1st time GM Skull and Shackles (Inactive)

Game Master Adventurer#33

Skull and Shackles #1 The Wormwood Mutiny!
The Man's Promise


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Male Human (Varisian) Druid (World Walker) 2 HP 15/15

Initiative: 1d20 + 3 ⇒ (2) + 3 = 5
Knowledge(Nature): 1d20 + 3 ⇒ (7) + 3 = 10

"I don't know... never seen anything like them before." Ashrem replies to Allie, "But I did see a ship wreck not too deep below us. I want to see if there is any treasure inside. I'll be right back." he mentions loudly for the group to hear. Taking a deep breath, Ashrem dives under the surface and starts exploring the wreckage.

Swim: 1d20 + 7 ⇒ (5) + 7 = 12
Perception: 1d20 + 6 ⇒ (11) + 6 = 17


Gm rolls:
Reefclaw 1 Init: 1d20 + 5 ⇒ (19) + 5 = 24
Reefclaw 2 Init: 1d20 + 5 ⇒ (12) + 5 = 17

Init roll for Allende: 1d20 ⇒ 10
initiative order
Amamer
Creature 1
Creature 2
Sandman
Allie
Allende
Ashrem
Connor

Reef Battle Here is the map of the battle please move only your piece. The lighter blue areas are shallower areas (five feet deep) the darker blue areas are deeper.
Round 1


Female Human Unchained Rogue 1 : Init +5 | Perc +5 | AC 16 / T 14 / FF 12 I CMB 0 CMD 14 | HP 11 / 11 | Saves F +0 / R +6 / W +1 Hero Points: 1/1

I only see the title page. The page says that your GM should provide a link to your map, or you log-in through Facebook. Is this correct? Do we need to log-in through Facebook?


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sorry for the bad link the map is here


male Human 2nd Cleric HP 15/15 AC 14

Allende sees the creatures coming and starts to give a warning but is too late as the creatures dart towards them.


AC 12 hps 14 fort+1 ref+2 will+4 init+8 perc+7

Amamer swims up in front of the creatures and calls on the power of the waters. A moment later a cloud of colored bubbles pours out of her mouth, washing over the creatures.

Color Spray DC 15

Here's hoping they don't kill me.


HP 10/10, AC 10, Fort+4, Ref +1, Will +3, Scarshield 1/1

Knowledge nature: 1d20 + 6 ⇒ (19) + 6 = 25

"Reefclaws!" Sandman says with a wide grin. "Be careful, they are quite intelligent, poisonous and tend to lash out as they die."

"Quite delicious, however."


Male Human (Varisian) Druid (World Walker) 2 HP 15/15

Seeing Amamer moving to attack the sea creatures before swimming too far away, Ashrem moves to the edge of the coral and throws one of his daggers at the closer of the two reefclaws.

Dagger 1: 1d20 + 4 ⇒ (13) + 4 = 17 including +1 attack and damage for point blank shot
1d4 + 4 ⇒ (3) + 4 = 7

"Hopefully Kroop can cook these two up deliciously for us tonight." he replies to Sandman.


HP 10/10, AC 10, Fort+4, Ref +1, Will +3, Scarshield 1/1

"So far, I haven't seen him do anything but drink."


GM rolls:
Reefclaw1 will save: 1d20 + 4 ⇒ (4) + 4 = 8
Reefclaw2 will save: 1d20 + 4 ⇒ (4) + 4 = 8
2d4 ⇒ (3, 1) = 4
1d4 ⇒ 2

Both Reefclaws are knocked unconcious by Amamer's spell.

You can adjust your actions if you want


AC 12 hps 14 fort+1 ref+2 will+4 init+8 perc+7

Amamer floats slowly to the surface of the water, face turned up to the sun, doing her best not to show her fear.

After a moment, she shakes it off and grins at Ashrem.

"Race ya!" she says, diving and swimming towards the wreck - an absurdly unfair challenge, with Touch of the Sea still active.


