(4) Ren'Shan - Adventures on the Elemental Isle (Inactive)

Game Master mdt

Ren'Shan Primer

Ren'Shan Map (Ignore incorrect names)
--------------

Current Map


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stats:
hp 14/20 | ac 13 13 12 | F 3, R 3, W 10 | bab 1, melee -1, ranged 2 | cmb -1 cmd 10 | init +1
mikobito shaman 2/investigator 1
skills:
acro 5, appraise 4, bluff 6, craft alch 8, diplo 6, disable 6, escape 5, handle anml 6, heal 5, intim 6, k nature 11, k dung 11, k arc 12 k planes 11, k eng 12, perc 10, sm 8, splcrft 8, stealth 1/5, surv 9

spellcraft potion dc 16: 1d20 + 8 ⇒ (5) + 8 = 13
spellcraft scroll dc 21: 1d20 + 8 ⇒ (10) + 8 = 18

Kimiko looks at the items and shrugs. "I can't tell what they are either. Seems someone who's good with weapons should carry that oil."


retired

Avernus shrugs and shakes his head. "I could use the oil for this," he hefts his hand-and-a-half sword, "but I imagine that would likely serve someone else better. The other items wouldn't do me much good, I'm afraid."

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6

"Well, I could always use the Oil on my Bow. Could come in handy one day."

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6

Actually, I just checked my equipment and I already have one. Let someone else take it - it's useful when we meet something with dr/magic


Kitsune Skald (Spellwarrior) 3
stats:
HP-24 AC/Touch/Flat 13/10/13 | CMD 15 | F +5 R +4 W +3 | Init +4 | Perc +4
Skills!:
Acrobatics* (9) | Bluff* (3/9) | Diplomacy* (3/9) | Kno: (All/Local) (3/4) | Perform (String/Sing/Wind) (9/7/7) | Sense Motive (4) | Spellcraft (6) | Stealth (4) | UMD (7)

I'm back on the grid and will update in the am with a roll against the two items

-Posted with Wayfinder


retired

Avernus nods as no one else claims the oil and slips it into his own belongings with a shrug. "Well, I don't care to open that door," he nods to the other exit from the room, "and deal with that swarm of bugs again. Let's double back to that other door in the dining area and see what we might find there."


Kitsune Skald (Spellwarrior) 3
stats:
HP-24 AC/Touch/Flat 13/10/13 | CMD 15 | F +5 R +4 W +3 | Init +4 | Perc +4
Skills!:
Acrobatics* (9) | Bluff* (3/9) | Diplomacy* (3/9) | Kno: (All/Local) (3/4) | Perform (String/Sing/Wind) (9/7/7) | Sense Motive (4) | Spellcraft (6) | Stealth (4) | UMD (7)

Spellcraftt Potion: 1d20 + 6 ⇒ (19) + 6 = 25
Specllcraft Scroll: 1d20 + 6 ⇒ (11) + 6 = 17

Oh say the potion is...but I can't be sure about the scroll either.

The kitsune as human bobs his head, Yes yes back around

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6

"Well, where there's one secret door, there may be others. Let's search first."

Zamu searches the rooms thoroughly

perception: 1d20 + 13 ⇒ (7) + 13 = 20


stats:
hp 14/20 | ac 13 13 12 | F 3, R 3, W 10 | bab 1, melee -1, ranged 2 | cmb -1 cmd 10 | init +1
mikobito shaman 2/investigator 1
skills:
acro 5, appraise 4, bluff 6, craft alch 8, diplo 6, disable 6, escape 5, handle anml 6, heal 5, intim 6, k nature 11, k dung 11, k arc 12 k planes 11, k eng 12, perc 10, sm 8, splcrft 8, stealth 1/5, surv 9

Kimiko shrugs and starts searching... "Stone isn't exactly my forte, but I'll look too.

perception: 1d20 + 10 ⇒ (7) + 10 = 17


Kitsune Skald (Spellwarrior) 3
stats:
HP-24 AC/Touch/Flat 13/10/13 | CMD 15 | F +5 R +4 W +3 | Init +4 | Perc +4
Skills!:
Acrobatics* (9) | Bluff* (3/9) | Diplomacy* (3/9) | Kno: (All/Local) (3/4) | Perform (String/Sing/Wind) (9/7/7) | Sense Motive (4) | Spellcraft (6) | Stealth (4) | UMD (7)

Perception: 1d20 + 4 ⇒ (13) + 4 = 17


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

The group searches the little rooms again, but find no more hidden doors. Just more dirt, some insect life, and more scraps of garbage that look like they've been here for months.

