(4) Ren'Shan - Adventures on the Elemental Isle (Inactive)

Game Master mdt

Ren'Shan Primer

Ren'Shan Map (Ignore incorrect names)
--------------

Current Map


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stats:
hp 14/20 | ac 13 13 12 | F 3, R 3, W 10 | bab 1, melee -1, ranged 2 | cmb -1 cmd 10 | init +1
mikobito shaman 2/investigator 1
skills:
acro 5, appraise 4, bluff 6, craft alch 8, diplo 6, disable 6, escape 5, handle anml 6, heal 5, intim 6, k nature 11, k dung 11, k arc 12 k planes 11, k eng 12, perc 10, sm 8, splcrft 8, stealth 1/5, surv 9

Kimiko shivers slightly... "then that means Dunia really did leave us? I hope she'll be okay." she sighs heavily. "so where do we go from here?


retired

"Up." Avernus nods toward the direction of the previous day's battle with a thrust of his horned chin. "To the site those melting, wordless oni were working. And hopefully we find it empty of foes and full of answers."

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6

"Yes. Let's get to it."


Kitsune Skald (Spellwarrior) 3
stats:
HP-24 AC/Touch/Flat 13/10/13 | CMD 15 | F +5 R +4 W +3 | Init +4 | Perc +4
Skills!:
Acrobatics* (9) | Bluff* (3/9) | Diplomacy* (3/9) | Kno: (All/Local) (3/4) | Perform (String/Sing/Wind) (9/7/7) | Sense Motive (4) | Spellcraft (6) | Stealth (4) | UMD (7)

Yanyeeku, tired but still oddly refreshed nods at the others, Up the mountain we go!


stats:
hp 14/20 | ac 13 13 12 | F 3, R 3, W 10 | bab 1, melee -1, ranged 2 | cmb -1 cmd 10 | init +1
mikobito shaman 2/investigator 1
skills:
acro 5, appraise 4, bluff 6, craft alch 8, diplo 6, disable 6, escape 5, handle anml 6, heal 5, intim 6, k nature 11, k dung 11, k arc 12 k planes 11, k eng 12, perc 10, sm 8, splcrft 8, stealth 1/5, surv 9

Kimiko shrugs and nods. "Hai... up we go! Did I mention I don't climb? This could get interesting... hope we have enough rope."


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Returning to the place of their combat, the group has to hop over the blood wall. When they do, the drifts of ash collapse, leaving only a small indention that quickly vanishes in the desultory and random breezes that pop through periodically.

Once to the hillside, they find two more Oni guarding, this time with a battleaxe and a bow.

Not going to make you take down two of them, you'll win, and use two cure spells to recover the HP lost

After dispatching the two guards, they climb up past the defensive fortifications the previous group was working on.

Behind them is an entrance into the hillside.

Kn(Nature) checks


stats:
hp 14/20 | ac 13 13 12 | F 3, R 3, W 10 | bab 1, melee -1, ranged 2 | cmb -1 cmd 10 | init +1
mikobito shaman 2/investigator 1
skills:
acro 5, appraise 4, bluff 6, craft alch 8, diplo 6, disable 6, escape 5, handle anml 6, heal 5, intim 6, k nature 11, k dung 11, k arc 12 k planes 11, k eng 12, perc 10, sm 8, splcrft 8, stealth 1/5, surv 9

know nature: 1d20 + 11 ⇒ (16) + 11 = 27


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Kimiko:

Kimi looks at the entrance, and realizes that this entryway was covered over at some point in the past. Either by a natural disaster or on purpose. Whatever did it, covered over an old edifice of some kind. The opening is rough around the edges, but the central corridor is worked stone. It looks to Kimi as if this was accidentally uncovered in a landslide sometime in the last year. It was hard to tell because the Oni had been using rocks and stones from the slide to build the fortifications below.


