[5E D&D AL] Kip84 runs: DDEX1-4 Dues for the Dead (Inactive)

Game Master Kip84


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Sahil

First bolt misses, second hits knight for 9 dmg.
Str Save: 1d20 + 3 ⇒ (2) + 3 = 5 Knight is knocked Prone
Sahil fires a crossbow bolt at the Knight that glances off the man's steel clad shoulder, his second bolt is aimed at the Knight's knee, it punches through the weak point in the armour and the knights leg collapses from underneath him and he crashes to the floor!

Raeva

Knight Dex Save: 1d20 + 0 ⇒ (11) + 0 = 11
Zombie Dex Save: 1d20 - 2 ⇒ (20) - 2 = 18 Wow, nimble Zombie!
Hits Knight for 2 acid dmg, misses Zombie.
Raeva hurls a globule of acid that splashes over the prone knight, but the zombie next to him manages to avoid the acid.

Rakish

Bite hits for 6 dmg, axe hits for 4 dmg.
Leaping onto the prone knight, Rakish clamps his jaws down on the man's exposed neck, blood spurts from the wound as the lizardman rips into the corded muscle. Then leaping back Rakish brings his Battle-Axe crashing down on the man splitting his steel breastplate!

Cassyt

Hits Zombie for 4 dmg.
Zombie Dex Save: 1d20 - 2 ⇒ (1) - 2 = -1
Radiant Dmg: 1d8 ⇒ 4
Golden flames decend on the zombie as Cassyt chants, the zombie is hit full in the face and chest, it's flesh blackening and smoking!

Minions (Kobold and Scimitar are asleep...)

Knight: Stand up and wake Scimitar
The Knight lets out a growl, managing to roll over and stand up in his heavy armour, he kicks the scimitar wielding man full in the side, "Wake up, and get back to fighting! " he yells as the man stirs...

Kobold snores soundly, But two more Kobolds burst from the curtain behind the dead wizard!
Blue Attacks Rakish with his sling. Miss
Blue Kobold: 1d20 + 4 ⇒ (2) + 4 = 6
Green Attacks Beryl with a sling. Miss
Green Vs Beryl: 1d20 + 4 ⇒ (3) + 4 = 7
Two more Kobolds burst from a curtained off room to join the fray! They swing their slings and launch bullets at Rakish and Beryl, but both seem to have poor aim and the bullets only hit the walls of the room...

Scimitar: Pick up Scimitar and stand, attack Beryl. Miss
Scimitar Vs Beryl: 1d20 + 3 ⇒ (6) + 3 = 9
Slashing Dmg: 1d6 + 1 ⇒ (6) + 1 = 7
Scimitar stands groggily, picking up his sword he lashes out at Beryl, but Beryl catches the blade on his shield!

Zombie: attack Rakish. Miss
Zombie Vs Rakish: 1d20 + 3 ⇒ (4) + 3 = 7
The Zombie makes a clumsy lunge at Rakish, who dodges to the side!

Seraphyna

Hits Knight for 5 dmg.
Crackling pink energy flies from Sera's hands and arcs towards the Knight slamming int his chest and knocking him back a step!

Garth

Hits Zombie for 5 dmg
Garth ducks around the wall and fires an arrow that flashes over Rakish's shoulder and slams into the zombies chest!

Beryl

18 is a hit! Beryl hits the Knight for 7 dmg.
Beryl smashes his warmace into the knight cracked breastplate, making the plate cave in more! Blood oozes from the gap and the knight struggles to draw breath!

Initiative: Round 3
Sahil
Raeva
Rakish
Cassyt
Minions (Kobold Is asleep...)
Seraphyna
Garth
Beryl

Inspiration :

Beryl N
Garth N
Sahil Y
Seraphyna Y
Raeva Y
Rakish N

DM tracking :

Red Robed Wizard
Damage: 11
Invisible...
dead... super dead...

Knight
Damage: 47

Zombie:
Dmg: 9


Female Half Elf | Warlock 3 | Spell slot 2 First 1 Second | DC: 13 | HP: 24/24 | AC: 14 | Saves: S-1, D+3, Co+2, I0, W+3, Ch+5 | Passive Insight and Perception: 13 |

When more kobolds burst into the room, Sera yelps How many of you are in there? I think I saw this act in a circus once... Should we focus fire, or have us people without the slashy bits focus on the slingers?


