| Adventurer#33 |
I am not dead or gone. A new baby is apparently a lot more work than I thought. If babies weren't so darn cute the human race would have gone extinct a long time ago. I was waiting for the new person to let me know they were ready to join us but they haven't. I will put up a proper post tomorrow. Sorry about the delay.
| Adventurer#33 |
You all sleep soundly that night. You all feel more comfortable now that you have your weapons and armor back. You are suprised to find Lucanorr's hammock empty, and none of you can recall seeing him come off deck the night before. No one comments at his absence when you muster that morning. Plugg and Scourge don't make an issue of his absence. It is almost as if they already know what happened to him.
Vaelor 1d6 ⇒ 1 Rigging Repair: The ship’s rigging frequently gets
damaged and must be repaired, requiring DC 10 Climb checks to reach the rigging 30 feet up, followed by a DC 10 Profession (sailor) or Dexterity check.
Allende 1d6 ⇒ 5 Runner: Passing messages to the crew and officers
of the Wormwood in all parts of the ship except officers’ cabins (areas A4 and A5), requiring a DC 10 Acrobatics check and DC 10 Constitution check.
Failing the Constitution check results in the PC being fatigued at the end of the shift. A PC with the Run feat automatically succeeds at this task.
Ashrem 1d2 ⇒ 1 Fishguts is sober this morning. He apologizes for the day before. 1d6 ⇒ 2 Cooking: Assisting Ambrose Kroop in preparing the day’s meal. If Kroop is sober, no check is required. If Kroop is drunk, this requires a DC 10 Profession (cook) or Intelligence check.
| Allende |
Unbelievable! Allende thinks. They have to know that this is probably the job I am worst at. He leaves his armor in the kitchen, asking Ashrem to watch it for him then works diligently at running errands
Acrobatics with +4 diligence: 1d20 + 4 ⇒ (15) + 4 = 19
Con Check: 1d20 + 1 ⇒ (17) + 1 = 18
Fortunately the day is not as hard as he feared.
| Ashrem Callister |
Ashrem dismisses the apology. "No worries Mr Kroop, I'm just glad the meals turned out alright," he says with an easy-going smile. "If you have everything under control in the kitchen today, I'm going down below to do some errands if you don't mind." Ashrem gathers up some of the remaining leftovers from the day before. "I'm going to try and tame the surviving rat in the bilges. Could be useful having another pet." If Kroop doesn't object, Ashrem makes his way down to the bilge, sets out the food and waits.
Perception: 1d20 + 6 ⇒ (7) + 6 = 13 To find the dire rat
Handle Animal: 1d20 + 5 ⇒ (14) + 5 = 19 For training, if found
About mid-day, Ashrem heads back up to check on Fishguts before heading onto the top deck to help out the crew with some of the chores. He strikes up a conversation with the other gnome on ship, this time avoiding the short jokes and any one-eye puns.
Influence Giffer Tibbs: 1d20 + 1 ⇒ (20) + 1 = 21
| Adventurer#33 |
After supper that evening Mr. Plugg leads a enormous human man up on deck. You had seen him before tied to a post by the door to the officers quarters on the mid-deck like some sort of guard dog but but never spoken to him. He is a giant of a man. tall and bulky with corded muscle. He is dressed in a tattered pair of trousers and has an iron collar around his neck. His head has been badly shaved and is covered with nicks and scrapes. He has black patches of tar with feathers stuck to it on his arms and torso. There is a slack vacant expression on his face, and he sometimes laughs loudly at nothing.
Let's have a little fun shall we gents? Plugg says with a vicious smile as he approaches the three of you. this here is me mate, Owlbear. Say hello Owlbear.
Rotton left hand flounder! Owlbear hollars and laughs loudly.
Plugg chuckles darkly Well said Owlbear, Well said. We have a bit of a wager for you gents.I will bet 100 gold that one of you three can't beat Owlbear here in a fair fight. You can all have a go if you'd like. What do you say?
Millinium hand and shrimp! says Owlbear loudly and laughs.
| Adventurer#33 |
The crew quickly clears a space forward of the main mast for the fight. Owlbear understands exactly what is going on and moves to his place in the circle. There is a flurry of betting as Ashrem steps in to the ring with Owlbear.
