Sveinn Blood-Eagle

Garth Stormwind's page

29 posts. Alias of Ghost1776.


Full Name

Garth Stormwind

Race

AC 16 | Saves S+5, D+5, C+2, I-1, W+1, Ch-1 | Pass Perc 13 | Status: Normal |

Classes/Levels

Hit Dice: 1/1d10 | Insp: Y

Gender

Male Human | Ranger 1 | HP 12/12

Size

Medium

Age

20

Alignment

N. Good

Deity

Thor

Languages

Common, Elvish, Orc

Strength 16
Dexterity 16
Constitution 14
Intelligence 9
Wisdom 13
Charisma 9

About Garth Stormwind

DCI# 7317009850

Race: Human
Background: Outlander
Class: Ranger
STR 16 (+3) DEX 16 (+3) CON 14 (+2) INT 9 (-1) WIS 13 (+1) CHA 9 (-1)
HP 12 (HD: 1d10)
AC 16
Initiative +3
Speed: 30' Land
Proficiency: +2
Alignment: Neutral good

Proficiencies:

Saving Throws: Str (+5), Dex (+5)
Skills: Athletics +5, Nature +1, Perception +3, Stealth +5 (Disadvantage from armor worn), Survival +3
Weapons: Simple, Martial
Armor: Light armor, Medium armor, Shields
Tools: Flute
Languages: Common, Elvish, Orc

Class and Background Features:

Class:

Ranger: 1
Skills:Nature, Perception, Stealth
Feature:Favorite Enemy: Undead
Feature:Natural Explorer: Forrest

Background: Outlander
Feature: Wanderer

Hit Points: 12
Armor Class: 16
Initiative: +3
Speed: 30

Background: Outlander

Faction: Harpers

Personality Traits: 1)I place no stock in wealthy or well mannered Folk.
2)I have a lesson for every situation.

Ideal: Greater Good.

Bond: My Family.

Flaw: I remember every Insult.

Origin: Guide

Feature: Wanderer

Fav. Enemy: Undead

Hero Labs Stat block:

Garth Stormwind
Male human ranger 1
Medium humanoid, neutral good

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Armor Class 16 (scale mail)
Hit Points 12 (1d10+2)
Speed 30 ft.
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STR 16 (+3), DEX 16 (+3), CON 14 (+2), INT 9 (-1), WIS 13 (+1), CHA 9 (-1)
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Saving Throws Str +5, Dex +5
Skills Athletics +5, Nature +1, Perception +3, Stealth +5 (Disadvantage from armor worn), Survival +3
Senses passive Perception 13
Languages Common, Elvish, Orc

Actions
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Longbow. Ranged Weapon Attack: +5 to hit, range 150 ft./600 ft., one target.
Hit: 1d8+3 piercing damage.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 1d6+3 piercing damage.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 1d6+3 piercing damage.

Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature.
Hit: 4 bludgeoning damage.
--------------------
Lifestyle:Poor

Equipment Longbow, scale mail, Shortsword, Shortsword, arrows (20), backpack, bedroll, clothes, traveler's, hunting trap, hunting trophy - bear claw necklace, mess kit, pouch, quiver, rations (10), rope, hempen (50 feet), staff, tinderbox, torch (10), waterskin, 10 gp

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