Male Lizardfolk | Fighter (Champion) 4 | Bite 1/1 | 2W 1/1 | AS 1/1 | HD 4/4 | HP 40/40 | AC 18 | S4, D2, C5, I-1, W2, C-1 | PP 14 | Status: Normal | Insp: No

Responding to Sera, Rakish says, You will kill the tiny dragons and walking dead. I will peel off this metalized skin and consume the soft flesh beneath.

And taking action to his words, Rakish swings his battle axe at the Knight.

Attack: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d8 + 2 ⇒ (1) + 2 = 3

ouch.


Female Half Elf | Warlock 3 | Spell slot 2 First 1 Second | DC: 13 | HP: 24/24 | AC: 14 | Saves: S-1, D+3, Co+2, I0, W+3, Ch+5 | Passive Insight and Perception: 13 |

I can be one with that idea, Rakish. then pausing a moment, not sure where that comment came from. Shrugging, she fires a blast at one of the distant Kobolds.

The Boop!: 1d20 + 5 ⇒ (18) + 5 = 231d10 ⇒ 8


Tiefling | Sorcerer (dragon) 3 | HP 23/23 | AC 15 (20) | Init +2 | Saves Str -1, Dex +2, Con +4, Int +0, Wis +0, Cha +5 | Spell Slots: Lvl 2: 2/2 Lvl 1: 4/4 | Spell DC 13 | Passive Perception 10 | Status None | Insp 1

Raeva moves up and targets the blue and green kobolds with Sleep.
5d8 ⇒ (6, 3, 7, 1, 4) = 21


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Male v. human | DCI #6203763429 fighter 4 | hp 38/44 | AC 16/18 | Pass PER 10 | Init +1 | Saves: Str +5, Con +6

Nodding at Rakish's comment, Beryl shifts his attention to the roguish opponent with a grin, Bet ye didn't expect to wake up to this ugly mug, eh?

Silvered Warmace: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d8 + 5 ⇒ (6) + 5 = 11

Crit damage (Champion): 1d8 ⇒ 7

Ooh, 18 damage! Beryl is pleased with himself. :p


Male Human | Ranger 1 | HP 12/12 AC 16 | Saves S+5, D+5, C+2, I-1, W+1, Ch-1 | Pass Perc 13 | Status: Normal | Hit Dice: 1/1d10 | Insp: Y

Garth moves and fires another arrow at the zombie.

arrow: 1d20 + 5 + 1d4 ⇒ (5) + 5 + (4) = 14 for damage: 1d8 + 3 ⇒ (8) + 3 = 11


male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |

Sahil fires at the knight, if he is still standing, otherwise at an enemy, where gets the best shot

Attack: 1d20 + 7 ⇒ (5) + 7 = 12 Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Attack: 1d20 + 7 ⇒ (9) + 7 = 16 Damage: 1d6 + 3 ⇒ (2) + 3 = 5


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Sahil

Sahil misses with both attacks
Sahil fires another two bolts at the knight, but both ricochet off the man's steel armour!

Raeva

Raeva puts both kobolds to sleep.
Raeva steps forward, chanting an incantation and pointing at the kobolds, suddenly they swoon groggily and slump to the floor unconcious!

Rakish

Rakish misses the knight
Rakish swings his battle-axe at the knight but steps on a loose stone as he swings! His aim is thrown off and his axe cuts through only air!

Cassyt

Cassyt targets the Zombie with Sacred Flame and hits for 6 dmg.
Zombie Dex Save: 1d20 - 2 ⇒ (1) - 2 = -1
Radiant Damage: 1d8 ⇒ 6

Minions (Kobolds are asleep...)


Knight

Uses Multiattack to attack Beryl and Rakish with his great sword. Misses Beryl but Hits Rakish for 20 damage! Knocking Rakish unconcious!
Knight Vs Beryl: 1d20 + 5 ⇒ (12) + 5 = 17
Knight Vs Rakish: 1d20 + 5 ⇒ (20) + 5 = 25 Crit
4d6 + 3 ⇒ (5, 6, 3, 3) + 3 = 20

The Knight hefts his massive sword and swings at Beryl, the sword clangs against Beryl's shield with a loud ringing. Then the knight reverses his swing bringing the sword down at Rakish! The blade carves a deep gash in the lizardman's chest! Bright red blood spurts out of the wound as Rakish collapses to the floor!

Scimitar

The scimitar weilding man Attacks Beryl.

Scimitar Vs Beryl: 1d20 + 3 ⇒ (10) + 3 = 13

The scimitar weilding man swipes his curved blade at Beryl, but Beryl deflects the blow with his shield!