Female Human Unchained Rogue 1 : Init +5 | Perc +5 | AC 16 / T 14 / FF 12 I CMB 0 CMD 14 | HP 11 / 11 | Saves F +0 / R +6 / W +1 Hero Points: 1/1

"Shouldn't we kill those things before they wake up? They look pretty vicious," Allie suggests.


male Human Fighter lvl 1; HP=16; AC 16, T=11. FF=15; F:4, R:1, W:3; INIT:1; -5 ACP if armored

I say lets kill them and take some of their meat

Connor will coup de grace one of the Reefclaws with his cutlass


roll for damage Connor


MAP

DAM: 1d6 + 4 ⇒ (3) + 4 = 7

Connor swings with all his might at the reefclaw, attempting to cut its head off.


Connor cuts the head off the first Reefclaw spilling blood into the water.

Ashrems thrown Dagger strikes the other Reefclaw in the head killing it.

anymore round one actions


Female Human Unchained Rogue 1 : Init +5 | Perc +5 | AC 16 / T 14 / FF 12 I CMB 0 CMD 14 | HP 11 / 11 | Saves F +0 / R +6 / W +1 Hero Points: 1/1

"Drag them over to the reef. We can fill the pots with them, instead of measley little crabs. That ought to make our nasty ship's officers a little more friendly.... I hope..."

Allie drags two of the crab pots along the upper arm of the reef towards Connor.

My phone won't let me edit my position on the map. Sorry!


HP 10/10, AC 10, Fort+4, Ref +1, Will +3, Scarshield 1/1

Sandman was about to congratulate Anamer, but she sped away too quickly. He sighed and shook his head with a small chuckle, took a deep breath and followed her.


Male Human (Varisian) Druid (World Walker) 2 HP 15/15

"Hey! Wait up!" Ashrem shouts as he looks at his dagger inbedded in the reefclaw and back at Anamer speeding towards the wreck. With a sigh he leaves the dagger and chases after her.

"Can you guys take care of them?" he asks, pointing at the fresh catch before diving in.

Swim: 1d20 + 7 ⇒ (17) + 7 = 24


male Human 2nd Cleric HP 15/15 AC 14

Allende is impressed by the speed at which Amamer dispatched the creatures. He gathers up the dead reefclaws along with the crabs. Then with a deep breath he dives towards the shipwreck.
Swim: 1d20 + 1 ⇒ (20) + 1 = 21
He soon catches up.


Sandman, Amamer, and Ashrem if you are diving to the wreck give me perception checks


Male Human (Varisian) Druid (World Walker) 2 HP 15/15

Perception: 1d20 + 6 ⇒ (7) + 6 = 13


HP 10/10, AC 10, Fort+4, Ref +1, Will +3, Scarshield 1/1

Perception: 1d20 ⇒ 18


Female Human Unchained Rogue 1 : Init +5 | Perc +5 | AC 16 / T 14 / FF 12 I CMB 0 CMD 14 | HP 11 / 11 | Saves F +0 / R +6 / W +1 Hero Points: 1/1

"I wonder if that old drunk cook knows how to prepare these things," Allie wonders aloud. "Otherwise, I'm sure it will somehow be my fault if they taste bad," she says with a pouting tone.


searching the wreck you find a small locked chest, a dirt encrusted short sword, and four potions that are too dirty to identify.

Between the Reefclaws and the crabs caught earlier the crab pots are full.

when you are ready to return to the ship everyone make 3 swim checks


Female Human Unchained Rogue 1 : Init +5 | Perc +5 | AC 16 / T 14 / FF 12 I CMB 0 CMD 14 | HP 11 / 11 | Saves F +0 / R +6 / W +1 Hero Points: 1/1

"We probably ought to stash as much of this as possible, before getting back to the ship, or else Mister Plugg or Mister Scourge will probably try to claim it as their own. if one of you could hold the chest up above the water line for me, I can try to get a look inside. Whatever we find might be able to be hidden in the crab pots amidst the meat," Allie suggests.


AC 12 hps 14 fort+1 ref+2 will+4 init+8 perc+7

Amamer looks thoughtfully at the things they retrieved from the bottom, and whispers softly to the waters. Detect Magic


Male Human (Varisian) Druid (World Walker) 2 HP 15/15

"Here ye go, miss." Ashrem says as he holds the chest up on his shoulder. "We'll need to hurry though. No telling how much longer they will wait."

Swim checks
1d20 + 7 ⇒ (4) + 7 = 11
1d20 + 7 ⇒ (19) + 7 = 26
1d20 + 7 ⇒ (7) + 7 = 14


Female Human Unchained Rogue 1 : Init +5 | Perc +5 | AC 16 / T 14 / FF 12 I CMB 0 CMD 14 | HP 11 / 11 | Saves F +0 / R +6 / W +1 Hero Points: 1/1

Allie looks the chest over to see if it is locked or trapped.

