stepping next to Grim.

Readied Attack action 1d20 + 7 ⇒ (5) + 7 = 121d10 + 6 ⇒ (1) + 6 = 7


Round 1

Grim moves next to cale


Female Natural Werewolf | Cleric of Ashava 4 | HP: 24/24 | Aura: Chaotic Good, Moderate | Low-Light | Scent
Stats:
AC: 16, Touch:12, FF: 14 | CMB: +4, CMD: 16 | Fort +3, Ref +3, Will +8 | Channels 5/5 | Init +2 | Bladed Scarf +8 (1d6+1) / x2
Skills:
Bluff +3 | Diplomacy +7 | Heal +10 | Knowledge(Religion) +5 | Linguistics +5 | Perception +4 (+2 in Nat Enviro) | Profession(herbalist) +8 | Sense Motive +10 | Spellcraft +7 | Stealth +0 | Survival +6 (+5 conditional trait)

Dot!


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Ok, had to skip Rutheric twice. Will continue to skip him until he comes back.

The spider moves forward a double move on it's big web.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

ROUND 2

Init Cale: 1d20 ⇒ 13
Init Goragg: 1d20 + 4 ⇒ (6) + 4 = 10
Init Grim: 1d20 + 3 ⇒ (5) + 3 = 8
Init Rutheric: 1d20 + 3 ⇒ (2) + 3 = 5

Init Spider: 1d20 + 2 ⇒ (20) + 2 = 22

Order : Spider, everyone else.

The spider scuttles forward disturbingly on it's giant legs, and then points it's abdomen at Goragg. The thing balls up some white filaments and then flings them forward at Goragg.

Ranged Touch: 1d20 + 4 - 6 ⇒ (12) + 4 - 6 = 10

The web flies out and lands directly in front of Goragg, missing him narrowly.


Round 2

That web she is in is going to be a pain in our neck. Everyone back 60 ft on me then we counter charge it once it is out of this massive web

Sczarni

Medium Male Humanoid (Goblinoid) HP 46/46 Initiative +4 AC 16 (T 13, FF 13)  Fort +7  Refl +9  Will +1  CMB +8 CMD 21  Darkvision (60 ft.)  Walk 30 ft. Conc Ranger +1
Stats:
AC 16 (Touch 13, FF 13) Perc +8; Init +4; Fort +7; Ref +9; Will +1 CMB +8 CMD 21
Skills:
Acrobatics +11 Climb +8 Disable +11 (Traps) +15 Escape +7 Handle Animal +4 Knowledge (Dungeoneering) +5 (Geography) +5 (Nature) +5 Perception +8 (Trapfinding) +9 Ride +7 Stealth +14 Survival +8 (Tracking) +9 Swim +8 UMD +6

Goragg retreats 15 ft standard move, rough terrain and lets fly another arrow.

Comp Shortbow: 1d20 + 5 ⇒ (11) + 5 = 16 Damage: 1d6 + 2 ⇒ (1) + 2 = 3


Male Oread Barbarian (Brutal Pugilist) 2 / Fighter (Gladiator) 2
Spoiler:
| HP: 41/41 (49) | AC: 17/10/17 (15/8/15) | Fort: +8 (+10) | Ref: +1 | Will: +1 (+3) | Init: +0| Perc: +8 |CMB: +7 (+9)| CMD: 19 (+21)| Nodachi: +10 (+12); 1d10+6 (+9)| Boarding Axe: +10 (+12); 1d6+2 (+3)| C.Longbow: +5; 1d8+4|
Skills:
Acrobatics: +3| Appraise: +2| Climb: +1| Bluff: +1| Diplomacy+2| Intimidate: +5| Heal +1| K.Nature: +7| K.Dungeoneering: +6| K.Engineering: +6| K.Local: +7 Sense Motive: +1|SM:+3| Stealth: -3| Survival: +7| Swim: +6

Cale moves back as well, adopting a defensive posture, spinning his Nodachi like a shield before him.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

The spider digs out the arrow that barely lodged in a chink of it's armor. It doesn't appear to have hurt much, if at all.