As you can all tell, I'm back on the road, and it's hard to post during the week while at work, and usually pass out at the hotel when I get there.

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6

"Okay, I give up. Let's check that other door in the dining area."


stats:
hp 14/20 | ac 13 13 12 | F 3, R 3, W 10 | bab 1, melee -1, ranged 2 | cmb -1 cmd 10 | init +1
mikobito shaman 2/investigator 1
skills:
acro 5, appraise 4, bluff 6, craft alch 8, diplo 6, disable 6, escape 5, handle anml 6, heal 5, intim 6, k nature 11, k dung 11, k arc 12 k planes 11, k eng 12, perc 10, sm 8, splcrft 8, stealth 1/5, surv 9

sorry for slow post, but I've been traveling... finally home again after 4 days on the road

Kimiko shrugs and says, "Okay, the other door it is, I guess."


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Returning out, the group finds a fireplace with glowing coals in it and wood stacked up next to it. There's also old bones stacked up in the wood, as if they are burning bones as well.

Some old blankets make a bed of the remains of an old actual bed that has dry rotted into piles of dust.

There are some clothes scattered around with multiple patches, and several designs, as if someone had scrounged them. They are old and torn in places, and all about the size to fit Kimiko...

Nothing of value is found.

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6

"Hmm. Looks like they were struggling to find enough firewood. The fact that they have a fire at all suggests someone human - or humanoid. But where are they? they must be further on somewhere. Let's search the place."

perception: 1d20 + 13 ⇒ (15) + 13 = 28

looking for tracks, clues and secret doors/compartments


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Just looks lived in, but Zamu doesn't think there's more than one creature living in this room.


retired

Avernus nods, "Whomever has been living here certainly isn't one of the strange melting oni we've encountered before. They seemed to have no need of fire or food. Perhaps if we find this person he or she might know something of our quarry."

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6

The question is, where did they go?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Finding nothing else, the group continues on to the bend in the corridor. Reaching it, they look around and find another corridor.

Perception, DC 15:

There is a door about half-way down the corrdior

Perception, DC 20:

There looks like some spiral stairs leading down in a circular room at the end of the corridor


stats:
hp 14/20 | ac 13 13 12 | F 3, R 3, W 10 | bab 1, melee -1, ranged 2 | cmb -1 cmd 10 | init +1
mikobito shaman 2/investigator 1
skills:
acro 5, appraise 4, bluff 6, craft alch 8, diplo 6, disable 6, escape 5, handle anml 6, heal 5, intim 6, k nature 11, k dung 11, k arc 12 k planes 11, k eng 12, perc 10, sm 8, splcrft 8, stealth 1/5, surv 9

perception: 1d20 + 10 ⇒ (20) + 10 = 30

"There's a door half-way down and what seems to be a spiral staircase leading down at the end of the hallway... shall we check out the door first?"

what a waste of a 20.. where are rolls like this when I REALLY need them?

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6

"Sounds like a plan. Let's do it."


Kitsune Skald (Spellwarrior) 3
stats:
HP-24 AC/Touch/Flat 13/10/13 | CMD 15 | F +5 R +4 W +3 | Init +4 | Perc +4
Skills!:
Acrobatics* (9) | Bluff* (3/9) | Diplomacy* (3/9) | Kno: (All/Local) (3/4) | Perform (String/Sing/Wind) (9/7/7) | Sense Motive (4) | Spellcraft (6) | Stealth (4) | UMD (7)

Xu nods after Zamu, the door sounded like the best idea.


retired

Avernus nods along with Zamu and Yanyeeku, "I agree. Best to ensure we're not leaving anything troublesome ready to press in on us from behind.