stats:
hp 14/20 | ac 13 13 12 | F 3, R 3, W 10 | bab 1, melee -1, ranged 2 | cmb -1 cmd 10 | init +1
mikobito shaman 2/investigator 1
skills:
acro 5, appraise 4, bluff 6, craft alch 8, diplo 6, disable 6, escape 5, handle anml 6, heal 5, intim 6, k nature 11, k dung 11, k arc 12 k planes 11, k eng 12, perc 10, sm 8, splcrft 8, stealth 1/5, surv 9

"Perhaps these Oni were blocked in this cavern until recently... Look at the opening here... how rough around the edges, like natural breakage, but the corridor is worked stone... I think the entrance was uncovered by accident in a landslide sometime in the last year or so... Maybe less... hard to say. The ONi used these rocks from the slide to build the fortifications down below so it's hard to tell how long it's been actually. I can't tell if the Oni were initially walled in there accidentally or intentionally." She sighs and shrugs. "Stone is not my specialty, I know more about plants... but it LOOKS like whatever walled this off originally covered over an already old structure." feel free to read the spoiler, but most of it is here...

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6

"Yeah, but we still have to go in to figure out what's going on. Let's find these oni, then figure it all out."


Female Human HP (20/20)
Stats:
AC/Touch/Flat 13/12/11 | CMD 14 | Fort/Ref/Will +3/+3/+2 | Init +2
Skills:
Acrobatics +2 | Appraise +4 | Bluff +4 | Diplomacy +11 | Intimidate +4 | Know. (Arcana) +4 | Perception +5 | Use Magic Device +8
Sorcerer (Dragon Bloodline) 3

Sorry for my absence over the last few days, gang. My internet access was cut off for a bit and I went over on data by listening to too many podcasts. :\ I'm back, though!

"Wait, wait... Kimiko, are you saying this might be some kind of lost, ancient structure under all this? Because that gets my blood boiling. In a good way." She smirks. "I say we go on in."

Casting mage armor on myself first.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Order you're going in? Are you sneaking or are you moving normally? Sneaking means you'd need to spread out so your noiser people are at the back.


retired

Sneaking would also put the heavily armored, front-liner, darkvision-sporting tiefling with no ranks in either perception or stealth in the back. I'm happy to march noisily at the front or noisily at the back, whichever the group prefers.

Avernus frowns at the cavernous opening and readjusts his shield. "Alright then. In it is."


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I'm travelling today, leaving in an hour or so. I'll get a map up as soon as I can


stats:
hp 14/20 | ac 13 13 12 | F 3, R 3, W 10 | bab 1, melee -1, ranged 2 | cmb -1 cmd 10 | init +1
mikobito shaman 2/investigator 1
skills:
acro 5, appraise 4, bluff 6, craft alch 8, diplo 6, disable 6, escape 5, handle anml 6, heal 5, intim 6, k nature 11, k dung 11, k arc 12 k planes 11, k eng 12, perc 10, sm 8, splcrft 8, stealth 1/5, surv 9

"Those of us who can't see in the dark will need some light... I can provide that." And with a simple word and a few hand motions, lights appear bobbing in the entrance ahead of the party. dancing lights


Kitsune Skald (Spellwarrior) 3
stats:
HP-24 AC/Touch/Flat 13/10/13 | CMD 15 | F +5 R +4 W +3 | Init +4 | Perc +4
Skills!:
Acrobatics* (9) | Bluff* (3/9) | Diplomacy* (3/9) | Kno: (All/Local) (3/4) | Perform (String/Sing/Wind) (9/7/7) | Sense Motive (4) | Spellcraft (6) | Stealth (4) | UMD (7)

Naravash, Ling, Kimiko, Zamu, Yanyeeku?

-Posted with Wayfinder


retired

Avernus nods at the others, and leading with his shield at the ready, sets off into the passage at the lead, trusting his eyes to pierce the gloom more than Kimiko's trailing cantrip.

Stealth: 1d20 + 3 ⇒ (8) + 3 = 11
Perception: 1d20 ⇒ 14


Female Human HP (20/20)
Stats:
AC/Touch/Flat 13/12/11 | CMD 14 | Fort/Ref/Will +3/+3/+2 | Init +2
Skills:
Acrobatics +2 | Appraise +4 | Bluff +4 | Diplomacy +11 | Intimidate +4 | Know. (Arcana) +4 | Perception +5 | Use Magic Device +8
Sorcerer (Dragon Bloodline) 3
Xú Yanyeeku wrote:

Naravash, Ling, Kimiko, Zamu, Yanyeeku?