Then it dances back a few feet to between some scraggly trees and swamp brush, and throws up a web between it and the party, using some of the seedy looking brush to anchor it. The web looks thick enough to provide cover, while being short enough to allow the spider to throw things over it.

ROUND 3

Init Cale: 1d20 ⇒ 19
Init Goragg: 1d20 + 4 ⇒ (16) + 4 = 20
Init Grim: 1d20 + 3 ⇒ (6) + 3 = 9
Init Rutheric: 1d20 + 3 ⇒ (16) + 3 = 19

Init Spider: 1d20 + 2 ⇒ (1) + 2 = 3

Order : Everyone but Spider, Spider

Sczarni

Medium Male Humanoid (Goblinoid) HP 46/46 Initiative +4 AC 16 (T 13, FF 13)  Fort +7  Refl +9  Will +1  CMB +8 CMD 21  Darkvision (60 ft.)  Walk 30 ft. Conc Ranger +1
Stats:
AC 16 (Touch 13, FF 13) Perc +8; Init +4; Fort +7; Ref +9; Will +1 CMB +8 CMD 21
Skills:
Acrobatics +11 Climb +8 Disable +11 (Traps) +15 Escape +7 Handle Animal +4 Knowledge (Dungeoneering) +5 (Geography) +5 (Nature) +5 Perception +8 (Trapfinding) +9 Ride +7 Stealth +14 Survival +8 (Tracking) +9 Swim +8 UMD +6

Scaly-man is right. Fall back.

Goragg starts to move back away from the spider. If no one stops or convinces him otherwise, he'll spend the whole round in movement.

As he moves, he scans the area for a good defensive position.

Profession (Soldier): 1d20 + 6 ⇒ (18) + 6 = 24
Survival: 1d20 + 6 ⇒ (14) + 6 = 20


Round 3

Regroup on me ! we are going to use the space in front of us for combat with its back on water. Goragg or cale one of you needs to flank it with me


Male Oread Barbarian (Brutal Pugilist) 2 / Fighter (Gladiator) 2
Spoiler:
| HP: 41/41 (49) | AC: 17/10/17 (15/8/15) | Fort: +8 (+10) | Ref: +1 | Will: +1 (+3) | Init: +0| Perc: +8 |CMB: +7 (+9)| CMD: 19 (+21)| Nodachi: +10 (+12); 1d10+6 (+9)| Boarding Axe: +10 (+12); 1d6+2 (+3)| C.Longbow: +5; 1d8+4|
Skills:
Acrobatics: +3| Appraise: +2| Climb: +1| Bluff: +1| Diplomacy+2| Intimidate: +5| Heal +1| K.Nature: +7| K.Dungeoneering: +6| K.Engineering: +6| K.Local: +7 Sense Motive: +1|SM:+3| Stealth: -3| Survival: +7| Swim: +6

Cale nods towards Grim.
"Ready when you are."


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

The spider does something.

ROUND 4

Init Cale: 1d20 ⇒ 15
Init Goragg: 1d20 + 4 ⇒ (2) + 4 = 6
Init Grim: 1d20 + 3 ⇒ (13) + 3 = 16
Init Rutheric: 1d20 + 3 ⇒ (9) + 3 = 12

Init Spider: 1d20 + 2 ⇒ (5) + 2 = 7

Order : Everyone but Spider & Goragg, Spider, Goragg


Round 4

Drink Feral Mutagen

Tks Cale, please be in place before we can hit is a second time

Sczarni

Medium Male Humanoid (Goblinoid) HP 46/46 Initiative +4 AC 16 (T 13, FF 13)  Fort +7  Refl +9  Will +1  CMB +8 CMD 21  Darkvision (60 ft.)  Walk 30 ft. Conc Ranger +1
Stats:
AC 16 (Touch 13, FF 13) Perc +8; Init +4; Fort +7; Ref +9; Will +1 CMB +8 CMD 21
Skills:
Acrobatics +11 Climb +8 Disable +11 (Traps) +15 Escape +7 Handle Animal +4 Knowledge (Dungeoneering) +5 (Geography) +5 (Nature) +5 Perception +8 (Trapfinding) +9 Ride +7 Stealth +14 Survival +8 (Tracking) +9 Swim +8 UMD +6

Goragg scoops up the apparently stunned Rutheric and carries him behind Cale and Grim.