Female Human HP (20/20)
Stats:
AC/Touch/Flat 13/12/11 | CMD 14 | Fort/Ref/Will +3/+3/+2 | Init +2
Skills:
Acrobatics +2 | Appraise +4 | Bluff +4 | Diplomacy +11 | Intimidate +4 | Know. (Arcana) +4 | Perception +5 | Use Magic Device +8
Sorcerer (Dragon Bloodline) 3

"Let's do it, then!" Ling says, wishing she had more to say on the matter. "It's wiser to know what's through that door before we go downstairs."

About how long have we been in here, physically? Trying to figure out how long my mage armor has left.


stats:
hp 14/20 | ac 13 13 12 | F 3, R 3, W 10 | bab 1, melee -1, ranged 2 | cmb -1 cmd 10 | init +1
mikobito shaman 2/investigator 1
skills:
acro 5, appraise 4, bluff 6, craft alch 8, diplo 6, disable 6, escape 5, handle anml 6, heal 5, intim 6, k nature 11, k dung 11, k arc 12 k planes 11, k eng 12, perc 10, sm 8, splcrft 8, stealth 1/5, surv 9

Kimiko moves to the door as quietly as she can and listens at it, looks for traps.

perception: 1d20 + 10 ⇒ (3) + 10 = 13


Kitsune Skald (Spellwarrior) 3
stats:
HP-24 AC/Touch/Flat 13/10/13 | CMD 15 | F +5 R +4 W +3 | Init +4 | Perc +4
Skills!:
Acrobatics* (9) | Bluff* (3/9) | Diplomacy* (3/9) | Kno: (All/Local) (3/4) | Perform (String/Sing/Wind) (9/7/7) | Sense Motive (4) | Spellcraft (6) | Stealth (4) | UMD (7)

Honestly not that long, maybe an hour I think? We have been moving altogether much more briskly in game than IRL :p


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

About an hour, given all the searching

Kimiko moves to the door, and while she admires the carving on it, she fails to spot any traps that might be present.

Fortunately, when she opens the door, there's no traps, as she would have missed them!

Kimiko (and others) find a dark unlit hallway that (those with darkvision) confirm branches into a Y about 20 or 30 feet ahead.


stats:
hp 14/20 | ac 13 13 12 | F 3, R 3, W 10 | bab 1, melee -1, ranged 2 | cmb -1 cmd 10 | init +1
mikobito shaman 2/investigator 1
skills:
acro 5, appraise 4, bluff 6, craft alch 8, diplo 6, disable 6, escape 5, handle anml 6, heal 5, intim 6, k nature 11, k dung 11, k arc 12 k planes 11, k eng 12, perc 10, sm 8, splcrft 8, stealth 1/5, surv 9

"Who wants to go first? I can't see in here very well..." She creates dancing lights, but doesn't send them too far ahead, just enough to see the 'Y' in the path. "These can light our way, but will warn potential enemies of our presence... "


Kitsune Skald (Spellwarrior) 3
stats:
HP-24 AC/Touch/Flat 13/10/13 | CMD 15 | F +5 R +4 W +3 | Init +4 | Perc +4
Skills!:
Acrobatics* (9) | Bluff* (3/9) | Diplomacy* (3/9) | Kno: (All/Local) (3/4) | Perform (String/Sing/Wind) (9/7/7) | Sense Motive (4) | Spellcraft (6) | Stealth (4) | UMD (7)

Ensuring that his ioun torch is orbiting properly Yanyeeku purses his human form lips, LEft first?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Xu moves to the Y, and finds stairs going up steeply, rising 20 ft in as many feet. The steps are small, as if made for someone shorter than he. Indeed, Kimiko would find them quite comfortable to climb.

Mincing carefully to the top, Xu finds a door that's been smashed off it's hinges, as if someone were fed up with it and smashed it out of the way. The dust has been disturbed, but it's been quite a while, as more dust has fallen in it's place.

On the other side of the door is a small room with an alcove that once held something, although whatever it is appears to have been looted or moved a long time ago.

A pair of steps lead up to botht he left and right, again, with the short steep steps. Two doors, both bound in glittery metal, stand at the tops of the stairs.