Perception: 1d20 + 5 ⇒ (16) + 5 = 21

If she notices a lock or trap:

Allie produces two small, thin metal rods from somewhere within the confines of her bodice. She begins working on the lock

Disable Device: 1d20 + 8 ⇒ (20) + 8 = 28

If successful, or no trap:

The mechanism gives a click, and Allie laughs with girlish glee. She places the metal rods back within her bodice and motions to her companions to open the lid.

If unsuccessful:

"Dammit!" Allie screams as....


male Human 2nd Cleric HP 15/15 AC 14

Allende helps Ashrem with holding the chest for Allie. Holding his coin he says. "Allie, may you have cunning and quick fingers of Besmara" And Allie feels a little more confident in her trapsmithing.

Guidance on Allie

Swim: 1d20 + 1 ⇒ (15) + 1 = 16
Swim: 1d20 + 1 ⇒ (9) + 1 = 10
Swim: 1d20 + 1 ⇒ (19) + 1 = 20


Amamer:
you detect a magical aura around the four potions but nothing on the other items retrieved from the ship. wipping off some of the dirt you discover that three of the potions are potions of cure light wounds, and the other is a touch of the sea potion

Allie:
You have no trouble opening the lock. inside the chest is 120 gold coins


HP 10/10, AC 10, Fort+4, Ref +1, Will +3, Scarshield 1/1

Swim: 1d20 + 6 ⇒ (13) + 6 = 19
Swim: 1d20 + 6 ⇒ (13) + 6 = 19
Swim: 1d20 + 6 ⇒ (18) + 6 = 24


Female Human Unchained Rogue 1 : Init +5 | Perc +5 | AC 16 / T 14 / FF 12 I CMB 0 CMD 14 | HP 11 / 11 | Saves F +0 / R +6 / W +1 Hero Points: 1/1

"Pay day!" Allie exclaims jubilantly. "We've got gold, and we need to hide it. This chest won't do. It'll be spotted in a heartbeat. Quick, everyone circle around and hold out your hands. This will only take a second."

Allie reaches into the chest, grabs a handful of coins, and quickly starts counting them out to her companions, giving each of them 20 gold pieces and keeping 20 for herself.

Once the chest is emptied, she motions to Ashrem to toss it back in the water.

"Okay, hide your coins wherever you can," she says in an uncharacteristically competent tone. "If you want to stash them in the crab pots, I'll bring them to you at rum rations. We should probably stash the potion bottles, too."

As she talks, she very adeptly begins tucking handfuls of coins into various places of her clothing, including a couple of very unlady-like ventures into her cleavage. Once finishesd, she says, "All right then, let's head back."

Swim Check 1: 1d20 + 1 ⇒ (17) + 1 = 18 or take 10+1 = 11, if allowed

Swim Check 2: 1d20 + 1 ⇒ (3) + 1 = 4 or take 10+1 = 11, if allowed

Swim Check 3: 1d20 + 1 ⇒ (17) + 1 = 18 or take 10+1 = 11, if allowed

If no take 10 allowed:

About halfway back to the ship, the weight of the gold, plus the full crab pot becomes too much for Allie. She struggles to keep her head above water, but only manages to gasp, "help!" once before she goes under. She kicks her feet hard, trying to get her head back above the water. Action: Allie begins to hold her breath.


AC 12 hps 14 fort+1 ref+2 will+4 init+8 perc+7

Swim: 1d20 + 7 ⇒ (5) + 7 = 12
Swim: 1d20 + 7 ⇒ (6) + 7 = 13
Swim: 1d20 + 7 ⇒ (14) + 7 = 21


male Human 2nd Cleric HP 15/15 AC 14

Allende takes the gold with a smile. "Well done!" he exclaims as he pockets the gold.


everyone roll perception!!