Kappas max out at 50 lbs, so I think it's reasonable that I can carry him that far. Let me know if if I'm wrong.

I usually work alone, but if you can distract it I have special training while I'm flanking it.

He ponders a moment.

If it doesn't come to us, we should consider simply bypassing it. It will not give us food or shelter, only pain and death. We are intruding on it's hunting ground where it has the advantage.


Male Oread Barbarian (Brutal Pugilist) 2 / Fighter (Gladiator) 2
Spoiler:
| HP: 41/41 (49) | AC: 17/10/17 (15/8/15) | Fort: +8 (+10) | Ref: +1 | Will: +1 (+3) | Init: +0| Perc: +8 |CMB: +7 (+9)| CMD: 19 (+21)| Nodachi: +10 (+12); 1d10+6 (+9)| Boarding Axe: +10 (+12); 1d6+2 (+3)| C.Longbow: +5; 1d8+4|
Skills:
Acrobatics: +3| Appraise: +2| Climb: +1| Bluff: +1| Diplomacy+2| Intimidate: +5| Heal +1| K.Nature: +7| K.Dungeoneering: +6| K.Engineering: +6| K.Local: +7 Sense Motive: +1|SM:+3| Stealth: -3| Survival: +7| Swim: +6

"Do you think it'll let us bypass it?" Cale retorts to the overconfident half orc.
Cale hunkers down next to Grim with his weapon ready to strike at the spider.
"Ready on your count Grim."


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

The spider waits.

ROUND 5

Init Cale: 1d20 ⇒ 19
Init Goragg: 1d20 + 4 ⇒ (9) + 4 = 13
Init Grim: 1d20 + 3 ⇒ (7) + 3 = 10
Init Rutheric: 1d20 + 3 ⇒ (6) + 3 = 9

Init Spider: 1d20 + 2 ⇒ (16) + 2 = 18

Order : Who cares, everyone's just looking at each other.


DM at this point we will try to move back and avoid the combat and pursue our exploration.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Perception Cale: 1d20 + 6 ⇒ (14) + 6 = 20
Perception Goragg: 1d20 + 6 ⇒ (2) + 6 = 8
Perception Grim: 1d20 + 6 ⇒ (14) + 6 = 20
Perception Rutheric: 1d20 + 8 ⇒ (17) + 8 = 25

As the group begins to just slog off leaving the spider alone, the creature which had been slowly swimming up under water and under cover while they decided whether to deal with the spider rears out of the water behind them and atacks! Rutheric manages to notice the thing, but even noticing it he's still flat footed as it attacks. It first spits out a noxious smelling black ink that explodes over the group. DC 15 Fortitude save or be nauseated for 1d4 rounds

Then the creature reaches out to attack...

1=Cale, 2=Goragg, 3=Grim, 4=Rutheric
random: 1d4 ⇒ 2

...Goragg, who's flat-footed against it.

Attack: 1d20 + 7 ⇒ (4) + 7 = 11

Goragg however can thank his ink coated armor from allowing the tentacles to latch on.