There are marks on the doors, as if someone beat at them for a long time and gave up.


retired

Avernus looks around, bald bewilderment plain on his horned face. "This place grows stranger yet it seems. Signs of struggle, but how old, I wonder." He looks to each of the others and shrugs with a shake of his head, utterly at a loss.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

The marks on the metal doors look relatively new, as the marks have not had time to lose their shiny marks to age. They could be as new as this morning, or as old as a year ago, given how dry the air is.

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6

"No telling how long ago the wooden door was smashed, but the metal doors look relatively recent. That suggests two different events, but there is no way to be certain. Let's see if we can open the metal doors and maybe we will find more clues beyond."


stats:
hp 14/20 | ac 13 13 12 | F 3, R 3, W 10 | bab 1, melee -1, ranged 2 | cmb -1 cmd 10 | init +1
mikobito shaman 2/investigator 1
skills:
acro 5, appraise 4, bluff 6, craft alch 8, diplo 6, disable 6, escape 5, handle anml 6, heal 5, intim 6, k nature 11, k dung 11, k arc 12 k planes 11, k eng 12, perc 10, sm 8, splcrft 8, stealth 1/5, surv 9

Kimiko examines the door on the right, then tries to open it if it doesn't seem trapped.

perception: 1d20 + 10 ⇒ (10) + 10 = 20
disable: 1d20 + 6 ⇒ (10) + 6 = 16

might as well have taken 10, lol


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Kimiko:

There is a trap on the door, it appears to be a very powerful spell trap. She's not sure what spell would get activated, but she thinks it would be a bad day to find out.


stats:
hp 14/20 | ac 13 13 12 | F 3, R 3, W 10 | bab 1, melee -1, ranged 2 | cmb -1 cmd 10 | init +1
mikobito shaman 2/investigator 1
skills:
acro 5, appraise 4, bluff 6, craft alch 8, diplo 6, disable 6, escape 5, handle anml 6, heal 5, intim 6, k nature 11, k dung 11, k arc 12 k planes 11, k eng 12, perc 10, sm 8, splcrft 8, stealth 1/5, surv 9

"THere's a trap on this door... a magical one... it will set off some kind of spell, and it could be a very powerful one... I don't think I'm up to the job of disabling it... "


retired

"Let's ignore it for now and see if other paths might be open, Kimiko. We've enough to contend with as it is without springing some kind of magical trap." Avernus chuckles at his own understatement as he and the others mill about. "Perhaps we should head back to the fork in the hall?"


stats:
hp 14/20 | ac 13 13 12 | F 3, R 3, W 10 | bab 1, melee -1, ranged 2 | cmb -1 cmd 10 | init +1
mikobito shaman 2/investigator 1
skills:
acro 5, appraise 4, bluff 6, craft alch 8, diplo 6, disable 6, escape 5, handle anml 6, heal 5, intim 6, k nature 11, k dung 11, k arc 12 k planes 11, k eng 12, perc 10, sm 8, splcrft 8, stealth 1/5, surv 9

Okay, that will work... I'm just a bit too leery of this trap to try to spring it safely. Let's go back."


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Kimiko returns to the other door, which has also been knocked off it's hinges, but again, it seems to have been awhile ago. Given the dust all around. However, there's a semi-recent corpse on top of the door this time.

A ratfolk has been chopped into small pieces on top of the door. The body is very rotten, what's left of it. Most of the meat has been seen to by ants and such, judging from the motion on the meat.

Heal, DC 15:

The body is somewhere between 3 and 4 months old.

There is a glowing red gem floating in the air across the room from the door.

Perception, DC 15:

Looking around the room from the doorway, the statue, which had been shattered in the previous room, is in perfect shape here in the corner.