Seraphyna

Seraphyna hits the knight with an Eldritch blast for 8 dmg killing him!

Pink cracking energy blasts over the prone form of Rakish and slams into the knights armoured chest! The pink energy seems to pass straight through the man's plate armour and glows out through the seems as the man screams in pain before falling backwards with a crash!

Garth

Zombie Con Save : 1d20 + 3 ⇒ (19) + 3 = 22
Hits Zombie for 11 damage!
Garths arrow flies true thunking into the undead monsters head! It shudders for a moment as if about to collapse but then keeps its feet.

Beryl

Hits Scimitar for 18 damage! One hit kill!
Beryl turns his attention to his roguish opponent and with a quip, smashes his mace into the man's face! There's a crunch of the man's skull cracking and he falls dead to the floor, his face a bloody misshapen mess!

Beryl regains Inspiration

Initiative: Round 3
Sahil
Raeva
Rakish
Cassyt
Minions (Kobold Is asleep...)
Seraphyna
Garth
Beryl

Only the Zombie remains up and fighting!

Inspiration :

Beryl Y
Garth N
Sahil Y
Seraphyna Y
Raeva Y
Rakish N

GM Tracking :

Knight
Dead!

Scimitar:
Dead

Zombie:
Dmg: 26


Male Lizardfolk | Fighter (Champion) 4 | Bite 1/1 | 2W 1/1 | AS 1/1 | HD 4/4 | HP 40/40 | AC 18 | S4, D2, C5, I-1, W2, C-1 | PP 14 | Status: Normal | Insp: No

Ouch!

Death Save: 1d20 ⇒ 1

Ouch again! Two failures.


Male v. human | DCI #6203763429 fighter 4 | hp 38/44 | AC 16/18 | Pass PER 10 | Init +1 | Saves: Str +5, Con +6

Stay down! Beryl spits at the unconscious rogue then turns to Cassyt before moving toward the remaining zombie, Lass, can you heal Rakish?

Moving his way to the zombie, the stout warrior skips over the knight's unconscious form and swings his silvered warmace!

Silvered Warmace: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d8 + 5 ⇒ (2) + 5 = 7
bless: 1d4 ⇒ 4

Whew, thanks to Cassyt's bless that brings me up to an 11!


Male Human | Ranger 1 | HP 12/12 AC 16 | Saves S+5, D+5, C+2, I-1, W+1, Ch-1 | Pass Perc 13 | Status: Normal | Hit Dice: 1/1d10 | Insp: Y

Garth fires another arrow at the zombie.

Arrow: 1d20 + 5 + 1d4 ⇒ (12) + 5 + (3) = 20 for damage: 1d8 + 3 ⇒ (6) + 3 = 9


male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |

Seeing Rakish down Sahil moves in and tries to stabilize Rakish (will delay until everyone else his gone, to avoid a possible OA)

WIS: 1d20 + 1 ⇒ (16) + 1 = 17


Male v. human | DCI #6203763429 fighter 4 | hp 38/44 | AC 16/18 | Pass PER 10 | Init +1 | Saves: Str +5, Con +6

Sahil, since you move first, you should be able to do that with no AoO. Applying Medicine check does not provoke. Only leaving threatened area... ^_^


Female Half Elf | Warlock 3 | Spell slot 2 First 1 Second | DC: 13 | HP: 24/24 | AC: 14 | Saves: S-1, D+3, Co+2, I0, W+3, Ch+5 | Passive Insight and Perception: 13 |

When Rakish goes down, a darkness falls over the normally cheerful half-elf. Her normally pink hued magics darken to a blood red, and all semblance of mirth is gone as she crackles with energy. She then starts chanting in an unusual dialect, her voice dropping by two octaves.

Sylvan:
Darkness beyond twilight, Crimson beyond blood that flows, Buried in the stream of time is where your power grows...

Mid chant, a beam of energy strikes out, carving a hole in the zombie and illuminating it in a sickening light.

Blast: 1d20 + 5 ⇒ (15) + 5 = 201d10 ⇒ 9


Tiefling | Sorcerer (dragon) 3 | HP 23/23 | AC 15 (20) | Init +2 | Saves Str -1, Dex +2, Con +4, Int +0, Wis +0, Cha +5 | Spell Slots: Lvl 2: 2/2 Lvl 1: 4/4 | Spell DC 13 | Passive Perception 10 | Status None | Insp 1

What are the rules for killing helpless foes? Raeva wants to go up and kill or at least take out the kobolds.