ROUND 6

Init Cale: 1d20 ⇒ 20
Init Goragg: 1d20 + 4 ⇒ (16) + 4 = 20
Init Grim: 1d20 + 3 ⇒ (6) + 3 = 9
Init Rutheric: 1d20 + 3 ⇒ (8) + 3 = 11

Init Spider: 1d20 + 2 ⇒ (19) + 2 = 21
Init Octopus: 1d20 + 3 ⇒ (3) + 3 = 6

Order : Octopus, [Goragg & Grim], Spider, Rutheric, [Cale]

People in brackets can only react to the spider this round, as they are surprised by the octopus. The black ink (see map) makes the swampy mud even more slippery, turning the terrain from just Difficult to Extra Difficult (15ft per box, instead of 10).


Male Oread Barbarian (Brutal Pugilist) 2 / Fighter (Gladiator) 2
Spoiler:
| HP: 41/41 (49) | AC: 17/10/17 (15/8/15) | Fort: +8 (+10) | Ref: +1 | Will: +1 (+3) | Init: +0| Perc: +8 |CMB: +7 (+9)| CMD: 19 (+21)| Nodachi: +10 (+12); 1d10+6 (+9)| Boarding Axe: +10 (+12); 1d6+2 (+3)| C.Longbow: +5; 1d8+4|
Skills:
Acrobatics: +3| Appraise: +2| Climb: +1| Bluff: +1| Diplomacy+2| Intimidate: +5| Heal +1| K.Nature: +7| K.Dungeoneering: +6| K.Engineering: +6| K.Local: +7 Sense Motive: +1|SM:+3| Stealth: -3| Survival: +7| Swim: +6

Fort Save vs DC 15 1d20 + 7 ⇒ (8) + 7 = 15

Spinning around as yet another foe has shown itself, Cale curses.
"Stupid forsaken swamp and its abyss dammed creatures. What in Desna's underpants is it now?"


Dinner? now i wish we bought some rice

Fort: 1d20 + 6 ⇒ (13) + 6 = 19 Kn Nature: 1d20 + 7 ⇒ (15) + 7 = 22

Current AC 21/ 14 / 18

Sczarni

Medium Male Humanoid (Goblinoid) HP 46/46 Initiative +4 AC 16 (T 13, FF 13)  Fort +7  Refl +9  Will +1  CMB +8 CMD 21  Darkvision (60 ft.)  Walk 30 ft. Conc Ranger +1
Stats:
AC 16 (Touch 13, FF 13) Perc +8; Init +4; Fort +7; Ref +9; Will +1 CMB +8 CMD 21
Skills:
Acrobatics +11 Climb +8 Disable +11 (Traps) +15 Escape +7 Handle Animal +4 Knowledge (Dungeoneering) +5 (Geography) +5 (Nature) +5 Perception +8 (Trapfinding) +9 Ride +7 Stealth +14 Survival +8 (Tracking) +9 Swim +8 UMD +6

Fort Save vs DC 15: 1d20 + 6 ⇒ (19) + 6 = 25

The spider might let us go, but that won't!

Goragg whips out his falchion and slices at the foul tentacle.

Falchion: 1d20 + 6 ⇒ (12) + 6 = 18 Damage: 2d4 + 4 ⇒ (4, 2) + 4 = 10


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM
Goragg Gashnose wrote:

[dice=Fort Save vs DC 15]d20+6

The spider might let us go, but that won't!

Goragg whips out his falchion and slices at the foul tentacle.

[dice=Falchion]d20+6 [dice=Damage]2d4+4

GM wrote:


People in brackets can only react to the spider this round, as they are surprised by the octopus. The black ink (see map) makes the swampy mud even more slippery, turning the terrain from just Difficult to Extra Difficult (15ft per box, instead of 10).

You can change your action if you like.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM
Grim The Wanderer wrote:

Dinner? now i wish we bought some rice

Current AC 21/ 14 / 18

Kn(??????): 1d20 + 7 ⇒ (20) + 7 = 27

Grim:

This is not an animal, it's a Magical Beast. Specficially, a Devilfish or Demonfish. It has cursed evil blood running through it's veins. It is a ferocious predator, and it has poisonous blood and poisonous bite. It is a strong swimmer and amphibious. It has some ability to think and reason, but it's not very smart. But smarter than the average octopus.