Perception, DC 20:

The statue has black stains on it's front and sword, they look like dried blood.


retired

Perception: 1d20 ⇒ 4

Avernus frowns at the corpse splayed atop the ruined door. "Quite a grisly end it met..."


stats:
hp 14/20 | ac 13 13 12 | F 3, R 3, W 10 | bab 1, melee -1, ranged 2 | cmb -1 cmd 10 | init +1
mikobito shaman 2/investigator 1
skills:
acro 5, appraise 4, bluff 6, craft alch 8, diplo 6, disable 6, escape 5, handle anml 6, heal 5, intim 6, k nature 11, k dung 11, k arc 12 k planes 11, k eng 12, perc 10, sm 8, splcrft 8, stealth 1/5, surv 9

perception: 1d20 + 10 ⇒ (12) + 10 = 22

"The statue in this room is whole, and covered in dried blood... Do you think maybe it came to life and killed the ratman?"

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6

perception: 1d20 + 13 ⇒ (3) + 13 = 16
heal: 1d20 - 2 ⇒ (12) - 2 = 10 it was worth a try

"Could be. Do we enter or try to find a way around?"


retired

Avernus hefts his shield after shrugging. "Stay back, all of you. Until we know what we're dealing with at least." With that, the horned tiefling strides over the broken form of the ratfolk and into the chamber beyond, his shield held close and ready.

Total Defense as I move in, which nets out to an AC of 28

Status:

HP: 31/31
AC: 28 (18 T / 20 FF)
CMD: 18
F/R/W: +6/+5/+2
Resist: cold (5), electricity (5), fire (5)

Ongoing Effects
Total Defense: +4 dodge bonus to AC


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Init, Avernus: 1d20 + 3 ⇒ (18) + 3 = 21
Init, Statue: 1d20 + 5 ⇒ (6) + 5 = 11

Avernus moves in, and as he steps over the threshhold, the statue moves with preternatural speed and grace. It's long sword sweeps in an elegant arc toward Avernus!

Charge: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20

Avernus's shield catches the blow however, stopping it from hitting his flesh. The shield screeches and sparks fly as the blow hits, peeling some shavings and paint off the shield.

Damage to shield (Or armor, Avernuses choice): 3d6 ⇒ (4, 5, 3) = 12 Apply hardness as defense


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Init, Avernus: 1d20 + 3 ⇒ (7) + 3 = 10
Init, Kimiko: 1d20 + 1 ⇒ (11) + 1 = 12
Init, Lingfeng: 1d20 + 2 ⇒ (12) + 2 = 14
Init, Xu: 1d20 + 4 ⇒ (16) + 4 = 20
Init, Zamu: 1d20 + 2 ⇒ (20) + 2 = 22

Init, Statue: 1d20 + 5 ⇒ (3) + 5 = 8


retired

"Ok! It's the statue! It's the statue! Can any of you smash it? It's going to carve through my shield before too long at this rate!"

Status:

HP: 31/31
AC: 28 (18 T / 20 FF)
CMD: 18
F/R/W: +6/+5/+2
Resist: cold (5), electricity (5), fire (5)

Ongoing Effects
Total Defense: +4 dodge bonus to AC
Heavy Steel Shield (Hardness 10) hp: 18/20


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Note, the shield now has the broken condition. Yes, normally it requires taking more than half it's HP. It's still broken. Special ability.

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6

Zamu falls into his familiar stance as the arrows start raining down on the statue.

flurry of blows#1: 1d20 + 8 ⇒ (7) + 8 = 15
flurry of blows#2: 1d20 + 8 ⇒ (14) + 8 = 22

assuming within 30'

damage if hits#1: 1d8 + 5 ⇒ (7) + 5 = 12
damage if hits #2: 1d8 + 5 ⇒ (2) + 5 = 7


Female Human HP (20/20)
Stats:
AC/Touch/Flat 13/12/11 | CMD 14 | Fort/Ref/Will +3/+3/+2 | Init +2
Skills:
Acrobatics +2 | Appraise +4 | Bluff +4 | Diplomacy +11 | Intimidate +4 | Know. (Arcana) +4 | Perception +5 | Use Magic Device +8
Sorcerer (Dragon Bloodline) 3

Any chance I can learn anything about this type of statue's potential weaknesses before acting?

Knowledge: Arcana: 1d20 + 4 ⇒ (13) + 4 = 17


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

One question for Ling

EDIT : Zamu, how are you flurrying into the statue? You've got 2 people in the hallway in front of you, and he's standing off to the side in the room.

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