Male v. human | DCI #6203763429 fighter 4 | hp 38/44 | AC 16/18 | Pass PER 10 | Init +1 | Saves: Str +5, Con +6

You have advantage to hit, and if you are within 5 feet, you auto-crit.


Tiefling | Sorcerer (dragon) 3 | HP 23/23 | AC 15 (20) | Init +2 | Saves Str -1, Dex +2, Con +4, Int +0, Wis +0, Cha +5 | Spell Slots: Lvl 2: 2/2 Lvl 1: 4/4 | Spell DC 13 | Passive Perception 10 | Status None | Insp 1

Raeva gets up next to the sleeping kobold and uses his Fire Bolt.

Fire Bolt: advantage, auto crit
To Hit: 1d20 + 5 ⇒ (1) + 5 = 6 To Hit: 1d20 + 5 ⇒ (11) + 5 = 16 To Hurt: 2d10 ⇒ (6, 10) = 16


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Sahil

Sahil rushes to the fallen lizardman's side, grabbing some cloth he jams it into the massive open wound, applying pressure to staunch the copious blood flow!

Raeva

Raeva hurries to the side of one of the sleeping kobolds, mercilessly unleashing a flaming bolt into its prone form! The Kobolds body burns where it lays, charred and blackened after a few seconds!

Rakish

Lies on the floor, unconcious but stabile

Cassyt

"I'll try!" Cassyt calls back to Beryl as she rushes to Rakish's side as well. She fumbles over a prayer holding her hands over his wound, and sighs in relief as blue light spreads from her hands knitting together his wounds but only barely...
Cure Wounds (1st lvl): 1d8 + 2 ⇒ (1) + 2 = 3
Rakish regains 3Hp

Minions (Kobolds Are asleep/dead!!)

Zombie
1d3 ⇒ 2
Zombie Vs Cassyt : 1d20 + 3 ⇒ (19) + 3 = 22
Bludgeoning Damage: 1d6 + 1 ⇒ (3) + 1 = 4
The Zombie steps past the prone form of Rakish towards Beryl and Cassyt, swinging its arms at the acolyte! Cassyt cries out "Ahh! Help!" as the zombie hits her in the side of the head! Blood streams from a wound on Cassyt's temple and she seems woozy like one more hit could end her life...

Seraphyna

Zombie Con Save : 1d20 + 3 ⇒ (20) + 3 = 23
Her face set with thin lips and fierce eyes Sera chants in a suddenly deep voice, blood red energy streams from her fingers, flashing between Sahil and Cassyt and slamming into the Zombie's chest. The energy burns a massive hole in the undead monsters body but it doesn't fall!!

Garth

Zombie Con Save : 1d20 + 3 ⇒ (16) + 3 = 19
Garth fires an arrow that flies straight into the zombies head, right between its eyes it's head jerks back but the zombie just rights it's head ignores the arrow...

Beryl

Con Save : 1d20 + 3 ⇒ (13) + 3 = 16
Beryl steps around the Zombie cracking his mace against the back of its head! The skull caves in and decaying brains spill out but the zombie doesn't seem to care...

Wow wasn't expecting the Zombie to last through this round...

Initiative: Round 4
Sahil
Raeva
Rakish
Cassyt
Zombie (and sleeping Kobolds)
Seraphyna
Garth
Beryl

Inspiration :

Beryl Y
Garth N
Sahil Y
Seraphyna Y
Raeva Y
Rakish N


Male v. human | DCI #6203763429 fighter 4 | hp 38/44 | AC 16/18 | Pass PER 10 | Init +1 | Saves: Str +5, Con +6

Beryl growls, Fall, ye beastie!

Silvered Warhammer: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d8 + 5 ⇒ (5) + 5 = 10


Male Lizardfolk | Fighter (Champion) 4 | Bite 1/1 | 2W 1/1 | AS 1/1 | HD 4/4 | HP 40/40 | AC 18 | S4, D2, C5, I-1, W2, C-1 | PP 14 | Status: Normal | Insp: No

Rakish gets up and takes a swing at the zombie.

Attack!: 1d20 + 4 ⇒ (2) + 4 = 6
Damage!: 1d8 + 2 ⇒ (7) + 2 = 9

Dang, I've had a streak of low rolls!

Bonus Action 2nd Wind.

1d10 + 3 ⇒ (9) + 3 = 12


male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |

Noticing that he was able to save Rakish, Sahil enters the fray and hopes his two cross-bow bolts hit.