Sczarni

Medium Male Humanoid (Goblinoid) HP 46/46 Initiative +4 AC 16 (T 13, FF 13)  Fort +7  Refl +9  Will +1  CMB +8 CMD 21  Darkvision (60 ft.)  Walk 30 ft. Conc Ranger +1
Stats:
AC 16 (Touch 13, FF 13) Perc +8; Init +4; Fort +7; Ref +9; Will +1 CMB +8 CMD 21
Skills:
Acrobatics +11 Climb +8 Disable +11 (Traps) +15 Escape +7 Handle Animal +4 Knowledge (Dungeoneering) +5 (Geography) +5 (Nature) +5 Perception +8 (Trapfinding) +9 Ride +7 Stealth +14 Survival +8 (Tracking) +9 Swim +8 UMD +6

Oops, sorry, I read what I wanted to read. How about this instead?

Yes, I think we can avoid the spider if we give it enough roo...ERK! What the..?


Round 6 surprise.

Dam in fact this is a lot stronger than your run of the mill sushi. Its a Devilfish It is a ferocious predator, and it has poisonous blood and poisonous bite. It is a strong swimmer and amphibious. It has some ability to think and reason grim just moves.

Current AC 21/ 14 / 18


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

ROUND 7

Init Cale: 1d20 ⇒ 5
Init Goragg: 1d20 + 4 ⇒ (7) + 4 = 11
Init Grim: 1d20 + 3 ⇒ (15) + 3 = 18
Init Rutheric: 1d20 + 3 ⇒ (7) + 3 = 10

Init Spider: 1d20 + 2 ⇒ (17) + 2 = 19
Init Octopus: 1d20 + 3 ⇒ (12) + 3 = 15

Order : Spider, Grim, Devilfish, Goragg, Rutheric, Cale

Spider continues to hunker behind the thing and wait, as if waiting for something.


Male Oread Barbarian (Brutal Pugilist) 2 / Fighter (Gladiator) 2
Spoiler:
| HP: 41/41 (49) | AC: 17/10/17 (15/8/15) | Fort: +8 (+10) | Ref: +1 | Will: +1 (+3) | Init: +0| Perc: +8 |CMB: +7 (+9)| CMD: 19 (+21)| Nodachi: +10 (+12); 1d10+6 (+9)| Boarding Axe: +10 (+12); 1d6+2 (+3)| C.Longbow: +5; 1d8+4|
Skills:
Acrobatics: +3| Appraise: +2| Climb: +1| Bluff: +1| Diplomacy+2| Intimidate: +5| Heal +1| K.Nature: +7| K.Dungeoneering: +6| K.Engineering: +6| K.Local: +7 Sense Motive: +1|SM:+3| Stealth: -3| Survival: +7| Swim: +6

Acck... Cale will wait seeing he's last once more.


Round 7

Drop weapon (Free), Arcane Strike (Swift), Rage (Free), Fight Def

Cale if you need take my reach weapon.

Grim will go in a berserk rage and will claw the Devil-fish

Bite: 1d20 + 10 - 4 ⇒ (20) + 10 - 4 = 261d9 + 9 ⇒ (1) + 9 = 10
Claw: 1d20 + 10 - 4 ⇒ (20) + 10 - 4 = 261d6 + 9 ⇒ (3) + 9 = 12
Claw: 1d20 + 10 - 4 ⇒ (15) + 10 - 4 = 211d6 + 9 ⇒ (5) + 9 = 14

Crit Conf Bite: 1d20 + 10 - 4 ⇒ (3) + 10 - 4 = 91d9 + 9 ⇒ (2) + 9 = 11
Crit Conf Claw: 1d20 + 10 - 4 ⇒ (19) + 10 - 4 = 251d6 + 9 ⇒ (3) + 9 = 12

Current AC 24/ 17 / 21

Suuuuushiiiiii !