-Posted with Wayfinder

Works for me. I definitely want to be closer to the front so I can try to work my burning hands magic.


stats:
hp 14/20 | ac 13 13 12 | F 3, R 3, W 10 | bab 1, melee -1, ranged 2 | cmb -1 cmd 10 | init +1
mikobito shaman 2/investigator 1
skills:
acro 5, appraise 4, bluff 6, craft alch 8, diplo 6, disable 6, escape 5, handle anml 6, heal 5, intim 6, k nature 11, k dung 11, k arc 12 k planes 11, k eng 12, perc 10, sm 8, splcrft 8, stealth 1/5, surv 9

perception: 1d20 + 10 ⇒ (2) + 10 = 12

well darn, I liked the other one better, lol

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6

perception: 1d20 + 13 ⇒ (7) + 13 = 20


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Down the unlit tunnel, Zamu can make out what looks like an old well...

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6

"I think I see an old well down there." Zamu tells the others, indicating down the tunnel.


Kitsune Skald (Spellwarrior) 3
stats:
HP-24 AC/Touch/Flat 13/10/13 | CMD 15 | F +5 R +4 W +3 | Init +4 | Perc +4
Skills!:
Acrobatics* (9) | Bluff* (3/9) | Diplomacy* (3/9) | Kno: (All/Local) (3/4) | Perform (String/Sing/Wind) (9/7/7) | Sense Motive (4) | Spellcraft (6) | Stealth (4) | UMD (7)

Perception: 1d20 + 4 ⇒ (11) + 4 = 15

Kimiko was using Dancing lights?


Female Human HP (20/20)
Stats:
AC/Touch/Flat 13/12/11 | CMD 14 | Fort/Ref/Will +3/+3/+2 | Init +2
Skills:
Acrobatics +2 | Appraise +4 | Bluff +4 | Diplomacy +11 | Intimidate +4 | Know. (Arcana) +4 | Perception +5 | Use Magic Device +8
Sorcerer (Dragon Bloodline) 3

Perception: 1d20 + 5 ⇒ (20) + 5 = 25 woot!


stats:
hp 14/20 | ac 13 13 12 | F 3, R 3, W 10 | bab 1, melee -1, ranged 2 | cmb -1 cmd 10 | init +1
mikobito shaman 2/investigator 1
skills:
acro 5, appraise 4, bluff 6, craft alch 8, diplo 6, disable 6, escape 5, handle anml 6, heal 5, intim 6, k nature 11, k dung 11, k arc 12 k planes 11, k eng 12, perc 10, sm 8, splcrft 8, stealth 1/5, surv 9

yes, dancing lights were up and well.. dancing around up ahead of us and to the sides if necessary too.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Ling confirms there is an old well up ahead in a round chamber. Map is up in case nobody noticed


retired

Avernus lumbers forward toward the well. "Hmmm. Do these strange oni even need a water source, I wonder?"


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

As Avernus lumbers forward, he finds the well has been repaired sometime in the recent past. A new rope hangs down, and the wooden cross-piece has been replaced. Theoretically a bucket is on the other end.

The round chamber has two double doors to the east, both closed. Obvious scrape marks in the dust indicate the doors open into the circular room.


Kitsune Skald (Spellwarrior) 3
stats:
HP-24 AC/Touch/Flat 13/10/13 | CMD 15 | F +5 R +4 W +3 | Init +4 | Perc +4
Skills!:
Acrobatics* (9) | Bluff* (3/9) | Diplomacy* (3/9) | Kno: (All/Local) (3/4) | Perform (String/Sing/Wind) (9/7/7) | Sense Motive (4) | Spellcraft (6) | Stealth (4) | UMD (7)

Yanyeeku purses his lips, They might need water for other things? Or maybe! Maybe! Being made of dust actually makes you VERY thirsty?! Should we pull those doors open?