Attack: 1d20 + 7 ⇒ (16) + 7 = 23 Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Attack: 1d20 + 7 ⇒ (7) + 7 = 14 Damage: 1d6 + 3 ⇒ (3) + 3 = 6


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Sahil

Zombie Con Save: 1d20 + 3 ⇒ (9) + 3 = 12

With Rakish's wounds taken care of Sahil quickly Slots two new bolts into place in his crossbows, it only takes one however to finally fell the Zombie, he fires it straight into the Zombie's rotting head and it flops over backwards onto the dirty ground!

"You did it!" Cassyt exclaims!

Out of initiative now, though there is still the sleeping kobolds to deal with...

The dead wizard lies by his desk, a haversack lies open next to him with a book and some papers spilling out...

Inspiration :

Beryl Y
Garth N
Sahil Y
Seraphyna Y
Raeva Y
Rakish N


Male Lizardfolk | Fighter (Champion) 4 | Bite 1/1 | 2W 1/1 | AS 1/1 | HD 4/4 | HP 40/40 | AC 18 | S4, D2, C5, I-1, W2, C-1 | PP 14 | Status: Normal | Insp: No

Rakish first puts his black dragon scale shield and battle axe away and then retrieves his hand axes. After sheathing them, he gets out a rope and starts to tie up the Kobolds, one at a time. As he ties them up, he says to Cassyt, They will tell you what their plans are and how they accomplished their deeds. Then you will repair the tomb and prevent it from happening again.

He lets the others deal with the dead wizard.


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Female Half Elf | Warlock 3 | Spell slot 2 First 1 Second | DC: 13 | HP: 24/24 | AC: 14 | Saves: S-1, D+3, Co+2, I0, W+3, Ch+5 | Passive Insight and Perception: 13 |

Sylvan:
...I've pledged myself to conquer, All the foes who stand, Against the mighty gift bestowed, In my unworthy hand.

As Sahil ends the zombie threat, Sera seems not to notice, the powers of her pact raging within her. Blood red arcs of power leap from her, blackening the stone walls where they strike. As the power threatens to overwhelm the young girl, a wave of dread washes over those nearby.

Dreadful fey presence, all within 10 feet need a DC13 WIS save of he frightened till after Sera's next action.


Male v. human | DCI #6203763429 fighter 4 | hp 38/44 | AC 16/18 | Pass PER 10 | Init +1 | Saves: Str +5, Con +6

Wis Save: 1d20 ⇒ 7

Rakish, ye doin' okay? Beryl asks before hearing Seraphyna. He looks at her in terror, and backs off a bit with a shudder. W-hat are ye doin', lass?


male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |

WIS save: 1d20 + 1 ⇒ (12) + 1 = 13

"Are you okay, Sera? Sahil asks, then turning to the wizard's book and papers to find out, what might have happened here.


Male Lizardfolk | Fighter (Champion) 4 | Bite 1/1 | 2W 1/1 | AS 1/1 | HD 4/4 | HP 40/40 | AC 18 | S4, D2, C5, I-1, W2, C-1 | PP 14 | Status: Normal | Insp: No

Wis Save: 1d20 + 2 ⇒ (19) + 2 = 21

My injuries are healing. I will survive.


Tiefling | Sorcerer (dragon) 3 | HP 23/23 | AC 15 (20) | Init +2 | Saves Str -1, Dex +2, Con +4, Int +0, Wis +0, Cha +5 | Spell Slots: Lvl 2: 2/2 Lvl 1: 4/4 | Spell DC 13 | Passive Perception 10 | Status None | Insp 1

Reava looks up from ransacking the dead wizard's things. "I'll make sure they talk."

Wis: 1d20 ⇒ 12


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Cassyt Wis Save : 1d20 + 2 ⇒ (20) + 2 = 22
Cassyt nods at Rakish, holding a cloth to her bleeding head while she watches him tie up the kobolds. "Yes, everything should be alri... Woh! Sera! Sera! It's ok there all dead! Stop!" She yells, ducking for cover as the blood red energy arcs from Seraphyna.

--------------------------

Sahil and Raeva move over to the wizards corpse and inspect the backpack. The wizards pack contains his (Rorrath's) journal which holds rather shocking information about the Thayan wizards's plans to assist the Cult of the Dragon in freeing Tiamat from her imprisonment and his reluctance in joining the cause of the exile Rath Modar.

Additionally, there are a set of documents from Rath Modar that charge Rorreth with creating a host of undead in the catacombs beneath Valhingen Cemetery and to use them to dig their way south and east beneath Phlan in an attempt to locate the Pool of Radiance. There are extensive maps and calculations done that estimate the general direction, depth and distance that he must dig to end up beneath Valjevo Keep (Where the pool is believed to be located...)