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Grim goes into a blur of bloody frenzy and when he's done, he's holding an organ in his right claw. The devilfish slowly falls down, it's brain in Grim's hand.

Unless someone approaches within 50 ft of the spider, fight over. It was waiting for the Devilfish to throw a corpse it's way.


Grim calms down and will grab a tentacle with the idea to see if it could be eatable and if there is also a nodule.

i think i am going to be putting points in cooking skill if we keep going on like this. And once we are done with sushi we will leave and not trouble spider any longer.


everyone ok?


Male Oread Barbarian (Brutal Pugilist) 2 / Fighter (Gladiator) 2
Spoiler:
| HP: 41/41 (49) | AC: 17/10/17 (15/8/15) | Fort: +8 (+10) | Ref: +1 | Will: +1 (+3) | Init: +0| Perc: +8 |CMB: +7 (+9)| CMD: 19 (+21)| Nodachi: +10 (+12); 1d10+6 (+9)| Boarding Axe: +10 (+12); 1d6+2 (+3)| C.Longbow: +5; 1d8+4|
Skills:
Acrobatics: +3| Appraise: +2| Climb: +1| Bluff: +1| Diplomacy+2| Intimidate: +5| Heal +1| K.Nature: +7| K.Dungeoneering: +6| K.Engineering: +6| K.Local: +7 Sense Motive: +1|SM:+3| Stealth: -3| Survival: +7| Swim: +6

Cale stares at a Gore-Covered Grim......

"Ermmm yeah.... I suppose so... I guess we'll be having seafood along with frog meat?"

Cale helps to drag the remains of the devil fish and proceed to gut it, clean it and prepare slices to be eaten.

Survival, I suppose 1d20 + 6 ⇒ (4) + 6 = 10


Indeed Cale

taking 10 on survival to remove the nodule if there is one => 15


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Grim finds a rather large nodule inside the devilfish, about as big as his fist.

They quickly strip the usable meat off the octopus, and then leave, avoiding the spider.

About an hour later Goghurt comes back in from scouting. He see's the half-ripped up devilfish bits, and starts cursing in goblin. "Didn't you see the big arrow I drew saying go around around around around around around around around..." The goblin continues to repeat 'around' for another minute, his eyes glassy, his body unmoving. Even trying to touch him is impossible, as if some force were around him.

His body begins to show swamp through it in sections, as if someone were passing a plank of invisibility over him randomly. Finally he stops talking, and his mouth opens again and a different voice comes out. "MY APOLOGIES, EXPLORERS! I AM GLAD YOU ARE ALL STILL ALIVE. NO TWO SUBJECTS WHO WERE ON OPPOSITE SIDES OF CONFLICTS WERE SUPPOSED TO BE TEAMED TOGETHER. THIS OVERSIGHT WAS FOUND DURING ROUTINE RECORD UPKEEP AFTER YOU WERE DISPATCHED. WE WILL CORRECT THIS OVERSIGHT NOW. AGAIN, THANKS AND APOLOGIES." And then Goghurt's body vanishes, his equipment falls into the swamp muck with desultory splashes.

Nearby a pair of crates land in the muck with a splash as they appear out of thin air. Then a second splash occurs as a human woman appears, wearing the same tissue like clothing that everyone arrived on the central pedestal arrived with.


Male Oread Barbarian (Brutal Pugilist) 2 / Fighter (Gladiator) 2
Spoiler:
| HP: 41/41 (49) | AC: 17/10/17 (15/8/15) | Fort: +8 (+10) | Ref: +1 | Will: +1 (+3) | Init: +0| Perc: +8 |CMB: +7 (+9)| CMD: 19 (+21)| Nodachi: +10 (+12); 1d10+6 (+9)| Boarding Axe: +10 (+12); 1d6+2 (+3)| C.Longbow: +5; 1d8+4|
Skills:
Acrobatics: +3| Appraise: +2| Climb: +1| Bluff: +1| Diplomacy+2| Intimidate: +5| Heal +1| K.Nature: +7| K.Dungeoneering: +6| K.Engineering: +6| K.Local: +7 Sense Motive: +1|SM:+3| Stealth: -3| Survival: +7| Swim: +6

Bewildered, Cale looks before moving automatically to retrieve crates and woman to safe ground.