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6

"Maybe they use water. Or maybe the water is for someone else. Either way, this has been repaired recently suggesting it is necessary."


retired

Avernus looks from Yanyeeku to the set of doors before returning his gaze to the seemingly human skald. "Perhaps someone should listen closely at the door first? There is little sense in blundering into another confrontation like we did upon the slopes if it can be avoided."

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6

Zamu will pause by the well to see if he can see anything unusual down it.

perception: 1d20 + 13 ⇒ (11) + 13 = 24


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Given the light of the torch, Zamu see's a rope dangling into darkness...


stats:
hp 14/20 | ac 13 13 12 | F 3, R 3, W 10 | bab 1, melee -1, ranged 2 | cmb -1 cmd 10 | init +1
mikobito shaman 2/investigator 1
skills:
acro 5, appraise 4, bluff 6, craft alch 8, diplo 6, disable 6, escape 5, handle anml 6, heal 5, intim 6, k nature 11, k dung 11, k arc 12 k planes 11, k eng 12, perc 10, sm 8, splcrft 8, stealth 1/5, surv 9

Kimiko sends one of her dancing lights down into the well to illuminate the depths and peers down as well.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Kimiko:

Kimiko nearly falls in as she clambers over the edge of the Well! However, once she recovers, she sees black liquid with a rope dangling into it very far down (about 50 feet)


stats:
hp 14/20 | ac 13 13 12 | F 3, R 3, W 10 | bab 1, melee -1, ranged 2 | cmb -1 cmd 10 | init +1
mikobito shaman 2/investigator 1
skills:
acro 5, appraise 4, bluff 6, craft alch 8, diplo 6, disable 6, escape 5, handle anml 6, heal 5, intim 6, k nature 11, k dung 11, k arc 12 k planes 11, k eng 12, perc 10, sm 8, splcrft 8, stealth 1/5, surv 9

Kimiko points out the rope going into the liquid and says "It looks black and inky, not sure it's actually water... maybe we should pull the rope up and see what's inthe bucket if there is one."


Female Human HP (20/20)
Stats:
AC/Touch/Flat 13/12/11 | CMD 14 | Fort/Ref/Will +3/+3/+2 | Init +2
Skills:
Acrobatics +2 | Appraise +4 | Bluff +4 | Diplomacy +11 | Intimidate +4 | Know. (Arcana) +4 | Perception +5 | Use Magic Device +8
Sorcerer (Dragon Bloodline) 3

Ling peers down the well, watching Kimiko's dancing light descend. As it goes, she casts detect magic in that direction as well, concentrating further if she detects any auras.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Ling:

There is a low level necromantic aura all around (side effect of the Yomi realm). There are no auras in the well (other than the necromantic one).


Kitsune Skald (Spellwarrior) 3
stats:
HP-24 AC/Touch/Flat 13/10/13 | CMD 15 | F +5 R +4 W +3 | Init +4 | Perc +4
Skills!:
Acrobatics* (9) | Bluff* (3/9) | Diplomacy* (3/9) | Kno: (All/Local) (3/4) | Perform (String/Sing/Wind) (9/7/7) | Sense Motive (4) | Spellcraft (6) | Stealth (4) | UMD (7)

Yanyeeku twitch his human nose much like he would if he were in his fox form, Maybe this is where the oni come from? What they are shaped from?


retired

Avernus shudders, "Well, that's a frightful thought." He shakes his head as he imagines inky, shapeless blobs slurping up out of the well shaft only to gradually take the shape of the oni they'd been fighting against.

He then looks back at the well and frowns. "If you all think the well worth investigating, then we will do so. Though I do think the bigger threat likely to be beyond there," he punctuates his thought by pointing toward the nearby door.

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6

"Well, it won't hurt to check out the well, and it might provide us with some insight that will help us 'in there'"

Zamu lowers the bucket into the inky blackness and draws it up.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Bucket is already down in the water

Zamu spends a couple of minutes lifting the rope up, getting himself wet and the floor wet as well with the wet rope.

Once the bucket is up, they find that the water is mostly clear and smells like water. There's a bit of cloudy dust in it, likely blown in by the wind.