Female Human Unchained Rogue 1 : Init +5 | Perc +5 | AC 16 / T 14 / FF 12 I CMB 0 CMD 14 | HP 11 / 11 | Saves F +0 / R +6 / W +1 Hero Points: 1/1

Perception: 1d20 + 5 ⇒ (3) + 5 = 8


HP 10/10, AC 10, Fort+4, Ref +1, Will +3, Scarshield 1/1

Perception: 1d20 - 1 ⇒ (4) - 1 = 3


male Human 2nd Cleric HP 15/15 AC 14

Perception: 1d20 + 4 ⇒ (8) + 4 = 12


male Human Fighter lvl 1; HP=16; AC 16, T=11. FF=15; F:4, R:1, W:3; INIT:1; -5 ACP if armored

Swim: 1d20 + 3 ⇒ (7) + 3 = 10
Swim: 1d20 + 3 ⇒ (17) + 3 = 20
Swim: 1d20 + 3 ⇒ (8) + 3 = 11

Perception: 1d20 + 1 ⇒ (20) + 1 = 21


male Human Fighter lvl 1; HP=16; AC 16, T=11. FF=15; F:4, R:1, W:3; INIT:1; -5 ACP if armored

Connor finishes up cleaning the reefclaws with Cat as the others swim to investigate the sunken ship.. Once he is satisfied that he cleaned the reefclaw of all the meat he makes his way back to the ship.


Male Human (Varisian) Druid (World Walker) 2 HP 15/15

Perception: 1d20 + 6 ⇒ (7) + 6 = 13

Ashrem takes the 20 coins and hides half of them in the crab cages and the other half in various parts of his clothing. "Thank you, missy"


AC 12 hps 14 fort+1 ref+2 will+4 init+8 perc+7

"Oh hey, healing and touch of the sea," Amamer announces to the group, pointing at the potions. [ooc]3xCLW, 1 TotS

Perception: 1d20 + 6 ⇒ (11) + 6 = 17

She swims quickly back to the ship before her spell wears off, and....


GM rolls:
shark 1: 1d20 + 5 ⇒ (5) + 5 = 10
shark 1: 1d20 + 5 ⇒ (7) + 5 = 12
Conner: 1d20 + 1 ⇒ (18) + 1 = 19
Amamer: 1d20 + 8 ⇒ (6) + 8 = 14
Ashrem: 1d20 + 3 ⇒ (6) + 3 = 9
Allende: 1d20 ⇒ 17
Allie: 1d20 + 4 ⇒ (14) + 4 = 18
Sandman: 1d20 ⇒ 18

suprise round
Connor and Amamer can act during this round

Connor, Amamer:
You spot the triangular grey fins cutting through the water towards the group seconds before the Sharks arrive.


AC 12 hps 14 fort+1 ref+2 will+4 init+8 perc+7

"Is the entire ocean out to get us?" Amamer whispers, but she recalls tales of home that pretty much say exactly that.

"آرامش خودت را حفظ کن!" she shouts, and a cold white beam shoots out of her hand towards the nearest shark.

Frost Ray, the SLA, as opposed to Ray of Frost, the cantrip.

touch attack: 1d20 + 2 ⇒ (12) + 2 = 14
damage: 1d6 ⇒ 6


male Human Fighter lvl 1; HP=16; AC 16, T=11. FF=15; F:4, R:1, W:3; INIT:1; -5 ACP if armored

Connor moves towards the closest shark and withdraws his cutlass. I STILL don't believe in the curse, , Connor thinks, trying to convince himself that his has nothing to do with him, I wonder if I should tell the others, .

1d20 + 5 ⇒ (1) + 5 = 6
DAM: 1d6 + 4 ⇒ (5) + 4 = 9


male Human Fighter lvl 1; HP=16; AC 16, T=11. FF=15; F:4, R:1, W:3; INIT:1; -5 ACP if armored

You got to be kidding me, a Nat 1, got to love the dice generators lol


just a reminder fighting in the water like this give a -2 to hit. there are other penalties but I am going to ignore them. You have to put up with this one because you are all swimming now.


AC 12 hps 14 fort+1 ref+2 will+4 init+8 perc+7

FWIW, Conner ... after that last roll, I believe in the curse.


shark attack on Connor: 1d20 + 3 ⇒ (11) + 3 = 14 miss
shark attack on Sandman: 1d20 + 3 ⇒ (3) + 3 = 6 miss

End of Suprise round
Initiative order
Connor
Allie
Sandman
Allende
Amamer
Sharks
Ashrem
an updated map is in campaign heading at the top of the page

Start Round One

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