"Ok....waht just happened....."


DM:
how "big" of a nodule is it in terms of dosage? and what school ?

Gohurt, Nooooo says grim hand trying to grab the little goblin as he still disappears.

you heard the voice Cale some dumbass in the administration forgot to stamp paper A-33K and bang voila...

Grim turns toward the new arrival

looks like you go assigned to our merry band of explorers. let me give you the rundown. this is Cale, a rock solid fighter, Goragg, the Scouting Ranger, Kappa our mascot and i am Grim. You were about to die but "THE VOICE" offered you a second chance at life and now you are here. The object of this game is to explore and report on what we found.

he looks at the goblin's equipment and then at the woman. We need to get you some clothes from our spare. Armor will be a problem and we can make you some simple weapons. Of and there is less magical energy around in order to draw from. It will take 2/3 of your own power to create 1 spell.

so what is your story ? and what do you bring to our merry little circus? he says with a charming smile


Female Natural Werewolf | Cleric of Ashava 4 | HP: 24/24 | Aura: Chaotic Good, Moderate | Low-Light | Scent
Stats:
AC: 16, Touch:12, FF: 14 | CMB: +4, CMD: 16 | Fort +3, Ref +3, Will +8 | Channels 5/5 | Init +2 | Bladed Scarf +8 (1d6+1) / x2
Skills:
Bluff +3 | Diplomacy +7 | Heal +10 | Knowledge(Religion) +5 | Linguistics +5 | Perception +4 (+2 in Nat Enviro) | Profession(herbalist) +8 | Sense Motive +10 | Spellcraft +7 | Stealth +0 | Survival +6 (+5 conditional trait)

She made a small groan noise as she was moved, reaching for her pounding head. 'Ow...' Her head made small movements, and her nose twitched some but she didn't seem fully with it yet. 'No... dogs... multiple strangers... stinks here...' It took her brain a moment for those thoughts to process. 'Strangers?' One blue eye opened to peek out at the new smells, cautious.


just as FYI you have no equipment , armor etc and currently no spell... etc..(normally)


You hungry? we will be travelling some more and stopping before for food. We have a tent a backpack and some small other stuff you can grab and use. Cale our PackMaster will go through our supplies and hand these to you. You can get some of our extra clothes too.

Grim will rummage trough Gohurt's pack and grab his formulae book and the alchemist fire

he sends over to the woman: a Mwk backpack, light crossbow (small), bolts (20), antiplague (2), antitoxin (1), waterproof bag.

And hand to cale: the dogslicer (small), leather armor (smal), Mwk thieves' tools explorer's outfit (small), cold-weather outfit (small)

Can you add these to the general inventory cale?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Just an FYI, Kalasin was in the big waiting room with everyone else, she just wasn't near Grim's group. She was slated for 'backup' status, in case something happened (which it did), so as far as she's concerned, she just woke up after the escher waiting area.


got it

so tonight's diner is frogg for entre and Squid Sashimi for main course.


Female Natural Werewolf | Cleric of Ashava 4 | HP: 24/24 | Aura: Chaotic Good, Moderate | Low-Light | Scent
Stats:
AC: 16, Touch:12, FF: 14 | CMB: +4, CMD: 16 | Fort +3, Ref +3, Will +8 | Channels 5/5 | Init +2 | Bladed Scarf +8 (1d6+1) / x2
Skills:
Bluff +3 | Diplomacy +7 | Heal +10 | Knowledge(Religion) +5 | Linguistics +5 | Perception +4 (+2 in Nat Enviro) | Profession(herbalist) +8 | Sense Motive +10 | Spellcraft +7 | Stealth +0 | Survival +6 (+5 conditional trait)

Well I do still have my sense of smell. ^^ And I do suspect those crates that fell just before me hold things.