Nearby the desk on the floor are some detailed maps of the crypts. All the notes and labels on them seem to be written in draconic.

Also on the desk is a wooden boxed writing set that is obviously of high quality. The box itself is covered with gold filigree. (Worth 75gp)

The knight has a belt pouch that has 45 gold pieces, and the scimitar wielder has a pouch with 25 gp, the kobolds have about 5 gold pieces between them along with a bunch of worthless knick knacks and a dead mouse.

---------------------------

Beyond the curtain to the north is perhaps the wizards room, a lockbox sits at the end of a straw pallet, filled with various coins totalling to 100 gp


Female Half Elf | Warlock 3 | Spell slot 2 First 1 Second | DC: 13 | HP: 24/24 | AC: 14 | Saves: S-1, D+3, Co+2, I0, W+3, Ch+5 | Passive Insight and Perception: 13 |

The wave of dread seems to have had some impact on the half-elf; her breath coming in ragged gasps, while the blood colored energy slowly pulsates back to a pinker hue in time with her breathing. I.. I.. is all she can get out before her eyes roll into the back of her head and she collapses.

A few minutes later her eyes flutter open and she looks around. What happened? Did we win? she asks, trying to force some enthusiasm into her voice. Rising, she looks around, So where do we go from here?


Male v. human | DCI #6203763429 fighter 4 | hp 38/44 | AC 16/18 | Pass PER 10 | Init +1 | Saves: Str +5, Con +6

Beryl takes a deep breath, Easy there, Ironjoy, she's our side...

Ye're downright terrifying there, lass, but yah, we's done here, Beryl looks off after Sahil and Raeva, Ye lads find anything o' note? Ye thinks this might be what's been bringin' the dead back ta walkin'?


Tiefling | Sorcerer (dragon) 3 | HP 23/23 | AC 15 (20) | Init +2 | Saves Str -1, Dex +2, Con +4, Int +0, Wis +0, Cha +5 | Spell Slots: Lvl 2: 2/2 Lvl 1: 4/4 | Spell DC 13 | Passive Perception 10 | Status None | Insp 1

Raeva slowly comes out from hiding behind the curtain. He looks around the room to make sure its safe. His eyes coming back to Seraphyna as he does so.
"Yes... Yes, we have. It looks like the Red Wizards and the Cult of the Dragon have joined forces. This does not bode well for anyone."


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Male Lizardfolk | Fighter (Champion) 4 | Bite 1/1 | 2W 1/1 | AS 1/1 | HD 4/4 | HP 40/40 | AC 18 | S4, D2, C5, I-1, W2, C-1 | PP 14 | Status: Normal | Insp: No

I'm presuming that was the end. It felt climactic.

We will rest here for a while. I will make for you the art of the swamps.

There's enough bodies here for Rakish to make each of you any one of the following: shield, club, javelin, or 1d4 darts/blowgun needles. It'll include artwork akin to scrimshaw.

A dwarf taking down an armored foe, an Eldritch blast hitting a skeleton, a humanoid with a tail casting a spell on some Kobolds, a human firing a bow into a wizard, and a human with a crossbow firing into an armored Knight.


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Yes this is pretty much the end... I was hoping to have everyone's log sheets done over the weekend but it was quite busy with birthdays and things. I'll have them ready shortly. If anyone would prefer I email them please send me your email in a private message.

After a short rest the party treks back through the catacombs and emerges out into the open air of the Valhingen graveyard, blinkinin the bright sunlight.

After healing Cassyt and thanking you for keeping her safe, Doomguide Glandon listens to your report looking grave as you speak of a necromancer active in the catacombs.
"You have done us a great service taking care of this necromancer, I'm sure that with a little help we'll be able to clear out the rest of the undead, now that more aren't being created. "

He hands over a money pouch of 100 gold pieces and also presents the group with a pair of goggles in a soft leather pouch.

"These goggles allow a person to see in the blackest darkness, i hope you may find a use for them. Now I must go and speak wi the Lord Regent and the Lord Sage about all that you have found here!"


Male v. human | DCI #6203763429 fighter 4 | hp 38/44 | AC 16/18 | Pass PER 10 | Init +1 | Saves: Str +5, Con +6

Beryl looks at each of his new companions and says, Well, laddies and lasses, it's been a pleasure to be sure. If any of ye care to join me at the Madame Freona's fer a drink, ye are most welcome!

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