Looking again, down the shaft, the stones are probably black and make the water look black in the distance.


stats:
hp 14/20 | ac 13 13 12 | F 3, R 3, W 10 | bab 1, melee -1, ranged 2 | cmb -1 cmd 10 | init +1
mikobito shaman 2/investigator 1
skills:
acro 5, appraise 4, bluff 6, craft alch 8, diplo 6, disable 6, escape 5, handle anml 6, heal 5, intim 6, k nature 11, k dung 11, k arc 12 k planes 11, k eng 12, perc 10, sm 8, splcrft 8, stealth 1/5, surv 9

"It seems to be just normal water... shall we try the door?"


Female Human HP (20/20)
Stats:
AC/Touch/Flat 13/12/11 | CMD 14 | Fort/Ref/Will +3/+3/+2 | Init +2
Skills:
Acrobatics +2 | Appraise +4 | Bluff +4 | Diplomacy +11 | Intimidate +4 | Know. (Arcana) +4 | Perception +5 | Use Magic Device +8
Sorcerer (Dragon Bloodline) 3

"There's a lot of lingering necromantic energy floating around in here- not just in the well, but in the whole place. Just a theory, but we should probably keep an eye out for the undead."

I think we should indeed try the door.


retired

Avernus looks askance at Lingfeng and arches one bony eyebrow in slight confusion, "We're in the Land of the Dead. You expected something different?"

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6
Naravash Avernus wrote:
Avernus looks askance at Lingfeng and arches one bony eyebrow in slight confusion, "We're in the Land of the Dead. You expected something different?"

couldn't have said it better myself


Female Human HP (20/20)
Stats:
AC/Touch/Flat 13/12/11 | CMD 14 | Fort/Ref/Will +3/+3/+2 | Init +2
Skills:
Acrobatics +2 | Appraise +4 | Bluff +4 | Diplomacy +11 | Intimidate +4 | Know. (Arcana) +4 | Perception +5 | Use Magic Device +8
Sorcerer (Dragon Bloodline) 3

"I expected a party thrown in our honor. Is that so wrong?" ;)


Female Human HP (20/20)
Stats:
AC/Touch/Flat 13/12/11 | CMD 14 | Fort/Ref/Will +3/+3/+2 | Init +2
Skills:
Acrobatics +2 | Appraise +4 | Bluff +4 | Diplomacy +11 | Intimidate +4 | Know. (Arcana) +4 | Perception +5 | Use Magic Device +8
Sorcerer (Dragon Bloodline) 3

I've got 8 Wisdom. I'll open the door. :)

Lingfeng, feeling a trifle salty at having her mental lapse pointed out to her, checks the double doors.

Perception: 1d20 + 5 ⇒ (5) + 5 = 10

Unless she detects danger, Ling will try to open the doors.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Ling opens the doors, scraping them along the floor noisely, and as she does so, absolutely nothing bursts through the opening to attack her!

After her heart slows down, those in the room can see...

Normal Sight:

You see about 10 ft down into a hallway. Another 20 ft beyond that his shadowy, but nothing but mortered stone.

Lowlight:

You see about 30 ft down into a hallway. Another 40 ft beyond that his shadowy, but nothing but mortered stone. There may be something down the corridor on the north hand side, but it's hard to tell.

Darkvision:

You see about 60 ft down into a hallway. About 40 or 50 ft down there is an indention on the northern wall that looks like a doorwell or another corridor branching off.


Kitsune Skald (Spellwarrior) 3
stats:
HP-24 AC/Touch/Flat 13/10/13 | CMD 15 | F +5 R +4 W +3 | Init +4 | Perc +4
Skills!:
Acrobatics* (9) | Bluff* (3/9) | Diplomacy* (3/9) | Kno: (All/Local) (3/4) | Perform (String/Sing/Wind) (9/7/7) | Sense Motive (4) | Spellcraft (6) | Stealth (4) | UMD (7)

With so many oni attacking us when we arrived it is strange to find this place so quiet, no?

Yanyeeku bobs in place ready to follow the others...

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