Rules are simple. Plugg says from the sidelines. You start when I say. You fight until one of you quites or can't fight anymore. No weapons allowed. That's it, but the captain would prefer that no one die.
give me a perception check everyone
| Adventurer#33 |
if you roll higher than a ten on your perception check read the information in the above spoiler
| Ashrem Callister |
Ashrem grins as he steps into the ring of pirates. Focused on the large opponent in front of him, Ashrem sets his stance and raises his fists. Keeping a high guard he circles Owlbear, waiting for him to throw the first punch to size him up.
Going Full Defensive the first round. AC is now 19 and cannot make attacks or attacks of opportunity this round.
| Vaelor Barksdale |
Water supply burst in my house on Friday. 1"-2" of water in majority of my house. Won't have full access to computer (or even my house) for a week or two. Post when I can.
"Show th' beast what ye got Ashrem!" Vaelor yells, trying to encourage the cook.
He is unsure what sort of fight Ashrem can give the beast, so if he takes a few hits Vaelor will step in and help his mate out.
| Adventurer#33 |
A critical hit might have knocked you out, you could really use some criticals if you want to beat owlbear
1d20 + 5 ⇒ (13) + 5 = 18
damage 1d3 + 3 ⇒ (1) + 3 = 4
Ears ringing Ashrem tries to get his guard up and strikes at his opponent but the blow finds only air. Owlbear steps in and throws sweeping haymaker that sweeps aside Ashrems guard and slams into his temple. Ashrem spins around and falls to the deck unconcious.
Plugg and his cronies laugh. Any of the rest of you lot want a go? he sneers.
| Allende |
Allende stands up with a smile. "Well, I guess it's my turn to earn my money, Mr. Plugg." he says jokingly. Well, I wanted an exciting life, didn't I he thinks. He steels himself against the massive man. "Ready when you are friend" As soon as Owlbear remotely acknowledges the challenge, Allende jabs him as hard as he can and moves to the left towards his blind side.
Attack: 1d20 + 1 ⇒ (13) + 1 = 14
damage: 1d3 + 1 ⇒ (2) + 1 = 3
| Adventurer#33 |
Ashrem is helped from the ring by Samms Toppin and Sandara Quinn. You did well mate! Owlbear hits like a sledge hammer but you had a go at him anyway. Besmara blesses the bold.Quinn says as she casts a healing spell on him to get him back on his feet. you are now at 4 hp
Allende takes his place in the ring and there is another flurry of betting. When the fight starts again Allende stings Owlbear with a lightining fast jab and circles away into Owlbears blind spot.
1d20 + 5 ⇒ (18) + 5 = 23
damage 1d3 + 3 ⇒ (3) + 3 = 6
Allende give me an acrobatics check to avoid this punch
| Vaelor Barksdale |
Vaelor makes his way around the crowd to get to Ashrem. He makes it there just as Quinn heals his friend. He looks down and gives a nod to Quinn for a job well done.
Turning his attention to the fight, he yells encouragement at Allende before stripping his weapons off in order to get ready to step in if Allende doesn't fare well.
Merry Christmas/Happy Holidays to all of you!
| Ashrem Callister |
Hope everyone had a great holiday! Who's ready for plundering now?
"Thank you, Sandara. I should have done some more juking with the blind spot of his. Next time though I'll get him." He laughs off the pain and turns and watches Allende continue his fight against the big man.
"You got him Allende! Take him down!" Ashrem yells out his support.
| Allende |
Allende curses at his missing and swears as Owlbear's massive fist almost takes his head off. He swings back as hard as he can, still trying to outmaneuver him.
Attack: 1d20 + 1 ⇒ (7) + 1 = 8
Damage: 1d3 + 1 ⇒ (3) + 1 = 4
Inevitable Bluff check: 1d20 + 1 ⇒ (19) + 1 = 20
| Adventurer#33 |
Allende's punches hammer into Owlbears kidneys. Confused and in pain the big man tries to leave the ring. Plugg and his cronies push him back into the ring. Owlbear cringes away from Allende. He whimpers and huddles in on himself. He isn't trying to attack or event trying to defend himself. He simply stands there crying and looking miserable.
| Allende |
Allende steps between Owlbear and Plugg. He offers Owlbear a hand. "Great fight, my friend. You almost had me there, if you hadn't fought Ashrem first you would have won." He turns and says loudly so the whole crew can hear. "I think this is cause for celebration. Mr. Plugg, how bout a round of rum for all the crew. You can take the price out of the money you owe me and then we can settle."