This Grim sure did talk, but they didn't seem to be a rage driven mob so that was a major bonus. "I'm Kalasin. I serve Ashava as one of her clerics and also work as an herbalist. I ended up taking a nasty tumble down an incline."

She took the items gratefully smiling, "Thank you." She looked around some to get her bearings, nose still twitching every now and then. "And some food would be nice. I've not had Squid before." She noticed the yet unopened but muck splashed crates. "What's in those?" She moved towards them, cautious but curious, nose twitching again. "They seem unopened. Are they back-up supplies?"


Male Oread Barbarian (Brutal Pugilist) 2 / Fighter (Gladiator) 2
Spoiler:
| HP: 41/41 (49) | AC: 17/10/17 (15/8/15) | Fort: +8 (+10) | Ref: +1 | Will: +1 (+3) | Init: +0| Perc: +8 |CMB: +7 (+9)| CMD: 19 (+21)| Nodachi: +10 (+12); 1d10+6 (+9)| Boarding Axe: +10 (+12); 1d6+2 (+3)| C.Longbow: +5; 1d8+4|
Skills:
Acrobatics: +3| Appraise: +2| Climb: +1| Bluff: +1| Diplomacy+2| Intimidate: +5| Heal +1| K.Nature: +7| K.Dungeoneering: +6| K.Engineering: +6| K.Local: +7 Sense Motive: +1|SM:+3| Stealth: -3| Survival: +7| Swim: +6
Grim The Wanderer wrote:

You hungry? we will be travelling some more and stopping before for food. We have a tent a backpack and some small other stuff you can grab and use. Cale our PackMaster will go through our supplies and hand these to you. You can get some of our extra clothes too.

Grim will rummage trough Gohurt's pack and grab his formulae book and the alchemist fire

he sends over to the woman: a Mwk backpack, light crossbow (small), bolts (20), antiplague (2), antitoxin (1), waterproof bag.

And hand to cale: the dogslicer (small), leather armor (smal), Mwk thieves' tools explorer's outfit (small), cold-weather outfit (small)

Can you add these to the general inventory cale?

"Me?...Ermm ok.."Cale cannot help but chuckle.

From a gladiator to a farmer and now a packmaster. I do know how to get around.

Sczarni

Medium Male Humanoid (Goblinoid) HP 46/46 Initiative +4 AC 16 (T 13, FF 13)  Fort +7  Refl +9  Will +1  CMB +8 CMD 21  Darkvision (60 ft.)  Walk 30 ft. Conc Ranger +1
Stats:
AC 16 (Touch 13, FF 13) Perc +8; Init +4; Fort +7; Ref +9; Will +1 CMB +8 CMD 21
Skills:
Acrobatics +11 Climb +8 Disable +11 (Traps) +15 Escape +7 Handle Animal +4 Knowledge (Dungeoneering) +5 (Geography) +5 (Nature) +5 Perception +8 (Trapfinding) +9 Ride +7 Stealth +14 Survival +8 (Tracking) +9 Swim +8 UMD +6

Goragg grunts his friendliest grunt, which is still not particularly friendly to non-hobgoblin ears, in Kalasin's general direction.

Welcome. Gear up, this swamp is dangerous.

He turns to Cale. I will take that dogslicer off your back. After being swallowed by a frog, I feel the urgent need to have a small sharp weapon at my belt.

Assuming Cale has no problem with this He turns the small weapon over in his hands and looks pensive for a moment.

The little useless one was not completely useless. I wonder where he went to?

Sheathing the weapon in his belt, he turns to the crates.

Let's see what goodies are in these, shall we?


hopefully her equipment...

and from pack master to the man who defied an emperor...


well theb once again welcome, who is asheva?

1 to 50 of 1,153 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / A World Apart - Team Stag All Messageboards

Want to post a reply? Sign in.