Isabella

Amamer's page

94 posts. Alias of Sai Ling.


Race

AC 12 hps 14 fort+1 ref+2 will+4 init+8 perc+7

About Amamer

crunch:
Amamer
Female Human (Mwangi) Sorcerer (Wildblooded) 2
CN Medium humanoid (human)
Init +8; Senses Perception +7
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 14 (2d6+4)
Fort +1, Ref +2, Will +4
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Offense
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Speed 30 ft.
Melee dagger -1 (1d4-2/19-20/×2) and
. . dagger -1 (1d4-2/19-20/×2)
Sorcerer (Wildblooded) Spells Known (CL 2nd; concentration +6):
1st (5/day)—touch of the sea (DC 15), color spray (DC 15)
0 (at will)—ray of frost, open/close (DC 14), detect magic, dancing lights, prestidigitation (DC 14)
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Statistics
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Str 7, Dex 14, Con 12, Int 12, Wis 12, Cha 19
Base Atk +1; CMB -1; CMD 11
Feats Cosmopolitan, Eschew Materials, Improved Initiative
Traits besmara's blessing, reactionary
Skills Diplomacy +9, Perception +7, Profession (sailor) +7, Spellcraft +5, Use Magic Device +8
Languages Aboleth, Common, Cyclops, Polyglot, Sahaugin
SQ frost ray, mutated bloodlines (marid)
Other Gear Dagger, Dagger, 150 GP
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Special Abilities
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Besmara's Blessing (1/week) Reroll a Profession (sailor) check and take the higher result.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Frost Ray (1d6+1) (7/day) (Sp) Starting at 1st level, you can unleash an elemental ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d6 points of cold damage + 1 for every two sorcerer levels you possess. You can use this ability
Marid You were born with the power of water genies, and the magic of the marids is strong in you.

Bonus Feats: Dodge, Empower Spell, Great Fortitude, Improved Initiative, Lightning Reflexes, Power Attack, Skill Focus (Knowledge {planes}), Weapon